Nostalgia T_T
[HSC IX] Day 3 - Page 108
Forum Index > StarCraft 2 Tournaments |
purakushi
United States3300 Posts
Nostalgia T_T | ||
Exarl25
1887 Posts
| ||
Muffloe
Sweden6061 Posts
| ||
Wintex
Norway16832 Posts
On June 08 2014 08:22 KingofdaHipHop wrote: We need lurkers in SC2. Lurkers, bring back the map crossfire. Medivacs would be so insanely strong now, and lurkers would be amazing. Besides protoss would be really strong due to force fields. and they would be able to expand. Neo Crossfire please!! | ||
RHoudini
Belgium3626 Posts
On June 08 2014 08:22 KingofdaHipHop wrote: We need lurkers in SC2. Absolutely. It's the unit I miss most in SC2. And Reavers. | ||
dinosrwar
1290 Posts
| ||
F1nal
Germany216 Posts
| ||
PhoenixVoid
Canada32732 Posts
On June 08 2014 08:22 KingofdaHipHop wrote: We need lurkers in SC2. They would demolish the unit clumping and deathballs which I would like. | ||
Wintex
Norway16832 Posts
On June 08 2014 08:24 RHoudini wrote: Absolutely. It's the unit I miss most in SC2. And Reavers. guys we need vultures. remove hellion ^_^ | ||
Knatterking
Germany405 Posts
| ||
xsnac
Barbados1365 Posts
On June 08 2014 08:23 aZealot wrote: Zealots with speed/charge have always chewed up Hydras (in BW and SC2). this . try it . zealots beat hydra SOSOSOSO much . just in sc2 roaches counter zealots | ||
Undead1993
Germany17651 Posts
On June 08 2014 08:24 dinosrwar wrote: I miss the angry chomping monster sounds that zealots make. So much better than "we cannot hold" over and over again. we cannot hold is really cowardly and does not fit for the zealots at all | ||
PhoenixVoid
Canada32732 Posts
On June 08 2014 08:25 Undead1993 wrote: we cannot hold is really cowardly and does not fit for the zealots at all *One Zealot facing a half dead Zergling* "WE CANNOT HOLD!!!!!!!" Blizzard messed up bad with that quote. | ||
marcesr
Germany1383 Posts
On June 08 2014 08:23 N.geNuity wrote: you play bw? Stork lost like 4 corsairs individually to groups of 4 hydras and jaedong tried a 3 hatch hydra bust but did pretty bad edit: and no trapped probe I didnt say it wasnt bad considering we are watching Kespa pros but its far far better than diamond in SC2. | ||
Wintex
Norway16832 Posts
On June 08 2014 08:25 Undead1993 wrote: we cannot hold is really cowardly and does not fit for the zealots at all "GHEE OUS" | ||
Kerence
Sweden1817 Posts
On June 08 2014 08:24 dinosrwar wrote: I miss the angry chomping monster sounds that zealots make. So much better than "we cannot hold" over and over again. Both the sounds and music in SC1 are better than what we have in SC2 imo (well, there's BW music in SC2 now). | ||
MarthTV
Germany387 Posts
| ||
myminerals
560 Posts
On June 08 2014 08:25 Undead1993 wrote: we cannot hold is really cowardly and does not fit for the zealots at all if only the sounds was the only problem | ||
Destructicon
4713 Posts
Well then again BW was a much more manly game, at least in terms of how badass the toss where | ||
PhoenixVoid
Canada32732 Posts
On June 08 2014 08:26 Kerence wrote: Both the sounds and music in SC1 are better than what we have in SC2 imo (well, there's BW music in SC2 now). The old Siege Tank attack sounds were so satisfying, hearing that wallop. | ||
| ||