• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:05
CEST 04:05
KST 11:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1962 users

Resistance 3

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 Next All
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-12-23 23:57:08
December 23 2013 23:56 GMT
#5
YO HO YO HO YO HO YO HO

/in

I've been waiting a year for this shit
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 00:59 GMT
#13
On December 24 2013 09:30 Blazinghand wrote:
/obs

this will be the first game of Resistance without me in it. I'm sorry I can't make this one, guys. Do well


Noooooooooooooo

I do miss the old guard. Prplhz my longtime buttbuddy, where art thou
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 01:13 GMT
#15
I guess we need either Palmar or VE to be in all three then?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-12-24 02:28:39
December 24 2013 02:28 GMT
#20
On December 24 2013 10:52 FirmTofu wrote:
2. That is correct, spies cannot communicate with one another at all. (Not even in a quicktopic)


EZ

On March 07 2012 00:07 prplhz wrote:
Show nested quote +
On March 07 2012 00:06 Forumite wrote:
On March 06 2012 23:42 prplhz wrote:
i thought it was determined by submission order

It´s determined by breadcrumbing, it can be quite tricky though.

lol no

FROM NOW ON, IN EVERY FUTURE GAME, THE SPY RULE IS THAT THE FIRST ONE ON THE SUBMISSION ORDER DOES THE SABOTAGING

FUTURE SPY TEAMS CAN JUST SEND PEOPLE TO THIS THREAD AND THEY WILL KNOW

Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 02:46 GMT
#23
On December 24 2013 11:37 VisceraEyes wrote:
/in


YEEEEE


The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included.

Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions.


In that case, also 5 members on D5?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 02:46 GMT
#24
On December 24 2013 11:45 FirmTofu wrote:
Show nested quote +
On December 24 2013 11:37 VisceraEyes wrote:
/in

The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included.

Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions.

What do you suggest for day 5? I'm curious why the hosts of Resistance 2 did it differently from the Wikipedia reference:
http://en.wikipedia.org/wiki/The_Resistance_(game), which recommends 3,4,4,5,5 for each consecutive day, respectively.


Maybe 3-4-4-5-5 is prudent after all, since Resistance 2 ended up having a tight group of "trusted" people with 3-3-4-4-5 setup.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 03:49 GMT
#35
On December 24 2013 12:38 raynpelikoneet wrote:
/in <3

This game is fucking awesome!


YES

YOU SHALL BE MY REPLACEMENT BUTTBUDDY
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 03:49 GMT
#36
<3
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 05:47 GMT
#43
On December 24 2013 14:44 Blazinghand wrote:
3 4 4 5(2) 5 is optimal imo


Let's try it out.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 26 2013 03:28 GMT
#48
Merry Christmas everyone!

I guess we're culling from these 10 signups then?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 27 2013 01:30 GMT
#83
Hi everyone! Glad to see game's finally started :D

On December 27 2013 10:25 raynpelikoneet wrote:
Picking a team that will get 100% downvoted (if that includes yourself) does not serve any purpose.


I agree with rayn. In Resistance 2 I picked BH and VE, two really town seeming guys (I think we even had 2/3 of the scumteam at that point), but I wasn't trustworthy so Sent-BH-VE got rejected.

I don't think there's anything scummy about picking 3 people everyone or almost everyone thinks is town, even if you're not one of those 3.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 27 2013 01:37 GMT
#85
On December 27 2013 10:33 Hopeless1der wrote:
Show nested quote +
On December 27 2013 10:30 [UoN]Sentinel wrote:
Hi everyone! Glad to see game's finally started :D

On December 27 2013 10:25 raynpelikoneet wrote:
Picking a team that will get 100% downvoted (if that includes yourself) does not serve any purpose.


I agree with rayn. In Resistance 2 I picked BH and VE, two really town seeming guys (I think we even had 2/3 of the scumteam at that point), but I wasn't trustworthy so Sent-BH-VE got rejected.

I don't think there's anything scummy about picking 3 people everyone or almost everyone thinks is town, even if you're not one of those 3.

Lets suppose at least 1 of those 3 go on to fail a mission. Are you, as leader, culpable in the failure?


