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Hi friends,
given that I got sucked into Dark Souls due to discussion on the teamliquid.net forums all those years ago, I find the lack of an Elden Ring thread disturbing. There was a point where I'd pretty much given up on all video games apart from SC2, I felt I'd outgrown them entirely. Then just read the Dark Souls thread on TL made the game sound so fascinating that I had to give it a go.
I'd love there to be a general thread for people to get and give advice, to talk about cool bosses, items, locations or spells you found like there was for Dark Souls.
If there's anything you want me to add to the OP, please let me know.
To get the ball rolling: has anyone found a good straight sword early in the game that has a stabbing R2? The confessor starting straight sword doesn't, and it's a bit of a weakness in tight corridors.
Cheers!
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Defeating the Grafted Scion in the tutorial gives you a pair of swords that have an art of war that stabs forward multiple times, also a good shield for later on (it's a tower shield and you need like ~25STR to wield it).
Besides that, the game is really REALLY good. Too bad on Steam and on PC in general a lot of folks are having technical issues with framerate and memory leaks
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No way a normal player can beat that thing in the tutorial, haha.
I found that the standard claymore has a really sweet moveset, so I'll go with that for now. I hope I can find a lightning-attunement for it.
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It takes a few (dozen) tries, but it is doable. If you want the easy way out, pick samurai as the starting class because he has a bow with around 30 arrows and get the grafted scion down as low as possible. Make sure he is not guarding with the shield, because the arrows are a lot less effective. Don't waste the good fire arrows when it is blocking or can dodge.
After that if you still have FP (mana), you can spam the uchigatana amazing ash of war skill, which is either a horizontal slash forward (light attack) or a vertical slash (heavy attack) to finish it off. If you're super paranoid you can always take something like prawns as your starting gift to use during this fight.
Aside from Samurai, both Vagabond and Confessor have 100% physical resist shields from the start, and with a bit of persistence and learning, you can kick the scion's ass and get weapons from the start.
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On February 28 2022 04:44 streets-ahead wrote: No way a normal player can beat that thing in the tutorial, haha.
I found that the standard claymore has a really sweet moveset, so I'll go with that for now. I hope I can find a lightning-attunement for it. There is an opportunity to go back and get revenge, that's how I have the gear.
And actually, while I was fighting the grafted scion I discovered why jump attacks are really interesting, they give you a kind of "drive-by" attack capability while you're dodging certain kinds of attacks, like if you could attack while rolling. Definitely digging the air attack boost at the moment as well.
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I played some (last souls game i played often was DS1, dabbled a bit into 3).
Reporting in: Controller setup still as bad as it allways was but now with more buttons to press for even more convoluted controlls. Mechanics still hidden/convoluted for no reasons at all. Convoluted weapon upgrade system still there but now with more options that no one understands until someone makes a youtube tutorial. Story still impossible to follow. PC-Port is trash as allways.
A true dark souls .
A bit more serious: I'm having fun but people that aren't into Dark Souls should really think twice before buying this.
My personally biggest gripe atm (just made it into the castle): How you just "get" a mount on top of teleporting so early is soooo beyond me. It lets you explore all the zones you can access from the start whiteout any real danger and after you have been at a "bonfirething" you can teleport to it forever? Wtf? Why do NPC's even patrol and put ub roadblocks... Blocked off bridge/castel? Ponydeer goo brrrrrr....
Such a weird design decision imho. Shouldn't you at least once have to fight over the bridge or into the castle?
