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1. Zest didn't scout 2. Zest got stalker instead of 2nd adept 3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers 4. As long as P gets free wins with cannon rushes, shield batteries etc why shouldn't the other races? TvZ was the same where solar didn't scout 4 raxes Vs cure its insta free win for T. But scouting helps...
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On September 27 2020 16:22 Decendos wrote: 2. Zest got stalker instead of 2nd adept
In your opinion would a sentry after 1st adept have solve this problem?
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On September 27 2020 16:22 Decendos wrote: 1. Zest didn't scout 2. Zest got stalker instead of 2nd adept 3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers 4. As long as P gets free wins with cannon rushes, shield batteries etc why shouldn't the other races? TvZ was the same where solar didn't scout 4 raxes Vs cure its insta free win for T. But scouting helps...
Those situations are different because there is more counterplay even if you don't see it coming. Zerg is perfectly capable of defending cannon rushes even when they don't find out about them until the last second. It's a lot harder than if you see it right away but it's not impossible. With a lot of these ling floods the Protoss is just instantly dead as soon as they don't wall in time which they usually only have a few seconds to do. There's no micro or decision that can save them after.the ling's are in. Same thing for 4rax I remember Serral stopping a 4 rax from uthermal without scouting it before. I'm sure other Zergs have too.
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Can we move on now? Overlords are gross!
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On September 28 2020 01:14 JJH777 wrote:Show nested quote +On September 27 2020 16:22 Decendos wrote: 1. Zest didn't scout 2. Zest got stalker instead of 2nd adept 3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers 4. As long as P gets free wins with cannon rushes, shield batteries etc why shouldn't the other races? TvZ was the same where solar didn't scout 4 raxes Vs cure its insta free win for T. But scouting helps... Those situations are different because there is more counterplay even if you don't see it coming. Zerg is perfectly capable of defending cannon rushes even when they don't find out about them until the last second. It's a lot harder than if you see it right away but it's not impossible. With a lot of these ling floods the Protoss is just instantly dead as soon as they don't wall in time which they usually only have a few seconds to do. There's no micro or decision that can save them after.the ling's are in. Same thing for 4rax I remember Serral stopping a 4 rax from uthermal without scouting it before. I'm sure other Zergs have too. Yeah, exactly. That argument reminds of when there was hatchery tech overlord drops that were pretty obviously too good against protoss but all the TL zergs argued that all protoss needed to do was get oracles and blindly put batteries in every mineral line, which completely ignored that it forced protoss down one tech/build path and put them behind against literally anything else. A lot of the zerg suggested solutions to these ling flood builds these days are similarly flawed. They say to just do this or just do that, but the solutions given almost always will put protoss behind against basically anything else and requires protoss to do things blindly, which pigeonholes protoss into playing a certain way. If the counterplay to a build requires someone to do something blind to the point where they end up behind against anything else, then usually that build/strategy is deemed problematic. That's what happened with early overlord drops. That's what happened with 1-1-1. That's what happened with hellbat drops and oracles in HOTS.
1. Zest didn't scout Depending on which early attack build zerg is doing, you either have to scout it or you die, or in some cases if you try to scout it, you die. There are several different early zerg attack builds right now that look basically identical when doing initial probe scouting that all require completely different responses and it's more or less down to luck if protoss will guess which one is being done. The super fast 6 slow ling build that several GSL protosses died to on Everdream (including Stats) requires the first adept to be at home for protoss to survive. The 2-3 base low drone speedling flood build where they smash your wall down right as warpgate finishes requires the protoss to use the first adept to scout the number of drones at the natural/third. If you try to scout the latter build and they do the former, you're probably dead since they either will unpower your wall or will target down the cybernetics. If they do the latter build and you keep your initial units on your half of the map and don't see the ling flood coming (ie: what happened to Zest), the chance of you saving your wall is slim to none. The new addition of the drone drill makes this build even worse to defend because it makes the only protoss counter to it not possible since the drones prevent buildings from being put down. The only counters to it are to either scout both the drone pull and a bunch of lings while having units at home, or having a worker parked at the wall opening and you have to build something to block at the exact right second or it's game over.
3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers
This won't work. Zest losing all his wall buildings means that he's suddenly at minimum a cybernetics core worth of build time behind tech wise, especially if his wall was powered down before warp gate finished (it just barely finished in this particular game). The zerg would basically be able to hard-contain the protoss into their base for several minutes while droning non-stop and gaining a substantial econ lead. Solar still had drones at home mining in his main and had his third finished as the attack hit. Even if he were to have a newly building wall in his main, Zest was about to be down to one base and no cybernetics core with a couple dozen zerglings parked at the bottom of his ramp while he himself would have only had his 2 pre-warpgate gateway units and an immortal.
