• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:20
CEST 03:20
KST 10:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview9Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL44Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
GSL Ro4 and Finals moved to Sunday June 15th7Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3Weekly Cups (May 19-25): Hindsight is 20/20?0
StarCraft 2
General
Serious Question: Mech Jim claims he and Firefly were involved in match-fixing BGE Stara Zagora 2025: Info & Preview CN community: Firefly accused of suspicious activities The Memories We Share - Facing the Final(?) GSL
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Master Swan Open (Global Bronze-Master 2) $1,200 WardiTV June (June 4th-June 15th) SOOPer7s Showmatches 2025
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ Battle.net is not working
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Mechabellum Monster Hunter Wilds
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14997 users

[M] (2) DF Phoenix Cluster

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-03-15 18:00:23
February 26 2013 08:59 GMT
#1
[image loading]

DF Phoenix Cluster - version 1.1
Published - NA

[image loading]


Map Data:

-138x142 Playable
-10 Expansions - 8 normal, 2 half
-1 Xel'Naga tower
-Nat-nat rush distance ~ 170
-Over 3000 doodads

----------------------------------------------------------------------------------------------------------

The map, at the core, is what you see here: http://sc2melee.net/maps/cerberus/

However, there is a laundry list of changes, aside from the obvious different-look-and-different-name-and-also-published-on-hots-and-not-wol thing. They're roughly as follows:

-Backdoor path to the natural
-Additional pathway leading between the 3rd and corner 4th bases
-A general adjustment of various proportions throughout the map

That last one's vague as hell, but I stopped caring at that point. Also of note is the spiritual successor, in HotS, to the Bel'Shir cliche - the mixing of the Korhal Platform with other shit. That's right, I did it after it was cool, the infamous reverse-hipster, or whatever. Again, me and stopping caring, we get along great.

Before I hit you with the mind-blowingly mind-numbing aesthetics, I found a special new way to indicate them rich geysers - using the Zerus Pool Sparkles doodad. Combined with the green Omni Light it should be immediately more identifiable on sight. But again, I'm not the first here, apparently the fabulous Electra has been doing this for quite some time.*

And not a single shit was given that day.

Oh, and before you say "well, it's hard to see what's going on in the overview!", just look at the sand. Seriously.

Anyway...

+ Show Spoiler [spoiler] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Oh and btw, I've wanted to call a map Phoenix Cluster for like 2 months. GETTIN' IT DONE.

*source: + Show Spoiler +
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
KapsyL
Profile Joined November 2011
Sweden704 Posts
February 26 2013 09:39 GMT
#2
wow its so pretty and the layout looks really cool (:
Jurg Jurg Jurg
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 26 2013 09:57 GMT
#3
And not a single shit was given that day.


Why I never!!! Badmap.

<3
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-02-26 10:15:46
February 26 2013 10:14 GMT
#4
On February 26 2013 18:57 eTcetRa wrote:
Badmap.

+ Show Spoiler +
[image loading]


orly?

Oh man, just noticed how contrived that conversation looks, against my awesome paragraphs of amazingness. Good thing I don't care. <3
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-02-26 10:45:41
February 26 2013 10:45 GMT
#5
I was obviously only talking about aesthetics :3

Well played sir, well played.

Edit: Not sure those Zerus sparkles are showing in the screenshot of the half base.
Retired Mapmaker™
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2013-02-26 14:41:02
February 26 2013 14:40 GMT
#6
I like love that.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 26 2013 15:12 GMT
#7
I will be the one to say that I really dislike the aesthetics. Poor choise and use of textures makes the map look really messy. You need a more relaxed grass texture and it has an unnatural transition between sand and grass. A good transitiontexture between the sand and grass will make the map look so much better.

The layout however is great. It has good position and mobility around the map and a diverse baselayout. Clean up your aesthetic mess and you have a good candidate at any future map contests.
Let thy speech be better than silence, or be silent.
Unsane
Profile Joined September 2010
Canada170 Posts
February 26 2013 17:33 GMT
#8
I'm a big fan of late game expo's with small ramps and bases towards the middle. My practice partner needs to get back into town. :S
"What is the plural of y'all? All y'all." -Day9
ArcticRaven
Profile Joined August 2011
France1406 Posts
February 26 2013 18:42 GMT
#9
I approve of this name.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
February 26 2013 18:49 GMT
#10
Personally I love the textures. I sort of avoided Cerberus because of the textures (isn't that terrible of me?) But I'm totally going to play on this.

