/in
I've been waiting a year for this shit
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[UoN]Sentinel
United States11320 Posts
/in I've been waiting a year for this shit | ||
[UoN]Sentinel
United States11320 Posts
On December 24 2013 09:30 Blazinghand wrote: /obs this will be the first game of Resistance without me in it. I'm sorry I can't make this one, guys. Do well Noooooooooooooo I do miss the old guard. Prplhz my longtime buttbuddy, where art thou | ||
[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
On December 24 2013 10:52 FirmTofu wrote: 2. That is correct, spies cannot communicate with one another at all. (Not even in a quicktopic) EZ On March 07 2012 00:07 prplhz wrote: Show nested quote + On March 07 2012 00:06 Forumite wrote: On March 06 2012 23:42 prplhz wrote: i thought it was determined by submission order It´s determined by breadcrumbing, it can be quite tricky though. lol no FROM NOW ON, IN EVERY FUTURE GAME, THE SPY RULE IS THAT THE FIRST ONE ON THE SUBMISSION ORDER DOES THE SABOTAGING FUTURE SPY TEAMS CAN JUST SEND PEOPLE TO THIS THREAD AND THEY WILL KNOW | ||
[UoN]Sentinel
United States11320 Posts
On December 24 2013 11:37 VisceraEyes wrote: /in YEEEEE The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included. Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions. In that case, also 5 members on D5? | ||
[UoN]Sentinel
United States11320 Posts
On December 24 2013 11:45 FirmTofu wrote: Show nested quote + On December 24 2013 11:37 VisceraEyes wrote: /in The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included. Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions. What do you suggest for day 5? I'm curious why the hosts of Resistance 2 did it differently from the Wikipedia reference: http://en.wikipedia.org/wiki/The_Resistance_(game), which recommends 3,4,4,5,5 for each consecutive day, respectively. Maybe 3-4-4-5-5 is prudent after all, since Resistance 2 ended up having a tight group of "trusted" people with 3-3-4-4-5 setup. | ||
[UoN]Sentinel
United States11320 Posts
On December 24 2013 12:38 raynpelikoneet wrote: /in <3 This game is fucking awesome! YES YOU SHALL BE MY REPLACEMENT BUTTBUDDY | ||
[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
On December 24 2013 14:44 Blazinghand wrote: 3 4 4 5(2) 5 is optimal imo Let's try it out. | ||
[UoN]Sentinel
United States11320 Posts
I guess we're culling from these 10 signups then? | ||
[UoN]Sentinel
United States11320 Posts
On December 27 2013 10:25 raynpelikoneet wrote: Picking a team that will get 100% downvoted (if that includes yourself) does not serve any purpose. I agree with rayn. In Resistance 2 I picked BH and VE, two really town seeming guys (I think we even had 2/3 of the scumteam at that point), but I wasn't trustworthy so Sent-BH-VE got rejected. I don't think there's anything scummy about picking 3 people everyone or almost everyone thinks is town, even if you're not one of those 3. | ||
[UoN]Sentinel
United States11320 Posts
On December 27 2013 10:33 Hopeless1der wrote: Show nested quote + On December 27 2013 10:30 [UoN]Sentinel wrote: Hi everyone! Glad to see game's finally started :D On December 27 2013 10:25 raynpelikoneet wrote: Picking a team that will get 100% downvoted (if that includes yourself) does not serve any purpose. I agree with rayn. In Resistance 2 I picked BH and VE, two really town seeming guys (I think we even had 2/3 of the scumteam at that point), but I wasn't trustworthy so Sent-BH-VE got rejected. I don't think there's anything scummy about picking 3 people everyone or almost everyone thinks is town, even if you're not one of those 3. Lets suppose at least 1 of those 3 go on to fail a mission. Are you, as leader, culpable in the failure? The same amount as you would be if you were on the mission yourself. | ||
[UoN]Sentinel
United States11320 Posts
On December 27 2013 10:44 Hopeless1der wrote: Show nested quote + On December 27 2013 10:37 Adam4167 wrote: On December 27 2013 10:33 Hopeless1der wrote: On December 27 2013 10:30 [UoN]Sentinel wrote: Hi everyone! Glad to see game's finally started :D On December 27 2013 10:25 raynpelikoneet wrote: Picking a team that will get 100% downvoted (if that includes yourself) does not serve any purpose. I agree with rayn. In Resistance 2 I picked BH and VE, two really town seeming guys (I think we even had 2/3 of the scumteam at that point), but I wasn't trustworthy so Sent-BH-VE got rejected. I don't think there's anything scummy about picking 3 people everyone or almost everyone thinks is town, even if you're not one of those 3. Lets suppose at least 1 of those 3 go on to fail a mission. Are you, as leader, culpable in the failure? It should be a consideration, not a slam dunk. But there is at least one spy on the team, that is concrete information. So you look at the leaders motivations for sending each person on the team. but now, you've coerced a player into doing "town's" bidding without having a clear view of his motive. I find that the vote mechanics serve to control how you view players much better than forcing the teams that people want to see. Since we have up to 5 opportunities to get this done each round, I'd rather be confident in my read of the leader (and subsequently his selected companions) than have to second guess his motives down the road. I'm not saying that each round is going to slam-dunk. I think that the consideration should FOLLOW the team being selected when people vote on it, and the leader should be playing to their optimal scenario. Wouldn't "optimal" imply a scenario that you have control over, as opposed to the next person in line? | ||
[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
