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Hi Guys
Some days ago, I watched a TvZ replay on Destination where T walls inn, places a proxy Factory, harasses with about 2 Vultures while going 2 Port Wraith, all off of 1 base. He then proceeds to build up a MMF force and tries to finish the Zerg off. I've been trying to copy this strategy, but so far I lost all of my games. Especially two Hatch builds in general seem to counter it perfectly.
What do you think, is this strategy viable at all?
EDIT: Found the replay
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Haven't watched replay, but have you tried getting a dropship and ferrying vultures?
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No, I haven't. Until now, I've always proxied the Factory and snuck the Vultures in. I'm not really sure whether getting a Dropship in a timely fashion is possible at all. What has happened most of the time is that I wall inn, the Zerg sees it, thinks it is some sort of "standard" metal build and goes 2 Hatch. Especially Lurkers have been very annoying, as detection comes rather late and most Zergs decided to go for an elimination race, which until now, I always lost.
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Yes, it is viable, and yes, 2 hatch builds are dangerous because its relatively safe to wait for mutas, but that doesnt mean youre gonna automatically lose.
But a build order like this has to be pretty strict, all the way to your acad timing.
Using a dropship with vultures is possible when, and only when the zerg is going 3 hatch muta
Oh and you cant possibly lose with this vs a lurker opening heh, i suggest you work on a better build order.
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On February 28 2009 01:53 Cloud wrote: Yes, it is viable, and yes, 2 hatch builds are dangerous because its relatively safe to wait for mutas, but that doesnt mean youre gonna automatically lose.
But a build order like this has to be pretty strict, all the way to your acad timing.
Using a dropship with vultures is possible when, and only when the zerg is going 3 hatch muta
Oh and you cant possibly lose with this vs a lurker opening heh, i suggest you work on a better build order.
What would you do, if a Zerg goes for 2 Hatch Lurker and goes on an all-out attack on your wall?
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I've done it without the proxy fact, as I don't see the point in proxying if you're walling anyway. It works very well on destination, but yes it can easily lose to 2 hatch muta/scourge.
I put my fact and starports in a location where a lord won't be able to see them even if he suicides. I basically wall and gas like a normal tvp start on destination, but make 1 marine and no add-on to factory. 2 ports and your 1st vulture as soon as factory finishes, and a 2nd marine if he has more than 6 lings or looks to be trying to get a lord in. I send 2 vults out when they're done, and harass directly if he has no sunkens, run by if he has a sunken but I think I can get through, or go around to the opening behind his natural if I don't think I can get in (wraiths will give you vision of about 3 patches that the vults can hit once they make it there). After 4 wraiths I add control tower to one starport, 5th wraith in the other, and begin harass while starting to pump marines.
If they went muta/scourge, cloak is very important, so keep them alive till it's done while hunting lords, and keep pumping, but you'll need an ebay and turrets because your marine count will be low. If they went hydras, I go for an add-on to my factory to make tanks (this is why I don't proxy it), and I usually bunker expand. I can't help much beyond that because I only encountered 2 hatch muta one time, and I won pretty much every other game. I'm not sure at what point you're losing without a couple replays, but maybe you're letting them on to what you're doing too clearly if they're always countering with 2 hatch. I sometimes make 2 marines early and even a third to confuse them into thinking I'm wall-in expanding, but it can force you to cut scvs to keep even with supply without delaying your first four wraiths. Post some replays.
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On February 28 2009 01:56 d1v wrote:Show nested quote +On February 28 2009 01:53 Cloud wrote: Yes, it is viable, and yes, 2 hatch builds are dangerous because its relatively safe to wait for mutas, but that doesnt mean youre gonna automatically lose.
But a build order like this has to be pretty strict, all the way to your acad timing.
Using a dropship with vultures is possible when, and only when the zerg is going 3 hatch muta
Oh and you cant possibly lose with this vs a lurker opening heh, i suggest you work on a better build order. What would you do, if a Zerg goes for 2 Hatch Lurker and goes on an all-out attack on your wall?
Rape his overlords with wraiths, build a bunker above your ramp and either get a fast acad or get mines and keep making vults followed by speed.
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On February 28 2009 01:58 Cloud wrote:Show nested quote +On February 28 2009 01:56 d1v wrote:On February 28 2009 01:53 Cloud wrote: Yes, it is viable, and yes, 2 hatch builds are dangerous because its relatively safe to wait for mutas, but that doesnt mean youre gonna automatically lose.
But a build order like this has to be pretty strict, all the way to your acad timing.
