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TL Mafia 4

Forum Index > TL Mafia
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LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 21 2009 05:36 GMT
#37
I'll play.

Mafia count says (This includes Suicide Bomber) but Bomber is not in the list of Roles for the game.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2009-02-28 12:15:03
February 28 2009 11:50 GMT
#193
Based on the ruleset, here are some optimal plays that I've come up with.

Private Eyes: (PE)
1.) Don't use your rolecheck ability. Vote checks are far stronger and get more powerful as the game goes on. Rolechecks become far less useful. Attempting to use both isn't worth the risk as the only time you should use the rolecheck-guess is if you know the person's role 100%. If you already know, why use the rolecheck at all? (This system is just silly, Chuiu... )

2.) Announce in the thread before you use your Vote Check. The worst thing that can happen is that we have multiple Private Eyes check the same vote. Once you use your ability, you are basically a green so it doesn't matter if you reveal your role. Related, check the thread before you make your vote check to ensure you aren't duplicating a check.

3.) Immediately post the Vote Check results to the thread. As mentioned in 2, once used you are green. Your death would only help the town at that point as it means that a paramedic or detective is not dying!

Sidenotes: Following the above means that mafia can pretend to be PEs and "claim" a vote, keeping our PEs from checking and then spreading false information. This is possible, but a dumb trade as the information can be ignored once the false calimer is revealed and it leads to more scrutiny of the claimer.

Detectives: (DE)
1.) Use your abilities every day. Duh.

2.) Pay special attention to anyone who claims to be a PE.

Paramedics:
1.) After you stop a hit, always let your target know about it via PM. They are 100% confirmed townies as there are no vigilantes in this game and Mafia cannot send a hit against themselves.

Veteran:
1.) The only time you should use your extra vote is if the voting is close. Nght lives are far more important to you.

General:
If you are protected from a hit, DO NOT reveal your role to a medic who PMs you until some time has elapsed. As L showed in game 2, fake roleclaiming as a medic is a powerful tool as the Mafia know who they tried to hit and survived. The chances of them risking it are low as there are veterans in this game, but give it enough time for the "real" medic to pm you.

****EVERYONE VOTE**** PEs cannot check non-voters or abstains (Correct me if I am wrong here Chuiu) so if there are lots of inactive townie voters, then the mafia can simply not vote. If all the townies vote, the mafia is forced to as well lest they be picked apart by vote checks.

Edit: Clarity.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 12:44 GMT
#196
On February 28 2009 21:22 BWdero wrote:
Show nested quote +
On February 28 2009 20:50 LTT wrote:
Based on the ruleset, here are some optimal plays that I've come up with.

Private Eyes: (PE)
1.) Don't use your rolecheck ability. Vote checks are far stronger and get more powerful as the game goes on. Rolechecks become far less useful. Attempting to use both isn't worth the risk as the only time you should use the rolecheck-guess is if you know the person's role 100%. If you already know, why use the rolecheck at all? (This system is just silly, Chuiu... )

2.) Announce in the thread before you use your Vote Check. The worst thing that can happen is that we have multiple Private Eyes check the same vote. Once you use your ability, you are basically a green so it doesn't matter if you reveal your role. Related, check the thread before you make your vote check to ensure you aren't duplicating a check.

3.) Immediately post the Vote Check results to the thread. As mentioned in 2, once used you are green. Your death would only help the town at that point as it means that a paramedic or detective is not dying!

Sidenotes: Following the above means that mafia can pretend to be PEs and "claim" a vote, keeping our PEs from checking and then spreading false information. This is possible, but a dumb trade as the information can be ignored once the false calimer is revealed and it leads to more scrutiny of the claimer.

Detectives: (DE)
1.) Use your abilities every day. Duh.

2.) Pay special attention to anyone who claims to be a PE.

Paramedics:
1.) After you stop a hit, always let your target know about it via PM. They are 100% confirmed townies as there are no vigilantes in this game and Mafia cannot send a hit against themselves.

Veteran:
1.) The only time you should use your extra vote is if the voting is close. Nght lives are far more important to you.

General:
If you are protected from a hit, DO NOT reveal your role to a medic who PMs you until some time has elapsed. As L showed in game 2, fake roleclaiming as a medic is a powerful tool as the Mafia know who they tried to hit and survived. The chances of them risking it are low as there are veterans in this game, but give it enough time for the "real" medic to pm you.

****EVERYONE VOTE**** PEs cannot check non-voters or abstains (Correct me if I am wrong here Chuiu) so if there are lots of inactive townie voters, then the mafia can simply not vote. If all the townies vote, the mafia is forced to as well lest they be picked apart by vote checks.

Edit: Clarity.



Private eye.

