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Hi,
I was wondering what the terran defense to 3 hatch speedlings are when you scout it for different BOs. In particular, I wanted to know how to stop it with a 1 rax CC.
EDIT: I would like to post a replay but I'm not sure how to obtain one. I don't have any old replays saved but the next time I die to it, I will definately post it.
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build a bunker, keep an scv in front of the terrans base to see when he attacks, block the links with your scvs.
put more effort in your threads and people will put more effort in their responses.
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One thing is keeping your scv alive and sending another scv to the mins if your first scvs die. You need to keep an eye on his ling count and use it to streamline your build. If you're having trouble with early lings get a second rax before gas and keep all your marines on the ramp. If he isnt getting early lings, get a faster gas, acad, and ebay for a better midgame.
If you see lings early than make a bunker and fill it. Pay attention to the mini map and be prepared to pull your nat scvs to block the ramp/repair. The key is never allowing your marines to go out onto the low ground when your opponent has a significant number of speed lings.
If he commits to a large ling attack simply pull your scvs, try to repair your bunker. and lift your cc. It doesn't matter if he stops your mining for a while. The fact that he wasted that much on lings will put you in position to win fairly easily. Just wait til you have 4-6 firebats. Leave a few firebats at home and pressure the front while you scan for the tech/timing.
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its already been said
If you see him making lots of lings You need to: 1. Keep scouting SCV alive 2. Send additional SCVs to Zergs choke or in the path he would send his lings 3. Build bunker + supply depot to disrupt his ling micro 4. Hotkey or have good reaction time to pull SCV's from your natural to your main minerals then push 's' or 'a' at the right time for the SCVs to bug out the lings 5. Try and go for a quick counter if you can or play it into mid-game and take the win easy since you are ahead
Things to remember: 1. Keep your MnM on your ramp until you feel you have enough to take on his 3 hatch ling 2. Repair bunker(s) 3. Scout
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When FEing vs a ton of speedlings, your primary focus must be to get your ramp blocked. You do this by constantly checking how many lings he has and where they are, and you must react ASAP with your expo scvs, hotkey them beforehand. F2 it to your main and hit stop on ramp. Plant an scv outside your natural doing nothing but checking for when lings get in if you must.
And obviously get a bunker.
If lings get in your main, its gg.
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There's nothing you can really do to stop this if you're going to 1rax/CC, except for pulling a lot of SCVs to help block/repair/etc.
Don't go slack on your defense if your opponent is doing this. Plenty of Terran's think they can hold this off by just building a bunker or two, and then lings surround and kill their bunker in 4 seconds and they're screwed.
Just play it safe, scout, and pull at least 5+ scvs to help.
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On May 14 2009 21:08 SteveNick wrote: There's nothing you can really do to stop this if you're going to 1rax/CC, except for pulling a lot of SCVs to help block/repair/etc.
Don't go slack on your defense if your opponent is doing this. Plenty of Terran's think they can hold this off by just building a bunker or two, and then lings surround and kill their bunker in 4 seconds and they're screwed.
Just play it safe, scout, and pull at least 5+ scvs to help.
I agree. Zerg has invested a lot of lava and money and supply and tech into the lings, if it fails they will be very behind. So get a good defence and don't worry if your scvs are idle for a little bit. As long as you are making scvs all the time.
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Generally, you should have academy tech by then. This, of course, is assuming you scout it. Always try to send an SCV to their base, and check for early researched Metabolic Boost (ling speed). If you notice an abnormally low drone count, lack of gas use, etc. then suspect something. Slap down 2-3 bunkers, and mass firebats + medics. The bunkers should take care of plenty of it, and the extra units should clean up the rest. Just make sure you are defending a choke, so they can't get a good surround. If needed, then try medic + SCV blocks, just to buy some extra time.
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On May 14 2009 21:56 Archaic wrote: Generally, you should have academy tech by then. This, of course, is assuming you scout it. Always try to send an SCV to their base, and check for early researched Metabolic Boost (ling speed). If you notice an abnormally low drone count, lack of gas use, etc. then suspect something. Slap down 2-3 bunkers, and mass firebats + medics. The bunkers should take care of plenty of it, and the extra units should clean up the rest. Just make sure you are defending a choke, so they can't get a good surround. If needed, then try medic + SCV blocks, just to buy some extra time.
Good advice
When would be the ideal time to switch from firebat/medic to marine/medic if the follow up of his 3 hatch ling was 3 hatch muta. Scan and adapt accordingly?
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On May 14 2009 21:59 Marine50 wrote:Show nested quote +On May 14 2009 21:56 Archaic wrote: Generally, you should have academy tech by then. This, of course, is assuming you scout it. Always try to send an SCV to their base, and check for early researched Metabolic Boost (ling speed). If you notice an abnormally low drone count, lack of gas use, etc. then suspect something. Slap down 2-3 bunkers, and mass firebats + medics. The bunkers should take care of plenty of it, and the extra units should clean up the rest. Just make sure you are defending a choke, so they can't get a good surround. If needed, then try medic + SCV blocks, just to buy some extra time. Good advice When would be the ideal time to switch from firebat/medic to marine/medic if the follow up of his 3 hatch ling was 3 hatch muta. Scan and adapt accordingly? IMO you don't need that many firebats... about 3-5 should be enough for 3 hatch mass speedlings if you are able to block your ramp right.
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its all about your scvs, keeping rines alive, and rushing to bats
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Getting bats as soon as the academy is up is key. Keeping them behind the bunker is really nice.
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On May 14 2009 17:06 distant_voice wrote: build a bunker, keep an scv in front of the terrans base to see when he attacks, block the links with your scvs.
put more effort in your threads and people will put more effort in their responses.
what he said. close thread pls.
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On May 14 2009 23:44 omninmo wrote:Show nested quote +On May 14 2009 17:06 distant_voice wrote: build a bunker, keep an scv in front of the terrans base to see when he attacks, block the links with your scvs.
put more effort in your threads and people will put more effort in their responses. what he said. close thread pls. That's not really the greatest advice. The zerg isn't going to move out with all his lings before clearing out any scvs with 6-8 lings. The key is just having good sim city in your nat, such as a depot in front of bunker and the bunker far enough back that the scvs can get in front of your marines when you drill them to your main, and fast reaction times.
Check out stylish's general TvZ tips video. There's one part where he talks about how to place your buildings in your nat to help vs mass ling. Also, if you don't already, practice using the location hotkeys F2/3/4 to drill your SCVs in your nat quickly to help defend. That's a really good skill to have in any terran MU.
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Any decent Zerg will definitely try to hide their zergling numbers if they're doing a build like this. If your scout gets denied, it's always good to play it safe in situations like these by building a bunker and moving an scv out into your nat so you have a decent vision of any enemy units approaching so you can move your scvs to help.
I wouldn't over-invest in firebats, though. Firebats are pretty good versus lings, but they're pretty gimp in general due to their of versatility. Once you've held it off, the firebats are going to be pretty useless for the rest of the game, and when marines hit critical mass, they're more effective against lings than firebats anyways. Exactly one round of firebats(2 total firebats) should be enough.
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if you go fast tech with 1rax, a bunker with rines and put your extra rines in middle of ramp or just outside just so they can protect the bunker and can easily defend the choke. and an scv in front of a group of rines isnt that bad just to suck damage. its all about positioning. always expect somekind of ling breakage on iccup so im used to it.
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