I'm trying to keep the builds all together in a single Open Office spreadsheet(http://www.openoffice.org/) that is easily accessible to the community.
I'll keep additional notes specific to my race(zerg) separate, which I will publish at a later time. Notes may be incomplete, but I'll do my best to keep the most specific build order notes you can find.
The truth is that my notes will grow and contain builds from all races on a variety of maps. I hope that in the future my notes will lead to more complex guides and more consistent high level foreign players.
My notes are incomplete and likely always will be- please comment on specific builds or things that you know that I do not.
These files will be constantly updated. So come back every few weeks for more builds.
Build orders .ods link- https://docs.google.com/file/d/0B6AjcFbLz_9VVGFPRjBjZktfdnc/edit?usp=sharing
This is a sample-
+ Show Spoiler +
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20130904.2 Dream vs sleep http://www.gomtv.net/2013wcs3/vod/80857/
Derelict Watcher
Description- this build is meant to be greedy, and try to slow down zerg with reapers, hellions, and their combination.
The second reaper often will stay to keep the second cc scv from being sniped. 6 hellions and 2 reapers is strong enough to kill queens and descent sized groups of lings.
The follow up is a marine,maruader,widowmine,medivac timing moving out at 11:30, and constant aggression after that.
10 depot 0:48
12 rax 1:35
12 refinery 1:44
15 orbital 2:44
15 reaper 2:48
16 supply depot 2:50 (delayed until 3:10; does not end up supply blocked)
17 reaper 3:31 ( keeps second one at home instead of building a bunker)
19 cc 3:50
21 factory 4:10
22 reactor on barrack 4:28
24 3rd cc on high ground 4:58
25 swaps barracks and factory 5:30
25 2 hellions 5:35
29 orbital at nutural 5:35 (starts a marine out of barracks)
31 supply depot 5: 51(outside natural)
34 2 hellions 6:08
36 tech lab on barracks 6:13 (stops making things from barracks)
38 bunker 6:25 (outside natural)
39 2 hellions 6:48
41 orbital command 6:42
44 supply depot 6:59
46 second supply depot 7:13 (7:20 benchmark 30 scvs 2 reapoers 6 hellions 1marine)
49 2 widow mines 7:25
55 stim 7:35
57 rax 7:40
59 rax 7:59
64 2 engineering bays 8:05
68 3 refineries 8:20
70 starport 8:30
74 2 supply depots 8:55
77 3 barracks 9:05
77 +1 inf weapons, +1 inf armor 9:15(swaps starport and barracks)
77 reactors on 2nd 3rd 4th barracks 9:30, 9:30, 9:40
85 floats third or to base 9:25
88 2 more barracks 9:55
102 supply benchmark 10:15 (6widow mines, 57 scvs, 2 reapers, 6 hellions, 6 marines)
102 2 supply depots 10:26
102 2 reactors 10:26
110 10:32 combat shield (producing 2 medivacs)
113 2 more supply depots 10:42
116 tech lab /2reactors barracks 10:45
123 2 gas at third 11:05
123 missle turrets 11:10
131 armory 11:30(moves army out on map)
137 factory 12:05
135 2 supply depots 11:50
2 supply depots 12:40 has 2 factories 1 with tech lab 1 with reactor
2 supply depots 13:30
+2 inf attack, +2 inf armor 13:30
14:00 drilling claws up
14:00 3 supply depots (/169) finishes building workers @ 71
14:10 4th cc(makes into planetary) (zerg counters by droning to about 85 )
15:30 concussive shells
18:40 starts +3 inf attack, +3 armor
20:30 starts 5th cc, 3 more barracks (total of 11 barracks)
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20130904.2 Dream vs sleep http://www.gomtv.net/2013wcs3/vod/80857/
Derelict Watcher
Description- this build is meant to be greedy, and try to slow down zerg with reapers, hellions, and their combination.
The second reaper often will stay to keep the second cc scv from being sniped. 6 hellions and 2 reapers is strong enough to kill queens and descent sized groups of lings.
The follow up is a marine,maruader,widowmine,medivac timing moving out at 11:30, and constant aggression after that.
10 depot 0:48
12 rax 1:35
12 refinery 1:44
15 orbital 2:44
15 reaper 2:48
16 supply depot 2:50 (delayed until 3:10; does not end up supply blocked)
17 reaper 3:31 ( keeps second one at home instead of building a bunker)
19 cc 3:50
21 factory 4:10
22 reactor on barrack 4:28
24 3rd cc on high ground 4:58
25 swaps barracks and factory 5:30
25 2 hellions 5:35
29 orbital at nutural 5:35 (starts a marine out of barracks)
31 supply depot 5: 51(outside natural)
34 2 hellions 6:08
36 tech lab on barracks 6:13 (stops making things from barracks)
38 bunker 6:25 (outside natural)
39 2 hellions 6:48
41 orbital command 6:42
44 supply depot 6:59
46 second supply depot 7:13 (7:20 benchmark 30 scvs 2 reapoers 6 hellions 1marine)
49 2 widow mines 7:25
55 stim 7:35
57 rax 7:40
59 rax 7:59
64 2 engineering bays 8:05
68 3 refineries 8:20
70 starport 8:30
74 2 supply depots 8:55
77 3 barracks 9:05
77 +1 inf weapons, +1 inf armor 9:15(swaps starport and barracks)
77 reactors on 2nd 3rd 4th barracks 9:30, 9:30, 9:40
85 floats third or to base 9:25
88 2 more barracks 9:55
102 supply benchmark 10:15 (6widow mines, 57 scvs, 2 reapers, 6 hellions, 6 marines)
102 2 supply depots 10:26
102 2 reactors 10:26
110 10:32 combat shield (producing 2 medivacs)
113 2 more supply depots 10:42
116 tech lab /2reactors barracks 10:45
123 2 gas at third 11:05
123 missle turrets 11:10
131 armory 11:30(moves army out on map)
137 factory 12:05
135 2 supply depots 11:50
2 supply depots 12:40 has 2 factories 1 with tech lab 1 with reactor
2 supply depots 13:30
+2 inf attack, +2 inf armor 13:30
14:00 drilling claws up
14:00 3 supply depots (/169) finishes building workers @ 71
14:10 4th cc(makes into planetary) (zerg counters by droning to about 85 )
15:30 concussive shells
18:40 starts +3 inf attack, +3 armor
20:30 starts 5th cc, 3 more barracks (total of 11 barracks)
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