• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:07
CEST 07:07
KST 14:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2191 users

50 mill Koreans Can't be wrong!

Forum Index > General Forum
Post a Reply
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2006-11-04 13:11:33
November 04 2006 08:20 GMT
#1
A New York Times article ~ interesting long read. I highlighted the parts I found of interested which may not be of interested to you. I found it amusing that I am not the only one that games as stress relief, and though I am unsure if it really does relieve stress, it feels like that to me, i.e. it helps, maybe it just diverts stress into another more manageable channel!

Anyway a few Boxer comments, some good insight about the future of gaming and Korean gaming life - good article. Read it at source to be polite. I copy/pasted it just in case they pull it down or archive it.

http://www.nytimes.com/
Make sure you click on multimedia and you can hear a voice synthesis with pics. of the article.

+ Show Spoiler +
AT first glance, the sprawling COEX mall here seems like any other urban shopping destination. On a late-summer Thursday, there were the bustling stores and lively restaurants, couples on dates and colleagues mingling after work.

But then there were the screams.

Frantic, piercing, the shrieks echoed down the corridors from one corner of the vast underground complex. There hundreds of young people, mostly women and girls, waved signs and sang slogans as they swirled in the glare of klieg lights. It was the kind of fan frenzy that anywhere else would be reserved for rockers or movie legends.

Or sports stars. In fact the objects of the throng’s adoration were a dozen of the nation’s most famous athletes, South Korea’s Derek Jeters and Peyton Mannings. But their sport is something almost unimaginable in the United States. These were professional video gamers, idolized for their mastery of the science-fiction strategy game StarCraft.

With a panel of commentators at their side, protected from the throbbing crowd by a glass wall, players like Lim Yo-Hwan, Lee Yoon Yeol and Suh Ji Hoon lounged in logo-spangled track suits and oozed the laconic bravado of athletes the world over.

And they were not even competing. They were gathered for the bracket selection for a coming tournament season on MBC Game, one of the country’s two full-time video game television networks. And while audiences watched eagerly at home, fans lucky enough to be there in person waved hand-lettered signs like “Go for it, Kang Min” and “The winner will be Yo-Hwan {oheart}.”

All in all it was a typical night in South Korea, a country of almost 50 million people and home to the world’s most advanced video game culture: Where more than 20,000 public PC gaming rooms, or “bangs,” attract more than a million people a day. Where competitive gaming is one of the top televised sports. Where some parents actually encourage their children to play as a release from unrelenting academic pressure. Where the federal Ministry of Culture and Tourism has established a game development institute, and where not having heard of StarCraft is like not having heard of the Dallas Cowboys. The finals of top StarCraft tournaments are held in stadiums, with tens of thousands of fans in attendance.

Noh Yun Ji, a cheerful 25-year-old student in a denim skirt, had come to the COEX with 10 other members of one of the many Park Yong Wook fan clubs. “I like his style,” she said of Mr. Park, who plays the advanced alien species called Protoss in StarCraft. “I watch basketball sometimes, but StarCraft is more fun. It’s more thrilling, more exciting.”

South Korea’s roughly $5 billion annual game market comes to about $100 per resident, more than three times what Americans spend. As video games become more popular and sophisticated, Korea may provide a glimpse of where the rest of the world’s popular culture is headed.

“Too often I hear people say ‘South Korea’ and ‘emerging market’ in the same sentence,” said Rich Wickham, the global head of Microsoft’s Windows games business. “When it comes to gaming, Korea is the developed market, and it’s the rest of the world that’s playing catch-up. When you look at gaming around the world, Korea is the leader in many ways. It just occupies a different place in the culture there than anywhere else.”

JUST after 1 one Friday night, Nam Hwa-Jung, 22, and Kim Myung-Ki, 25, were on a date in Seoul’s hip Sinchon neighborhood. At a fourth-floor gaming room above a bar and beneath a restaurant specializing in beef, the couple sat side by side on a love seat by the soda machines, each tapping away at a personal computer. Ms. Nam was trying to master the rhythm of a dance game called Audition, while Mr. Kim was locked in a fierce battle in StarCraft.

“Of course we come to PC bangs, like everyone else,” Mr. Kim said, barely looking up. “Here we can play together and with friends. Why would I want to play alone at home?”

A few yards away, amid a faint haze of cigarette smoke, five buddies raced in a driving game called Kart Rider while two young men nearby killed winged demons in the fantasy game Lineage. Another couple lounged in a love seat across the room, the young man playing World of Warcraft while his date tried her skills at online basketball.

Ms. Nam glanced up from her screen. “In Korea, going and playing games at the PC bang together is like going to a bar or going to the movies,” she said.

South Korea is one of the most wired societies in the world. According to the Organization for Economic Cooperation and Development, Korea had 25.4 broadband subscriptions per 100 residents at the end of last year. Only Iceland, with 26.7, ranked higher; the United States had only 16.8.