I thought the idea of a door for protoss was ridiculous at first but the last couple GSLs have had a rather silly number of games decided by these early ling attacks or ling floods. If there were obvious issues with how the protoss played it would be one thing, but in a lot of these games, the protoss didn't actually do anything wrong based on how they played and more or less died because of random chance (they didn't scout the right route of multiple choices the zerg has to choose from) with no ability to outplay the opponent and come back. In this context, the door solution makes sense since it puts protoss on even footing with the other races. Honestly, it seems like it's either this door thing or they bring back the mothership core because batteries are never going to solve this issue and zerg's only going to find even more of these early attack variations as time goes on.
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On September 28 2020 10:38 Ben... wrote:Show nested quote +On September 28 2020 01:14 JJH777 wrote:On September 27 2020 16:22 Decendos wrote: 1. Zest didn't scout 2. Zest got stalker instead of 2nd adept 3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers 4. As long as P gets free wins with cannon rushes, shield batteries etc why shouldn't the other races? TvZ was the same where solar didn't scout 4 raxes Vs cure its insta free win for T. But scouting helps... Those situations are different because there is more counterplay even if you don't see it coming. Zerg is perfectly capable of defending cannon rushes even when they don't find out about them until the last second. It's a lot harder than if you see it right away but it's not impossible. With a lot of these ling floods the Protoss is just instantly dead as soon as they don't wall in time which they usually only have a few seconds to do. There's no micro or decision that can save them after.the ling's are in. Same thing for 4rax I remember Serral stopping a 4 rax from uthermal without scouting it before. I'm sure other Zergs have too. Yeah, exactly. That argument reminds of when there was hatchery tech overlord drops that were pretty obviously too good against protoss but all the TL zergs argued that all protoss needed to do was get oracles and blindly put batteries in every mineral line, which completely ignored that it forced protoss down one tech/build path and put them behind against literally anything else. A lot of the zerg suggested solutions to these ling flood builds these days are similarly flawed. They say to just do this or just do that, but the solutions given almost always will put protoss behind against basically anything else and requires protoss to do things blindly, which pigeonholes protoss into playing a certain way. If the counterplay to a build requires someone to do something blind to the point where they end up behind against anything else, then usually that build/strategy is deemed problematic. That's what happened with early overlord drops. That's what happened with 1-1-1. That's what happened with hellbat drops and oracles in HOTS. Depending on which early attack build zerg is doing, you either have to scout it or you die, or in some cases if you try to scout it, you die. There are several different early zerg attack builds right now that look basically identical when doing initial probe scouting that all require completely different responses and it's more or less down to luck if protoss will guess which one is being done. The super fast 6 slow ling build that several GSL protosses died to on Everdream (including Stats) requires the first adept to be at home for protoss to survive. The 2-3 base low drone speedling flood build where they smash your wall down right as warpgate finishes requires the protoss to use the first adept to scout the number of drones at the natural/third. If you try to scout the latter build and they do the former, you're probably dead since they either will unpower your wall or will target down the cybernetics. If they do the latter build and you keep your initial units on your half of the map and don't see the ling flood coming (ie: what happened to Zest), the chance of you saving your wall is slim to none. The new addition of the drone drill makes this build even worse to defend because it makes the only protoss counter to it not possible since the drones prevent buildings from being put down. The only counters to it are to either scout both the drone pull and a bunch of lings while having units at home, or having a worker parked at the wall opening and you have to build something to block at the exact right second or it's game over. Show nested quote +3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers
This won't work. Zest losing all his wall buildings means that he's suddenly at minimum a cybernetics core worth of build time behind tech wise, especially if his wall was powered down before warp gate finished (it just barely finished in this particular game). The zerg would basically be able to hard-contain the protoss into their base for several minutes while droning non-stop and gaining a substantial econ lead. Solar still had drones at home mining in his main and had his third finished as the attack hit. Even if he were to have a newly building wall in his main, Zest was about to be down to one base and no cybernetics core with a couple dozen zerglings parked at the bottom of his ramp while he himself would have only had his 2 pre-warpgate gateway units and an immortal. I thought the idea of a door for protoss was ridiculous at first but the last couple GSLs have had a rather silly number of games decided by these early ling attacks or ling floods. If there were obvious issues with how the protoss played it would be one thing, but in a lot of these games, the protoss didn't actually do anything wrong based on how they played and more or less died because of random chance (they didn't scout the right route of multiple choices the zerg has to choose from) with no ability to outplay the opponent and come back. In this context, the door solution makes sense since it puts protoss on even footing with the other races. Honestly, it seems like it's either this door thing or they bring back the mothership core because batteries are never going to solve this issue and zerg's only going to find even more of these early attack variations as time goes on.