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I barely played any dark souls but I got this and I'm pretty amazed so far. On PC the only little framerate drop happens whenever the game is loading assets at certain spots for a few seconds, otherwise it's really just smooth and looks amazing. (my pc was "entry high end" 2 years ago with RX5700, seems elden ring runs on "high" no problem, it's capped at 60fps; I just checked if you run it on 1080p for example even with just a GTX1060 you'd get 57fps average on "high", 60fps on "medium" guess you can say game is well optimized). A lot of freedom, items, exploration, wonder really^^! Stat customization and such seem solid (love that ofc) and I like that you don't get too much more powerful too fast, it seems quite quite interestingly balanced. + Show Spoiler ++1 level is just +1 to a stat, and base lvl 1 is like 80 stat points in total. You don't level up fast and gotta choose to spend "XP" on leveling up or on items / as a currency for anything else. I think the controls are sorta weird, basically you are locked into slow animations which you mostly need to time well, but I think it's really all a style choice and it's all good I'm gonna have lot of fun with this I'm pretty sure.
I tried playing with mouse and keyboard ofc (after starting with controller) and tbh I recommend using a controller instead maybe? Even though this game has quite a bit of inventory management and navigating maps or menus (and even aiming with bow or such potentially), you can tell the base controls are more adapted to controller as there is a little delay to account for the stick movement, it's gonna feel a little delayed if you have only 8 direction movement digital control with keyboard. (and you won't get direct access to more actions with available keys, overall control scheme seems made for controller i'd say. that said if you want to I'm sure you can play with mouse&keyboard and have a good time it's kinda details and you'll definitely aim better and faster lul or navigate the menus faster). Btw if you have a PS4 controller it works perfectly on windows using "DS4Windows".
I really like that death is punishing btw I heard death was more punishing in previous games i don't know how exactly but here you lose something on death and you have to try and get it back and maybe you don't. Anyway I like punishing death in general, having some consequence from having died in general and maybe a positive consequence from having never died or died few times (even if just the absence of loss of something).
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I really like that death is punishing btw I heard death was more punishing in previous games i don't know how exactly but here you lose something on death and you have to try and get it back and maybe you don't.
It was more punishing in previous titles because of corpse runs. This is the first game in the souls series that has these Stakes of Marika positioned outside of boss rooms. In the past you had to run back all the way from a point of grace (in previous games: bonfire), and usually through a good dozen mobs that could hits you or even kill you along the way.
If you want a tip: spend all your runes before entering a boss fight (golden fog wall), so you don't have to worry about picking them up again. If you're close to level up, go farm mobs for a bit, level up, and then go fight the boss. Trust me, worrying about that phat stack of 10'000 runes you've left on the floor by dying the previous time can be very distracting and can potentially lead to making very bad decisions. You want to go into boss fights with a clear mind, and expecting to lose the fight a few times in a row, before learning the boss moveset and phase transitions.
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I cannot believe how good the first "real" souls dungeon was, holy shit. So intricate, so varied, so much variety. Makes Cainhurst Castle feel primitive in comparison.
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So far, the game is absolutely insane. The "souls" gameplay is as good as ever, the open world just works (so many things to do, beautiful landscapes everywhere, and a good way to just "relax" when stuck on a boss) and yet, they've managed to keep their trademark genius level design for the dungeons.
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Imma be waiting a few weeks until all all (most) of the bugs and glitches are fixed before I dive into this :D
Need to finish God of War anyway
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The only 2 things I have an issue with really is animation lock and enemy combos. I'm playing a melee DEX build with focus on ashes of war (weapon arts) and the 2 things above are honestly pretty infuriating.
Animation Lock and queuing actions: it seems like there is no way to cancel an attack order (R1 or R2) once given with a dodge roll command. On top of that if you spam R1 like 3x in a row your character will try his damnest to execute all 3 of those light attacks, even if you see the enemy wind up for an attack animation himself, and are franticly trying to time your dodge roll... it will NOT supersede the previous attack commands and it will NOT come out.