Hmm, seems like a good idea but as you said there is nothing stopping mafia from faking a check. How about this, anyone that presents a vote check is lynched as soon as possible to confirm their legitimacy. Should stop mafia from faking.

Detectives.

Agreed.


Paramedics.

Agreed.


Veterans.

Agreed.


I thought about that but it really isn't worth it. We have very limited killing power this game as there are no vigilantes. We can lynch them if we have no other targets, but we are almost always going to have a better target. They are giving us a massive amount of information when they give a vote check. If they lie, they've handed themselves to us. As soon as the information contradicts what they've given us, it's a free kill. This will get more powerful as the game goes on, especially if that mafia had difficult clues.

We just need to tie each Vote check to the name of the person who gives it and constantly monitor how reliable the information is. Don't reveal your role based on this information until the vote check information is confirmed. (IE if someone claims that 0 mafia voted for a person, don't send your role to all of those voters until the claimer is confirmed to be clean)

One thing we cannot do is try to chain PEs via rolechecks after the first vote check. I tried working something out using this before my first post but it fails horribly to Mafia fake roleclaims. If Mafia fakes the first vote check, we lose every single vote check to failed guessed rolechecks!
DO NOT ROLECHECK.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 13:31 GMT
#199
Overtime wouldn't have any effect until Day 2, from the way I read it. Sanctuary is the only ability we can use that will affect Night 1.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 13:55 GMT
#204
I just realized there are no suicide bombers.

If you want, we can easily centralize the town behind a Veteran.

We need a Vet to publically come out and declare that he is a Veteran and say "I am going to use my extra vote on x", whomever that may be. No other veterans should use this ability once someone makes this declaration This ability will show up in Chuiu's vote list (and probably even the prevote) so we can confirm the Veteran as legit on Day 1.

From there, everyone needs to PM the veteran their roles. The Veteran can then coordinate the PEs and Detectives, and coordinate the Medics to keep himself alive. The mafia can't bomb him! He needs to be careful regarding coordinating the medics since they can't use their powers consecutively.

He can then publically disclose how many of each role was claimed, and who did not claim a role. Together with vote checks, this will become a vise that the mafia can't do much about.

Discuss.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2009-02-28 13:58:03
February 28 2009 13:57 GMT
#205
This also has the side effect of making Sanctuary: Veteran a free pass for the leader for a night!

Edit: Typo.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 14:25 GMT
#209
On February 28 2009 23:12 Scaramanga wrote:
Also dont forget that mafia does have overkill at night three and we dont know how many mafia there are,
Imo the plan would work if we had every single vet role claim, first night we use sanctuary on the vets, second night use overtime so vets get double life, then after that medics protect a different vet each night, so @BWdero yeah they can take one vet, but they cant take three

edit: spelling


I just wrote a long writeup in response to the others, but this is a better idea. Each Vet makes the claim and we send our roles to all of them.

There is something though, we can't use abilities 2 consecutive days. So if we sanctuary Day 1, we can't overtime day 2, and it wouldn't even take effect until day 3. (Chuiu, can we vote for abilities on 2 consecutive days if the abilities would not take effect on consecutive days?)
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2009-02-28 14:54:42
February 28 2009 14:49 GMT
#212
How about this:

1.) One vet roleclaims and uses their ability.
2.) Once confirmed via Chuiu's vote count, everyone PMs him their roles.
3.) Other Vets can confirm to him that they are vets by using their voting power. We now have all veterans confirmed but only 1 public.
4.) They coordinate medic protection.
5.) If the original vet dies, the other vets can use a mouthpiece. One vet should use a person who PMed the role of townie to speak in the thread. Do not reveal anything to that townie. If the Vet dies, the other vets immediately know that the townie was mafia.

Edit: Clarity
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 14:50 GMT
#213
On February 28 2009 23:48 Scaramanga wrote:
Show nested quote +
On February 28 2009 23:25 BWdero wrote:
On February 28 2009 23:12 Scaramanga wrote:
Also dont forget that mafia does have overkill at night three and we dont know how many mafia there are,
Imo the plan would work if we had every single vet role claim, first night we use sanctuary on the vets, second night use overtime so vets get double life, then after that medics protect a different vet each night, so @BWdero yeah they can take one vet, but they cant take three

edit: spelling


That doesn't work because overtime doesn't take effect until the day/night cycle after we use it. So mafia have a night before it takes affect in which they can backlash and kill all the vets no prob.

Though it is interesting that the only way mafia seem to able to counter this plan is by using their don power. Meaning they can't use it for anything else or the vet plan works. Is town informed of when mafia use their don power?

