• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:29
CET 16:29
KST 00:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League73Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Recent recommended BW games Oceanic Brood War - Join and chat! Sagi.gg Launcher Released Bot on ladder Do we even care about balance?
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11171 users

[M] Aiur Caverns [1v1]

Forum Index > SC2 Maps & Custom Games
Post a Reply
cacho56
Profile Joined January 2013
8 Posts
Last Edited: 2013-01-26 03:42:44
January 26 2013 03:41 GMT
#1
As I was anticipating in this thread, I've finished my first melee map: "Aiur Caverns", inspired in "The dark templar saga".

[image loading]

* It's a large map (160x144), and it has 4 expansions for each player.
* It's symmetrical with respect to the diagonal top-left to bottom-right axis.
* It has 3 main attack roads, all interconected by 2 bridges in the center of the map. The center road is larger (more than 16 blocks wide). The other 2 are chokepoints if the player doesn't take the highground next to them.
* Its particularity is that the main base is connected to both the first and the second expansion. One of the ramps is protected by rocks, and the road from one expansion to the other is very large if the army doesn't cross the main before.
* All the movement in the center of the map can be controlled if both Xel'Naga Towers are taken, and we have air units in the left and right side.
* I believe that the expansions will be hard to defend, because there is a huge distance between them. I think that that will make map control and scouting more important than in general.

Some images:

+ Show Spoiler +

Overview;
[image loading]
Main base:
[image loading]
Third expansion:
[image loading]
Center (forth expansion can be seen behind):
[image loading]
Alternative road:
[image loading]


The map is uploaded in US with the name [Melee] Aiur Caverns [1v1]. If you can test it and criticize it, I'd be glad.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2013-01-26 04:15:09
January 26 2013 04:13 GMT
#2
Hey man, I'd just like to say that there's just too much going on here. You might have solid ideas about what map you want to make, but efficient use of space is EVERYTHING in mapmaking. I bet you could make a much stronger map that is roughly 70% of this one's current size.

This is a common problem I see with newer map-makers is that they do not focus on the most important fundamental of all, and that is having an efficient, sensible layout that optimizes space as much as possible. This map has so much going on, and in being so cluttered it loses much of its appeal.

You're also ignoring much of the current design paradigm. While some things are, as of now, hotly debated, you cannot go wrong by designing a standard main/nat.

One example of how things are too cluttered with the current layout: the center. You have so much unpathable terrain. With a more efficient use of chokes and pathways you could tighten up the middle by around 50%!

Now I'll leave the rest of the advice to the people who know what they're talking about . Just wanted to offer my thoughts right off the bat.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
cacho56
Profile Joined January 2013
8 Posts
January 26 2013 20:19 GMT
#3
First of all, thanks for the advice, it's really helpful to a beginner.
I reviewed the desing and realized that placing 2 bridges to connect the 3 roads was a little redundant. Conecting them only once let me save 16 blocks of space. I've also reduced the map width in the center, and moved the highground to the middle; in order to make the choke points you've suggested.
I've added two XNT, to control the side paths; and move closer the center ones, and increased the direct distance between the 2nd and the 3rd.
About the main/nat, i don't catch the problem. The FFE is viable walling with the nexus.

The new overview:

[image loading]

(Detailed: )
+ Show Spoiler +
[image loading]


Is now better than before?
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-01-26 22:57:45
January 26 2013 22:56 GMT
#4
Imo : You should widen EVERYTHING, you should ctrl+c/ctrl+v some minerals/gaz layout on some blizzard official maps to have the official layout, you should remove some lame features like the two open ramps for 1 main, you should remove the weird ramps like the vertical one on whqt looks like th 4th, remove 2 xel naga towers.

when you make a map at least think about the obvious things that a terran/toss/zerg would abuse. Elevator strat, building block, force fields, narrow paths etc.

Atm I really don't see where a zerg would be happy to fight against a terran/ a protoss in the early game, where a terran could be happy to fight against a protoss, where a protoss would be happy to fight against a Zerg in the late game.

I think that your first version of the map was actually better eventhough a lot of things had to be changed
rly ?
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
21:00
WardiTV Mondays #110
IntoTheiNu 1196
WardiTV936
OGKoka 285
IndyStarCraft 216
Rex148
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko440
OGKoka 296
IndyStarCraft 210
Rex 148
StarCraft: Brood War
Calm 4088
BeSt 1253
Horang2 895
Shuttle 709
Soma 618
EffOrt 518
Mini 418
Light 400
ggaemo 361
Larva 353
[ Show more ]
Hyuk 309
Snow 284
ZerO 171
Soulkey 120
Zeus 103
Dewaltoss 100
Mind 85
Sharp 67
Mong 57
JYJ 39
Shinee 36
Terrorterran 29
Trap 28
Bishop 27
ToSsGirL 23
Killer 22
Hm[arnc] 20
Sexy 20
Aegong 16
Movie 16
Shine 16
Sacsri 15
sorry 14
zelot 10
yabsab 9
Dota 2
Gorgc14260
qojqva1719
syndereN329
BananaSlamJamma151
Counter-Strike
dupreeh511
byalli499
edward25
Heroes of the Storm
Trikslyr74
Khaldor26
Other Games
singsing2427
Liquid`RaSZi1303
hiko1259
B2W.Neo1100
Beastyqt585
Mlord290
Pyrionflax288
crisheroes197
Hui .183
Liquid`VortiX164
XaKoH 157
RotterdaM117
Liquid`LucifroN71
QueenE39
ZerO(Twitch)12
Organizations
Counter-Strike
PGL37357
StarCraft: Brood War
lovetv 6
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2248
League of Legends
• Nemesis2101
• Jankos1114
• TFBlade433
Other Games
• Shiphtur19
Upcoming Events
IntoTheTV X SOOP
19h 32m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 8h
The PondCast
1d 18h
Kung Fu Cup
1d 19h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
3 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
ShieldBattery League 1
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.