You might consider a rock/pebble texture as a transition between the sand and grass, to make Archvil3 happy

You also might consider using a slightly darker sand texture for the lowest terrain level so as to separate it from the middle level.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 26 2013 19:07 GMT
#11
On February 27 2013 03:42 ArcticRaven wrote:
I approve of this name.

This might actually be more valuable than the Ragoo "good map" award.

On February 27 2013 00:12 Archvil3 wrote:
I will be the one to say that I really dislike the aesthetics.

:S
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 26 2013 19:16 GMT
#12
I like the grass interface. Also, lol electra. And lol your dismissive op style.

But, the sand should be in the low places, and the bare rock higher up. Swap those and maybe meld and mottle them a bit. Like overlay some rock and dirt on the sand so it's not so bright (if that bothers you in the low places). Anyway, plates and incongruous surroundings, lol.

Layout is fine I guess, a little bland. Nat backdoor is only a vulnerability it seems, which is kind of random but whatev. I suppose it might be used in tvz to take an aggressive position and the vertical third. The endgame army sitting spots are pretty well balanced and not too base tradey, especially with the small ramp denying a-move antics. Seems to be a growing trend. Mid level hipsterism, a new thing?

Only layout thing i would change is a small proportions thing. Between the two ramps leading down from the highground forward of the tree clump at the 4th, you have some small deadspace cutting in to the openness. Imo that should be pathable, because that will be a big area for lategame max supply engagements, and anyway forward of the tree clump controls the ramps, which should be harder to hold passively.
Comprehensive strategic intention: DNE
moskonia
Profile Joined January 2011
Israel1448 Posts
February 26 2013 20:08 GMT
#13
Hey I want to report a bug, you can't see the debris in the nat through the fog of war, I think you made it on the "hostile" air instead of the "natural" or something like that. Another thing is that you can't hide air units behind the main, only tested for queens so I dunno if 6 range units can hit units that hide in the corners but it might have been something intended so I dunno, I think it should be possible to hide units there and in the area between the main and the 3rd, especially since Zerg is not strong in HotS as of now, I think it should be done by simply increasing the bounds of the map by 1 or 2 to the south and north.

Besides this, I would like to hear your thought about why you made the 9 and 3 bases with a 1 width ramp? With a 1 width ramp its hard to defend versus heavy drop play to there since you can't really charge up into a 1 width ramp, which is kinda frustrating. Also imo this kind of base heavily favors Protoss because its the race with the most tools to bypass a ramp (blink / colossus / recall if its your base) and they can use the 1 width ramp the most for easy defense (1 sentry can delay the push, or 4 sentries can delay it forever), which means that a Protoss that take this base as his 3rd can defend things like ling runbys or 3base roach very easily. In fact I would say that this base is pretty imbalanced since it is so close to the nat.

Of course that by taking that base you make defending mutas or drops harder than by taking the standard 3rd, but you can scout that ahead of the time most of the time, or if you take that base very fast you will simply have enough resources to stop it most likely. I think making it a 2 width ramp or a ramp with rocks is the best way. I can understand if you keep it as a 1 width ramp until actual test results, even though I feel it will turn out to be too strong in favor of Protoss.

Not related to balance of the map, I really love the looks of the map, the sparkly high yield gas looks fitting to the theme and overall the in-game feel of the map is very nice, I am really a fan of Terran in a jungle theme and you nailed it. Anyways besides the things I mentioned it looks like an awesome map and I would love to play it or watch games on it, if I do I will be sure to give you the replays if you want.
Fatam
Profile Joined June 2012
1986 Posts
February 26 2013 22:28 GMT
#14
Mengsk / dominion tarmacs or whatever they're called seem out of place. I know it's a Terran-installation-in-the-jungle theme but they still seem odd to me. Maybe it's just the placement. Otherwise the aesthetics are pretty cool.

Layout isn't groundbreaking but seems solid, I can't immediately find any faults with it. XNT in middle is good here I think because if it wasn't there then too much of the game would be played just using the central path (which is a problem that Silver Sands seems to be having)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lorestarcraft
Profile Joined April 2011
United States1049 Posts
February 26 2013 22:33 GMT
#15
i like the layout. asthetics are decent too.
SC2 Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 26 2013 23:01 GMT
#16
On February 27 2013 05:08 moskonia wrote:
I can understand if you keep it as a 1 width ramp until actual test results, even though I feel it will turn out to be too strong in favor of Protoss.

