• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:07
CEST 13:07
KST 20:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ? BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7122 users

Team Liquid Map Contest #22: Results and Winners

Forum Index > SC2 General
1 CommentPost a Reply

Team Liquid Map Contest #22: Results and Winners

Text byTL.net ESPORTS
June 10th, 2026 23:10 GMT
TLMC22
The community vote for Team Liquid Map Contest #22 has concluded, and now it's time to announce the winners and future ladder maps!

As with our most recent contests, the top three vote-receiving maps from TLMC are directly selected to be a part of the next ladder map rotation. The six other maps will be decided through a player and organizer vote, with the full nine-map rotation to be announced in the coming days.

We'd like to give a final thanks to Monster Energy and Shopify Rebellion for sponsoring TLMC #22, and we look forward to partnering with them again for TLMC #23. Also, we thank the map-making community, the TLMC staff, Wardi, and Blizzard for their crucial contributions to the TLMC process.

Okay, onto the winners!

Team Liquid Map Contest #22: Results and Winners

Runners-up (16th to 6th place)
  • #16: Defender's Lab
  • #15: Voidstorm
  • #14: Lockdown
  • #13: Sanctuary III
  • #12: Rorschach
  • #11: Verdant Temple
  • #10: Old Sun Temple
  • #9: Wavebreaker
  • #8: Rainfall
  • #7: Lumen
  • #6: Exarch



5th place

"At Eternity's Edge" by [3D!clan]depressed1


This is a 4-level macro oriented map design that emphasizes layering expansions and opportunities to expand on the enemy's side through the gold expansion. Due to the specificity of the concept and symmetry, it was necessary to increase the size of the map from usual and make it look bigger. But at the same time, the upper right and left bottom corners of the map were heavily cutted. For this reason, the map looks elongated but it is not wide at all.

Some notes:

1. The linear third expansion is more dangerous, but more rewarding. It allows you to take a gold expansion with 2 fully operating gases. And gives you the opportunity to expand on the enemy's side. However, the design assumes that after the linear third base, there will be a layering fourth base, which poses the greatest danger. This is done intentionally. You can use long range units here. And this will create a counterbalance. It is not giving you easy but still more macro intentional.

2. The triangle third base has a rich Vespene base continuation and this is a major choice (or path) to play macro oriented and stagnated games.

3. I deliberately messed up with the main base and its dimensions. I wanted to change something. But in a way that would be acceptable. It seems to me that in recent years the size of the main base has become so small that it precludes the possibility to hide something and have a blind spot. Which is bad, because we don’t have some of the strategies in the menus anymore. But on the other hand, making the main expansion large is also not profitable. So I decided to make it more narrow and longer. We still have a small main, but there is a spot to hide a pylon or factory (proxy) behind LOS blockers. We also have a spot and a place to drop. We also have some possible rearrangements for siege tanks, blink stalkers and cannons. I think you get it.

4. Acceleration zones are needed to optimize movement speed in between high ground and low ground levels.

Changelog
+ Show Spoiler +
- Small changes behind triangle third
- Small adjustments behind linear third
- Cosmetic adjustments


4th place

"Storm Surge" by themusic246


The water pathway down the middle provides a fun twist on cliff level variation.The water pathway down the middle is not buildable or burrowable. Large rocks in the middle open up important new rotation paths when destroyed. Be careful, water and electricity don't mix!


3rd place

"Fear and Faith" by OmniSkeptic


Behold the city built by Fear and Faith. Initial scouting on this 4 player map is quicker and easier than normal with Worker-Only-Paths greatly shortening travel time between potential base locations.

While it is much easier for enemy workers to break in, it is also easier to wall off the main base ramp in order to keep enemy army units out. In later stages, wise players will utilize the WOPs to make expanding to otherwise hard-to-reach quadrants less risky.

