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On March 12 2009 05:36 Ra.Xor.2 wrote: Sign me up please, btw what happened to TL mafia 4?
You guys (mafia) roleclaimed towny. Towny wasn't a role. You lost like 7 people night 1 and MasterOfChaos was going to be lynched day 2. When Chuiu saw that the mafia had lost almost everyone and had only hit 1 person (-2 KP from losing mafia and of your remaining 3 KP you hit a vet and someone protected by a medic), he just called the game.
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On March 13 2009 05:24 Night[Mare wrote: remember mafia: DONT ROLECLAIM ROLES THAT DONT EXIST LOLOLOL
Hey, don't ruin my master plan! It worked once, it can work again! Now the mafia won't mass roleclaim veteran!
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In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote), I vote for BloodyC0bbler for sheriff/mayor
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On March 17 2009 12:27 malongo wrote:Show nested quote +On March 17 2009 12:23 Qatol wrote: In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote), I vote for BloodyC0bbler for sheriff/mayor Please can you link me to the deal?
It was done via PMs and IRC. Caller, BC, and a few others like Ver know about it. I can post the PMs if you wish.
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On March 17 2009 12:33 Caller wrote:Show nested quote +On March 17 2009 12:30 Qatol wrote:On March 17 2009 12:27 malongo wrote:On March 17 2009 12:23 Qatol wrote: In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote), I vote for BloodyC0bbler for sheriff/mayor Please can you link me to the deal? It was done via PMs and IRC. Caller, BC, and a few others like Ver know about it. I can post the PMs if you wish. I can confirm the PMs existence. I can also confirm I was too damn lazy to volunteer XD
Caller thinks he's too old to do stuff like that.
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On March 17 2009 12:55 semioldguy wrote:Show nested quote +On March 17 2009 12:23 Qatol wrote: In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote), I vote for BloodyC0bbler for sheriff/mayor Who did he convince from staff to play exactly? ...I certainly was not convinced by anyone. :p
On March 12 2009 04:26 Kennigit wrote: SIGN ME UP! Thanks BCobbler i always miss sign ups and then rage out. SING SIGN SIGN GOGOOGO
He also claimed he got RaGe to sign up. It doesn't really matter if he did or not though because 1 was enough to win my vote.
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On March 17 2009 13:07 semioldguy wrote: Point taken... though to me it sounds like he would have played anyway but just always misses signups (like me).
I am not going to jump on that bandwagon though... makes no sense to me to do that. We wouldn't want to blindly give town leadership to a mafia member who would essentially be protected and in a position of power. I'd like to hear some reasons (aside from just ms-paints) as to why some people think they should or shouldn't be elected as sheriff/mayor.
Agreed. Campaigning would be nice. People please don't jump on the bandwagon because others are doing it (I just wanted active players in this game and I figured staff tend to spend a lot of time on TL and will thus hopefully be decently active).
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Just a vote on the mayor/sheriff. The mayor gets to decide on the day 1 lynch.
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+ Show Spoiler +On March 17 2009 17:18 BloodyC0bbler wrote:
Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).
So heres the plan.
Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.
When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.
In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.
This is our best chance at getting town leadership quickly.
How will you coordinate the lockup? It takes a cycle before that can take place. I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways.
If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why?
+ Show Spoiler +On March 18 2009 02:50 MrBabyHands wrote:The people running for office lack confidence and insight. They wont make good leaders. I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). ![[image loading]](http://greek9.com/tux/babyhands.png) PLEASE tell me that's a belt. If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles.
semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town?
I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2.
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On March 18 2009 03:44 Pyrrhuloxia wrote: I don't think organization should flow through the mayor / sheriff this game because of how hard verification would be so I'll do my best to earn your trust while organization can hopefully happen through the medic / veteran plan (so I'm not going to be demanding your roles or anything). The town will have to do most of its heavy lifting through clue analysis this time, which I am looking forward to helping with.
How do you intend to deal with the fact that you can't protect someone with lockup until 2 cycles after they have taken a hit? How will you keep that player alive?
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On March 18 2009 04:03 BloodyC0bbler wrote:Show nested quote +On March 18 2009 03:32 Qatol wrote:+ Show Spoiler +On March 17 2009 17:18 BloodyC0bbler wrote:
Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).
So heres the plan.
Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.
When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.
In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.