Then use overtime and sanc on night 1, we can plan it out to have full protection from our roles for a while


We can't use abilities on consecutive days.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2009-02-28 15:13:40
February 28 2009 15:11 GMT
#215
On March 01 2009 00:06 BWdero wrote:
Show nested quote +
On February 28 2009 23:49 LTT wrote:
How about this:

1.) One vet roleclaims and uses their ability.
2.) Once confirmed via Chuiu's vote count, everyone PMs him their roles.
3.) Other Vets can confirm to him that they are vets by using their voting power. We now have all veterans confirmed but only 1 public.
4.) They coordinate medic protection.
5.) If the original vet dies, the other vets can use a mouthpiece. One vet should use a person who PMed the role of townie to speak in the thread. Do not reveal anything to that townie. If the Vet dies, the other vets immediately know that the townie was mafia.

Edit: Clarity


Nice plan but how can the unknown vets prove themselves to the mouthpiece once the public vet dies? A mafia could easily fake being a vet to an innocent townie and use him as a mouthpiece to spread false information.

A better idea would be that after the public vet dies have one of the unknown vets step forward and prove themselves via voting power.


If multiple mouthpieces pop up, we can just have each confirm to the mouthpiece via pm. Whichever one can't is outed by the duped townie and we have a free mafia.

Edit: It would actually be better to do it publically. Just have each Vet use their power to vote for their mouthpiece. The nonconfirmed vet is then outed by the duped mouthpiece.

If we do it in private, it doesn't solve the case of Mafia Vet with Mafia Mouthpiece.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 15:24 GMT
#217
We need to implement it Day 1 while we are safe from Backlash. See if you can poke any more holes, otherwise, we need a Vet to step up. Preferably before Chuiu does his first Vote count tonight.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 15:34 GMT
#221
It is legal. Look at Mafia 2. It was effective there as the Leader was completely protected from Mafia. It's less effective in this game as we don't know the number of each role so it is harder to ferret out lying.

If you aren't playing to win, why are you playing at all? The Mafia is organized and knows their own roles. Why the fuck shouldn't we take steps to organize ourselves? Mafia are just going to claim to be something else or they are not going to PM at all. We don't learn anything. It isn't isntant win. It just allows us to act as a unit like the Mafia are rather than everyone acting randomly and possibly wasting abilities due to duplication.

Why would you be against this at all? Shady, man. Very shady.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 15:49 GMT
#226
Redtooth,

If you have an alternative into how we can have a confirmed cirle based off a private eye, I'm all ears.

Look at Chuiu's past games. I'm willing to bet the game on the fact that there are not 0 or 1 Vetaran. Even if there is only 1 though, we haven't lost anything. We learn the total numbers of each role at the cost of 1 veteran.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 15:51 GMT
#228
On March 01 2009 00:50 Dyno. wrote:
Screw it. I'm a veteran.

Paramedics please protect me. Other veterans, do not use your extra vote today.

I will use my extra vote today to verify I am indeed a veteran.


State now who you are voting for. You have to say it in advance.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 15:52 GMT
#231
DO NOT PM HIM YOUR ROLES. He is not confirmed.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 15:55 GMT
#234
PM Chuiu that you are using your extra vote on blue_arrow. Veteran extra votes are hidden abilities, so they have to be done via PM.

We now wait for the first Vote Count
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 15:56 GMT
#237
On March 01 2009 00:55 redtooth wrote:
Crap so much happened while I was writing my post. Hold up give me a second and I'll tell see if I can think of a plan.


It doesn't matter much now. The Veteran Leader plan has started.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 16:06 GMT
#244
Dyno, it isn't. Tonight, Chuiu has a Vote Count. Voting won't end until another day after that. The other veterans can confirm themselves to you at the final vote in the same manner. You then have all night to organize and pass them all your information. You can then organize the medics after they have PMed you once you are confirmed. All this happens before the Mafia gets a single hit, so no one has to rush to do anything right now.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 16:11 GMT
#248
Dyno, can you confirm in this thread that you sent a PM to Chuiu regarding your vote? You are probably a veteran, but if not I don't want you to have the excuse that "I didn't know I had to PM Chuiu".
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 16:35 GMT
#263
On March 01 2009 01:34 redtooth wrote:
Show nested quote +
On March 01 2009 01:28 ahswtini wrote:
I think the most solid lead we have today is inertinept, detectives follow up on other clues (such as the sharp reference).

inertinept is essentially a dead man walking (unless people continue to not vote). Like BWdero stated we don't need to waste a check on him. Go ahead and check me (redtooth) and blue_arrow. Its better to just blindly throw out a cluecheck than it is to just let it waste and go to the next night.

I'm holding off on voting for inertinept because I want to hear an argument. Will probably end up voting for him anyways but just wanted his two cents in it before we kill him off.

By the way, what do you guys think of my little plan to prevent detectives from checking the same person?


It's Moot. Once Dyno is confirmed, he can coordinate Detective checks to prevent overlap.
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