Simple Questions Simple Answers - Page 879
Forum Index > StarCraft 2 Strategy |
alext4740
4 Posts
| ||
alext4740
4 Posts
| ||
Tryneus
24 Posts
| ||
SorrowShine
698 Posts
Thanx | ||
Moopower
126 Posts
| ||
BronzeKnee
United States5208 Posts
| ||
G.E.L.F.
United States4 Posts
On May 11 2017 21:16 SorrowShine wrote: Where is widow mine upgrade in Terran. Cannot find it. Thanx Factory tech lab. | ||
Autofire2
Pakistan290 Posts
One problem may be that when I move out to attack, I rally all my units to outside his door so there's NO ONE at home. What do you guys usually do for rally points when you move out? | ||
Excludos
Norway7689 Posts
On May 29 2017 14:48 Autofire2 wrote: As Terran, esp. in TvT, I often get caught with my pants down when I have my army at his from door but can't quite break through, while he harasses my base back home. One problem may be that when I move out to attack, I rally all my units to outside his door so there's NO ONE at home. What do you guys usually do for rally points when you move out? You just answered your own question there really. It's not super healthy to do this in TvZ either, as its common to have zerglings cut off the supply line anyways. Unless you're going all-in, just mass up a decent group of people before moving them out. | ||
Felissie
19 Posts
| ||
Dangermousecatdog
United Kingdom7084 Posts
| ||
Tryneus
24 Posts
Is there any way to turn this off? I have search options but cant find anything which disable this. | ||
DW-Unrec
492 Posts
~ for MSC. 1 for main army 2 for oracles 3 for warp prism 4~6 for gateway,nexus and robo I need two more: one for stargate, and one for extra army (e.g. roaming stalkers) and since 6 is so far away, I really don't want to add my stargate to 6. I'd rather just dump 6 alltogether | ||
brickrd
United States4894 Posts
On June 29 2017 05:29 DW-Unrec wrote: I need to add two hotkeys to my roster, could you suggest me some hotkeys? I currently use: ~ for MSC. 1 for main army 2 for oracles 3 for warp prism 4~6 for gateway,nexus and robo I need two more: one for stargate, and one for extra army (e.g. roaming stalkers) and since 6 is so far away, I really don't want to add my stargate to 6. I'd rather just dump 6 alltogether to be honest when i play toss i change my hotkeys as i play. 1 is first army group 2 is second army group OR oracle OR dark templar 3 is phoenix OR oracle OR warp prism 4 is msc and sometimes i will bind small groups of units (like a couple of adepts, a couple of stalkers, etc.) with the msc for drop defense, which frees up control group 2 5 is nexus i don't use ~ or 6+. i don't hotkey warpgates, not sure why you would as sc2 has a built in hotkey for them (W), and i usually don't hotkey stargates/robo either, i just use camera hotkey of whatever base my production is in + manually click the building. if i felt like i needed to hotkey robo or stargate, like if i was going 2 robo or 2/3sg, i would probably put them on 6 or maybe replace the msc on 4 as i'm playing i make snap decisions to rebind 2 and 3. if i have a major army split (like two separate deathballs on different sides of the map) i'll use both 1 and 2 for army, and 3 goes to whatever is more important - warp prism, oracle, phoenix, etc. i know it might seem like too much APM, but if you just practice changing your groups during the game it really isn't that hard | ||
DW-Unrec
492 Posts
On June 30 2017 03:54 brickrd wrote: to be honest when i play toss i change my hotkeys as i play. 1 is first army group 2 is second army group OR oracle OR dark templar 3 is phoenix OR oracle OR warp prism 4 is msc and sometimes i will bind small groups of units (like a couple of adepts, a couple of stalkers, etc.) with the msc for drop defense, which frees up control group 2 5 is nexus i don't use ~ or 6+. i don't hotkey warpgates, not sure why you would as sc2 has a built in hotkey for them (W), and i usually don't hotkey stargates/robo either, i just use camera hotkey of whatever base my production is in + manually click the building. if i felt like i needed to hotkey robo or stargate, like if i was going 2 robo or 2/3sg, i would probably put them on 6 or maybe replace the msc on 4 as i'm playing i make snap decisions to rebind 2 and 3. if i have a major army split (like two separate deathballs on different sides of the map) i'll use both 1 and 2 for army, and 3 goes to whatever is more important - warp prism, oracle, phoenix, etc. i know it might seem like too much APM, but if you just practice changing your groups during the game it really isn't that hard Thanks. I hotkey my robos because I'm good at forgetting where I put them when I have to transform into warpgates. Manually producing shit at the robo/stargate sound like a pain. | ||
gillon
Sweden1578 Posts
No need to get really specific into the detailed build order, I can work that out, but like whether it's still reaper FE, CC first etc.. | ||
[PkF] Wire
France24187 Posts
On July 20 2017 06:48 gillon wrote: Long time player returning - can someone give me the rundown of what the go-to standard openers/builds are for TvZ, TvP, TvT? No need to get really specific into the detailed build order, I can work that out, but like whether it's still reaper FE, CC first etc.. you can try that out http://www.teamliquid.net/forum/sc2-strategy/522790-pig-strategy-articles-a-terran-build-for-beginners | ||
Mozdk
Denmark6989 Posts
P here. I've only started playing again a few weeks ago. Therefor I want to limit the amount of maps I play. So that's one less thing to worry about. So I will ban 3 maps this season. I'm definately banning Catallena. What a fuckfest. What else? | ||
Dingodile
4123 Posts
| ||
OMGPuppies
2 Posts
| ||
| ||