• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:22
CET 13:22
KST 21:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1531 users

SkillCraft project data is available

Forum Index > SC2 General
Post a Reply
CrushDog5
Profile Joined March 2010
Canada207 Posts
Last Edited: 2013-12-06 18:38:59
December 06 2013 18:31 GMT
#1
[image loading]

The data and scientific paper for the SkillCraft project are available online. In case you don’t know, the SkillCraft project is the largest scientific study of expertise ever conducted using StarCraft 2 players. Over three thousand players from bronze leaguers to professionals contributed replays to the project.

The published scientific paper is available to download here. One of the reasons we chose the scientific journal PLoS ONE is that they are open access, and thus make the articles available without a paywall.

The dataset we used to create the paper is available here. It's also available from the UCI machine learning repository here.

The dataset would be great to use in a project for a machine learning course, or for just poking around. The dataset consists of twenty variables for each of the 3395 games. The data are anonymized to protect participants’ privacy. There is documentation with the dataset at those links, and more details in the paper itself. If you have questions about either the paper, or the data, please post comments in this thread, and we’ll try to answer them quickly.

If you use the data for a project, or find anything interesting in there, we’d love to hear about it here, (or email us at cognitive-science-lab*AT*sfu.ca)

Our next project involves looking at how individual players develop over time. If you have more than 300 replays, please go to skillcraft.ca and contribute them to the study. Also, we now have ethics approval for participants younger than 16 to contribute. If you know anyone younger (perhaps your children, even) it would be awesome to get those replays, even if there are fewer than 300. There are interesting affects of age on performance and those data would be invaluable to understanding how age influences cognitive motor abilities. We have a paper under review now on some aspects of this. We'll post it when it's reviewed.

Thanks to all those players who have contributed replay files to the project, we couldn’t have done it without you!

The SkillCraft team (skillcraft.ca, Facebook page, Twitter)
SkillCraft.com - StarCraft + Science
csl249
Profile Joined April 2013
Canada1 Post
December 06 2013 18:53 GMT
#2
Awesome!
jjthomps
Profile Joined August 2011
Canada9 Posts
December 06 2013 20:40 GMT
#3
Always very exciting
tili
Profile Joined July 2012
United States1332 Posts
December 06 2013 20:50 GMT
#4
This is really phenomenal!! I am actually very surprised at how important APM is. I thought workers produced would be more important, too...
Varanice
Profile Blog Joined June 2011
United States1517 Posts
December 06 2013 20:54 GMT
#5
Im honestly really confused at what this shows. All I really understood was that people at higher ranks tend to play with higher APM which I assumed was generally true. Someone want to explain to me what all this means in laymans terms?
www.twitch.tv/varanice
WombaT
Profile Blog Joined May 2010
Northern Ireland26012 Posts
December 06 2013 20:56 GMT
#6
Sick, going to have a proper comb over this
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
December 07 2013 00:09 GMT
#7
Dang, I should spend some time reading this!
Seed's # 1 fan!!! #ForVengeance
lailaiwd
Profile Joined October 2012
United States65 Posts
December 07 2013 04:38 GMT
#8
I just read the article in most of its length. I think it's quite academic but I suggest that to use primarily figure one to figure out what areas you should focus on as a player. For example, if you are a player in Platium, you should read the Plat-master column and then base your time management on the priorities explained.
In Mvp I trust.
CrushDog5
Profile Joined March 2010
Canada207 Posts
December 08 2013 23:34 GMT
#9
On December 07 2013 13:38 lailaiwd wrote:
I just read the article in most of its length. I think it's quite academic but I suggest that to use primarily figure one to figure out what areas you should focus on as a player. For example, if you are a player in Platium, you should read the Plat-master column and then base your time management on the priorities explained.


I think this is a very sensible approach, because it emphasizes the "normal" way skills in SC2 seem to develop. This is not to say that you couldn't emphasize other things earlier and have good results. We'd really need to do some experimental work to see how different training methods (emphasizing hotkeys earlier, for instance) might impact the development of the player as a whole.

