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TL Mafia 4

Forum Index > TL Mafia
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Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
February 21 2009 05:45 GMT
#38
I am mikeymoo's friend who promises to be active :D i'm in
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
February 28 2009 13:51 GMT
#203
On February 28 2009 22:47 ahswtini wrote:
We don't know who to protect so Sanctuary's pretty useless. Won't overtime be in effect on Night 1? We vote during the day, so surely the following night is Night 1? Maybe Chuiu can clarify this


i think sanctuary can be used leading up to 'tonight', but since noone really has a clue about how the special roles are dispersed, the chance of mafia targeting a group of blues or targeting a blue would just be by chance(to my understanding, correct me if i'm wrong)
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
February 28 2009 22:20 GMT
#376
I vote for sanctuary on veterans and inertinept.
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
February 28 2009 22:37 GMT
#382
On March 01 2009 07:32 fusionsdf wrote:
Show nested quote +
On March 01 2009 05:20 LTT wrote:
On March 01 2009 05:17 3clipse wrote:
I vote for inertinept (obviously).

And correct me if I'm wrong, but doesn't this idea with Dyno make it awfully easy for the Mafia to get moles in posing as Vets?


No. They cannot pose as vets. Every vet will be confirmed today by using their vote ability The same way we confirmed Dyno, they will confirm themselves to Dyno and start the circle. Any mafia that tries to pretend to be a vet is an instant free lynch.


They can pretend to be medics or detectives though can't they?


they can pretend to be medics but if the person they're supposed to protect dies, then too bad for the poser. mafia can choose not to attack the person the "medic" is supposed to be protecting, but then strategical hits are limited. as for a detective, mafia will try to pose as one of these, as they are easiest out of all the blues to fake(imo). I have yet to see a clear and fast way to confirm a detective's identity.(correct me if this has been posted)
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
March 01 2009 01:16 GMT
#413
On March 01 2009 10:10 ahswtini wrote:
I'm interested in the reasoning behind those who abstain from voting

Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
March 01 2009 02:21 GMT
#422
On March 01 2009 11:12 3clipse wrote:
You guys really think we should be using vet sanctuary so early?

So far, 22 people think so.
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
March 01 2009 05:08 GMT
#451
8 veterans??!?!!??
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
March 01 2009 05:21 GMT
#455
each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
March 01 2009 05:39 GMT
#462
On March 01 2009 14:36 d_so wrote:
Show nested quote +
On March 01 2009 14:32 LTT wrote:
On March 01 2009 14:29 d_so wrote:
On March 01 2009 14:21 Monoxide wrote:
each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves


right, that means we have 8 vets.

i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with.

also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet.

imo we should save sanctuary.


It also protects all of the vets who don't have the extra night life tonight. This is the perfect time to confirm them. That is why they are all voting. This was all part of the plan outlined like 10 pages ago. :x


this is what doesnt make sense to me though: these extra votes are being put to no good use. we have an overwhelming majority for one lynch and all these votes are doing is showing how many vets we have. plus, we're wasting sanctuary because at this stage of the game it's impossible for mafia to know who the vets are.

i ono man seems wasteful to me


You're right, all the votes did were confirm who the vets are, which was the whole point. Yes the mafia don't know who the vets are, but up until that point, we didn't either. It is more important to get the town organized than to have a random town. Now there is a conglomerate of individuals whom the town knows they can trust.
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
March 02 2009 04:46 GMT
#555
yup 11 veterans
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
March 03 2009 05:11 GMT
#707
holy shit.... that was like 4 pages worth of posting in an hour.....lol i didn't do like anything in this game... LOL its over already. Is there going to be another, more balanced game?
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