|
TL DR:
I still loose a lot as Silver player (the gold league badge is wrong, I'm not a gold player). I win by instaleave or by having a very bad opponent player (literally has no clue). My MMR is wrong. It says I'm close to Plat, but even Silver players give me a hard time. The MM is still bad, I play mostly against dia, plat, gold, and a few silver, bronze. My economy is from +20% to +200% better than my opponent's. Even over Plat players. Most of the time my army size is around or over opponent's. On occasions, it is less. Most of the cheese I can hold, I loose in mid/late game. I usually don't forget to spend on tech and upgrades. Sometimes I float minerals (never until mid-game), and not over 2k. The avg on replays is ~600. Sometimes I make mistakes, like not scouting or having to few gates.
This is my last game: https://sc2replaystats.com/replay/16137821 The only thing I know I did wrong on it, was that I had fewer gates, thus fewer army supply. And not retreating behind the wall, but that would still not have saved me. He had way too many zealots.
Now I'm following ViBElol tutorials.
|
|
On September 01 2020 14:29 bela.mervado wrote:404, upload again plz
Done! Updated my prev. post.
|
hmm this is coming from someone playing all races at around ~4k mmr, zerg main. tl;dr: you had some inefficiencies, you did not scout, and you were too greedy.
i think you should check out Vibe's bronze to masters series, maybe start from gold and watch up to dia. he has a lot of useful tips.
i think you should learn a stable/standard build and improve execution each game you play. one such build can be the old school 2 base +2 attack chargelot archon immortal timing attack. i'd recommend you open with two gates on top of the ramp, because your build would be fucked by a pair of adepts. (learn to wall the ramp, leave a hotkeyed probe on top of the ramp to build a battery or pylon to block the adepts). in this build i recommend you start with 2 stalkers or 1 stalker + 1 sentry, get a pylon below the ramp, expand, get a battery and probe your bases, get a fast forge and start +1 attack asap. get a twilight and start to work on charge. delay the robo a bit, get an obs, then immortals. steadily tech to templar archives. when you'll have 4 gases, keep the robo busy making immortals, get 1 prism before you move out. start +2 attack as soon as +1 finishes. chrono them as much as you can. spend the rest of your gas on archons. all your minerals are going into chargelots. have enough gateways. pylons as you need them, do not overmake them.
ok. the most important problems in your game in my opinion. you were playing in the dark, you had no scouting apart from the gate-probe scout confirming he 1 gate expod. you need to be more active with scouting. you did not know what is coming to kill you. you can make a few (2-3) sentries at the start of the game for two reasons. 1. is to defend with force fields, buy some time for your units. 2. scout with hallucinations. you failed to scout your opponent only had 1 gas. he built 9 gateways and were going mass chargelots. this would be very apparent by the followup scouts seeing like 5-10-15-20 growing number of zealots and no gas. you did not check his base count, and did not have a forward scout warning you about him moving out. you can easily have one observer at his entrance, watching his army composition.
your build was inefficient. you had a nasty supply block at 23. you want to make a pylon at about 21-22. later as the expo nexus finishes, you are ok for a while. later in the game you made lots of pylons, like 50+ extra supply. imagine these are gateways, then pylons as you need them. you were mining lots of gas but you did not spend it. your warp gate was very late. you did not have a forge to spend your gas. you only built the twilight at the end of the game just before he attacked you. very late. (in this specific game you could have went stargate lazy void rays as well, but i would recommend sticking to one build first). you wanted to make a 3rd without scoting him going chargelot allin. you spent a lot of money on that. your composition (stalkers, 2 immortals) sucks against chargelots. you had no battery at the third. your probe production and distribution of probes was nice. sometimes you had 4 probes on gas but you fixed it. watch Vibe's videos he will tell you in each and every one of them to pay attention to your macro, you will be proud of yourself on this aspect of your play. because of the most probably unnecessary 3rd, too many unneeded pylons, and lack of scouting (making stalkers against chargelots, not scouting he is 2 base allining) you did not have enough gateways (only 3 total).
should you have a few archons, some chargelots on your own (+1 was ready on time) you would hold this easily. he had 33 zealots, 32 probes on minerals, 3 on gas. you had 59 probes 13 stalkers 2 immortals 1 zealot 1 sentry, no battery at the choke/expo.
let me calculate the money you spent on 3rd and extra pylons: you need 44 probes for 2 base saturation, that's extra 15 -> 750 minerals nexus, 2x gas -> 550m 8 extra pylons for 165 supply when you were at 101 -> 800m at around 6:45 when he hits, you had 200/850+ in the bank, and you had energy for 3 chrono.
i think you could have had +3 gates for a total of 6, twilight with charge ready. 2, maybe 3 archons. ~4 stalkers, 2-3 sentry, and like 12+ chargelots, and a battery. defending at the choke, using overcharge, this should be easy to hold.
|
I love how bela.mervado went through a detailed analysis of the replay and corresponding advice, and the guy never even thank him.
|
On September 01 2020 05:54 LittleOne2nd wrote: My MMR is wrong. It says I'm close to Plat, but even Silver players give me a hard time.
This has already been said but I believe it should be emphasised:
Your MMR will converge to its "real value" only if you play more games.
And if it's too high, that means you will lose most of them.
If it feels better, you can accelerate the process by leaving games until your rank reaches one you're comfortable with, but if you're not discouraged by losing, playing better players will be much better practice.
|
I tried to come back awhile ago. First game against a High Masters player, lost terribly. Happened over and over, in ranked. Apparently, there is no MMR/ELO decay even though I hadn't play ladder seriously for nearly a third of my life. Getting wrecked like that isn't exactly a way to ease back into the game, it isn't very inviting. In fact, I stopped playing again once it happened.
They should definitely add some kind of MMR decay, even if it only begins after one year of playing a ladder game.
The solution is to create a new account. That was the solution for me at least.
|
It doesn't take hundreds of games. You'll probably normalize after about 30 or so. Continuously losing is the path to finding your Goldilocks zone, if you're overranked, I suppose.
Who knows? Maybe the act of "getting stomped" makes you better and better, assuming you're trying to win each game, taking some time to reflect on what happened and learning from the stompings...
|
|
|
|