• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:33
CEST 14:33
KST 21:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)69Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO PartinG joins SteamerZone, returns to SC2 competition
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Brood War web app to calculate unit interactions BSL Season 21 Whose hotkey signature is this? Any rep analyzer that shows resources situation?
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Men's Fashion Thread Things Aren’t Peaceful in Palestine Sex and weight loss US Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1230 users

[M] Aiur Caverns [1v1]

Forum Index > SC2 Maps & Custom Games
Post a Reply
cacho56
Profile Joined January 2013
8 Posts
Last Edited: 2013-01-26 03:42:44
January 26 2013 03:41 GMT
#1
As I was anticipating in this thread, I've finished my first melee map: "Aiur Caverns", inspired in "The dark templar saga".

[image loading]

* It's a large map (160x144), and it has 4 expansions for each player.
* It's symmetrical with respect to the diagonal top-left to bottom-right axis.
* It has 3 main attack roads, all interconected by 2 bridges in the center of the map. The center road is larger (more than 16 blocks wide). The other 2 are chokepoints if the player doesn't take the highground next to them.
* Its particularity is that the main base is connected to both the first and the second expansion. One of the ramps is protected by rocks, and the road from one expansion to the other is very large if the army doesn't cross the main before.
* All the movement in the center of the map can be controlled if both Xel'Naga Towers are taken, and we have air units in the left and right side.
* I believe that the expansions will be hard to defend, because there is a huge distance between them. I think that that will make map control and scouting more important than in general.

Some images:

+ Show Spoiler +

Overview;
[image loading]
Main base:
[image loading]
Third expansion:
[image loading]
Center (forth expansion can be seen behind):
[image loading]
Alternative road:
[image loading]


The map is uploaded in US with the name [Melee] Aiur Caverns [1v1]. If you can test it and criticize it, I'd be glad.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-01-26 04:15:09
January 26 2013 04:13 GMT
#2
Hey man, I'd just like to say that there's just too much going on here. You might have solid ideas about what map you want to make, but efficient use of space is EVERYTHING in mapmaking. I bet you could make a much stronger map that is roughly 70% of this one's current size.

This is a common problem I see with newer map-makers is that they do not focus on the most important fundamental of all, and that is having an efficient, sensible layout that optimizes space as much as possible. This map has so much going on, and in being so cluttered it loses much of its appeal.

You're also ignoring much of the current design paradigm. While some things are, as of now, hotly debated, you cannot go wrong by designing a standard main/nat.

One example of how things are too cluttered with the current layout: the center. You have so much unpathable terrain. With a more efficient use of chokes and pathways you could tighten up the middle by around 50%!

Now I'll leave the rest of the advice to the people who know what they're talking about . Just wanted to offer my thoughts right off the bat.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
cacho56
Profile Joined January 2013
8 Posts
January 26 2013 20:19 GMT
#3
First of all, thanks for the advice, it's really helpful to a beginner.
I reviewed the desing and realized that placing 2 bridges to connect the 3 roads was a little redundant. Conecting them only once let me save 16 blocks of space. I've also reduced the map width in the center, and moved the highground to the middle; in order to make the choke points you've suggested.
I've added two XNT, to control the side paths; and move closer the center ones, and increased the direct distance between the 2nd and the 3rd.
About the main/nat, i don't catch the problem. The FFE is viable walling with the nexus.

The new overview:

[image loading]

(Detailed: )
+ Show Spoiler +
[image loading]


Is now better than before?
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-01-26 22:57:45
January 26 2013 22:56 GMT
#4
Imo : You should widen EVERYTHING, you should ctrl+c/ctrl+v some minerals/gaz layout on some blizzard official maps to have the official layout, you should remove some lame features like the two open ramps for 1 main, you should remove the weird ramps like the vertical one on whqt looks like th 4th, remove 2 xel naga towers.

when you make a map at least think about the obvious things that a terran/toss/zerg would abuse. Elevator strat, building block, force fields, narrow paths etc.

Atm I really don't see where a zerg would be happy to fight against a terran/ a protoss in the early game, where a terran could be happy to fight against a protoss, where a protoss would be happy to fight against a Zerg in the late game.

I think that your first version of the map was actually better eventhough a lot of things had to be changed
rly ?
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
46
ByuN vs SHIN
Rogue vs herO
Clem vs Classic
WardiTV694
RotterdaM366
Rex125
Liquipedia
Afreeca Starleague
10:00
Ro4 Match 2
Soma vs BisuLIVE!
Afreeca ASL 21292
sctven
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 366
Lowko286
Rex 125
SortOf 102
ProTech87
StarCraft: Brood War
Calm 12837
Rain 6479
Flash 6024
Sea 5412
Jaedong 3790
BeSt 2534
Horang2 1238
Mini 1147
EffOrt 770
Pusan 683
[ Show more ]
Larva 596
actioN 525
ZerO 434
Stork 378
firebathero 301
Hyun 279
Light 217
Barracks 160
hero 111
PianO 102
ToSsGirL 69
JYJ66
Backho 61
Rush 50
Mong 49
Aegong 47
NotJumperer 39
Sea.KH 39
JulyZerg 37
Sharp 36
soO 21
Terrorterran 20
Bale 19
yabsab 17
Sacsri 16
ajuk12(nOOB) 14
Icarus 13
HiyA 12
Noble 12
Hm[arnc] 11
scan(afreeca) 11
SilentControl 9
ivOry 8
Dota 2
qojqva1326
Dendi614
XaKoH 367
XcaliburYe241
BananaSlamJamma79
Counter-Strike
x6flipin470
oskar72
edward39
Other Games
olofmeister1012
B2W.Neo343
crisheroes320
Pyrionflax306
hiko263
DeMusliM251
Liquid`LucifroN81
Fuzer 69
ArmadaUGS54
Codebar3
Organizations
Counter-Strike
PGL5223
StarCraft: Brood War
UltimateBattle 384
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2921
Upcoming Events
OSC
1h 27m
OSC
5h 27m
MaxPax vs Gerald
Solar vs Krystianer
PAPI vs Lemon
Ryung vs Moja
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
PiGosaur Monday
11h 27m
OSC
1d 10h
The PondCast
1d 21h
OSC
1d 23h
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
Safe House 2
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.