This is an extremely well thought out and articulated post but I have to ask, what about building a sentry after the initial adept and using force field? Would that work?
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On September 28 2020 10:38 Ben... wrote:Show nested quote +On September 28 2020 01:14 JJH777 wrote:On September 27 2020 16:22 Decendos wrote: 1. Zest didn't scout 2. Zest got stalker instead of 2nd adept 3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers 4. As long as P gets free wins with cannon rushes, shield batteries etc why shouldn't the other races? TvZ was the same where solar didn't scout 4 raxes Vs cure its insta free win for T. But scouting helps... Those situations are different because there is more counterplay even if you don't see it coming. Zerg is perfectly capable of defending cannon rushes even when they don't find out about them until the last second. It's a lot harder than if you see it right away but it's not impossible. With a lot of these ling floods the Protoss is just instantly dead as soon as they don't wall in time which they usually only have a few seconds to do. There's no micro or decision that can save them after.the ling's are in. Same thing for 4rax I remember Serral stopping a 4 rax from uthermal without scouting it before. I'm sure other Zergs have too. Yeah, exactly. That argument reminds of when there was hatchery tech overlord drops that were pretty obviously too good against protoss but all the TL zergs argued that all protoss needed to do was get oracles and blindly put batteries in every mineral line, which completely ignored that it forced protoss down one tech/build path and put them behind against literally anything else. A lot of the zerg suggested solutions to these ling flood builds these days are similarly flawed. They say to just do this or just do that, but the solutions given almost always will put protoss behind against basically anything else and requires protoss to do things blindly, which pigeonholes protoss into playing a certain way. If the counterplay to a build requires someone to do something blind to the point where they end up behind against anything else, then usually that build/strategy is deemed problematic. That's what happened with early overlord drops. That's what happened with 1-1-1. That's what happened with hellbat drops and oracles in HOTS. Depending on which early attack build zerg is doing, you either have to scout it or you die, or in some cases if you try to scout it, you die. There are several different early zerg attack builds right now that look basically identical when doing initial probe scouting that all require completely different responses and it's more or less down to luck if protoss will guess which one is being done. The super fast 6 slow ling build that several GSL protosses died to on Everdream (including Stats) requires the first adept to be at home for protoss to survive. The 2-3 base low drone speedling flood build where they smash your wall down right as warpgate finishes requires the protoss to use the first adept to scout the number of drones at the natural/third. If you try to scout the latter build and they do the former, you're probably dead since they either will unpower your wall or will target down the cybernetics. If they do the latter build and you keep your initial units on your half of the map and don't see the ling flood coming (ie: what happened to Zest), the chance of you saving your wall is slim to none. The new addition of the drone drill makes this build even worse to defend because it makes the only protoss counter to it not possible since the drones prevent buildings from being put down. The only counters to it are to either scout both the drone pull and a bunch of lings while having units at home, or having a worker parked at the wall opening and you have to build something to block at the exact right second or it's game over. Show nested quote +3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers
This won't work. Zest losing all his wall buildings means that he's suddenly at minimum a cybernetics core worth of build time behind tech wise, especially if his wall was powered down before warp gate finished (it just barely finished in this particular game). The zerg would basically be able to hard-contain the protoss into their base for several minutes while droning non-stop and gaining a substantial econ lead. Solar still had drones at home mining in his main and had his third finished as the attack hit. Even if he were to have a newly building wall in his main, Zest was about to be down to one base and no cybernetics core with a couple dozen zerglings parked at the bottom of his ramp while he himself would have only had his 2 pre-warpgate gateway units and an immortal. I thought the idea of a door for protoss was ridiculous at first but the last couple GSLs have had a rather silly number of games decided by these early ling attacks or ling floods. If there were obvious issues with how the protoss played it would be one thing, but in a lot of these games, the protoss didn't actually do anything wrong based on how they played and more or less died because of random chance (they didn't scout the right route of multiple choices the zerg has to choose from) with no ability to outplay the opponent and come back. In this context, the door solution makes sense since it puts protoss on even footing with the other races. Honestly, it seems like it's either this door thing or they bring back the mothership core because batteries are never going to solve this issue and zerg's only going to find even more of these early attack variations as time goes on.
