• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:57
CEST 17:57
KST 00:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Enough with this crap patch: boring and suck! Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7581 users

SkillCraft project data is available

Forum Index > SC2 General
Post a Reply
CrushDog5
Profile Joined March 2010
Canada207 Posts
Last Edited: 2013-12-06 18:38:59
December 06 2013 18:31 GMT
#1
[image loading]

The data and scientific paper for the SkillCraft project are available online. In case you don’t know, the SkillCraft project is the largest scientific study of expertise ever conducted using StarCraft 2 players. Over three thousand players from bronze leaguers to professionals contributed replays to the project.

The published scientific paper is available to download here. One of the reasons we chose the scientific journal PLoS ONE is that they are open access, and thus make the articles available without a paywall.

The dataset we used to create the paper is available here. It's also available from the UCI machine learning repository here.

The dataset would be great to use in a project for a machine learning course, or for just poking around. The dataset consists of twenty variables for each of the 3395 games. The data are anonymized to protect participants’ privacy. There is documentation with the dataset at those links, and more details in the paper itself. If you have questions about either the paper, or the data, please post comments in this thread, and we’ll try to answer them quickly.

If you use the data for a project, or find anything interesting in there, we’d love to hear about it here, (or email us at cognitive-science-lab*AT*sfu.ca)

Our next project involves looking at how individual players develop over time. If you have more than 300 replays, please go to skillcraft.ca and contribute them to the study. Also, we now have ethics approval for participants younger than 16 to contribute. If you know anyone younger (perhaps your children, even) it would be awesome to get those replays, even if there are fewer than 300. There are interesting affects of age on performance and those data would be invaluable to understanding how age influences cognitive motor abilities. We have a paper under review now on some aspects of this. We'll post it when it's reviewed.

Thanks to all those players who have contributed replay files to the project, we couldn’t have done it without you!

The SkillCraft team (skillcraft.ca, Facebook page, Twitter)
SkillCraft.com - StarCraft + Science
csl249
Profile Joined April 2013
Canada1 Post
December 06 2013 18:53 GMT
#2
Awesome!
jjthomps
Profile Joined August 2011
Canada9 Posts
December 06 2013 20:40 GMT
#3
Always very exciting
tili
Profile Joined July 2012
United States1332 Posts
December 06 2013 20:50 GMT
#4
This is really phenomenal!! I am actually very surprised at how important APM is. I thought workers produced would be more important, too...
Varanice
Profile Blog Joined June 2011
United States1517 Posts
December 06 2013 20:54 GMT
#5
Im honestly really confused at what this shows. All I really understood was that people at higher ranks tend to play with higher APM which I assumed was generally true. Someone want to explain to me what all this means in laymans terms?
www.twitch.tv/varanice
WombaT
Profile Blog Joined May 2010
Northern Ireland27035 Posts
December 06 2013 20:56 GMT
#6
Sick, going to have a proper comb over this
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
December 07 2013 00:09 GMT
#7
Dang, I should spend some time reading this!
Seed's # 1 fan!!! #ForVengeance
lailaiwd
Profile Joined October 2012
United States65 Posts
December 07 2013 04:38 GMT
#8
I just read the article in most of its length. I think it's quite academic but I suggest that to use primarily figure one to figure out what areas you should focus on as a player. For example, if you are a player in Platium, you should read the Plat-master column and then base your time management on the priorities explained.
In Mvp I trust.
CrushDog5
Profile Joined March 2010
Canada207 Posts
December 08 2013 23:34 GMT
#9
On December 07 2013 13:38 lailaiwd wrote:
I just read the article in most of its length. I think it's quite academic but I suggest that to use primarily figure one to figure out what areas you should focus on as a player. For example, if you are a player in Platium, you should read the Plat-master column and then base your time management on the priorities explained.


I think this is a very sensible approach, because it emphasizes the "normal" way skills in SC2 seem to develop. This is not to say that you couldn't emphasize other things earlier and have good results. We'd really need to do some experimental work to see how different training methods (emphasizing hotkeys earlier, for instance) might impact the development of the player as a whole.

