• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:14
CEST 18:14
KST 01:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)88Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3151 users

[M] Aiur Caverns [1v1]

Forum Index > SC2 Maps & Custom Games
Post a Reply
cacho56
Profile Joined January 2013
8 Posts
Last Edited: 2013-01-26 03:42:44
January 26 2013 03:41 GMT
#1
As I was anticipating in this thread, I've finished my first melee map: "Aiur Caverns", inspired in "The dark templar saga".

[image loading]

* It's a large map (160x144), and it has 4 expansions for each player.
* It's symmetrical with respect to the diagonal top-left to bottom-right axis.
* It has 3 main attack roads, all interconected by 2 bridges in the center of the map. The center road is larger (more than 16 blocks wide). The other 2 are chokepoints if the player doesn't take the highground next to them.
* Its particularity is that the main base is connected to both the first and the second expansion. One of the ramps is protected by rocks, and the road from one expansion to the other is very large if the army doesn't cross the main before.
* All the movement in the center of the map can be controlled if both Xel'Naga Towers are taken, and we have air units in the left and right side.
* I believe that the expansions will be hard to defend, because there is a huge distance between them. I think that that will make map control and scouting more important than in general.

Some images:

+ Show Spoiler +

Overview;
[image loading]
Main base:
[image loading]
Third expansion:
[image loading]
Center (forth expansion can be seen behind):
[image loading]
Alternative road:
[image loading]


The map is uploaded in US with the name [Melee] Aiur Caverns [1v1]. If you can test it and criticize it, I'd be glad.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2013-01-26 04:15:09
January 26 2013 04:13 GMT
#2
Hey man, I'd just like to say that there's just too much going on here. You might have solid ideas about what map you want to make, but efficient use of space is EVERYTHING in mapmaking. I bet you could make a much stronger map that is roughly 70% of this one's current size.

This is a common problem I see with newer map-makers is that they do not focus on the most important fundamental of all, and that is having an efficient, sensible layout that optimizes space as much as possible. This map has so much going on, and in being so cluttered it loses much of its appeal.

You're also ignoring much of the current design paradigm. While some things are, as of now, hotly debated, you cannot go wrong by designing a standard main/nat.

One example of how things are too cluttered with the current layout: the center. You have so much unpathable terrain. With a more efficient use of chokes and pathways you could tighten up the middle by around 50%!

Now I'll leave the rest of the advice to the people who know what they're talking about . Just wanted to offer my thoughts right off the bat.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
cacho56
Profile Joined January 2013
8 Posts
January 26 2013 20:19 GMT
#3
First of all, thanks for the advice, it's really helpful to a beginner.
I reviewed the desing and realized that placing 2 bridges to connect the 3 roads was a little redundant. Conecting them only once let me save 16 blocks of space. I've also reduced the map width in the center, and moved the highground to the middle; in order to make the choke points you've suggested.
I've added two XNT, to control the side paths; and move closer the center ones, and increased the direct distance between the 2nd and the 3rd.
About the main/nat, i don't catch the problem. The FFE is viable walling with the nexus.

The new overview:

[image loading]

(Detailed: )
+ Show Spoiler +
[image loading]


Is now better than before?
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-01-26 22:57:45
January 26 2013 22:56 GMT
#4
Imo : You should widen EVERYTHING, you should ctrl+c/ctrl+v some minerals/gaz layout on some blizzard official maps to have the official layout, you should remove some lame features like the two open ramps for 1 main, you should remove the weird ramps like the vertical one on whqt looks like th 4th, remove 2 xel naga towers.

when you make a map at least think about the obvious things that a terran/toss/zerg would abuse. Elevator strat, building block, force fields, narrow paths etc.

Atm I really don't see where a zerg would be happy to fight against a terran/ a protoss in the early game, where a terran could be happy to fight against a protoss, where a protoss would be happy to fight against a Zerg in the late game.

I think that your first version of the map was actually better eventhough a lot of things had to be changed
rly ?
Please log in or register to reply.
Live Events Refresh
Next event in 7h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 517
FoxeR 34
RushiSC 26
BRAT_OK 24
mouzHeroMarine 0
StarCraft: Brood War
Calm 4256
Bisu 1972
Rain 1719
Shuttle 1005
Mini 662
EffOrt 626
BeSt 590
Soulkey 432
Light 424
firebathero 397
[ Show more ]
Larva 325
Stork 315
Zeus 281
Snow 183
ggaemo 156
actioN 135
hero 131
Dewaltoss 121
Mong 120
Rush 116
Hyun 104
Barracks 55
Sea.KH 54
Movie 51
Free 47
ToSsGirL 44
Sexy 38
Bale 29
JYJ 27
Terrorterran 21
Shine 21
HiyA 21
yabsab 18
sorry 16
Noble 15
Sacsri 14
ajuk12(nOOB) 12
Yoon 11
zelot 8
Dota 2
qojqva1987
Counter-Strike
fl0m3386
byalli433
x6flipin245
Super Smash Bros
C9.Mang034
Other Games
singsing2051
hiko822
Mlord471
DeMusliM288
ArmadaUGS204
Liquid`VortiX105
JuggernautJason65
KnowMe59
Rex47
Trikslyr44
ODPixel17
Livibee4
Organizations
StarCraft 2
TaKeTV 194
Other Games
BasetradeTV193
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 53
• mYiSmile123
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV427
League of Legends
• TFBlade956
Other Games
• Shiphtur253
Upcoming Events
Replay Cast
7h 47m
Escore
17h 47m
CrankTV Team League
18h 47m
WardiTV Summer Champion…
19h 47m
Big Brain Bouts
23h 47m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
1d 5h
Korean StarCraft League
1d 10h
Afreeca Starleague
1d 11h
RSL Revival
1d 16h
Serral vs SHIN
herO vs Solar
Online Event
1d 22h
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.