This is our best chance at getting town leadership quickly. How will you coordinate the lockup? It takes a cycle before that can take place. I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways. If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why? + Show Spoiler +On March 18 2009 02:50 MrBabyHands wrote:The people running for office lack confidence and insight. They wont make good leaders. I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). ![[image loading]](http://greek9.com/tux/babyhands.png) PLEASE tell me that's a belt. If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles. semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town? I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2. As to coordinate a lockup. Tonight medics protect the vet players, or if they disregard the strategy whoever they prot. Ideally Player x is hit that they are protecting. That person steps forward, we can then jail him that night as a DT this game can only have his power used at night. they get their answer, no one speaks up we are good. As for if the person they protect is in the unlikely event mafia/GF. In this case, mafia won't say anything as they will get caught instantly, Nor would they know for the first day or so anyway as vigi's can't act right away, chances of anything happening with them is insanely low and not as much of a worry. As for the miller, the Miller does not know its anything but green, and had if i read the role description correctly, they were given a pm saying they were townie, but in reality are the miller. Chuiu could clarify on that. I believe that helps your worries. As for if I get mayor instead. This is where my history of solid analysis comes into play. I can use it to use my extra voting power to push certain targets. First day autolynch will be used rather on a target of my choosing, would be one who has seemingly behaved the most like mafia since we started the elections, as clue analysis at this point can't be trusted. Double lynches are a town activiated ability so we would just lynch top two suspects.
Yes, but how do we react when the rolecheck comes up red? Do we autolynch with the possibility of that player being a miller? How does the DT speak up? Does he use a mouth?
I think you're misunderstanding the jailing timeline. (Please tell me if I misunderstand your plan at all) The timeline would have to look like this: 1) Qatol is hit but survives. (yay a medic protected me!) 2) I claim the hit publicly (it doesn't make sense for me to hide that information, the mafia already know who was hit and didn't die). 3a) The medic privately PMs me. 3a) I get rolechecked. 3c) The sheriff orders a jailing. 4) ANOTHER NIGHT PASSES. - Qatol has to survive here (plan?) 5a) Qatol is now jailed (and protected for that night). 5b) The medic is rolechecked. 6) Both players are confirmed and the town sends in roleclaims.
Double lynches also have to be activated the day before they are used. Thus I am asking when (approximately) you think they should start being used.
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On March 18 2009 04:13 BWdero wrote: Bloody, the problem with having the medics specifically protect veteran players is that mafia will know that those players are guarded by medics. So they wouldn't put a hit on them and instead just go for others (whom are not protected by medics) and have a field day. It would be better for the medics to just cover who they see fit.
If you're mafia, would you really risk letting ver/ace/etc run free for several days? Established intelligent players can do a LOT of damage very quickly because their ideas are often sound and they are more likely to be believed based on previous games.
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On March 18 2009 04:40 Pyrrhuloxia wrote: The medics aren't going to be able to coordinate protection early on so going after good players has a good chance of working especially if the mafia double up hits to make sure if they feel someone is protected.
Then the mafia wastes early KP doubling up. That works for me.
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On March 18 2009 04:51 BloodyC0bbler wrote:Show nested quote +On March 18 2009 04:23 Qatol wrote:On March 18 2009 04:03 BloodyC0bbler wrote:On March 18 2009 03:32 Qatol wrote:+ Show Spoiler +On March 17 2009 17:18 BloodyC0bbler wrote:
Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).
So heres the plan.
Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.
When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.
In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.
This is our best chance at getting town leadership quickly. How will you coordinate the lockup? It takes a cycle before that can take place. I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways. If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why? + Show Spoiler +On March 18 2009 02:50 MrBabyHands wrote:The people running for office lack confidence and insight. They wont make good leaders. I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). ![[image loading]](http://greek9.com/tux/babyhands.png) PLEASE tell me that's a belt. If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles. semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town? I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2. As to coordinate a lockup. Tonight medics protect the vet players, or if they disregard the strategy whoever they prot. Ideally Player x is hit that they are protecting. That person steps forward, we can then jail him that night as a DT this game can only have his power used at night. they get their answer, no one speaks up we are good. As for if the person they protect is in the unlikely event mafia/GF. In this case, mafia won't say anything as they will get caught instantly, Nor would they know for the first day or so anyway as vigi's can't act right away, chances of anything happening with them is insanely low and not as much of a worry. As for the miller, the Miller does not know its anything but green, and had if i read the role description correctly, they were given a pm saying they were townie, but in reality are the miller. Chuiu could clarify on that. I believe that helps your worries. As for if I get mayor instead. This is where my history of solid analysis comes into play. I can use it to use my extra voting power to push certain targets. First day autolynch will be used rather on a target of my choosing, would be one who has seemingly behaved the most like mafia since we started the elections, as clue analysis at this point can't be trusted. Double lynches are a town activiated ability so we would just lynch top two suspects. Yes, but how do we react when the rolecheck comes up red? Do we autolynch with the possibility of that player being a miller? How does the DT speak up? Does he use a mouth? I think you're misunderstanding the jailing timeline. (Please tell me if I misunderstand your plan at all) The timeline would have to look like this: 1) Qatol is hit but survives. (yay a medic protected me!) 2) I claim the hit publicly (it doesn't make sense for me to hide that information, the mafia already know who was hit and didn't die). 3a) The medic privately PMs me. 3a) I get rolechecked. 3c) The sheriff orders a jailing. 4) ANOTHER NIGHT PASSES. - Qatol has to survive here (plan?) 5a) Qatol is now jailed (and protected for that night). 5b) The medic is rolechecked. 6) Both players are confirmed and the town sends in roleclaims. Double lynches also have to be activated the day before they are used. Thus I am asking when (approximately) you think they should start being used. My bad, I didnt read the sheriff role correctly. Have the person step forward, dt is going to check them, now, medic usually will have pm'd the victim their role, i would also say, PM the sheriff. The green/blue claims they were hit, dt goes to check, that night 1-3 meds protect the target, others do as normal. Sheriff calls to jail medic who was hit. Person hit turns up red(could be miller or mafia) If its red, they are obviously up to get raped. Medic gets checked next day, they turn up as red we have two mafia, or a mafia and a miller. medic turns up blue he is actual medic, and guy was hit and is a miller(would be kickass to know) he turns up green, and he is either a douche or the GF which would make the person hit miller or mafia. We can greatly narrow down roles in that small instance. as for when to use double lynches, id say earlier than day 3-4 is almost a waste, as lynching is done mainly on strong clues or strong behaviour analysis, nothing is really solid till then.