Great write-up. The timing of early game scouting has always been an issue for Protoss (and Terran, to a certain extent). Both in SC2 and BW. Scout too early, see nothing. Scout late, you get blocked. Keep scouting 24/7, you lose economy and units. Scouting itself is a trade-off. That's the beauty of SC2/BW2. Unfortunately, one race (i.e. Zerg) has this aspect of the game easiest due to ovies (even if they get shoo-ed away, that's already an indirect tell something's up).
Edit: And when pros still get wrecked by seemingly basic errors (e.g. ling flood, hydra bust in BW), we should assume there's some meta-game going on that we can't catch. Protoss FFE is not being greedy - it's the only way to keep up with Zerg.
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The fact that Protoss are genuinely whining about fucking ling-runbys of all things is astounding. Like there are legitimate problems with PvZ and THIS is what you're complaining about? For fucks sake, how many Terrans have lost because they had their depots down? How many ZvZs have been lost against a perfectly scouted zergling all-in because of a 1 pixel hole in their wall? How many ZvTs have been lost from a single hellion runby?
Because reaper grenades can blast queens out of the wall, hellions can get in even if you wall off with a queen. Zergs needed to make an adjustment, so they did. Now after droning 2 bases Zergs make 10 or so lings to try and stop hellion runbys. Not enough lings to not take damage if the Terran is able to get in and go for it, but enough to make it not worth it for the Terran player to try, barring a mistake from the Zerg.
I can't believe Protoss players. "Oh but if I send my adept across the map to scout I can't hold it!"
MAKE A FUCKING ZEALOT. WHEN A STRATEGY STARTS GAINING POPULARITY, YOUR JOB IS TO RESPOND. I know pros don't make an early zealot to try and cut as many corners as possible and get the most minuscule of leads, which is important at that level, but it's fairly clear that an early zealot is important versus the current meta Zerg opener. This is literally strategy game 101. A zealot in the wall takes so long to die to lings the Protoss has plenty of time to wall behind the zealot, start batteries and whatever else needs to happen.
As someone who has ling-flooded his way to GM before, it's embarrassing to see Protoss pros be consistently dying to builds that literal Diamond leaguers are able to hold because they know the power of a zealot in the wall. This is what NoRegreT means when he says Zerg has no early-game all-ins vs Protoss. The slightest safety shuts it down completely. It's not like it's difficult counterplay, it's extremely easy and simple, as basic as locking your door when you leave the house.
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Czech Republic12116 Posts
On September 28 2020 11:56 RPR_Tempest wrote: The fact that Protoss are genuinely whining about fucking ling-runbys of all things is astounding. Like there are legitimate problems with PvZ and THIS is what you're complaining about? For fucks sake, how many Terrans have lost because they had their depots down? How many ZvZs have been lost against a perfectly scouted zergling all-in because of a 1 pixel hole in their wall? How many ZvTs have been lost from a single hellion runby?
Because reaper grenades can blast queens out of the wall, hellions can get in even if you wall off with a queen. Zergs needed to make an adjustment, so they did. Now after droning 2 bases Zergs make 10 or so lings to try and stop hellion runbys. Not enough lings to not take damage if the Terran is able to get in and go for it, but enough to make it not worth it for the Terran player to try, barring a mistake from the Zerg.
I can't believe Protoss players. "Oh but if I send my adept across the map to scout I can't hold it!"
MAKE A FUCKING ZEALOT. WHEN A STRATEGY STARTS GAINING POPULARITY, YOUR JOB IS TO RESPOND. I know pros don't make an early zealot to try and cut as many corners as possible and get the most minuscule of leads, which is important at that level, but it's fairly clear that an early zealot is important versus the current meta Zerg opener. This is literally strategy game 101. A zealot in the wall takes so long to die to lings the Protoss has plenty of time to wall behind the zealot, start batteries and whatever else needs to happen.
As someone who has ling-flooded his way to GM before, it's embarrassing to see Protoss pros be consistently dying to builds that literal Diamond leaguers are able to hold because they know the power of a zealot in the wall. This is what NoRegreT means when he says Zerg has no early-game all-ins vs Protoss. The slightest safety shuts it down completely. It's not like it's difficult counterplay, it's extremely easy and simple, as basic as locking your door when you leave the house. You didn't see the game which has this shit started just based on your post, right? Because this isn't just about the ling flood. At least read like most of the posts, the WALLING BEHIND THE ZEALOT!@#$!$!$ OMG !@$!@$!$% was stopped by the drone drilling which was part of the all in.
not that protoss needs doors or something, just saying you are reacting to something little bit different.
