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The Third Place is a concept Ray Oldenburg credited with facilitating individuals in their creative interactions to develop civil society and democracy. He distinguished The Third Place from The First Place (home) and The Second Place (work) by describing it as an informal meeting place such as a bar, pub, or coffee house which "anchored" community life in a casual setting. The Third Place is valuable because... aw, hell. This has nothing to do with the GOMtv Classic.
In contrast to The Third Place's value to democratic society, third-place matches in single elimination tournaments are almost entirely unimportant. It is unheard of to see such a tournament-- say, the NBA or NFL playoffs-- pit the losers of the semifinals' against one another to decide third place. There's no point. They already lost.
This isn't to say that third place never matters. There are some sporting events where third place is of some concern and they are almost exclusively races, where all contestants are ranked; Olympic events, where tradition plays a role; and ladder-style tournaments, where, again, all contestants are ranked. The GOMtv Classic qualifies as none of these. There's also "regular seasons," of course, but here being ranked third only matters in determining how difficult your opponent will be in the playoffs, and certainly doesn't apply to GOM because they seed according to KeSPA rank.
So why would GOM invest the time, money and energy into broadcasting a third place match between July and EffOrt? For the fans? No disrespect is meant toward either player, but it's not exactly a clash of the titans. More like a clash between a titan and a wad of cookie dough. Did they do it for the money? Well, I'm sure there's some advertising dollars to eek out of such a broadcast, but if Teamliquid's livereport threads are any indication of fan interest in third place matches, the advertising fees couldn't have been too great. GOM's semifinals' livereport threads averaged 739 posts and 31,603 views, and they were both blowouts where one opponent destroyed the other quickly. The third place livereport thread recieved a paltry 196 posts and 9,421 views. That's 1/4th the size of the semifinals' threads! If it can be safely assumed (and I think it can) that a proportional percentage of GOM's viewership participates in TL's livereport threads it follows that the third place broadcast bombed in a big way. Hardly worth premium advertising dollars, especially considering that it delays the finals. With ratings like that, why go through the expense of organizing and broadcasting a match that doesn't affect the outcome of the tournament?
I think the answer to that question has a lot to do with GOM's new sponsor, Blizzard. Sure, the third place winner got a little extra cash and could save a little pride, but the big thing third place got, and it was mentioned over and over again during the broadcasts, was a trip to Blizzcon. Quite simply, I think July vs EffOrt was a little extra hype for Blizzcon. Considering the fan response, though, maybe GOM season 5 should award all the semifinalists with a trip to Blizzcon, then they could hype up their sponsor's celebrated convention during the more popular quarterfinals. Just a thought....
Ignoring the triviality of last week's games, July and EffOrt managed to show us some solid ZvZ. Here are your results, battlereports provided by Atrioc:
Results
3rd Place Match
July vs EffOrt
Game 1 @ Destination
+ Show Spoiler +Game 2 @ Outsider
+ Show Spoiler +Game 3 @ Neo Medusa
+ Show Spoiler +Game 4 @ Heartbreak Ridge
+ Show Spoiler +Game 5 @ Destination
+ Show Spoiler +
3rd Place Match
July vs EffOrt
Game 1 @ Destination
+ Show Spoiler +
EffOrt, who spawns at the top 12 o'clock position, starts off with a 9 pool - diverging from July, down at 6 o'clock, who opts for a slightly more favorable economy with an overpool. They both throw up their extractor at roughly the same time, but differ completely in what they do with their first 100 gas - EffOrt opts to immediately tech to Lair while July spends it on ling speed.
At this point each player's scouting overlords finally arrive at the others base and get a glimpse of their intentions. Effort immediately pulls back his lings and buys speed as he sees July's heading towards his base, while July in turn upgrades Lair. However - July has no real intention of actually getting a spire and fighting EffOrt in the midgame. He hides lings in the back of his base where the scouting overlord cant see them, sneaks them around its line of sight and down the ramp, giving him an extra 6 or so lings that Effort has no idea exist.
With this advantage of surprise, July simply rushes straight to EffOrt's ramp and - despite a nice ling concave and 2 drones that were pulled to defend, breaks uphill with his superior numbers and begins to wreak havoc in his opponent's main - killing drones and forcing a spire cancel which completely negates any advantage Effort had held. The drones finally clean up the invading lings but Effort, knowing it is futile to continue, types out before July even returns with another attack.
At this point each player's scouting overlords finally arrive at the others base and get a glimpse of their intentions. Effort immediately pulls back his lings and buys speed as he sees July's heading towards his base, while July in turn upgrades Lair. However - July has no real intention of actually getting a spire and fighting EffOrt in the midgame. He hides lings in the back of his base where the scouting overlord cant see them, sneaks them around its line of sight and down the ramp, giving him an extra 6 or so lings that Effort has no idea exist.
With this advantage of surprise, July simply rushes straight to EffOrt's ramp and - despite a nice ling concave and 2 drones that were pulled to defend, breaks uphill with his superior numbers and begins to wreak havoc in his opponent's main - killing drones and forcing a spire cancel which completely negates any advantage Effort had held. The drones finally clean up the invading lings but Effort, knowing it is futile to continue, types out before July even returns with another attack.
