Derp.
Armies of Exigo - YesYes? - Page 16
Forum Index > General Games |
Haemonculus
United States6980 Posts
Derp. | ||
Haemonculus
United States6980 Posts
The mission starts off, I have nothing but some harvesters, two summoners, and the Domina lady. I start building a base... get attacked by two dwarfs, need to micro my harvesters to not take any casualties. Alright, not too hard. Less than a minute later, three big earth elementals attack. I can hold them off, but I lose some units in the process. But sometimes I can make it past this stage. About another minute later, an unstoppable horde of dwarfs attack. Hundreds of them. No joke, probably several hundred. They pour into my base like zerglings and since I'm less than 5 minutes into the mission, I have jack shit to defend. This is clearly a bug, and is not supposed to happen, as there is NO WAY to possibly defend my base against that many baddies. I tried to take screenshots, but I can't seem to manage it, T_T; Has anyone had a similar issue with that level? Or does anyone have a saved game file for the next mission that I could use to continue? I'm having a lot of fun with the campaign, but there's obviously a broken trigger or something that I just cannot get around! | ||
Manit0u
Poland17050 Posts
Edit: Found a walkthrough. Read it if you like, perhaps it's going to help you (although after reading it myself I think you're experiencing some bug). + Show Spoiler + We've got a simple task ahead of us. Kill. Destroy. Sound familiar yet? We have some nice new units to play with though, so killing becomes more fun. Nightmares are really cool, indeed. They have a Frost Shield spell which can be set to autocast and raises the armor of whatever it was cast on. Domina, herself, is a Matriarch, and they have the ability to raise skeletons from dead things (like a Necromancer). You should've realized by now that the Fallen depend greatly upon ranged units. In fact, their only non-ranged unit is the Hive Stinger! This can be a pain in the ass in large battles, however, as units tend to get stuck behind each other, away from the action. So watch out for that. The Dwarves start attacking almost immediately. Your Harvesters are pretty tough, so you can use them to attack until you get a Hive. Set Domina's Necromancy spell to autocast (just right-click the spell button) so that she raises skeletons for now. They last a fairly long time and are pretty powerful for dusty old bones. There are two entrances to your base, northeast and southeast. Northeast gets the most of the attacks, but they will come from the southeast at times, too. Build a few Lightning Spires for defense, and have some extra Spitters or Nightmares for backup. Following the southeast exit, head east and you'll come upon a Crypt. Garrison a Summoner inside of it and you can purchase Ghosts for 125 Gold and 75 Gems. Further east, all the way in the southeast corner is a pile of gems (like chests) so pick them up for 4,000 Gems. Yes, 4,000! Just north of the free gems is a gold field. East of that is a hallway with the first of the Dwarf Treasures (500 Gold), so grab it. Then head west past the gold field and take the first path north to find the second Dwarf Treasure (500 Gold again). Head east back to the gold field and this time go north until you get to a crossroads. Take the east path to get to the Dwarven Treasury. Make sure you grab all the hunks of gold to complete the objective, then go back to the crossroads. Go all the way north (ignoring the path west for now) and you'll find some more gems (3000 total), grab them, then go back to the main crossroads and take the west path. Destroy the Sanctuary and you'll have access to the gate area now. Once the Sanctuary is destroyed you'll see two magic barries drop. One is north of the crossroads while the other is north of your base. You can sneak Hive Stingers in the entrance by your base, but first you have to have them fly over the water, then land. That's entirely optional though. Before you continue on, I'd recommend you build up a rather large strike force. You could get away with just a few troops before, but the final assault is going to be much harder. Lots of little Dwarfies protect their sacred gate, and they most definitely aren't giving up without a fight. I'd recommend at least two full groups of mixed Nightmares and Hive Spitters. You might want to bring an extra full group just in case. Better safe than sorry. Plus, again, make sure Domina's Necromancy spell is set to autocast. Lots of little bone warriors add up after a while! When you're ready, head north from the crossroads and this time take the first path west you find (just south of where the gems were). Kill everything in here and bring Domina to the gate and it's... MISSION COMPLETE! | ||
Rigel of Cyrosea
Canada66 Posts
| ||
TaShadan
Germany1959 Posts
some people still play it on gameranger too bad that the hamachi server is full | ||
Johnny Mapmaker
United States1 Post
Everyone moves on to new and leaves the old.(What a waste) Many of us stopped to smell the roses though... like me. I'm Johnny, and last month I created a new meeting place for a fragmented community dedicated to playing Armies of Exigo. I like to make maps, and I already have 2 of the 24 planed maps in my first series finished. If you still play this Masterpiece come visit AOX Map Haven. Http://armiesofexigo.weebly.com/ | ||
Daysleeper
Sweden282 Posts
If anyone want to play I will probably be one periodically during the day. I had forgotten how much fun this game was. | ||
ahleezay
43 Posts
| ||
JohannesH
Finland1364 Posts
Why do different rts brands tend to pick same initials btw. aoe age of empires/armies of exigo, sc starcraft/supreme commander. Blame is on the makers of the newer games ofc, but why they do it... | ||
Latham
9510 Posts
On March 19 2010 02:53 JohannesH wrote: How big community is there, how many players online playing this at different times? And what type of game they usually play, 1v1, teamgames, 2v2v2v2s or what? Why do different rts brands tend to pick same initials btw. aoe age of empires/armies of exigo, sc starcraft/supreme commander. Blame is on the makers of the newer games ofc, but why they do it... Active? I'd say around 30-45 total. The community is mostly Polish/Czech with a side of German/Swede now, so CET is the main timezone, try after 18:00 or on the weekends. Mostly people are crap, so they play 2v2s, but the server has a few(like... 10 max? and 3-5 good) hardcore 1v1 players. FFA is also popular. | ||
TaShadan
Germany1959 Posts
perhaps changing some registration settings ? | ||
Woyn
United Kingdom1628 Posts
| ||
Yuna-Ina
1 Post
| ||
maybenexttime
Poland5232 Posts
DOWNLOAD Python SE 1.2 + Show Spoiler [THE SNAKE] + + Show Spoiler [health fountain in the middle] + + Show Spoiler [main] + + Show Spoiler [natural] + + Show Spoiler [mineral (gold?) only] + + Show Spoiler [underground entrance] + + Show Spoiler [the underground] + + Show Spoiler [island expansion] + + Show Spoiler [corner expansion] + | ||
maybenexttime
Poland5232 Posts
You can download the VODs at: http://binarybeast.com/x1008290 | ||
stenole
Norway867 Posts
The base distances are equivalent to Darkside which I like. This means that all the basic timings still hold true. It also has an expansion that is defendable from one point which probably means almost everyone will want to fast expo on this map which I consider to be suicide for non-fallen players on traditional maps. It also has a very wide huge open middle which basically means ground confrontations will be won by the biggest army. I also see air and drop harassment being a powerful tool on this map because the gold is so exposed in the main. I think underground paths to the corner expos are a good idea due to how islands can be so hard to attack in a lategame situation. I think probably the fountain in the middle is a mistake. I feel already the way the map layout is, holding middle of the map gives a big advantage to the player containing the other player because you will always have the concave advantage. As an empire player I'm also concerned about other races getting to heal in the middle of the map for free. It seems very playable and fun. | ||
Latham
9510 Posts
Anyway, this won't be any fun without Clafter, Stenole and the others I played this with... | ||
Stylez1
Romania1 Post
All good players left AoX, most of them because of StarCraft 2.. I want some old replays .. I would greatly appreciated | ||
maybenexttime
Poland5232 Posts
| ||
Manit0u
Poland17050 Posts
| ||
| ||