• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:12
CEST 11:12
KST 18:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
War of Dots, 2026 minimalst RTS Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1546 users

[Pics] Byzantium 3 and Carthage 2

Forum Index > BW General
Post a Reply
GTR
Profile Blog Joined September 2004
51599 Posts
Last Edited: 2009-04-16 01:59:43
April 16 2009 01:56 GMT
#1
[image loading]

Changes from Byzantium 2.3
- Minerals at natural changed from 6 to 7
- Third gas' at 3, 6, 9 and 12 increased minerals from 6 to 7
- Mineral natural amount changed from 5 to 6
- Natural choke widened
- Changes to various bases mining efficiency
+ Show Spoiler [Korean] +
◆ 2.3버전으로부터 바뀐 점
- 앞마당 미네랄 6덩이에서 7덩이로 증가
- 3, 6, 9, 12시 멀티 미네랄 6덩이에서 7덩이로 증가
- 미네랄멀티 미네랄 5덩이에서 6덩이로 증가
- 앞마당 입구 인근 지형 수정
- 본진, 앞마당 자원배치 일부 수정


(Basically they reverted back to Old Byzantium -_-)

[image loading]

Changes from Carthage
- Mains mineral count changed from 8 to 9
- Natural expansions mineral count changed from 7 to 8
- Gas removed from 2 and 8 Expansions
- 1 and 7's expansions moved closer to the main bases
- 1 and 7's Multi-entrance ramps changed
- Gas removed from the center expansions
- Narrower choke at natural
- Wider choke at main base
- Space added behind both main and natural minerals for turrets
- Several ramps fixed due to visibility issues
- Mains minerals fixed for maximum mining efficiency.
+ Show Spoiler [Korean] +
- 본진 미네랄 8덩이에서 9덩이로 증가
- 앞마당 미네랄 7덩이에서 8덩이로 증가
- 중앙 가스멀티 미네랄 3덩이에서 6덩이로 증가하고 가스 삭제
- 2시, 8시 가스멀티 가스 삭제
- 1시 7시 멀티 위치 앞마당에 가깝게 이동
- 1시 7시 멀티 벽쪽 입구 위치 이동
- 중앙 가스멀티 인근 지역 건물 지어지는 공간 확장
- 본진 입구 1배럭 1서플로 막히도록 수정
- 앞마당 입구 너비 축소
- 앞마당 뒤쪽 터렛 지어지는 공간 확장
- 앞마당 뒤쪽 벽 너머 시야확보 약간 가능하게 수정
- 본진입구 위아래 언덕지형 넓이 축소
- 본진 자원배치 일부 수정


(Why didn't they just do all of this in the first place =/)

Source: FOMOS
Commentator
tyr
Profile Blog Joined February 2008
France1686 Posts
April 16 2009 02:12 GMT
#2
On April 16 2009 10:56 GTR wrote:
- Space added behind both main and natural minerals for turrets


Wasn't that part of the balance problem in the original Blue Storm as well ?
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
Last Edited: 2009-04-16 02:15:46
April 16 2009 02:15 GMT
#3
Dang, ZvP is going to be a whole lot harder this season. I wish they would make it balanced instead of switching between favoring each race, though who knows, it might be balanced this season.
Jaedong
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 16 2009 02:17 GMT
#4
On April 16 2009 11:12 tyr wrote:
Show nested quote +
On April 16 2009 10:56 GTR wrote:
- Space added behind both main and natural minerals for turrets

Wasn't that part of the balance problem in the original Blue Storm as well ?

As far as TvZ is concerned, that was THE balance problem in the original Blue Storm.
Moderator
Harem
Profile Joined November 2007
United States11393 Posts
April 16 2009 02:31 GMT
#5
So, we're basically back to this now?

ZvP: 0-7 (0%) [ Games ]

Awesome. -_-
Moderator。◕‿◕。
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 16 2009 02:31 GMT
#6
I never liked league-only maps. I felt that players just played and practiced on them out of courtesy.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Pioneer
Profile Joined December 2008
994 Posts
April 16 2009 02:45 GMT
#7
Cool, good fixes for Carthage. Narrower choke is great, FE will be a bit easier. Also, the switching of the corner expansions is cool :D.
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
April 16 2009 03:22 GMT
#8
Byzantium 3 = Byzantium 1, seriously. Byzantium 2 was quite balanced wasn't it?