+ Show Spoiler +
July, who Tasteless starts off by calling a "mammoth force" in the backhanded compliment of the century, spawns at 1 o'clock and sends his overlord in the correct direction towards EffOrt at 9. He again goes for a slightly more economy-oriented build, throwing down his pool at 12 and taking an expansion almost immediately after.
Unfortunately, this time it does not pay off. EffOrt went for a hyper aggressive 9 pool speed and has started upgrading ling speed before July has even begun to gather vespine gas. Effort arrives at July's natural hatchery with a constant stream of speedlings - and despite a decent amount of dancing and stalling with his own ling force by July, he decision not to pull drones costs him and Effort takes down both July's lings and his natural expansion.
The game at this point is effectively over - EffOrt's spire is already going up before July has even hit lair. July, knowing this, makes a last ditch attempt to damage EffOrt by making pure lings and streaming them towards EffOrt's base once his ling speed finishes. He gets up the ramp, but Effort has already thought ahead and put down a sunken colony. July, growing ever more desperate, pulls a drone in a last ditch effort to place an offensive sunken in EffOrt's main. Effort immediately throws down a second sunken, realizing he just needs to defend and the game is his. July makes a valiant attempt to break Effort one last time, but the second sunken arrives at the perfect time to shut him down and he concedes.
Unfortunately, this time it does not pay off. EffOrt went for a hyper aggressive 9 pool speed and has started upgrading ling speed before July has even begun to gather vespine gas. Effort arrives at July's natural hatchery with a constant stream of speedlings - and despite a decent amount of dancing and stalling with his own ling force by July, he decision not to pull drones costs him and Effort takes down both July's lings and his natural expansion.
The game at this point is effectively over - EffOrt's spire is already going up before July has even hit lair. July, knowing this, makes a last ditch attempt to damage EffOrt by making pure lings and streaming them towards EffOrt's base once his ling speed finishes. He gets up the ramp, but Effort has already thought ahead and put down a sunken colony. July, growing ever more desperate, pulls a drone in a last ditch effort to place an offensive sunken in EffOrt's main. Effort immediately throws down a second sunken, realizing he just needs to defend and the game is his. July makes a valiant attempt to break Effort one last time, but the second sunken arrives at the perfect time to shut him down and he concedes.
+ Show Spoiler +
The least exciting game of the bunch. EffOrt, at 3 o'clock, despite having very bad success against Calm with his frequent use of 12 hatch, decides to use it again against July - perhaps taking note of July's frequent use of safer/eco builds so far this series. It is a very smart decision, as July indeed does go for the safe 12 pool, giving Effort a major build order advantage.
From that point, the game plays out as ZvZ's with these builds always happen. The player with the earlier hatch/better eco, EffOrt, masses up lings - forcing the weaker economy player to try to match him, which he inevitably cant. The huge ling swarm of Effort arrives right before the mutas pop with perfect timing, and July's weaker force has simply no chance, especially in the wide choke of Neo Medusa. He loses drones, and has to defend with his first mutas - negating the slight advantage in spire timing that he gained from his build.
EffOrt's better economy pumps out mutas rapidly and there is nothing July can do - he types out after a short aerial fight.
From that point, the game plays out as ZvZ's with these builds always happen. The player with the earlier hatch/better eco, EffOrt, masses up lings - forcing the weaker economy player to try to match him, which he inevitably cant. The huge ling swarm of Effort arrives right before the mutas pop with perfect timing, and July's weaker force has simply no chance, especially in the wide choke of Neo Medusa. He loses drones, and has to defend with his first mutas - negating the slight advantage in spire timing that he gained from his build.
EffOrt's better economy pumps out mutas rapidly and there is nothing July can do - he types out after a short aerial fight.
+ Show Spoiler +
Despite the mediocrity of game 3, the fourth game is easily the most exciting of the night. EffOrt, on the left side of the map, opens with a standard 12 pool into expansion, while July on the right pulls one of the ballsiest ZvZ builds I have ever seen in progaming. He builds a proxy hatch in a hidden location at the bottom of the map - purely for building hidden lings as it is not near any minerals.
EffOrt senses something is up as his overlord arrives in July's base and finds the timing completely off for someone with no natural expansion. He sends his initial lings all over the map searching for July's proxy - but in one of the closest scouting calls I've seen in a while, BARELY misses the edge of the creep - and is therefore extremely surprised when July shows up with an overwhelming ling force. What happens next is some of the best ling/drone micro I've ever seen in a ZvZ - EffOrt uses a perfect concave and drone positioning to make his smaller army as cost effective as possible. July wins the fight but with far fewer lings left over than he should, and as EffOrt continues to spawn lings he soon regains control of his natural and throws up a sunken.