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On September 28 2020 11:56 RPR_Tempest wrote: The fact that Protoss are genuinely whining about fucking ling-runbys of all things is astounding. Like there are legitimate problems with PvZ and THIS is what you're complaining about? For fucks sake, how many Terrans have lost because they had their depots down? How many ZvZs have been lost against a perfectly scouted zergling all-in because of a 1 pixel hole in their wall? How many ZvTs have been lost from a single hellion runby?
Because reaper grenades can blast queens out of the wall, hellions can get in even if you wall off with a queen. Zergs needed to make an adjustment, so they did. Now after droning 2 bases Zergs make 10 or so lings to try and stop hellion runbys. Not enough lings to not take damage if the Terran is able to get in and go for it, but enough to make it not worth it for the Terran player to try, barring a mistake from the Zerg.
I can't believe Protoss players. "Oh but if I send my adept across the map to scout I can't hold it!"
MAKE A FUCKING ZEALOT. WHEN A STRATEGY STARTS GAINING POPULARITY, YOUR JOB IS TO RESPOND. I know pros don't make an early zealot to try and cut as many corners as possible and get the most minuscule of leads, which is important at that level, but it's fairly clear that an early zealot is important versus the current meta Zerg opener. This is literally strategy game 101. A zealot in the wall takes so long to die to lings the Protoss has plenty of time to wall behind the zealot, start batteries and whatever else needs to happen.
As someone who has ling-flooded his way to GM before, it's embarrassing to see Protoss pros be consistently dying to builds that literal Diamond leaguers are able to hold because they know the power of a zealot in the wall. This is what NoRegreT means when he says Zerg has no early-game all-ins vs Protoss. The slightest safety shuts it down completely. It's not like it's difficult counterplay, it's extremely easy and simple, as basic as locking your door when you leave the house.
Solar mineral-walked drones through the unit in the hole in the game being discussed; even a zealot would die quickly to this move. I'm not saying Zest couldn't have held this, nor am I saying that Protoss need a door. You're just talking about it like you have no idea what happened in the game posted in the OP, so I figured I'd tell you before someone has a hissy fit.
What really happened there was a greedy build vs an all-in, a scout that took a wrong path, a lack of probe at the wall before it was too late, and a clever drone pull to make units in the wall irrelevant. Frankly, if Protoss can hold this given the circumstances, the game is fucking broken.
EDIT: I see I'm too late....
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On September 28 2020 11:04 RKC wrote:
Great write-up. The timing of early game scouting has always been an issue for Protoss (and Terran, to a certain extent). Both in SC2 and BW. Scout too early, see nothing. Scout late, you get blocked. Keep scouting 24/7, you lose economy and units. Scouting itself is a trade-off. That's the beauty of SC2/BW2. Unfortunately, one race (i.e. Zerg) has this aspect of the game easiest due to ovies (even if they get shoo-ed away, that's already an indirect tell something's up).
Edit: And when pros still get wrecked by seemingly basic errors (e.g. ling flood, hydra bust in BW), we should assume there's some meta-game going on that we can't catch. Protoss FFE is not being greedy - it's the only way to keep up with Zerg.
Exactly this really. It's the issue that you have a random chance to die if you do and do not scout.
Slightly off topic as you talk about zerg overlords. Why do we still put that stupid blind spot on maps so an overlord can sit at the entrance to an enemies base for free info? remove that.
