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[Pics] Byzantium 3 and Carthage 2

Forum Index > BW General
Post a Reply
GTR
Profile Blog Joined September 2004
51447 Posts
Last Edited: 2009-04-16 01:59:43
April 16 2009 01:56 GMT
#1
[image loading]

Changes from Byzantium 2.3
- Minerals at natural changed from 6 to 7
- Third gas' at 3, 6, 9 and 12 increased minerals from 6 to 7
- Mineral natural amount changed from 5 to 6
- Natural choke widened
- Changes to various bases mining efficiency
+ Show Spoiler [Korean] +
◆ 2.3버전으로부터 바뀐 점
- 앞마당 미네랄 6덩이에서 7덩이로 증가
- 3, 6, 9, 12시 멀티 미네랄 6덩이에서 7덩이로 증가
- 미네랄멀티 미네랄 5덩이에서 6덩이로 증가
- 앞마당 입구 인근 지형 수정
- 본진, 앞마당 자원배치 일부 수정


(Basically they reverted back to Old Byzantium -_-)

[image loading]

Changes from Carthage
- Mains mineral count changed from 8 to 9
- Natural expansions mineral count changed from 7 to 8
- Gas removed from 2 and 8 Expansions
- 1 and 7's expansions moved closer to the main bases
- 1 and 7's Multi-entrance ramps changed
- Gas removed from the center expansions
- Narrower choke at natural
- Wider choke at main base
- Space added behind both main and natural minerals for turrets
- Several ramps fixed due to visibility issues
- Mains minerals fixed for maximum mining efficiency.
+ Show Spoiler [Korean] +
- 본진 미네랄 8덩이에서 9덩이로 증가
- 앞마당 미네랄 7덩이에서 8덩이로 증가
- 중앙 가스멀티 미네랄 3덩이에서 6덩이로 증가하고 가스 삭제
- 2시, 8시 가스멀티 가스 삭제
- 1시 7시 멀티 위치 앞마당에 가깝게 이동
- 1시 7시 멀티 벽쪽 입구 위치 이동
- 중앙 가스멀티 인근 지역 건물 지어지는 공간 확장
- 본진 입구 1배럭 1서플로 막히도록 수정
- 앞마당 입구 너비 축소
- 앞마당 뒤쪽 터렛 지어지는 공간 확장
- 앞마당 뒤쪽 벽 너머 시야확보 약간 가능하게 수정
- 본진입구 위아래 언덕지형 넓이 축소
- 본진 자원배치 일부 수정


(Why didn't they just do all of this in the first place =/)

Source: FOMOS
Commentator
tyr
Profile Blog Joined February 2008
France1686 Posts
April 16 2009 02:12 GMT
#2
On April 16 2009 10:56 GTR wrote:
- Space added behind both main and natural minerals for turrets


Wasn't that part of the balance problem in the original Blue Storm as well ?
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
Last Edited: 2009-04-16 02:15:46
April 16 2009 02:15 GMT
#3
Dang, ZvP is going to be a whole lot harder this season. I wish they would make it balanced instead of switching between favoring each race, though who knows, it might be balanced this season.
Jaedong
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 16 2009 02:17 GMT
#4
On April 16 2009 11:12 tyr wrote:
Show nested quote +
On April 16 2009 10:56 GTR wrote:
- Space added behind both main and natural minerals for turrets

Wasn't that part of the balance problem in the original Blue Storm as well ?

As far as TvZ is concerned, that was THE balance problem in the original Blue Storm.
Moderator
Harem
Profile Joined November 2007
United States11390 Posts
April 16 2009 02:31 GMT
#5
So, we're basically back to this now?