Effort's insane defense has clearly thrown July off guard at this point - because he begins to make sloppier erratic moves - rushing his lings straight to EffOrt's main, being extremely aggressive with his inferior mutalisk count, etc. His one major chance to get an advantage - killing EffOrt's red hp natural hatchery - is ignored in desperate attempts to take out drones. With his back against the wall, July brilliantly takes out EffOrt's damaged spire using a single sneaky hero ling - but is so far behind in both muta count and drone count that he is unable to capitalize on the advantage it gives him. Effort streams into July's base and he types out.
An unfortunate loss for July - he showed very creative ZvZ and intelligent ZvZ play, but EffOrt proved too solid to allow this unorthodox strategy to succeed. Congratulations to EffOrt for taking the 3rd place title for GOMTV and getting a ticket to Blizzcon!
EffOrt senses something is up as his overlord arrives in July's base and finds the timing completely off for someone with no natural expansion. He sends his initial lings all over the map searching for July's proxy - but in one of the closest scouting calls I've seen in a while, BARELY misses the edge of the creep - and is therefore extremely surprised when July shows up with an overwhelming ling force. What happens next is some of the best ling/drone micro I've ever seen in a ZvZ - EffOrt uses a perfect concave and drone positioning to make his smaller army as cost effective as possible. July wins the fight but with far fewer lings left over than he should, and as EffOrt continues to spawn lings he soon regains control of his natural and throws up a sunken.
Effort's insane defense has clearly thrown July off guard at this point - because he begins to make sloppier erratic moves - rushing his lings straight to EffOrt's main, being extremely aggressive with his inferior mutalisk count, etc. His one major chance to get an advantage - killing EffOrt's red hp natural hatchery - is ignored in desperate attempts to take out drones. With his back against the wall, July brilliantly takes out EffOrt's damaged spire using a single sneaky hero ling - but is so far behind in both muta count and drone count that he is unable to capitalize on the advantage it gives him. Effort streams into July's base and he types out.
An unfortunate loss for July - he showed very creative ZvZ and intelligent ZvZ play, but EffOrt proved too solid to allow this unorthodox strategy to succeed. Congratulations to EffOrt for taking the 3rd place title for GOMTV and getting a ticket to Blizzcon!
+ Show Spoiler +
Game Unnecessary
Upcoming
Finals
August 16th, KST 18:00
Flash vs Berserker
Mappool
Heartbreak Ridge
Destination
Neo Medusa
Shades of Twilight
Heartbreak Ridge
Finals
August 16th, KST 18:00
Flash vs Berserker
Mappool
Heartbreak Ridge
Destination
Neo Medusa
Shades of Twilight
Heartbreak Ridge
GOM's finals will arrive on August 16th, 2009. Flash versus Berserker (Iris) should demand a larger audience than did last week's ZvZ. It's still a mirror matchup, but it's a TvT which means longer games and larger conflicts. Considering the competitors' clashing playstyles and the fact that this match is for first place, there's a good chance GOM's final will be much more dynamic than the match for third place. Certainly, Broodwar fans will pay more attention.
Flash is the reigning TvT juggernaut from KT FingerBoom. Reknowned for his turtle-and-win style, he's won his last 10 TvTs, with his most recent loss coming from a cheesy HiyA on Neo Medusa way back in early May.
Iris is a well-known veteran from CJ Entus. He's famous for an almost reckless (and relentless) aggressive style which nearly earned him a gold in the 2007 Daum OSL. In 2006-07 he was considered, along with NaDa, to possess the best TvT in progaming and he's been showing a lot of his old flair lately. He's won 9 of his last 12 TvTs with his latest loss coming from go.go's 2fac vulture rush on Neo Harmony.
Who will come out on top in this match? Without a doubt Flash is in better shape, but Iris has been returning to form and is looking dangerous, though not unstoppable. It's not easy to believe Iris can win this, but we already know from the semifinals that Iris is taking GOM seriously and practicing hard. If for some reason Flash doesn't prepare properly, anything could happen. An underpracticed Flash isn't the only chance Iris has for victory, though. All the maps look good for TvT, but the majority of the mappool isn't built for extreme turtle-fests, and that plays to Iris' strengths. Only Neo Medusa truly encourages turtle-style (if the turtle takes the third base, he can simply wait for his opponent to run out of money), both Destination and Heartbreak Ridge are small two-player maps with terrain that Siege Tanks can abuse but with fewer resources for long games so there should be plenty of aggression on these maps. Shades of Twilight has become a popular Terran hangout and has plenty of resources for both players. This could push Twilight into a longer game if Iris can't force the action early and that puts the game firmly into Flash's comfort-zone.
I hope to see Iris outsmart and outmaneuver the younger Flash to take an early advantage in his games. The outcome of this series hinges in large part on how well Flash reacts to Iris' style and whether he can compel Iris to attack the better defended parts of his base. Flash may be young, but he isn't inexperienced and that narrows Iris' advantage considerably, putting more pressure on the CJ Terran's execution and macro which is good for the faster Flash. Can the underdog return to form long enough to unsettle Flash and win his first gold, or will Flash crush Iris' dreams of a resurgence and finally win GOM? We'll soon see.
See you in the Live Report Thread!