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Italy12246 Posts
On September 28 2020 11:02 Archerofaiur wrote:Show nested quote +On September 28 2020 10:38 Ben... wrote:On September 28 2020 01:14 JJH777 wrote:On September 27 2020 16:22 Decendos wrote: 1. Zest didn't scout 2. Zest got stalker instead of 2nd adept 3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers 4. As long as P gets free wins with cannon rushes, shield batteries etc why shouldn't the other races? TvZ was the same where solar didn't scout 4 raxes Vs cure its insta free win for T. But scouting helps... Those situations are different because there is more counterplay even if you don't see it coming. Zerg is perfectly capable of defending cannon rushes even when they don't find out about them until the last second. It's a lot harder than if you see it right away but it's not impossible. With a lot of these ling floods the Protoss is just instantly dead as soon as they don't wall in time which they usually only have a few seconds to do. There's no micro or decision that can save them after.the ling's are in. Same thing for 4rax I remember Serral stopping a 4 rax from uthermal without scouting it before. I'm sure other Zergs have too. Yeah, exactly. That argument reminds of when there was hatchery tech overlord drops that were pretty obviously too good against protoss but all the TL zergs argued that all protoss needed to do was get oracles and blindly put batteries in every mineral line, which completely ignored that it forced protoss down one tech/build path and put them behind against literally anything else. A lot of the zerg suggested solutions to these ling flood builds these days are similarly flawed. They say to just do this or just do that, but the solutions given almost always will put protoss behind against basically anything else and requires protoss to do things blindly, which pigeonholes protoss into playing a certain way. If the counterplay to a build requires someone to do something blind to the point where they end up behind against anything else, then usually that build/strategy is deemed problematic. That's what happened with early overlord drops. That's what happened with 1-1-1. That's what happened with hellbat drops and oracles in HOTS. 1. Zest didn't scout Depending on which early attack build zerg is doing, you either have to scout it or you die, or in some cases if you try to scout it, you die. There are several different early zerg attack builds right now that look basically identical when doing initial probe scouting that all require completely different responses and it's more or less down to luck if protoss will guess which one is being done. The super fast 6 slow ling build that several GSL protosses died to on Everdream (including Stats) requires the first adept to be at home for protoss to survive. The 2-3 base low drone speedling flood build where they smash your wall down right as warpgate finishes requires the protoss to use the first adept to scout the number of drones at the natural/third. If you try to scout the latter build and they do the former, you're probably dead since they either will unpower your wall or will target down the cybernetics. If they do the latter build and you keep your initial units on your half of the map and don't see the ling flood coming (ie: what happened to Zest), the chance of you saving your wall is slim to none. The new addition of the drone drill makes this build even worse to defend because it makes the only protoss counter to it not possible since the drones prevent buildings from being put down. The only counters to it are to either scout both the drone pull and a bunch of lings while having units at home, or having a worker parked at the wall opening and you have to build something to block at the exact right second or it's game over. 3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers
This won't work. Zest losing all his wall buildings means that he's suddenly at minimum a cybernetics core worth of build time behind tech wise, especially if his wall was powered down before warp gate finished (it just barely finished in this particular game). The zerg would basically be able to hard-contain the protoss into their base for several minutes while droning non-stop and gaining a substantial econ lead. Solar still had drones at home mining in his main and had his third finished as the attack hit. Even if he were to have a newly building wall in his main, Zest was about to be down to one base and no cybernetics core with a couple dozen zerglings parked at the bottom of his ramp while he himself would have only had his 2 pre-warpgate gateway units and an immortal. I thought the idea of a door for protoss was ridiculous at first but the last couple GSLs have had a rather silly number of games decided by these early ling attacks or ling floods. If there were obvious issues with how the protoss played it would be one thing, but in a lot of these games, the protoss didn't actually do anything wrong based on how they played and more or less died because of random chance (they didn't scout the right route of multiple choices the zerg has to choose from) with no ability to outplay the opponent and come back. In this context, the door solution makes sense since it puts protoss on even footing with the other races. Honestly, it seems like it's either this door thing or they bring back the mothership core because batteries are never going to solve this issue and zerg's only going to find even more of these early attack variations as time goes on. This is an extremely well thought out and articulated post but I have to ask, what about building a sentry after the initial adept and using force field? Would that work?
100 gas at that time means slowing down your tech massively, and on top of that you don't have a stalker to discourage (I'd like to say deny, but that never works out) overlord scouting. It can be done, but it's sub optimal. This is also why people claming that "protoss just need to build more units" are wrong - if you do that (say, by opening 2gate core before nexus a-la PvP) you cripple your followup and midgame without gaining any offensive power. I think the issue is not just the ling flood or needing a door (although being able to spam click to get lings behind a well positioned adept is dumb as hell). It's a symptom, not a cause.
Generally, I think Protoss players could potentially be safer against ling floods without any balance patch. An early sentry like discussed above, or building a blind shield battery a-la FFE could both help if one wanted to play safe. The problem with that is Protoss already feels on a clock against Zerg, and anything that slows down whatever opening you are going for feels awful if they just so happen to not cheese. On top of that, builds like ling flood evolve and hit so quickly in LotV because of the 12 worker star, that you can not guarantee having the time to react to it after scouting. This is also why proxies in the other Protoss matchups were so common for a while - even if you scout them (and you do not have the time to ensure that), you don't have time to react by e.g. cutting probes and spamming batteries.
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Was thinking about this when catching up with GSL this weekend. Terran have Depo drop and raise button. Zerg could have a spinecrawler burrow/unburrow button and Protoss Pylon could have temporal displacement button where it phases in and out.