Another alternative fix would be to "turn off" forcefields at that ramp, like with burrowed ultralisks or something permanent even.
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 26 2013 23:17 GMT
#17
I might at one point look into a change that addresses, in addition to potentially the aesthetic, this as well:
On February 27 2013 04:16 EatThePath wrote:
+ Show Spoiler +
Only layout thing i would change is a small proportions thing. Between the two ramps leading down from the highground forward of the tree clump at the 4th, you have some small deadspace cutting in to the openness. Imo that should be pathable, because that will be a big area for lategame max supply engagements, and anyway forward of the tree clump controls the ramps, which should be harder to hold passively.


On February 27 2013 05:08 moskonia wrote:
Besides this, I would like to hear your thought about why you made the 9 and 3 bases with a 1 width ramp? With a 1 width ramp its hard to defend versus heavy drop play to there since you can't really charge up into a 1 width ramp, which is kinda frustrating. Also imo this kind of base heavily favors Protoss because its the race with the most tools to bypass a ramp (blink / colossus / recall if its your base) and they can use the 1 width ramp the most for easy defense (1 sentry can delay the push, or 4 sentries can delay it forever), which means that a Protoss that take this base as his 3rd can defend things like ling runbys or 3base roach very easily. In fact I would say that this base is pretty imbalanced since it is so close to the nat.

The strength of air-based harassment on this expansion is intentional, though as you said if results(if any) come back that suggest it's a problem it can be adjusted.

On February 27 2013 05:08 moskonia wrote:Not related to balance of the map, I really love the looks of the map, the sparkly high yield gas looks fitting to the theme and overall the in-game feel of the map is very nice, I am really a fan of Terran in a jungle theme and you nailed it. Anyways besides the things I mentioned it looks like an awesome map and I would love to play it or watch games on it, if I do I will be sure to give you the replays if you want.

If you get some games in on the map and have the replays to shoot my way, that would be awesome.

I'm curious about the bug you mention though, can you elaborate exactly what's going on?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
moskonia
Profile Joined January 2011
Israel1448 Posts
February 27 2013 00:58 GMT
#18
I'm curious about the bug you mention though, can you elaborate exactly what's going on?

Well the backdoor to the nat has rocks on it, but you can't see that they have ones until you reach them, its not huge and will only affect people who have never seen games on the map, or played it themselves, but if its possible to fix I don't see why not. Basically when I entered the game to check the map out I was like "wut?! a backdoor without rocks?" but then my worker got to it and I saw it actually had debris on it, so again not huge and will only affect people who play it on their first time with a very limited affect, but still.
Fatam
Profile Joined June 2012
1986 Posts
February 27 2013 01:19 GMT
#19
All maps are that way, at least in HOTS (maybe someone can load Ohana in WOL and see if it's like that there too.. I don't remember).

Unbuildable plates and rocks won't show up under fog of war until you scout them.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Gfire
Profile Joined March 2011
United States1699 Posts
February 27 2013 02:29 GMT
#20
It might be because it uses the rocks that appear when a tower falls instead of regular rocks. It makes sense that those wouldn't show up until you scout them.

But I've personally not seen that at all in any hots map.
all's fair in love and melodies
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#34
PiGStarcraft540
CranKy Ducklings167
SteadfastSC124
rockletztv 45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft540
RuFF_SC2 166
SteadfastSC 124
Livibee 107
Nina 77
StarCraft: Brood War
Artosis 941
Icarus 6
Dota 2
monkeys_forever656
NeuroSwarm72
Counter-Strike
Fnx 3383
Super Smash Bros
hungrybox480
C9.Mang0223
PPMD108
AZ_Axe105
Other Games
summit1g8235
shahzam1300
Day[9].tv1154
ViBE254
Maynarde228
Trikslyr51
Organizations
Other Games
gamesdonequick1313
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 113
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6293
Other Games
• Day9tv1154
Upcoming Events
WardiTV Qualifier
9h 40m
Bellum Gens Elite
10h 40m
OSC
14h 40m
The PondCast
1d 8h
Bellum Gens Elite
1d 9h
WardiTV Invitational
1d 9h
Replay Cast
1d 22h
OSC
1d 22h
Bellum Gens Elite
2 days
WardiTV Invitational
2 days
[ Show More ]
Replay Cast
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
Bellum Gens Elite
3 days
Fire Grow Cup
3 days
CSO Contender
3 days
Replay Cast
3 days
SOOP
4 days
SHIN vs GuMiho
Sparkling Tuna Cup
4 days
AllThingsProtoss
4 days
Fire Grow Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
Bellum Gens Elite Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.