Anyone out there got a good training map and what to see how it affects peoples game?
SkillCraft.com - StarCraft + Science
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
Last Edited: 2014-01-18 08:35:02
January 18 2014 08:08 GMT
#10
I wasn't able to find it: what is the average and std dev of people's apm per league? does it vary considerably based on race?

edit: eps file viewer. Very nasty to find a free program. Why not just bmp files that everyone can easily open? It's also hard to see actual numbers to calculate a mean and std dev.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Lings_of_Wiberty
Profile Joined September 2011
Germany8 Posts
January 18 2014 22:05 GMT
#11
On January 18 2014 17:08 CutTheEnemy wrote:
I wasn't able to find it: what is the average and std dev of people's apm per league? does it vary considerably based on race?

edit: eps file viewer. Very nasty to find a free program. Why not just bmp files that everyone can easily open? It's also hard to see actual numbers to calculate a mean and std dev.


The authors of the study have uploaded the complete dataset, that is amazing (thanks thanks thanks!) and something you barely see in any publications. I personally think you should not blame them because you don't know how to read the data. I suggest using R, if you are interested I can provide you with the code to get started using their dataset.

I guess here is what you are looking for:

[image loading]

I love boxplots that's why I used them (the fat line is the median, the box includes 50% of people, from 25% quantile to 75% quantile but I also included mean and sd at the bottom).

Race was not include in the dataset, sorry.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 18 2014 22:15 GMT
#12
Perhaps with this data we come up with an absolute metric of skill that does not rely on MMR.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Lings_of_Wiberty
Profile Joined September 2011
Germany8 Posts
January 18 2014 22:26 GMT
#13
On January 19 2014 07:15 Loccstana wrote:
Perhaps with this data we come up with an absolute metric of skill that does not rely on MMR.


You could come up with a metric of MECHANICAL skill.

If you combine APM, Action Latency and Assign to Hotkeys you can predict 54% of the variance of what league someone is in (including ANY other measure in the study [including age] you never exceed ~58%...).
I think that's fucking good - especially considering none of them has anything to do with strategy.

But - assuming two players of similar mechanical skill - there will still be variation in strategy, game knowledge/understanding and adequate (or even creative) decision making - and none of the measures used in the study can really capture those... so... yes, based on data like this you can do a damn good job of predicting what leagues someone is in but you won't be able to replace MMR.
Lings_of_Wiberty
Profile Joined September 2011
Germany8 Posts
January 18 2014 23:14 GMT
#14
I think the following graphs will help interested readers in understanding the content of the study on another level (assuming you have read it and have some kind of grasp on what the measures mean)... a level that is not dependent on a thorough understanding of the statistical methods used in the study but still allows to understand the basis for the conclusions drawn... and possibly even a quarter-decent informed opinion concerning some of the conclusions...

As seen in my previous post, there is an interesting "APM" spike for Pros.

[image loading]

This spike in APM for pros seems to be based a lot on "Select by Hotkeys" (the correlation between "Select by Hotkeys" and "APM" increases from 0.56 in Bronze to 0.88 in Pros).

[image loading]

The pattern for Action Latency is impressively linear. Even though APM increases prediction accuracy at the highest level, Action Latency never loses its value.

[image loading]

Worker Production kind of sucks, knowing when to stop building workers could be a relevant skill as well
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 19 2014 01:44 GMT
#15
thanks for the diagrams
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 475
Rex 84
trigger 80
ByuN 61
StarCraft: Brood War
Britney 29831
Calm 2750
Sea 1285
EffOrt 1157
Light 715
Mini 679
Soma 622
Hyuk 256
Snow 248
actioN 223
[ Show more ]
BeSt 194
firebathero 166
hero 96
Soulkey 93
Zeus 89
Sea.KH 65
Sharp 65
Leta 60
JYJ 57
Movie 56
Hyun 47
yabsab 36
Free 27
NotJumperer 20
HiyA 19
IntoTheRainbow 19
sorry 19
scan(afreeca) 18
Rock 18
GoRush 17
ajuk12(nOOB) 15
Sacsri 13
Bale 13
zelot 12
Hm[arnc] 11
Dota 2
Gorgc7973
qojqva1532
Dendi1009
Counter-Strike
fl0m1665
edward1053
adren_tv29
Other Games
singsing2730
hiko1187
B2W.Neo1010
Beastyqt533
FrodaN362
DeMusliM258
Sick201
XaKoH 149
KnowMe63
QueenE62
Mew2King60
ArmadaUGS54
Trikslyr32
Organizations
Dota 2
PGL Dota 2 - Main Stream14414
StarCraft 2
TaKeTV 371
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4766
• TFBlade1019
Other Games
• Shiphtur61
Upcoming Events
OSC
3m
Douyu Cup 2020
13h 3m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
1d
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 13h
Maestros of the Game
1d 20h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 22h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Weekly
3 days
RSL Revival
4 days
RSL Revival
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.