The same amount as you would be if you were on the mission yourself.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 27 2013 02:05 GMT
#89
On December 27 2013 10:44 Hopeless1der wrote:
Show nested quote +
On December 27 2013 10:37 Adam4167 wrote:
On December 27 2013 10:33 Hopeless1der wrote:
On December 27 2013 10:30 [UoN]Sentinel wrote:
Hi everyone! Glad to see game's finally started :D

On December 27 2013 10:25 raynpelikoneet wrote:
Picking a team that will get 100% downvoted (if that includes yourself) does not serve any purpose.


I agree with rayn. In Resistance 2 I picked BH and VE, two really town seeming guys (I think we even had 2/3 of the scumteam at that point), but I wasn't trustworthy so Sent-BH-VE got rejected.

I don't think there's anything scummy about picking 3 people everyone or almost everyone thinks is town, even if you're not one of those 3.

Lets suppose at least 1 of those 3 go on to fail a mission. Are you, as leader, culpable in the failure?


It should be a consideration, not a slam dunk.

But there is at least one spy on the team, that is concrete information. So you look at the leaders motivations for sending each person on the team.

but now, you've coerced a player into doing "town's" bidding without having a clear view of his motive. I find that the vote mechanics serve to control how you view players much better than forcing the teams that people want to see.

Since we have up to 5 opportunities to get this done each round, I'd rather be confident in my read of the leader (and subsequently his selected companions) than have to second guess his motives down the road.

I'm not saying that each round is going to slam-dunk. I think that the consideration should FOLLOW the team being selected when people vote on it, and the leader should be playing to their optimal scenario.


Wouldn't "optimal" imply a scenario that you have control over, as opposed to the next person in line?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 27 2013 12:21 GMT
#123
I could go for Rayn - (Koshi/Cora) (not sure who I like better yet) - Adam
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 27 2013 16:38 GMT
#148
On December 28 2013 00:50 Koshi wrote:
Show nested quote +
On December 28 2013 00:40 Hopeless1der wrote:
Okay Koshi, I'll appeal to you like this:

You seem predisposed to the condition that I am going to lurk, and that is a fair assumption since I do it all the time. Since this game has no lynch or death mechanic to deal with lurkers, how do you propose people get concrete information about me? By your own reasoning, players like VE and rayn are going to be able to demonstrate their township through activity and leadership.

The mission are a very weak cop-check and could serve to give more information on harder to read players so that the strong/vocal players can develop stronger reads.

No. I don't like that.

You send the most townie people on Day 1. But because I doubt that anybody can prove himself 100% town I suggest that the most active people/most respected people go on the first mission. Reasons have been stated.

Why I do not want liabilities to go on a Mission 1. Let's say we send Chairman Ray/[UoN]Sentinel/Hopeless on Mission 1 and it fails. What will you do then? One of those is scum but all 3 will probably(?) not have the biggest filter and shit is hard when there are no flips. But then you have your townleaders with the biggest filters (aka rayn/VE/Koshi/...) that don't really know who to trust and what to do. It's not optimal.

Let's say that we send rayn/VE/Cora and mission succeeds. Then I know for a fact that 50% of all the post on Day 2 will be made by townies. For a fact. So easy. So nice.


Goddamn am I that out-of-the-way? I was going to be more active this game too... still am, probably.

On December 28 2013 01:14 VisceraEyes wrote:
Sending a liability is a bad idea because it allows strong playing spies (i.e., myself if I were a spy) to hide behind the liability and get on further missions. It's a much better idea to just try and send the towniest people of the day and find out if they're ACTUALLY TOWN with the mission.

We don't have to worry about whether someone will be "leading town" later on because there are no kills and everyone is in the game the whole time. If I'm not sent on any missions, you'll still be able to benefit from my posting regardless the whole game long.


I am 100% behind this. If the mission fails I'd rather look between the three people who I thought were the greenest and make rational decisions from there than have a day of WIFOM where everyone argues whether it's the liability player or not.