Anyone out there got a good training map and what to see how it affects peoples game?
SkillCraft.com - StarCraft + Science
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
Last Edited: 2014-01-18 08:35:02
January 18 2014 08:08 GMT
#10
I wasn't able to find it: what is the average and std dev of people's apm per league? does it vary considerably based on race?

edit: eps file viewer. Very nasty to find a free program. Why not just bmp files that everyone can easily open? It's also hard to see actual numbers to calculate a mean and std dev.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Lings_of_Wiberty
Profile Joined September 2011
Germany8 Posts
January 18 2014 22:05 GMT
#11
On January 18 2014 17:08 CutTheEnemy wrote:
I wasn't able to find it: what is the average and std dev of people's apm per league? does it vary considerably based on race?

edit: eps file viewer. Very nasty to find a free program. Why not just bmp files that everyone can easily open? It's also hard to see actual numbers to calculate a mean and std dev.


The authors of the study have uploaded the complete dataset, that is amazing (thanks thanks thanks!) and something you barely see in any publications. I personally think you should not blame them because you don't know how to read the data. I suggest using R, if you are interested I can provide you with the code to get started using their dataset.

I guess here is what you are looking for:

[image loading]

I love boxplots that's why I used them (the fat line is the median, the box includes 50% of people, from 25% quantile to 75% quantile but I also included mean and sd at the bottom).

Race was not include in the dataset, sorry.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 18 2014 22:15 GMT
#12
Perhaps with this data we come up with an absolute metric of skill that does not rely on MMR.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Lings_of_Wiberty
Profile Joined September 2011
Germany8 Posts
January 18 2014 22:26 GMT
#13
On January 19 2014 07:15 Loccstana wrote:
Perhaps with this data we come up with an absolute metric of skill that does not rely on MMR.


You could come up with a metric of MECHANICAL skill.

If you combine APM, Action Latency and Assign to Hotkeys you can predict 54% of the variance of what league someone is in (including ANY other measure in the study [including age] you never exceed ~58%...).
I think that's fucking good - especially considering none of them has anything to do with strategy.

But - assuming two players of similar mechanical skill - there will still be variation in strategy, game knowledge/understanding and adequate (or even creative) decision making - and none of the measures used in the study can really capture those... so... yes, based on data like this you can do a damn good job of predicting what leagues someone is in but you won't be able to replace MMR.
Lings_of_Wiberty
Profile Joined September 2011
Germany8 Posts
January 18 2014 23:14 GMT
#14
I think the following graphs will help interested readers in understanding the content of the study on another level (assuming you have read it and have some kind of grasp on what the measures mean)... a level that is not dependent on a thorough understanding of the statistical methods used in the study but still allows to understand the basis for the conclusions drawn... and possibly even a quarter-decent informed opinion concerning some of the conclusions...

As seen in my previous post, there is an interesting "APM" spike for Pros.

[image loading]

This spike in APM for pros seems to be based a lot on "Select by Hotkeys" (the correlation between "Select by Hotkeys" and "APM" increases from 0.56 in Bronze to 0.88 in Pros).

[image loading]

The pattern for Action Latency is impressively linear. Even though APM increases prediction accuracy at the highest level, Action Latency never loses its value.

[image loading]

Worker Production kind of sucks, knowing when to stop building workers could be a relevant skill as well
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 19 2014 01:44 GMT
#15
thanks for the diagrams
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#59
WardiTV690
OGKoka 163
Rex69
IntoTheiNu 10
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .228
Lowko186
OGKoka 163
Rex 69
StarCraft: Brood War
Rain 9773
Jaedong 4174
GuemChi 2274
Horang2 1913
Sea 1875
Pusan 594
Stork 349
Larva 333
Mini 309
Hyun 257
[ Show more ]
ZerO 148
Light 138
PianO 106
Backho 91
Killer 74
ggaemo 72
ToSsGirL 64
sSak 60
Barracks 60
Aegong 56
JYJ52
JulyZerg 49
Sharp 33
soO 30
Sea.KH 29
Icarus 22
zelot 15
Sacsri 10
Noble 8
SilentControl 6
scan(afreeca) 6
Dota 2
Dendi1083
XcaliburYe426
KheZu192
League of Legends
Reynor117
Counter-Strike
olofmeister1678
shoxiejesuss704
x6flipin572
allub259
zeus170
Other Games
B2W.Neo741
Pyrionflax418
crisheroes261
Sick233
Happy182
Fuzer 157
Mew2King114
QueenE34
ZerO(Twitch)12
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV320
Upcoming Events
Wardi Open
3h 38m
Replay Cast
10h 38m
WardiTV Korean Royale
23h 38m
Replay Cast
1d 10h
Replay Cast
1d 20h
Kung Fu Cup
1d 23h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.