ZvP: 0-7 (0%) [ Games ]

Awesome. -_-
Moderator。◕‿◕。
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 16 2009 02:31 GMT
#6
I never liked league-only maps. I felt that players just played and practiced on them out of courtesy.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Pioneer
Profile Joined December 2008
994 Posts
April 16 2009 02:45 GMT
#7
Cool, good fixes for Carthage. Narrower choke is great, FE will be a bit easier. Also, the switching of the corner expansions is cool :D.
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
April 16 2009 03:22 GMT
#8
Byzantium 3 = Byzantium 1, seriously. Byzantium 2 was quite balanced wasn't it?

And lol @ Carthage changes. Must be after all the T>>>>>>>>>>P and Z>>>>>>>>>>P imbalance rants. "OMG NAT ENTRANCE TOO BIG" "OMG ZERG EZ THIRD GAS" =.="
POGGERS
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
April 16 2009 03:56 GMT
#9
On April 16 2009 11:31 Harem wrote:
So, we're basically back to this now?

ZvP: 0-7 (0%) [ Games ]

Awesome. -_-


Do you ever not whine about imbalances?
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
April 16 2009 04:00 GMT
#10
On April 16 2009 12:56 hasuprotoss wrote:
Show nested quote +
On April 16 2009 11:31 Harem wrote:
So, we're basically back to this now?

ZvP: 0-7 (0%) [ Games ]

Awesome. -_-


Do you ever not whine about imbalances?

You underestimate how import a mineral patch or two is in a matchup like ZvP. This was the most imbalanced ZvP map for zergs since I started watching the scene (since EVER 07) and you're going to bash someone for complaining about that? What about all the people that complained about ToTM?
Honestly, there's no point in posting just to bash someone whose comments are justified.
Jaedong
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
April 16 2009 04:04 GMT
#11
WTF Byzantium 2 looked pretty balanced according to TLPD... nothing above 60% for any matchup, that makes it way more balanced than most (unless those numbers obscure some other problem). Anyone know why it was changed?

Also, TLPD doesn't show a single game for Byzantium 2.3? What was it used it in?

Definitely looks like Protoss is receiving the brunt of the loving this time around (based on my limited Starcraft knowledge). I say this because Stork said in an interview that more minerals per patch tends to help Protoss even more than smaller natural chokes (and both of these maps are getting both of those treatments).
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
April 16 2009 04:06 GMT
#12
On April 16 2009 13:00 Avidkeystamper wrote:
Show nested quote +
On April 16 2009 12:56 hasuprotoss wrote:
On April 16 2009 11:31 Harem wrote:
So, we're basically back to this now?

ZvP: 0-7 (0%) [ Games ]

Awesome. -_-


Do you ever not whine about imbalances?

You underestimate how import a mineral patch or two is in a matchup like ZvP. This was the most imbalanced ZvP map for zergs since I started watching the scene (since EVER 07) and you're going to bash someone for complaining about that? What about all the people that complained about ToTM?
Honestly, there's no point in posting just to bash someone whose comments are justified.


It's not just this isolated incident. I always see Harem posting about imbalances.

And you should have seen Mercury o.O
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
April 16 2009 04:08 GMT
#13
Also, the first post doesn't say what these maps are for... I just checked the calendar and saw they are both being used in MSL Survivor starting tonight. Would be helpful to add that to the first post.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
April 16 2009 05:10 GMT
#14
Does anyone actually play carthage when its a map of the week? I have tried some random times to host a game and see if anyone would join, but no one did Hopefully these new changes will spark some new innovation in playing Carthage. Byzantium 3....bleh
PH
Profile Blog Joined June 2008
United States6173 Posts
April 16 2009 06:59 GMT
#15
Byzantium's wider nat choke is gonna make it impossible for T to wall in...was it a T favored map?

Carthage is a garbage map, though...I have no idea why they're keeping it.

On April 16 2009 13:08 Pyrrhuloxia wrote:
Also, the first post doesn't say what these maps are for... I just checked the calendar and saw they are both being used in MSL Survivor starting tonight. Would be helpful to add that to the first post.

That should be a given, since these are MSL only maps. Where else would they be used?
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