It wouldn't really confirm anything either, a spy between 2 apparent towns and a neutral-red player can create even more confusion on D2 by the same principle. If we send the three towniest players, nothing goes wrong D1, and then mission failure D2, then the only real debate is if it's the fourth person we added on D2, or it's one of the original three. One point of confusion is better than two.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 27 2013 23:08 GMT
#168
Gonna look more in-depth into Hopeless when I get back
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 28 2013 03:13 GMT
#181
Hopeless is talking with more sense and clarity that I can conjure up, and his posts do seem a lot more complete than what I saw in my quick browse of his LXIII filter.

I like Adam calling out Koshi as well instead of just hopping on board with everyone else (including me). In some way this makes me think he carefully thought out his team. I trust him and I trust his view on Hopeless. Rayn's been stepping up as our chief discussion leader so I trust him too. I'm okay with this mission.

Voting yay
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 28 2013 13:44 GMT
#185
On December 28 2013 15:31 Chairman Ray wrote:
Show nested quote +
On December 28 2013 12:04 FirmTofu wrote:
On December 28 2013 10:51 Adam4167 wrote:
Do I have to yay my own team? seems rather redundant

I'll assume yay unless you type nay for whatever reason.


Leaders should have to yay or nay their team. There's plenty good reason for a leader to reject his own team, and in this format, the order in which people yay/nay brings good information, so I think we should still require leaders to formally yay/nay as well.


What would be the reason?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 28 2013 20:43 GMT
#203
On December 29 2013 04:02 Chairman Ray wrote:
Show nested quote +
On December 28 2013 22:44 [UoN]Sentinel wrote:
On December 28 2013 15:31 Chairman Ray wrote:
On December 28 2013 12:04 FirmTofu wrote:
On December 28 2013 10:51 Adam4167 wrote:
Do I have to yay my own team? seems rather redundant

I'll assume yay unless you type nay for whatever reason.


Leaders should have to yay or nay their team. There's plenty good reason for a leader to reject his own team, and in this format, the order in which people yay/nay brings good information, so I think we should still require leaders to formally yay/nay as well.


What would be the reason?


From my experiences, leaders commonly reject their own team. The reason is not because of a lack of confidence, but because the most information and discussion comes from more rounds being played. Great information is gained through seeing other leaders' picks and people's voting patterns from round to round. If the leader feels that more information can be gained, then he would propose a team, and then reject it himself. Here's one such scenario that occurs often:

We are on the 5th round and the score is 2-2. We still don't know exactly who the mafia are, but we put our towniest 5 on the mission. The leader rejects the mission making the vote fail in a 4-5 vote. However, two people who were not on the mission yayed it. This confirms those two as mafia, and indicates a high likelihood that there is a spy that was sent on the mission. If the leader passed it, the game would have been lost right there.

Our voting format is a bit different than the real Resistance, but the concept is the same. I would expect that leaders would not yay/nay until the deciding vote. If new information arises that would indicate that the team is not good, then the leader would reject it.



I can't check right now because of shitty work internet, but I believe FT gave Adam the option to nay vote if anything like that came up, but just set his default state to yay.

The two in your example are not outed as mafia unless the leader is excluding himself from the mission and is town himself, netting six towns. Otherwise there could be one hopeful towny in there voting for his allies, and more off-team townies if there are spies on the mission. I see what you're trying to say but that hypothetical case is pretty convoluted and full of holes.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 28 2013 20:44 GMT
#204
Ninjad by FT

So that's the majority isn't it? We can't change our votes?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Amantes de StarCraft 2 #44
CranKy Ducklings90
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft298
RuFF_SC2 98
ROOTCatZ 53
Ketroc 35
StarCraft: Brood War
GuemChi 6434
Aegong 95
Dota 2
NeuroSwarm136
League of Legends
Doublelift11306
summit1g10233
Counter-Strike
taco 553
Super Smash Bros
hungrybox618
Other Games
tarik_tv6372
C9.Mang0485
JimRising 437
monkeys_forever287
Artosis263
WinterStarcraft204
Maynarde154
ViBE149
Livibee64
CosmosSc2 26
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• davetesta31
• CranKy Ducklings SOOP24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21166
League of Legends
• Scarra890
Upcoming Events
RSL Revival
7h 55m
Classic vs Solar
herO vs SHIN
OSC
10h 55m
Big Brain Bouts
13h 55m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d
RSL Revival
1d 7h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 13h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 16h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.