• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:37
CEST 23:37
KST 06:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)70ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Farewell Beloved Starcraft (Youtube Videos) vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8597 users

[M] Aiur Caverns [1v1]

Forum Index > SC2 Maps & Custom Games
Post a Reply
cacho56
Profile Joined January 2013
8 Posts
Last Edited: 2013-01-26 03:42:44
January 26 2013 03:41 GMT
#1
As I was anticipating in this thread, I've finished my first melee map: "Aiur Caverns", inspired in "The dark templar saga".

[image loading]

* It's a large map (160x144), and it has 4 expansions for each player.
* It's symmetrical with respect to the diagonal top-left to bottom-right axis.
* It has 3 main attack roads, all interconected by 2 bridges in the center of the map. The center road is larger (more than 16 blocks wide). The other 2 are chokepoints if the player doesn't take the highground next to them.
* Its particularity is that the main base is connected to both the first and the second expansion. One of the ramps is protected by rocks, and the road from one expansion to the other is very large if the army doesn't cross the main before.
* All the movement in the center of the map can be controlled if both Xel'Naga Towers are taken, and we have air units in the left and right side.
* I believe that the expansions will be hard to defend, because there is a huge distance between them. I think that that will make map control and scouting more important than in general.

Some images:

+ Show Spoiler +

Overview;
[image loading]
Main base:
[image loading]
Third expansion:
[image loading]
Center (forth expansion can be seen behind):
[image loading]
Alternative road:
[image loading]


The map is uploaded in US with the name [Melee] Aiur Caverns [1v1]. If you can test it and criticize it, I'd be glad.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2013-01-26 04:15:09
January 26 2013 04:13 GMT
#2
Hey man, I'd just like to say that there's just too much going on here. You might have solid ideas about what map you want to make, but efficient use of space is EVERYTHING in mapmaking. I bet you could make a much stronger map that is roughly 70% of this one's current size.

This is a common problem I see with newer map-makers is that they do not focus on the most important fundamental of all, and that is having an efficient, sensible layout that optimizes space as much as possible. This map has so much going on, and in being so cluttered it loses much of its appeal.

You're also ignoring much of the current design paradigm. While some things are, as of now, hotly debated, you cannot go wrong by designing a standard main/nat.

One example of how things are too cluttered with the current layout: the center. You have so much unpathable terrain. With a more efficient use of chokes and pathways you could tighten up the middle by around 50%!

Now I'll leave the rest of the advice to the people who know what they're talking about . Just wanted to offer my thoughts right off the bat.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
cacho56
Profile Joined January 2013
8 Posts
January 26 2013 20:19 GMT
#3
First of all, thanks for the advice, it's really helpful to a beginner.
I reviewed the desing and realized that placing 2 bridges to connect the 3 roads was a little redundant. Conecting them only once let me save 16 blocks of space. I've also reduced the map width in the center, and moved the highground to the middle; in order to make the choke points you've suggested.
I've added two XNT, to control the side paths; and move closer the center ones, and increased the direct distance between the 2nd and the 3rd.
About the main/nat, i don't catch the problem. The FFE is viable walling with the nexus.

The new overview:

[image loading]

(Detailed: )
+ Show Spoiler +
[image loading]


Is now better than before?
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-01-26 22:57:45
January 26 2013 22:56 GMT
#4
Imo : You should widen EVERYTHING, you should ctrl+c/ctrl+v some minerals/gaz layout on some blizzard official maps to have the official layout, you should remove some lame features like the two open ramps for 1 main, you should remove the weird ramps like the vertical one on whqt looks like th 4th, remove 2 xel naga towers.

when you make a map at least think about the obvious things that a terran/toss/zerg would abuse. Elevator strat, building block, force fields, narrow paths etc.

Atm I really don't see where a zerg would be happy to fight against a terran/ a protoss in the early game, where a terran could be happy to fight against a protoss, where a protoss would be happy to fight against a Zerg in the late game.

I think that your first version of the map was actually better eventhough a lot of things had to be changed
rly ?
Please log in or register to reply.
Live Events Refresh
Next event in 7h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 791
ZombieGrub255
ViBE86
StarCraft: Brood War
Dewaltoss 131
MaD[AoV]16
Purpose 1
League of Legends
JimRising 588
Super Smash Bros
Liquid`Ken23
Other Games
summit1g10237
Grubby4084
FrodaN2565
shahzam571
KnowMe174
Liquid`Hasu167
ArmadaUGS164
Nina37
PPMD7
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3332
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV529
League of Legends
• Scarra1339
Other Games
• Shiphtur215
Upcoming Events
Douyu Cup 2020
7h 23m
Maestros of the Game
14h 53m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
16h 23m
Douyu Cup 2020
1d 7h
BSL22 NKC (BSL vs China)
1d 16h
Online Event
1d 17h
RSL Revival
2 days
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
Bombastic Starleague
3 days
Kung Fu Cup
4 days
OSC
5 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
6 days
The PondCast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.