I've been doing the gate, gas, nexus opening all the time as it just seems solid early-game, and at my level (plat) the little extra economy gained by going earlier nexus seems unimportant.
Edit: Good luck with the WCS Challenger, I will be watching!
Hey! Nice guide, I have been trying to follow it, however, I still seem to have difficulties against lurker based compositions.
In these three replays, I felt like I lost in a similar fashion every time. I seem to start well but when it comes to the actual fight vs the zerg composition I just straight up trade costinefficently and it goes downhill from there.
Could anyone take a look at these replays and give me some tips?
Zergs have been adapting to Phoenix openers with a pretty nasty Hydra/Lurker timing on your 3rd. You may want update your guide to include this. I think you pretty much have to rush Disruptors to hold this, especially on particular maps.
Also that Gate Forge opener is interesting. What are the pros/cons and why is it your favorite?
Anyone still using this/being able to defend Lurker/Hydra? Charge doesn't seem adequate. Phoenix doesn't seem strong enough to be able to buy time enough to get Disruptors reactively.
On February 29 2016 14:51 Supah wrote: Anyone still using this/being able to defend Lurker/Hydra? Charge doesn't seem adequate. Phoenix doesn't seem strong enough to be able to buy time enough to get Disruptors reactively.
Style is solid and working. Just add 8-10 adept harass on ~5 minute mark, to delay roach-hydra push
On February 29 2016 14:51 Supah wrote: Anyone still using this/being able to defend Lurker/Hydra? Charge doesn't seem adequate. Phoenix doesn't seem strong enough to be able to buy time enough to get Disruptors reactively.
Style is solid and working. Just add 8-10 adept harass on ~5 minute mark, to delay roach-hydra push
Mmm.. I mean Lurker/Hydra not Hydra/Roach. Is Adept harass really the answer to buying time for Disruptors?
I can't speak specifically for this exact opening, but playing a similar style @ archon GM eu
getting an oracle REALLY helps against lurker. Revelation is easy to hit and gives you detection and vision for 43 seconds, it's up almost all of the time even without any energy banked but you can bank a little bit to chain it
Immortals are very good and worth building even against hydralisks. That's not a particularly intuitive thing but they don't immediately die, they fight light units better than stalkers do and they can turn a fight into just fighting hydralisks faster than most other units can
It's tricky to hold the third or fourth base sometimes in PvZ but that's just life at the moment. With phoenix opener at least you can see every unit that the zerg builds as they build it and you'll have plenty of warning that you're going to die horribly
On February 29 2016 14:51 Supah wrote: Anyone still using this/being able to defend Lurker/Hydra? Charge doesn't seem adequate. Phoenix doesn't seem strong enough to be able to buy time enough to get Disruptors reactively.
Style is solid and working. Just add 8-10 adept harass on ~5 minute mark, to delay roach-hydra push
Mmm.. I mean Lurker/Hydra not Hydra/Roach. Is Adept harass really the answer to buying time for Disruptors?
Yeh, messed words .. But this hydra-lurker pushes, can be countered with adept pressure early...not hard counter, but it help you get 2 imortals out, get info that this will be lurkers, and you can get oracle out...and with highlighted lurkers just a click splited army, and lift few lurkers
On March 25 2016 10:14 NinjaToss wrote: since the Pylon Overcharge in nerfed, is it okay if I delay the Natural to after my core?
There is no point. You can hold your natural fine against 2 base or more zerg play even with mcore nerf. Holding it against 1 base plays, having a slightly earlier mcore won't help, and then well maybe you shouldn't take your natural if you scout it haha. Delaying your third base for some adept pressure/ a few more gateway units is fine though.