On December 28 2013 00:50 Koshi wrote: Show nested quote + On December 28 2013 00:40 Hopeless1der wrote: Okay Koshi, I'll appeal to you like this: You seem predisposed to the condition that I am going to lurk, and that is a fair assumption since I do it all the time. Since this game has no lynch or death mechanic to deal with lurkers, how do you propose people get concrete information about me? By your own reasoning, players like VE and rayn are going to be able to demonstrate their township through activity and leadership. The mission are a very weak cop-check and could serve to give more information on harder to read players so that the strong/vocal players can develop stronger reads. No. I don't like that. You send the most townie people on Day 1. But because I doubt that anybody can prove himself 100% town I suggest that the most active people/most respected people go on the first mission. Reasons have been stated. Why I do not want liabilities to go on a Mission 1. Let's say we send Chairman Ray/[UoN]Sentinel/Hopeless on Mission 1 and it fails. What will you do then? One of those is scum but all 3 will probably(?) not have the biggest filter and shit is hard when there are no flips. But then you have your townleaders with the biggest filters (aka rayn/VE/Koshi/...) that don't really know who to trust and what to do. It's not optimal. Let's say that we send rayn/VE/Cora and mission succeeds. Then I know for a fact that 50% of all the post on Day 2 will be made by townies. For a fact. So easy. So nice. Goddamn am I that out-of-the-way? I was going to be more active this game too... still am, probably. On December 28 2013 01:14 VisceraEyes wrote: Sending a liability is a bad idea because it allows strong playing spies (i.e., myself if I were a spy) to hide behind the liability and get on further missions. It's a much better idea to just try and send the towniest people of the day and find out if they're ACTUALLY TOWN with the mission. We don't have to worry about whether someone will be "leading town" later on because there are no kills and everyone is in the game the whole time. If I'm not sent on any missions, you'll still be able to benefit from my posting regardless the whole game long. I am 100% behind this. If the mission fails I'd rather look between the three people who I thought were the greenest and make rational decisions from there than have a day of WIFOM where everyone argues whether it's the liability player or not. It wouldn't really confirm anything either, a spy between 2 apparent towns and a neutral-red player can create even more confusion on D2 by the same principle. If we send the three towniest players, nothing goes wrong D1, and then mission failure D2, then the only real debate is if it's the fourth person we added on D2, or it's one of the original three. One point of confusion is better than two. | ||
[UoN]Sentinel
United States11320 Posts
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[UoN]Sentinel
United States11320 Posts
I like Adam calling out Koshi as well instead of just hopping on board with everyone else (including me). In some way this makes me think he carefully thought out his team. I trust him and I trust his view on Hopeless. Rayn's been stepping up as our chief discussion leader so I trust him too. I'm okay with this mission. Voting yay | ||
[UoN]Sentinel
United States11320 Posts
On December 28 2013 15:31 Chairman Ray wrote: Show nested quote + On December 28 2013 12:04 FirmTofu wrote: On December 28 2013 10:51 Adam4167 wrote: Do I have to yay my own team? seems rather redundant I'll assume yay unless you type nay for whatever reason. Leaders should have to yay or nay their team. There's plenty good reason for a leader to reject his own team, and in this format, the order in which people yay/nay brings good information, so I think we should still require leaders to formally yay/nay as well. What would be the reason? | ||
[UoN]Sentinel
United States11320 Posts
On December 29 2013 04:02 Chairman Ray wrote: Show nested quote + On December 28 2013 22:44 [UoN]Sentinel wrote: On December 28 2013 15:31 Chairman Ray wrote: On December 28 2013 12:04 FirmTofu wrote: On December 28 2013 10:51 Adam4167 wrote: Do I have to yay my own team? seems rather redundant I'll assume yay unless you type nay for whatever reason. Leaders should have to yay or nay their team. There's plenty good reason for a leader to reject his own team, and in this format, the order in which people yay/nay brings good information, so I think we should still require leaders to formally yay/nay as well. What would be the reason? From my experiences, leaders commonly reject their own team. The reason is not because of a lack of confidence, but because the most information and discussion comes from more rounds being played. Great information is gained through seeing other leaders' picks and people's voting patterns from round to round. If the leader feels that more information can be gained, then he would propose a team, and then reject it himself. Here's one such scenario that occurs often: We are on the 5th round and the score is 2-2. We still don't know exactly who the mafia are, but we put our towniest 5 on the mission. The leader rejects the mission making the vote fail in a 4-5 vote. However, two people who were not on the mission yayed it. This confirms those two as mafia, and indicates a high likelihood that there is a spy that was sent on the mission. If the leader passed it, the game would have been lost right there. Our voting format is a bit different than the real Resistance, but the concept is the same. I would expect that leaders would not yay/nay until the deciding vote. If new information arises that would indicate that the team is not good, then the leader would reject it. I can't check right now because of shitty work internet, but I believe FT gave Adam the option to nay vote if anything like that came up, but just set his default state to yay. The two in your example are not outed as mafia unless the leader is excluding himself from the mission and is town himself, netting six towns. Otherwise there could be one hopeful towny in there voting for his allies, and more off-team townies if there are spies on the mission. I see what you're trying to say but that hypothetical case is pretty convoluted and full of holes. | ||
[UoN]Sentinel
United States11320 Posts
So that's the majority isn't it? We can't change our votes? | ||
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