Yet despite the near-ubiquity of broadband at home, Koreans still flock to PC bangs to get their game on. There is a saying in Seoul that most Koreans would rather skip a meal than eat by themselves. When it comes to games it seems that many Koreans would rather put down the mouse and keyboard than play alone.

Woo Jong-Sik is president of the Korea Game Development and Promotion Institute. Speaking in his office far above Seoul, in the towering Technomart office and shopping complex, he explained the phenomenon simply: “For us, playing with and against other people is much more interesting than just playing alone against a computer.”

It started out that way in the United States too. But as game arcades with their big, clunky machines started disappearing in the 1980’s, gamers retreated from the public arena and into their homes and offices. In the West gaming is now often considered antisocial.

There are certainly concerns about gaming in South Korea. The government runs small treatment programs for gaming addicts, and there are reports every few years of young men keeling over and dying after playing for days on end. But on the whole, gaming is regarded as good, clean fun.

In Seoul’s dense Shinlim district, Huh Hyeong Chan, a 42-year-old math tutor, seemed to be the respected senior citizen at the Intercool PC bang, which covers two floors, smoking and nonsmoking.

“Among people in their 20’s and 30’s I think there is no one who hasn’t been to a PC bang because it’s become a main trend in our society,” he said from his prime seat at the head of a row of computers. “Most people think it’s good for your mental health and it’s a good way to get rid of stress. If you exercise your brain and your mind in addition to your body, that’s healthy.”

And cheap. At most PC bangs an ergonomic chair, powerful computer and fast Internet link cost no more than $1.50 an hour.

Lee Chung Gi, owner of the Intercool bang, said: “It’s impossible for students in any country to study all the time, so they are looking for interesting things to do together. In America they have lots of fields and grass and outdoor space. They have lots of room to play soccer and baseball and other sports. We don’t have that here. Here, there are very few places for young people to go and very little for them to do, so they found PC games, and it’s their way to spend time together and relax.”

TOP pro gamers in South Korea don’t get much chance to relax. Just ask Lim Yo-Hwan. Mr. Lim, 27, is the nation’s most famous gamer, which makes him one of the nation’s most famous people.

“Normally our wake-up hours are 10 a.m., but these days we can sleep in until around 11:30 or noon,” he said at the SK Telecom StarCraft team’s well-guarded training house in Seoul. “After we wake up we have our breakfast, and then we play matches from 1 p.m. until 5. At 5 p.m. we have our lunch, and then at 5:30 for an hour and a half I go to my gym, where I work out. Then I come home and play until 1 a.m. After 1 I can play more matches or I can go to sleep if I want.”

He smiled. “But not many players sleep at 1.”


Mr. Lim sat in what might be called the players’ lounge: a spacious parlor of plush couches and flat-screen televisions. In an adjoining apartment, the focus was on work. More than a half-dozen other members of the team sat at rows of PC’s demolishing one another at StarCraft, made by Blizzard Entertainment of Irvine, Calif. Outside, guards for the apartment complex kept an eye out for overzealous fans.

“Without covering myself up in disguise it’s really difficult to go out in public,” Mr. Lim said. “Because of the Internet penetration and with so many cameras around, I don’t have privacy in my personal life. Anything I do will be on camera and will be spread throughout the Internet, and anything I say will be exaggerated and posted on many sites.”

“It’s hard because I can’t maintain my relationships with friends,” he added. “In terms of dating, the relationships just don’t work out. So personally there are losses, but I don’t regret it because it was my choice to become a pro gamer.”


Hoon Ju, 33, the team’s coach and a former graduate student in sports psychology, added: “Actually when he goes out we know exactly where he is at all times. That’s because the fans are constantly taking pictures with their cellphones and posting them to the Internet in real time.”

Mr. Woo of the federal game institute estimated that 10 million South Koreans regularly follow eSports, as they are known here, and said that some fan clubs of top gamers have 700,000 members or more. “These fan clubs are actually bigger in size than the fan clubs of actors and singers in Korea,” he said. “The total number of people who go spectate pro basketball, baseball and soccer put together is the same as the number of people who go watch pro game leagues.”

The celebrity of South Korea’s top gamers is carefully managed by game-TV pioneers like Hyong Jun Hwang, general manager of Ongamenet, one of the country’s full-time game networks. “We realized that one of the things that keeps people coming back to television are the characters, the recurring personalities that the viewer gets to know and identify with, or maybe they begin to dislike,” he said. “In other words, television needs stars. So we set out to make the top players into stars, promoting them and so on. And we also do a lot of education with the players, explaining that they have to try to look good, that they have to be ready for interviews.”

For his part Mr. Lim cultivates a relatively low-key image. He knows that at 27 he is nearing the end of his window as an elite player. There are 11 pro teams in the country, he said, and they are full of young guns looking to take him down. But he said experience could make up for a few milliseconds of lost reflexes.

