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Mag'Mell By: Grapefruit Published on: NA, EU, KR Size: 152 x 144 Bases: 16 total (2 gold, 2 mineral-only included) Main Bases: Top left and Bottom Right (not top right/bottom left)
Map Overview: + Show Spoiler +
Top-Down Overview + Show Spoiler +
Bases + Eye Candy + Show Spoiler +
This map has a large emphasis on choosing your attack path. There are 2 main rings with an island base in the middle. choosing the upper/lower rings allows you siege attack the 3rd from a better angle and backdoor the main, but it takes longer to get there. Attacking the front allows you to cut off your enemy's access to the 4th and 5th bases and arrive quicker, but is harder to siege the natural and third from there. There is another attack path, connecting the outer ring on one side of the map to the inner ring on the other via low ground. Do not forget the 2 additional bonus attack paths into the 5th and main base which are both covered by LOS blockers.
Possibly the most notable feature (aside from the curvy shape) is the island base in the middle. I wanted to create a map with island bases inside the map instead of off to the side, and this was the result. I must say I'm rather pleased with the outcome of the map.
Bonus info: + Show Spoiler +
Not to mention the unique attack paths: + Show Spoiler +
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Pretty interesting. I almost want the islands to not have rocks. I don't think terran floating there is a big deal at all, and it encourages their use a lot more.
edit: I love the idea to make very prominent island bases. With warp prisms and nyduses being very common these days, island bases make so much sense.
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The life of a mapmaker is a sad one. You get so little recognition for your hard work. Like, it looks like this thread was going to die with only 1 comment and 200 views, and I spent a month on it. But for me mapmaking isn't about popularity or success. Its a passion, something I love doing. But it would be nice to get some love once in a while.
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Not much to add to the discussion from wip ;D
the fourth bases are quite far for my taste, but the island design makes it hard. this definitely evolved nicely though, and could go further possibly depending on your appetite for further rearranging
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On December 02 2015 18:42 Fatam wrote: Pretty interesting. I almost want the islands to not have rocks. I don't think terran floating there is a big deal at all, and it encourages their use a lot more.
edit: I love the idea to make very prominent island bases. With warp prisms and nyduses being very common these days, island bases make so much sense. nydus being common as an attack unfortunately doesn't have anything to do with using it to take an island base as it still costs gas to make another worm and most of the time when you nydus you're doing an allin anyway
however the ability to float a drone over for 25 gas might make it more interesting for zerg
On December 04 2015 16:19 DilemaH wrote: The life of a mapmaker is a sad one. You get so little recognition for your hard work. Like, it looks like this thread was going to die with only 1 comment and 200 views, and I spent a month on it. But for me mapmaking isn't about popularity or success. Its a passion, something I love doing. But it would be nice to get some love once in a while. well i pop into the map forum to comment from time to time as a player, but the mapmaking crowd is kind of insular, and people who don't make maps can't critique them as efficaciously. i could say that i like seeing new types of design, which i do, or that this map looks neat, which it does. but honestly most players will play the game even on shit maps, so even though your hard work is cool and appreciated there's not a huge incentive for the rest of us to hang around this forum
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Hi! I really like your map but I think there is a bug in the EU region. The map is only for 1 player and I can only play it alone. Please fix this, because I would really like to play this with a friend. Thank you!
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On December 24 2015 23:31 DariusTirsar wrote: Hi! I really like your map but I think there is a bug in the EU region. The map is only for 1 player and I can only play it alone. Please fix this, because I would really like to play this with a friend. Thank you!
I'll get right to it when I get my lazy ass out of bed!
EDIT: Jobs done. Looks like I simply forgot to enable a player 2
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Canada101 Posts
Wow. This map is beautiful! Get this this thing on the ladder right now!
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I dont recall there being inland islands in any other map I have seen. Anyone else have better memory? Or is this an unique concept?
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Red making the green stand out is sexy!!!!
On December 27 2015 16:24 NasusAndDraven wrote: I dont recall there being inland islands in any other map I have seen. Anyone else have better memory? Or is this an unique concept? Define "in any other map" ? You mean "melee maps presented on tl since Lotv retail"?
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your Country52796 Posts
Not a fan of the island bases. I feel like the terrain in the center sections could be a lot more interesting.
The rest of the map looks pretty good except for possibly the shape of the mains. How big are they?
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On December 28 2015 02:06 The_Templar wrote: Not a fan of the island bases. I feel like the terrain in the center sections could be a lot more interesting.
The rest of the map looks pretty good except for possibly the shape of the mains. How big are they?
When I make maps, I try to keep them as unique as possible. The circly layout of this map + the islands is what defines this one. Of course, not everyone is obliged to like them. But I feel that they will work very well in LoTV and create interesting gameplay dynamics.
I might work on the visuals a bit more for another minor release.
As for the size of the mains... well, I don't know how to measure them exactly, so I had to improvise. + Show Spoiler + Thats 129 supply depots. Is that a bit too big?
My map is definitely a bit choked up, notably the natural ramp down. The main can be easily fixed I feel. Should I try and fix the natual ramp? Or is it fine as is.
EDIT: I'm considering removing the rocks on the island bases. Should I?
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I've updated the map. More trees, green, various aesthetics, attack paths and I made the island base submerged underwater. The theme of this map was the subconscious/surreal, and the pond island base works well with that. This is probably the last iteration of the map, so enjoy!
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So, my major problem with the map is that there's a ton of clashing aesthetics. You have stone tile on a natural cliff, the lighting has backlight of blue on a red background/glow map, and then a natural earth green dirt and grass pathway system. As well as manmade ruined ramps on natural tiles. It's just too clashing.
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The smoke around the Nexus/CC/Hatch (Main Building) looks extrem disturbing on low shaders.
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