|
On August 29 2020 15:15 ZigguratOfUr wrote:Show nested quote +On August 29 2020 15:13 Fango wrote: Yeah, regardless of being able to raise/lower depots no one has the 0.1 second reaction time to stop most ling counterattacks getting in, it just depends on if you have units there or not.
It's just different for terran because they have rallied units and protoss doesn't. But at the same time protoss can afford to have the wall sealed off all the time past early game except for if immortals need to get out. There's also the really frustrating scenario where the zealot/adept is slightly misplaced and the lings can push through. It's not just units, you get it with buildings too. Zergs just get free wins every now and again because someone missbuilds their wall without realising.
It's frustrating but sc2 is the kind of thing where one extremely minor or innocent mistake can overcome outplaying someone for 99% of the game.
|
On August 29 2020 15:39 Fango wrote:Show nested quote +On August 29 2020 15:15 ZigguratOfUr wrote:On August 29 2020 15:13 Fango wrote: Yeah, regardless of being able to raise/lower depots no one has the 0.1 second reaction time to stop most ling counterattacks getting in, it just depends on if you have units there or not.
It's just different for terran because they have rallied units and protoss doesn't. But at the same time protoss can afford to have the wall sealed off all the time past early game except for if immortals need to get out. There's also the really frustrating scenario where the zealot/adept is slightly misplaced and the lings can push through. It's not just units, you get it with buildings too. Zergs just get free wins every now and again because someone missbuilds their wall without realising. It's frustrating but sc2 is the kind of thing where one extremely minor or innocent mistake can overcome outplaying someone for 99% of the game.
Misplacing walling units is often completely non-obvious visually though which makes things way worse than mis-walling (and also way easier to do).
|
TvT is the best mirror. 100%
|
|
Special's decision making not very good here. He's charging marines into tank lines constantly. He could've took out that planetary at Spear's fifth with a couple of tanks and a few marines guarding them while the rest of his army moves elsewhere.
|
Spear is now ahead 4 upgrades
|
Nice move with the flying CC's to block the targeting of siege tanks by Special at least. The ravens really carried him this match due to all those disables.
|
nooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!! :[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
|
|
|
that has GOT to be a shameful feeling
|
|
|
Special gone "full foreigner" Congrats to trap on advancing I guess. After that s pear/trap initial series, I dont give spear a chance
|
Oh my god, spear won!! What a fun upset. I think special would have won if he weren’t down SIX upgrades
|
|
Trap's gonna butcher Spear again
|
Spear legitimately played that better than Special did. Special made so many weird mistakes and in that last game Spear just maneuvered better.
|
the amount of advantages Special had just thrown away was quite shocking in both games
|
And foreign terrans manage to sink further.
|
|
|
|