“The faster you think, the faster you can move,” he said. “And the faster you move, the more time you have to think. It does matter in that your finger movements can slow down as you age. But that’s why I try harder and I work on the flexibility of my fingers more than other players.”

Despite the stardom of pro gamers, in most Korean families it’s all about school. That is a big reason the game market in South Korea is dominated by personal computers rather than by game consoles like Sony’s PlayStation and Microsoft’s Xbox that are so popular in the United States and Europe. (The deep historical animosity Koreans feel toward Japan, home of Sony and Nintendo, is another reason.)

“In Korea it’s all study, study, study, learn, learn, learn,” said Park Youngmok, Blizzard’s Korean communications director. “That’s the whole culture here. And so you can’t go buy a game console because all it is is an expensive toy; all it does is play games. But a PC is seen here as a dream machine, a learning machine. You can use it to study, do research. And if someone in the household ends up playing games on it” — he paused, shrugged and grinned — “that’s life.”


Cho Nam Hyun, a high school senior in a middle-class suburb south of Seoul, knows all about it. During his summer “vacation” he was in school from 8 a.m. until 8 p.m. (During the school year he doesn’t finish classes until 10 p.m.) On his desk in his family’s impeccable apartment sits a flip chart showing the number of days until his all-important university entrance exams.

But no matter how hard he studies, Mr. Cho tries to get in just a little gaming, and with his parents’ encouragement. “They are at school all the time, and then they have additional study classes,” said his mother, Kim Eun Kyung, “so games are the best way to get rid of their stress.”

His father, Cho Duck Koo, a photographer, added: “Certainly the games can be a distraction, and now that he is studying for the university exam he plays much less, but in general gaming helps the children with strategic thinking and to learn to multitask. We’ve told him if he goes to university we will get him the best PC possible.”

IT’S all part of a dynamic that has taken technologies first developed in the West — personal computers, the Internet, online games like StarCraft — and melded them into a culture as different from the United States as Korean pajeon are from American pancakes.

Sitting outside another packed soundstage at another cavernous mall, where around 1,000 eSports fans were screaming for their favorite StarCraft players over the Quiet Riot hard-rock anthem “Cum On Feel the Noize,” a pinstriped banker illustrated how South Korea has become the paragon of gaming culture.

“We’re not just the sponsors of this league,” Kim Byung Kyu, a senior manager at Shinhan Bank, one of the country’s largest, said proudly. “We’re the hosts of this league. So we have a bank account called Star League Mania, and you can get V.I.P. seating at the league finals if you’ve opened an account.”

“When I’m in the U.S., I don’t see games in public,” he added. “The U.S. doesn’t have PC bangs. They don’t have game television channels. What you see here with hundreds of people cheering is just a small part of what is going on with games in Korea. At this very moment hundreds of thousands of people are playing games at PC bangs. It’s become a mainstream, public part of our culture, and I don’t see that yet in the U.S. In this regard, perhaps the United States will follow and Korea will be the model.”
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
garandou
Profile Joined October 2004
Germany518 Posts
November 04 2006 08:21 GMT
#2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=44893
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2006-11-04 13:12:23
November 04 2006 08:24 GMT
#3
arg...been kind of away from gaming world for a month, catching up!
close ~ thanks garandou ~ but do check the multimedia synthesis with the photos it is worth the time.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
nitram
Profile Blog Joined September 2004
Canada5412 Posts
November 04 2006 08:30 GMT
#4
lol this did sound familiar
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12971 Posts
November 04 2006 08:36 GMT
#5
Never read the article yet, thanks entropy ~~
akamufu
Profile Joined June 2006
Korea (South)321 Posts
November 04 2006 08:38 GMT
#6
wow, u just got told, but good read thanks
Its all fun and games until Boxer loses a marine.
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
November 04 2006 09:12 GMT
#7
Been posted before but it's good stuff nevertheless.
Do your best, God will do the rest.
tKd_
Profile Joined February 2005
United States2916 Posts
November 04 2006 09:27 GMT
#8
nice i never read this. phenominal.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 711
StarCraft: Brood War
GuemChi 5797
Hyuk 409
Horang2 202
Pusan 55
910 26
Bale 11
Icarus 9
Noble 7
Mind 7
Last 0
Dota 2
NeuroSwarm131
Counter-Strike
Coldzera 1763
m0e_tv344
Stewie2K270
Super Smash Bros
Mew2King120
Other Games
summit1g9564
C9.Mang0529
WinterStarcraft428
monkeys_forever244
RuFF_SC281
Organizations
Counter-Strike
PGL8237
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH147
• practicex 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1052
• Stunt273
Upcoming Events
RSL Revival
4h 54m
Classic vs Solar
herO vs SHIN
OSC
7h 54m
Big Brain Bouts
10h 54m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
21h 54m
RSL Revival
1d 4h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 10h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 13h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.