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New Maps for Ladder Season 6

Forum Index > SC2 General
232 CommentsPost a Reply
1 2 3 4 5 10 11 12 Next All
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-11-01 02:35:58
October 31 2013 22:38 GMT
#1
[image loading]

Season 6 of 2013 Ladder competition is just two short weeks away, and with it we’re adding a host of new maps to the 1v1, 3v3, and 4v4 map pools. You might like to give Free-For-All matchmaking a shot this season, because we’re shaking up the FFA map pool as well. We’ve already published the new 1v1, 3v3, and 4v4 maps below to the Custom Games list, so after you’ve given them a quick look here, be sure to log in and get a few practice games on each before the season rolls at 12:01 a.m. on Monday, November 11.



The 1v1 Map Pool

We're adding two new maps to the 1v1 pool in Season 6, and as always, making additions to the ladder pool means we’ll be removing a few of last season’s maps. Ladder Season 6 will once again feature seven 1v1 maps in total. Here are the maps we’ll be removing, followed by the new additions, and a brief introduction to each map from the StarCraft II development team:

1v1 Removals
Akilon Wastes
Whirlwind LE

1v1 Additions
+ Show Spoiler [Star Station TE] +
[image loading]

This is a two player version of Star Station edited by Aunvilgod from our StarCraft community on Reddit. The flow of the game should be nearly unchanged from the existing four-player version, but this map is simply more polished for 1v1 play with no confusion on start locations.

+ Show Spoiler [Comparison] +
[image loading]

+ Show Spoiler [Alterzim Stronghold TE] +
[image loading]

Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player macro map we’re intending to use in the 2014 World Championship Series map pool. This is a very large map with lengthy rush distances, an easy to take natural expansion, and many opportunities to expand further as the game progresses. When we designed Alterzim Stronghold, we did so with a couple of objectives in mind. We had the specific goal that all combinations of 1v1 spawn locations on Alterzim Stronghold are viable and don’t offer an advantage to any one player –especially during the early game. Please make sure to test this component of the map and let us know what you think.

With this map, we’re also continuing to push toward our ongoing goal of diversity in the ladder map pool. Experimenting with things like the size of the map, expansion layouts, and the number of expansion locations can seem a little intimidating on first glance, but we’re excited to see what sort of games and meta will play out once we get Alterzim into your hands. Further, we’re also willing to make changes to Alterzim if some of these things aren’t working out like we intended.

We worked with our eSports partners to incorporate their knowledge and feedback, but we’d also like to be extra sure that it’s tournament viable, because we’d really love to have this sort of macro map in the WCS pool next year. Again, we’ll be looking to make necessary tweaks not only before the release of the map, but potentially throughout the remainder of this year as we prepare for the WCS in 2014.

Poll: First Impressions of 1v1 Map Removals?

Approve (439)
 
58%

Disapprove (238)
 
31%

Neutral (85)
 
11%

762 total votes

Your vote: First Impressions of 1v1 Map Removals?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: First Impressions of Star Station TE?

Disapprove (378)
 
48%

Approve (307)
 
39%

Neutral (97)
 
12%

782 total votes

Your vote: First Impressions of Star Station TE?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: First Impressions of Alterzim Stronghold TE?

Approve (407)
 
56%

Disapprove (222)
 
30%

Neutral (104)
 
14%

733 total votes

Your vote: First Impressions of Alterzim Stronghold TE?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral





Now that we’ve unveiled the new maps you’ll be playing on this season, we’re pleased to show you the complete 1v1 map pool for 2013 Ladder Season 6 and the WCS off-season:

Complete Season 6 1v1 Map Pool
Alterzim Stronghold TE
Bel’Shir Vestige LE
Derelict Watcher TE
Frost LE
Polar Night LE
Star Station TE
Yeonsu LE



In addition to the changes being made to the 1v1 map pool, we’re also making changes to the 3v3 and 4v4 map pools. Below, you’ll find the list of removals, along with a description of each map that we’re adding.

3v3 Removals
Green Acres
Silent Dunes

3v3 Additions
+ Show Spoiler [Scorched Vista] +
[image loading]
Scorched Vista is a fortress-style 3v3 map. On this map, you start with your allies and there are easy to take expansions at the beginning of the game. Because the additional expansion locations move away from your opponents, we expect this to be a map that’s fairly easy to defend and macro on.

