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On August 29 2020 14:53 ZigguratOfUr wrote: I really love the idea of shield batteries lowering and raising. Not pylons because cannon rushes would be way too obnoxious. its a noice quality of life buff but one thing we all know for sure is situation like this will never go away : ]
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Well, that's the thing with Juan, isn't it? Once he's decided "this is the build", you simply cannot change his mind.
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On August 29 2020 15:06 seemsgood wrote:Show nested quote +On August 29 2020 14:53 ZigguratOfUr wrote: I really love the idea of shield batteries lowering and raising. Not pylons because cannon rushes would be way too obnoxious. its a noice quality of life buff but one thing we all know for sure is situation like this will never go away : ]
Of course. After all we see terrans miss the depot raises all the time.
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Killing less drones than they killl adepts will never beat a zerg. Overaggression.
People miss depot walls, and there would be missed pylon/battery walls if they did make that change, but what you won't see however, is missed walls 2 minutes into the game. The problem is you need/want to actually use your adepts for scouting and pressure, but you can't if you are scared of stupid ling runbys. Its very unlikely for pros to leave a wall down that early (for the simple reason that you aren't rallying units from inside your base like a terran would). Your first production ability is part of a wall so you'd never leave it down. You will probably see midgame runbys where the door is left open though.
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Yeah, regardless of being able to raise/lower depots no one has the 0.1 second reaction time to stop most ling counterattacks getting in, it just depends on if you have units there or not.
It's just different for terran because they have rallied units and protoss doesn't. But at the same time protoss can afford to have the wall sealed off all the time past early game except for if immortals need to get out.
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On August 29 2020 15:13 Fango wrote: Yeah, regardless of being able to raise/lower depots no one has the 0.1 second reaction time to stop most ling counterattacks getting in, it just depends on if you have units there or not.
It's just different for terran because they have rallied units and protoss doesn't. But at the same time protoss can afford to have the wall sealed off all the time past early game except for if immortals need to get out.
There's also the really frustrating scenario where the zealot/adept is slightly misplaced and the lings can push through.
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Special might not survive unless Trap behaved like SOS losing at decider match.
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Misplaced units that don't actually block is definitely super frustrating. Even worse is when they literally push the unit out of the way.
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I really dont like how these Terran building skins look. It's like they built the whole building out of chrome, just looks silly.
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What if you used the ID Epee? How's that for a weapon choice?
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did Tastosis not see that critter getting killed by tank splash?! :O
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When you're ahead in supply, you don't need to doom drop.
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what the actual fuck major ?? ;Ooooo
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This game was a won game, and then Juan dropped on top of a line of Tanks and the Tanks won.
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el oh fucking el, wtf Special
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Spear looks WAY more comfortable in this match up than he did vs Protoss.
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Maybe it's because I jumped into the game late, but I felt like Spear had that game under his control for most of the time. Ahead in upgrades, aggressive sensor towers giving him good positioning, Special miscontrolling some small skirmishes, etc.
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On August 29 2020 15:33 StasisField wrote: Maybe it's because I jumped into the game late, but I felt like Spear had that game under his control for most of the time. Ahead in upgrades, aggressive sensor towers giving him good positioning, Special miscontrolling some small skirmishes, etc.
Special made some cocky moves and Spear punished him hard for it.
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Of course after that loss Special just opens with 3 reapers and a bunch of hellions.
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