Using a dropship with vultures is possible when, and only when the zerg is going 3 hatch muta
Oh and you cant possibly lose with this vs a lurker opening heh, i suggest you work on a better build order. What would you do, if a Zerg goes for 2 Hatch Lurker and goes on an all-out attack on your wall? Rape his overlords with wraiths, build a bunker above your ramp and either get a fast acad or get mines and keep making vults followed by speed.
I find the bunker with tank and fast science vessel also works, since you already have a port with control tower. Forgo a wraith to start the sci fac as soon as you see lair/den with no spire. The wall then bunker will hold them off until the vessel gets out, and the tank+wraiths you have left kill the lurkers instantly.
This is why the vulture harass was important. Either you get a few drones and set him notably back, or you save your vultures to kill any lings he tries to come out with. If he doesn't have a lot of lings with the first couple lurks, he really can't break the wall. And if you still have your vultures he has to keep his hydras unmorphed til he kills them or he'll lose all his lings.
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Watch Leta vs Luxury at Destination during Winner League.. You can find the vod on jon747 youtube account of today.
This build is very hard to execute, cuz you have to make a lot of damage with your wraith, and therefore you need an excellent multitasking, and a good wraith control.
Oh, and I have a nice tip: What I usually do while using wraith is to lock an scv between my depots and the mineral line, and then I use it in a control group to stack my wraith like mutas. Then I use two hotkeys for my wraith group: one for the stacking/attacking/moving which include the scv, and one for cloack, which doesn't.
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This is a build i personally love, it's very micro intensive, actually the outcome of the build itself depends almost entirely on the micro, other elements are how much zerg expects it and his build order, but against any build order it's possible to pull it off.
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On February 28 2009 01:58 Cloud wrote:Show nested quote +On February 28 2009 01:56 d1v wrote:On February 28 2009 01:53 Cloud wrote: Yes, it is viable, and yes, 2 hatch builds are dangerous because its relatively safe to wait for mutas, but that doesnt mean youre gonna automatically lose.
But a build order like this has to be pretty strict, all the way to your acad timing.
Using a dropship with vultures is possible when, and only when the zerg is going 3 hatch muta
Oh and you cant possibly lose with this vs a lurker opening heh, i suggest you work on a better build order. What would you do, if a Zerg goes for 2 Hatch Lurker and goes on an all-out attack on your wall? Rape his overlords with wraiths, build a bunker above your ramp and either get a fast acad or get mines and keep making vults followed by speed.
I guess getting Mines is the best idea in this case. It's a logical follow up and doesn't require much micro. Thanks for the idea!
Watch Leta vs Luxury at Destination during Winner League.. You can find the vod on jon747 youtube account of today.
This build is very hard to execute, cuz you have to make a lot of damage with your wraith, and therefore you need an excellent multitasking, and a good wraith control.
Oh, and I have a nice tip: What I usually do while using wraith is to lock an scv between my depots and the mineral line, and then I use it in a control group to stack my wraith like mutas. Then I use two hotkeys for my wraith group: one for the stacking/attacking/moving which include the scv, and one for cloack, which doesn't.
Thanks for pointing that game out, will watch it ASAP.
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probably one of the slickest executions of this build on a rampless map, Upmagic vs Yellow[arnc] on longinus. Fast expand -> proxy fact, 1 vult, float fact into Z main, make more vults in Z main -> wraith harass-> drop 4 rax+2 ebay and go for the win with 5-rax 1/1 adjusted timing sunkbreak
http://www.leechvideo.com/video/view693182.html
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United States3824 Posts
2 Port Wraith? DOUBLE LAWLZ
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ive done this build many times. it works best with bases that can make ling tight wall to defend 9 pool rushes. etc lost temple position 9
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United States17042 Posts
On February 28 2009 06:07 cgrinker wrote: 2 Port Wraith? DOUBLE LAWLZ
I think that's in the PvT guide, but it still applies here. xD
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I'm a zerg player in vanilla Starcraft. How do you anticipate a wraith rush on LT? Is it when they have few marines and a wall in? It always screws up my muta build. If I knew I would go hydras.
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P.S. Can anybody suggest a hydra build order? I have no idea how to do it correctly.
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On February 28 2009 12:37 oogabooga wrote: P.S. Can anybody suggest a hydra build order? I have no idea how to do it correctly.
Not sure how BO's work in vanilla, but i'm pretty sure 3 hatch muta still works, so if you're doing 3 hatch muta and you see a vult, drop a den as fast as possible, and just micro as hard as you can to minimize damage. If you can, drop a sunken, that will stop vultures hella quick.
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How about you stop playing so cheesy-gay? Just play standard
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