Features:
- 4 player map
- 8 Worker-Only-Tubes
- 4 Worker-Only Paths

Changelog
+ Show Spoiler +
Reaper jump spot added to the natural base (only existing location was too close to the natural walloff)
Worker-Only-Tubes between third base locations have been adjusted and are now more naturally path-found for mineral-transferring workers
Fixed various pathing issues/ siege spots around the back of third base mineral lines
Removed 2 pylon cannon rush spot near the natural base geyser
High ground centre platform is no longer creep-spreadable (intended primarily to restore balance to cross-spawn TvZ matches)
Added a few more assymetrical sponsor signs
Restored main base wall pathing layout allowing for easier walling with compromises to prevent pylon rushing

Made the bottom of the main ramp require 3 structures to wall and pushed back some of the unpathable area near the main base ramps to make sure that the main base wall was more intuitive.



2nd place

"Washout" by Patches


Welcome to Paradise! Washout is a standard map with a unique twist on the later bases. After your first 3 bases, you have the option to take special hybrid expansions which contain 6 regular nodes and 3 rich nodes (1 extra node overall). At each hybrid base is a collapsible cooling tower; when knocked down each will permanently destroy 3 of the regular nodes at the hybrid base.

Features:
- Conjoined Debris (center debris share an hp pool)
- Hybrid mineral bases
- Destructible minerals (via collapsible towers)

Changelog
+ Show Spoiler +
Only made a single bug fix to the invisible platforms above the grate in the main base
to fix a single spot where a 2x2 would appear below the map


1st place:

"Blackrock" by Avex


This all-lowground battleground is full of twists and turns under the watchful eyes of bloodthirsty Orcs, but be careful, you do not have as much vision as you may think! The trees are line-of-sight blockers, so pay extra heed to your air units as you will need them to see through the dense pines. Be additionally cautious of the sparse untended grass and rock towers that make these lanes feel more claustrophobic than they really are. Perhaps the abandoned wood outlooks may be of use for your forces..?

Changelog
+ Show Spoiler +
All wooden "tank spot" ledges now have a rock tower that allows for them to be closed off and re-opened later. All of these ledges have an adjacent bright red Orc tower to help identify their location, all over decorative towers were de-saturated. A "tutorial" for these tank ledges was added to the main.

Many LOS thickets were adjusted to benefit the defending player, most importantly the ones near the natural and triangular third.

The map has many rock setups adjusted, with some additionally added to create new chokepoints and help the viability of later base locations.

All trees now have more consistent LOS, all tree models accept splats and physics, and should display the flyer-helper properly.

Reaper cliffs fixed, new textures and some lighting adjustments, pylon indicator added for natural wall-off. Sounds and ambience were added to round out the map aesthetic.

Facebook Twitter Reddit
TL+ Member
IrregularProjects
Profile Joined September 2025
5 Posts
11 hours ago
#2
Congratulations to all the winners!
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 96
CranKy Ducklings49
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 71
StarCraft: Brood War
Calm 6157
Sea 5631
Mini 547
firebathero 515
Horang2 379
Hyuk 306
BeSt 250
Zeus 205
Snow 201
actioN 195
[ Show more ]
Light 171
Rush 118
Last 114
Dewaltoss 90
Hyun 89
ToSsGirL 50
Sharp 50
Backho 44
Mind 41
Soulkey 36
scan(afreeca) 33
Free 30
JYJ 29
sSak 28
910 24
soO 23
Barracks 21
sorry 21
GoRush 19
Sacsri 15
Hm[arnc] 15
yabsab 15
Noble 13
IntoTheRainbow 11
Movie 10
Terrorterran 10
Dota 2
XaKoH 375
Dendi135
XcaliburYe64
League of Legends
JimRising 407
Counter-Strike
fl0m5082
olofmeister1776
shoxiejesuss597
zeus283
Super Smash Bros
Mew2King112
Other Games
singsing1174
Lowko711
B2W.Neo333
crisheroes274
Happy126
Sick81
SortOf34
RuFF_SC222
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1159
Other Games
gamesdonequick574
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• musti20045 25
• CranKy Ducklings SOOP14
• iHatsuTV 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5892
• Stunt2386
Upcoming Events
Maestros of the Game
3h 53m
Serral vs Rogue
herO vs SHIN
OSC
11h 23m
Replay Cast
12h 53m
OSC
1d 1h
Maestros of the Game
1d 2h
Replay Cast
1d 12h
CranKy Ducklings
1d 22h
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.