+ Show Spoiler [Untamed Spire] +
[image loading]

The rush distance between starting locations on Untamed Spire is extremely close. However, you’ll start in the same base as your allies, and expanding should be fairly easy to do as well. On this map, we’re hoping for a good mix of teamwork-focused, rush-based plays, as well as expanding while you defend at your ramp.

Poll: First Impressions of 3v3 Removals?

Approve (79)
 
88%

Disapprove (7)
 
8%

Neutral (4)
 
4%

90 total votes

Your vote: First Impressions of 3v3 Removals?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: First Impressions of Scorched Vista?

Approve (80)
 
84%

Disapprove (8)
 
8%

Neutral (7)
 
7%

95 total votes

Your vote: First Impressions of Scorched Vista?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: First Impressions of Untamed Spire?

Approve (60)
 
64%

Disapprove (17)
 
18%

Neutral (17)
 
18%

94 total votes

Your vote: First Impressions of Untamed Spire?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral





4v4 Removals
Atlas Station
Deadlock Ridge

4v4 Additions
+ Show Spoiler [Retribution LE] +
[image loading]

Retribution is a TeamLiquid.net map contest winner under the team maps category. It was not only one of the best maps in the contest, but also the most suitable map we were looking for in terms of variety. We definitely expect to see our community continue to produce great team maps in the future, but in the meantime, please play a few games on this map and send us your thoughts.

+ Show Spoiler [Shattered Terrace] +
[image loading]

Shattered Terrace is a 4v4 map on which you’ll start with your allies. The overall rush distance between each team’s base is on the shorter side, so make sure to watch out for early game attacks. Depending on your individual spawn location, however, the distance to the opposing team’s base can be quite far if you’re planning to be on the offense. Outside of the safer expansions behind your team’s starting area, additional bases are fairly easy to attack, so this map has a bigger emphasis on early to mid-game plays than drawn out late games.

Poll: First Impressions of 4v4 Removals?

Approve (54)
 
82%

Disapprove (6)
 
9%

Neutral (6)
 
9%

66 total votes

Your vote: First Impressions of 4v4 Removals?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: First Impressions of Retribution LE?

Approve (54)
 
81%

Disapprove (7)
 
10%

Neutral (6)
 
9%

67 total votes

Your vote: First Impressions of Retribution LE?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: First Impressions of Shattered Terrace?

Approve (51)
 
75%

Disapprove (9)
 
13%

Neutral (8)
 
12%

68 total votes

Your vote: First Impressions of Shattered Terrace?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral





Finally, it’s been quite some time since we’ve refreshed the Free-For-All map pool. This season, we’re shaking up FFA matchmaking by removing three maps, and adding four new ones. If you’re a 1v1 player, you’ll probably recognize these FFA additions from 1v1 ladder pools in previous seasons.

FFA Removals
Quicksand
Tectonic Rift
Abyss

FFA Additions
Whirlwind LE
Red City LE
Frost LE
Alterzim Stronghold TE

Poll: First Impressions of FFA Removals?

Approve (51)
 
82%

Neutral (7)
 
11%

Disapprove (4)
 
6%

62 total votes

Your vote: First Impressions of FFA Removals?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: First Impressions of FFA Additions?

Approve (53)
 
82%

Neutral (8)
 
12%

Disapprove (4)
 
6%

65 total votes

Your vote: First Impressions of FFA Additions?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral




All six of the new 1v1, 3v3, and 4v4 maps have already been published to the custom games list in order to give you a chance to check them out before the season roll. Feel free to fire up a few games on the new maps and let us know what you think in the comment section below. Once Ladder Season 6 begins at 12:01 a.m. PDT on Monday, November 11, each map will appear in matchmaking queues for competitive play.

Good luck and have fun in the 2013 Season 6 ladder!

http://eu.battle.net//sc2/en/blog/11427412
http://us.battle.net//sc2/en/blog/11427412
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This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
dronescout
Profile Joined March 2010
Iceland246 Posts
Last Edited: 2013-10-31 22:42:04
October 31 2013 22:41 GMT
#2
Need to fix the map images.
Nice to see some refreshing in the map pool though.
I will destroy everyone in 2017
ImperialFist
Profile Joined April 2013
790 Posts
October 31 2013 22:43 GMT
#3
akilon and WW where my 2 favorite maps lol T_T
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 31 2013 22:45 GMT
#4
gotta get rid of derelict watcher

the only really interesting about it is when you take the "corner" base on the other "half" of the map. otherwise the map is just extremely bland.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-10-31 22:47:40
October 31 2013 22:45 GMT
#5
I am soooo happy to see retribution included!