Why PM the sheriff? It seems unnecessary. Sheriff doesn't need to know who the medic is until the cycle where the green/blue is jailed. It isn't like he could do anything with that knowledge before then. Unless you don't want the green/blue jailed. It seems like you are risking the medic if the sheriff is red.
Medic can still be confirmed if the person is a miller. Is this worth trying for?
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On March 18 2009 05:08 Caller wrote: Here's an idea:
It involves sacrificing a vigilante, but the vigilante will be able to use their kills.
A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.
Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red.
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On March 18 2009 05:16 semioldguy wrote:Show nested quote +On March 18 2009 05:11 Qatol wrote:On March 18 2009 05:08 Caller wrote: Here's an idea:
It involves sacrificing a vigilante, but the vigilante will be able to use their kills.
A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night. Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red. Not even that works... couldn't the Mafia just hit one of their own? The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game.
Nope it doesn't even help if the mafia use all their hits. Who is to say that that vigi is the only one acting that night? I don't think we can really do anything to confirm a vigi at this point. This is why I think BC's medic/DT/experienced player plan is better.
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On March 18 2009 05:08 Caller wrote: Here's an idea:
It involves sacrificing a vigilante, but the vigilante will be able to use their kills.
A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.
And you realize that vigis only have 1 hit, right?
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On March 18 2009 05:28 semioldguy wrote:Show nested quote +On March 18 2009 05:23 Qatol wrote:On March 18 2009 05:16 semioldguy wrote:On March 18 2009 05:11 Qatol wrote:On March 18 2009 05:08 Caller wrote: Here's an idea:
It involves sacrificing a vigilante, but the vigilante will be able to use their kills.
A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night. Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red. Not even that works... couldn't the Mafia just hit one of their own? The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game. Nope it doesn't even help if the mafia use all their hits. Who is to say that that vigi is the only one acting that night? I don't think we can really do anything to confirm a vigi at this point. This is why I think BC's medic/DT/experienced player plan is better. The other Vigis would just not use their hits on the same night obviously (they are on the side of the town after all, they would have no reason to screw up the plan). Though it still would be risky for other reasons already stated. Which is why I also like BC's plan better than this one.
Except there is no way to coordinate the vigis other than publicly announcing "a vigi will be using his hit tonight." That gives the mafia too much leeway.
Off topic: Your name makes me sad. It makes me feel so old!
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On March 18 2009 05:32 semioldguy wrote: I still think Vigilantes should just call out their hits right before they send them in.
They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.
I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie.
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On March 18 2009 05:41 semioldguy wrote:Show nested quote +On March 18 2009 05:39 Qatol wrote:On March 18 2009 05:32 semioldguy wrote: I still think Vigilantes should just call out their hits right before they send them in.
They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point. I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie. Can't you just PM your role ability during the day? It wouldn't take affect until night time, but it would essentially be the first thing done. As long as you send that PM before you make the role claim your hit should go off first, before any Mafia can order a kill on you. If the mafia decide to hit the same person then they are wasting one of their kill power.
Yeah you're right. The only reason I can think of other than that is maybe the mafia will be able to have you hit their targets for them. There is a chance that you both will want to hit the same player, in which case declaring publicly will let them avoid that hit.
Regardless, I think we agree this is a weak plan at best. Shall we get back to punching holes in BC's plan and/or creating a different one?
EDIT: First version didn't really make any sense.....
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