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On September 29 2020 00:35 MachineHeadx wrote: Was thinking about this when catching up with GSL this weekend. Terran have Depo drop and raise button. Zerg could have a spinecrawler burrow/unburrow button and Protoss Pylon could have temporal displacement button where it phases in and out.
Not really sure this is imbalanced, unadabtable, or not fixable by map changes, but a "temporal displacement" ability like you suggest is interesting because it requires build tweaking. Assuming that it interferes with unit production, research and power fields, a Protoss who fully walls in, would have to time the Displacement in such a way that it not interfere with his build, whenever he wanted to move a unit out.
Interesting.
Course, there are all sorts of questions, could you use such an ability against enemy units? If so you completely negate early game harass.
Could you save an Artosis pylon from doom? Or a constructing nexus?
On September 28 2020 23:59 Teoita wrote:Show nested quote +On September 28 2020 11:02 Archerofaiur wrote:On September 28 2020 10:38 Ben... wrote:On September 28 2020 01:14 JJH777 wrote:On September 27 2020 16:22 Decendos wrote: 1. Zest didn't scout 2. Zest got stalker instead of 2nd adept 3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers 4. As long as P gets free wins with cannon rushes, shield batteries etc why shouldn't the other races? TvZ was the same where solar didn't scout 4 raxes Vs cure its insta free win for T. But scouting helps... Those situations are different because there is more counterplay even if you don't see it coming. Zerg is perfectly capable of defending cannon rushes even when they don't find out about them until the last second. It's a lot harder than if you see it right away but it's not impossible. With a lot of these ling floods the Protoss is just instantly dead as soon as they don't wall in time which they usually only have a few seconds to do. There's no micro or decision that can save them after.the ling's are in. Same thing for 4rax I remember Serral stopping a 4 rax from uthermal without scouting it before. I'm sure other Zergs have too. Yeah, exactly. That argument reminds of when there was hatchery tech overlord drops that were pretty obviously too good against protoss but all the TL zergs argued that all protoss needed to do was get oracles and blindly put batteries in every mineral line, which completely ignored that it forced protoss down one tech/build path and put them behind against literally anything else. A lot of the zerg suggested solutions to these ling flood builds these days are similarly flawed. They say to just do this or just do that, but the solutions given almost always will put protoss behind against basically anything else and requires protoss to do things blindly, which pigeonholes protoss into playing a certain way. If the counterplay to a build requires someone to do something blind to the point where they end up behind against anything else, then usually that build/strategy is deemed problematic. That's what happened with early overlord drops. That's what happened with 1-1-1. That's what happened with hellbat drops and oracles in HOTS. 1. Zest didn't scout Depending on which early attack build zerg is doing, you either have to scout it or you die, or in some cases if you try to scout it, you die. There are several different early zerg attack builds right now that look basically identical when doing initial probe scouting that all require completely different responses and it's more or less down to luck if protoss will guess which one is being done. The super fast 6 slow ling build that several GSL protosses died to on Everdream (including Stats) requires the first adept to be at home for protoss to survive. The 2-3 base low drone speedling flood build where they smash your wall down right as warpgate finishes requires the protoss to use the first adept to scout the number of drones at the natural/third. If you try to scout the latter build and they do the former, you're probably dead since they either will unpower your wall or will target down the cybernetics. If they do the latter build and you keep your initial units on your half of the map and don't see the ling flood coming (ie: what happened to Zest), the chance of you saving your wall is slim to none. The new addition of the drone drill makes this build even worse to defend because it makes the only protoss counter to it not possible since the drones prevent buildings from being put down. The only counters to it are to either scout both the drone pull and a bunch of lings while having units at home, or having a worker parked at the wall opening and you have to build something to block at the exact right second or it's game over. 3. Zest could just wall off main, evacuate probes and retake natural and be way ahead in workers
This won't work. Zest losing all his wall buildings means that he's suddenly at minimum a cybernetics core worth of build time behind tech wise, especially if his wall was powered down before warp gate finished (it just barely finished in this particular game). The zerg would basically be able to hard-contain the protoss into their base for several minutes while droning non-stop and gaining a substantial econ lead. Solar still had drones at home mining in his main and had his third finished as the attack hit. Even if he were to have a newly building wall in his main, Zest was about to be down to one base and no cybernetics core with a couple dozen zerglings parked at the bottom of his ramp while he himself would have only had his 2 pre-warpgate gateway units and an immortal. I thought the idea of a door for protoss was ridiculous at first but the last couple GSLs have had a rather silly number of games decided by these early ling attacks or ling floods. If there were obvious issues with how the protoss played it would be one thing, but in a lot of these games, the protoss didn't actually do anything wrong based on how they played and more or less died because of random chance (they didn't scout the right route of multiple choices the zerg has to choose from) with no ability to outplay the opponent and come back. In this context, the door solution makes sense since it puts protoss on even footing with the other races. Honestly, it seems like it's either this door thing or they bring back the mothership core because batteries are never going to solve this issue and zerg's only going to find even more of these early attack variations as time goes on. This is an extremely well thought out and articulated post but I have to ask, what about building a sentry after the initial adept and using force field? Would that work? 100 gas at that time means slowing down your tech massively, and on top of that you don't have a stalker to discourage (I'd like to say deny, but that never works out) overlord scouting. It can be done, but it's sub optimal. This is also why people claming that "protoss just need to build more units" are wrong - if you do that (say, by opening 2gate core before nexus a-la PvP) you cripple your followup and midgame without gaining any offensive power. I think the issue is not just the ling flood or needing a door (although being able to spam click to get lings behind a well positioned adept is dumb as hell). It's a symptom, not a cause.