And lol @ Carthage changes. Must be after all the T>>>>>>>>>>P and Z>>>>>>>>>>P imbalance rants. "OMG NAT ENTRANCE TOO BIG" "OMG ZERG EZ THIRD GAS" =.="
POGGERS
hasuprotoss
Profile Blog Joined March 2004
United States4664 Posts
April 16 2009 03:56 GMT
#9
On April 16 2009 11:31 Harem wrote:
So, we're basically back to this now?

ZvP: 0-7 (0%) [ Games ]

Awesome. -_-


Do you ever not whine about imbalances?
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
April 16 2009 04:00 GMT
#10
On April 16 2009 12:56 hasuprotoss wrote:
Show nested quote +
On April 16 2009 11:31 Harem wrote:
So, we're basically back to this now?

ZvP: 0-7 (0%) [ Games ]

Awesome. -_-


Do you ever not whine about imbalances?

You underestimate how import a mineral patch or two is in a matchup like ZvP. This was the most imbalanced ZvP map for zergs since I started watching the scene (since EVER 07) and you're going to bash someone for complaining about that? What about all the people that complained about ToTM?
Honestly, there's no point in posting just to bash someone whose comments are justified.
Jaedong
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
April 16 2009 04:04 GMT
#11
WTF Byzantium 2 looked pretty balanced according to TLPD... nothing above 60% for any matchup, that makes it way more balanced than most (unless those numbers obscure some other problem). Anyone know why it was changed?

Also, TLPD doesn't show a single game for Byzantium 2.3? What was it used it in?

Definitely looks like Protoss is receiving the brunt of the loving this time around (based on my limited Starcraft knowledge). I say this because Stork said in an interview that more minerals per patch tends to help Protoss even more than smaller natural chokes (and both of these maps are getting both of those treatments).
hasuprotoss
Profile Blog Joined March 2004
United States4664 Posts
April 16 2009 04:06 GMT
#12
On April 16 2009 13:00 Avidkeystamper wrote:
Show nested quote +
On April 16 2009 12:56 hasuprotoss wrote:
On April 16 2009 11:31 Harem wrote:
So, we're basically back to this now?

ZvP: 0-7 (0%) [ Games ]

Awesome. -_-


Do you ever not whine about imbalances?

You underestimate how import a mineral patch or two is in a matchup like ZvP. This was the most imbalanced ZvP map for zergs since I started watching the scene (since EVER 07) and you're going to bash someone for complaining about that? What about all the people that complained about ToTM?
Honestly, there's no point in posting just to bash someone whose comments are justified.


It's not just this isolated incident. I always see Harem posting about imbalances.

And you should have seen Mercury o.O
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
April 16 2009 04:08 GMT
#13
Also, the first post doesn't say what these maps are for... I just checked the calendar and saw they are both being used in MSL Survivor starting tonight. Would be helpful to add that to the first post.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
April 16 2009 05:10 GMT
#14
Does anyone actually play carthage when its a map of the week? I have tried some random times to host a game and see if anyone would join, but no one did Hopefully these new changes will spark some new innovation in playing Carthage. Byzantium 3....bleh
PH
Profile Blog Joined June 2008
United States6173 Posts
April 16 2009 06:59 GMT
#15
Byzantium's wider nat choke is gonna make it impossible for T to wall in...was it a T favored map?

Carthage is a garbage map, though...I have no idea why they're keeping it.

On April 16 2009 13:08 Pyrrhuloxia wrote:
Also, the first post doesn't say what these maps are for... I just checked the calendar and saw they are both being used in MSL Survivor starting tonight. Would be helpful to add that to the first post.

That should be a given, since these are MSL only maps. Where else would they be used?
Hello
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #81
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 5225
ToSsGirL 854
Hyuk 267
Larva 210
EffOrt 154
Zeus 152
Mong 141
firebathero 123
Rush 86
Backho 63
[ Show more ]
Sharp 40
ZerO 23
NaDa 19
Sacsri 15
Light 8
soO 7
sorry 6
GoRush 5
League of Legends
JimRising 534
Counter-Strike
olofmeister1734
shoxiejesuss1342
Stewie2K958
allub262
Other Games
singsing684
monkeys_forever138
Pyrionflax97
ZerO(Twitch)2
Organizations
Counter-Strike
PGL230
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH257
• LUISG 37
• StrangeGG 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2426
Upcoming Events
Wardi Open
1h 48m
Monday Night Weeklies
6h 48m
Replay Cast
14h 48m
The PondCast
1d
Kung Fu Cup
1d 1h
GSL
2 days
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
3 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.