Also grats to Aunvilgod for getting his Star Station version on ladder
Administrator~ Spirit will set you free ~
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
October 31 2013 22:49 GMT
#6
Whirlwind is finally out? This is almost as epic as daybreak leaving.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
HeavenResign
Profile Joined April 2011
United States702 Posts
October 31 2013 22:51 GMT
#7
Congrats to Aunvilgod to the Star Station TE making it in! Also very cool they've updated the 3v3, 4v4, and FFA map pools. Stoked for next season's maps.
H0i
Profile Joined October 2010
Netherlands484 Posts
October 31 2013 22:52 GMT
#8
Please get rid of derelict watcher...

Too bad about whirlwind, I liked it, but guess it was getting old.
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 31 2013 22:54 GMT
#9
Derelict still in?
Remove Derelict and replace it
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
October 31 2013 23:01 GMT
#10
How long is Season 8? Anybody know?
mnck
Profile Joined April 2010
Denmark1518 Posts
October 31 2013 23:05 GMT
#11
I don't like maps with Natural expansions so completely safe inside the base. It creates bad games with extremely fast 3 base builds. Such as 3 base 11 gate blink from Protoss in PvZ
@Munck
DifuntO
Profile Joined November 2011
Greece2376 Posts
October 31 2013 23:07 GMT
#12
I like the new Star Station. Alterzim looks nice but i'll probably veto it after playing a few games.

The rest of the maps(3v3,4v4 and FFA)also seem fine.
All I do is Stim.
fried_rice
Profile Blog Joined July 2013
198 Posts
October 31 2013 23:09 GMT
#13
AKILON WASTES REMOVED....NOOOOOOOOOOOOOO

And good riddance whirlwind
Lorch
Profile Joined June 2011
Germany3691 Posts
Last Edited: 2013-10-31 23:16:46
October 31 2013 23:15 GMT
#14
Thanks for changing team list maps, I know a lot of team players complain about the map pool a lot.
However I only play 1 v1 so I can only comment on those maps:

Thank god for removing akilon and whirlwind, was about time. But why not remove bel'shir as well? I played wol on both whirlwind and bel'shir and even though hots changed the flow of the maps I don't really think we need to still play on old wol maps 6+ months after release. I don't see why we get a smaller cross only version of star station when there are tons and tons of maps being created by the community that are way better than star station (though since I had an almost 100% winrate on that map I guess I'm somewhat ok with adding it back in).
I'm somewhat fine with the other one even though I wish blizzard would just leave map making to the community. But I think giving players a free backdoor expansion is something that has been tried a lot and imo it is worth giving it another try. We have so many standard maps that maybe doing something ridiculously big is a nice way of mixing it up, as early wol has shown us how "well" really small maps work in star 2.

@mnck: I once did a 3 base 16 gate allin by the 9 or 10 minute mark on calm before the storm lol.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
October 31 2013 23:20 GMT
#15
Don't wanna make a thread about this... Is it impossible to get demoted in starcraft 2 while the season is still going on? Even before ladder lockdown.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-10-31 23:23:35
October 31 2013 23:23 GMT
#16
On November 01 2013 08:20 Mozdk wrote:
Don't wanna make a thread about this... Is it impossible to get demoted in starcraft 2 while the season is still going on? Even before ladder lockdown.

you cannot be demoted mid-season afaik
Moderatorlickypiddy
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
October 31 2013 23:23 GMT
#17
good that akilon and whirlwind are gone, bad that bel'shir and derelict aren't. will never like star station so i guess i know what i will veto :3
@QxGDarkCell ._.
HammerKick
Profile Blog Joined May 2013
France6190 Posts
October 31 2013 23:28 GMT
#18
What, whirlwind?

Better removing bel'shir.
Well, it's high noon somewhere in the world
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
October 31 2013 23:30 GMT
#19
Alterzim Stronghold.
PROTOSS!!!

im happy with that.
dont like the removals though, liked both maps.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 31 2013 23:36 GMT
#20
On November 01 2013 08:30 KalWarkov wrote:
Alterzim Stronghold.
PROTOSS!!!

im happy with that.
dont like the removals though, liked both maps.

They've been around forever, they have to be removed eventually.
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