Good point. Thanks.
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The real problems are core design issues:
Protoss must cut corners and must do damage in order to have a chance in the mid and late game due to the massive macro and map control advantages Zerg has in the match-up. The inevitable result of the match-up is a Zerg win. If you tell both races to make the ultimate late game army, and they are controlled equally, the zerg wins. I don't think that point is even controversial.
So the whole problem is that Protoss can't do a truly safe opener and still live.
In light of that, you could give the nexus a force field spell instead of overcharge
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Czech Republic12116 Posts
On September 29 2020 05:56 lorestarcraft wrote: The real problems are core design issues:
Protoss must cut corners and must do damage in order to have a chance in the mid and late game due to the massive macro and map control advantages Zerg has in the match-up. The inevitable result of the match-up is a Zerg win. If you tell both races to make the ultimate late game army, and they are controlled equally, the zerg wins. I don't think that point is even controversial.
So the whole problem is that Protoss can't do a truly safe opener and still live.
In light of that, you could give the nexus a force field spell instead of overcharge
Currently the battery overcharge is super-strong. Wouldn't trade that for force field for anything. The game which is this based upon is a rare thing. There are bigger issues(like you said) thant this. I would suggest we move on and whine about something more important before Blizzard does some stupid shit and will say Protoss is now officially fine.
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On September 29 2020 07:05 deacon.frost wrote:Show nested quote +On September 29 2020 05:56 lorestarcraft wrote: The real problems are core design issues:
Protoss must cut corners and must do damage in order to have a chance in the mid and late game due to the massive macro and map control advantages Zerg has in the match-up. The inevitable result of the match-up is a Zerg win. If you tell both races to make the ultimate late game army, and they are controlled equally, the zerg wins. I don't think that point is even controversial.
So the whole problem is that Protoss can't do a truly safe opener and still live.
In light of that, you could give the nexus a force field spell instead of overcharge
Currently the battery overcharge is super-strong. Wouldn't trade that for force field for anything. The game which is this based upon is a rare thing. There are bigger issues(like you said) thant this. I would suggest we move on and whine about something more important before Blizzard does some stupid shit and will say Protoss is now officially fine.
Yeah I think you make good points.
There are cute things you could explore, but there are other changes that should get looked at first probably.
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Czech Republic12116 Posts
On September 29 2020 07:19 lorestarcraft wrote:Show nested quote +On September 29 2020 07:05 deacon.frost wrote:On September 29 2020 05:56 lorestarcraft wrote: The real problems are core design issues:
Protoss must cut corners and must do damage in order to have a chance in the mid and late game due to the massive macro and map control advantages Zerg has in the match-up. The inevitable result of the match-up is a Zerg win. If you tell both races to make the ultimate late game army, and they are controlled equally, the zerg wins. I don't think that point is even controversial.
So the whole problem is that Protoss can't do a truly safe opener and still live.
In light of that, you could give the nexus a force field spell instead of overcharge
Currently the battery overcharge is super-strong. Wouldn't trade that for force field for anything. The game which is this based upon is a rare thing. There are bigger issues(like you said) thant this. I would suggest we move on and whine about something more important before Blizzard does some stupid shit and will say Protoss is now officially fine. Yeah I think you make good points. There are cute things you could explore, but there are other changes that should get looked at first probably. The biggest argument for the door are adepts and this can be solved via some unit interaction rather than anything else. Certainly not drone drill all-in.
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I'm not 100% sold on a door, but it would also fix the PvP "ha ha, you were a second late building a shield battery at your wall and now my adepts kill all your probes" thing.
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Can someone link a vod of this?
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