Enemy combos: Yeah... it's quite frankly insane how much some bosses combo you. Their attack chains are usually 5 to 7 attacks, and others even go higher. If they catch you with the 1st attack, there is little to no chance of living through it because you're effectively stunlocked and every successive hit of their chain WILL hit you. Can't roll away, can't sprint away, you can only watch yourself die, and you have a good 5-second window to reflect on your mistake as you helplessly watch the big dude pummel you into the ground... and then the "death" animation plays for another 5 seconds as you slowly collapse to the ground and turn to dust and the classic "YOU DIED" screen pops up.
edit: btw I noticed something while playing - R1 spam is only good for applying status effects to enemies, such as bleed, forstbite, poison, madness etc. The problem is that to apply status effects you actually have to be very aggressive so the meter builds up. The long enemy combos really prevent you from doing it as effectively as you'd want to. In every other occasion jump attacks, heavy attacks and weapon arts are the clear, truly superior way of attacking. All enemies have poise and a break meter and these jump and heavy attacks can really make short work out of them if you can get a stagger off and finish them off with a quick critical. Even bosses are susceptible to poise breaks.
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On March 01 2022 18:05 Merany wrote: they've managed to keep their trademark genius level design for the dungeons.
I'm curious about how many of those major dungeons there are. On Fextralife it says there's two major and one minor legacy dungeon, but that seems pretty low.
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This is going to be known as one of the best games of all time. I've been addicted to it since Thursday evening and am still constantly finding new areas and treasures. I can't believe how big the scope of the game is and how dense the world is. It's been a blast putting down a summon sign and only needing to wait a minute tops to be summoned for any boss anywhere in the world.
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I've got about 35 hours in the game already, about how long my Dark Souls 3 playthroughs were taking when I finished playing it. Still nowhere near beating it, or feeling like I've discovered everything. Breath of the Wild was not only the first Zelda game I beat, but it was also the first open world game I bothered to play to completion, because the things you find as you explore were actually sick as fuck. Elden Ring is the second. Exploring a gorgeous area that still has some design to it, and having the thing you stumble on be a Dark Souls boss is an incredible experience.
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On March 02 2022 05:27 streets-ahead wrote:Show nested quote +On March 01 2022 18:05 Merany wrote: they've managed to keep their trademark genius level design for the dungeons. I'm curious about how many of those major dungeons there are. On Fextralife it says there's two major and one minor legacy dungeon, but that seems pretty low. Can't comment on the dungeons specifically, but re: Fextralife, it's incredibly lacking in info. I was trying to look up weapon stats and realized that a lot of it wasn't filled in, or was inaccurate
Understandable considering the game just came out, but I wouldn't worry about dungeon number just based off of Fextralife. in any case, I always preferred Wikidot in previous Souls games but I dont know if another wiki is going to be made
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On March 03 2022 15:43 EchelonTee wrote:Show nested quote +On March 02 2022 05:27 streets-ahead wrote:On March 01 2022 18:05 Merany wrote: they've managed to keep their trademark genius level design for the dungeons. I'm curious about how many of those major dungeons there are. On Fextralife it says there's two major and one minor legacy dungeon, but that seems pretty low. Can't comment on the dungeons specifically, but re: Fextralife, it's incredibly lacking in info. I was trying to look up weapon stats and realized that a lot of it wasn't filled in, or was inaccurate Understandable considering the game just came out, but I wouldn't worry about dungeon number just based off of Fextralife. in any case, I always preferred Wikidot in previous Souls games but I dont know if another wiki is going to be made
Yeah, that was pretty dumb of me, considering how obviously incomplete the list was. There's of course more.
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Okay, I have no idea where I should be going now. I have three great runes and now everything seems to be a whole new category of difficult.
+ Show Spoiler +Patches told me to let one of those statues kidnap me at the bottom of the giant waterwheel. So I discovered and explored Volcano Manor until I found the Boss. Godskin Apostle. Seems way too hard now. So I wanted to activate Radan's rune, found ANOTHER godskin apostle boss, also too hard. Insane HP. So I followed Blaidd into the Lost City, no spoilers here, but the second boss there is EVEN harder.
Where should I go now?
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Just recently beat Radahn, getting my second Great Rune. What a goddamn fucking incredible boss fight, from the cutscene before the fight to the cutscene after the fight, and everything in between. Holy hell. My most satisfying victory in the whole game so far, and definitely up there in all my time with the Souls games.
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