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Kyfoid
Profile Joined November 2012
15 Posts
Last Edited: 2012-11-18 09:06:42
November 18 2012 08:57 GMT
#1
[image loading]

Starcraft is a 2 layer trichotomy

Zerg: Reactive Quantity
Terran: Positional Ability
Protoss: Aggressive Quality


How to turn Starcraft 2 in to a rock paper scissors meta game.

Zerg:

Rock: Lead with Evolution Chamber
Paper: Lead with Spawning Pool
Scissors: Scout and make decision based on what you see.

Protoss:

Rock: Lead with Forge
Paper: Lead with Gateway
Scissors: Scout and make decision based on what you see.

Terran:

Rock: Lead with Tech Lab
Paper: Lead with Reactor
Scissors: Scout and make decision based on what you see.


Evolution Chamber is now renamed "Roach Chamber":

-The roach chamber unlocks the ability for drones to mutate in to pairs of roaches that costs a total of 200 minerals roughly.

-The time it takes to produce this roach pair is twice the duration of a single roach, obviously.

-Can only perform this mutation on creep


Why does this make sense? How can it work?

A.) If protoss had a mobile unit option unlocked by the forge that countered roaches, and was produced like a building by the probe, and took no time to build as it would be warped in, then zerg could have their "Roach Chamber" change.

B.) Zerg retains their thematic concept of "Reactive Quantity"

C.) Protoss can be aggressive with this unit as it is instantly built with in pylon radius, making an aggressive proxy option viable. (aggressive quality)

Note the reason why protoss need this mobile unit, and then zerg's design could be changed accordingly.

[image loading]

Conclusion:

Zerg would now be able to counter zealots or marines with a combination of roaches and lings rather then unlocking the unnecessary ability to produce roaches across all larvae.

When ever T or P counter roach, for example, they never need to make 2 barracks with 2 tech labs, or rush to 2 robotics facilities to double produce immortals.

This "Roach Chamber" idea places a degree of restriction and delay on roaches so that the roach doesn't have to cost gas.


Now the macro game can be an intellegent counter system dance.

To even further this idea over the top

The pylon itself could transform in to this unit for a cost...

This way protoss can have this aggression with out being completely screwed on losing pylon.
farvacola
Profile Blog Joined January 2011
United States18843 Posts
Last Edited: 2012-11-18 09:05:04
November 18 2012 09:02 GMT
#2
I actually enjoyed this very much, though it seems like more of a blog.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Kyfoid
Profile Joined November 2012
15 Posts
Last Edited: 2012-11-18 09:23:06
November 18 2012 09:20 GMT
#3
On second thought, 2 roaches producing out of 1 drone is to much production power... like I said, I'm trying to restrict the unnecessary ability to produce roaches across all larvae because all zerg needs is a combination of roach ling to handle basic army units

Which is exactly how T and P only need a mix of zealot/immortal or marine/marauder.

Just have each drone be capable of mutating in to 1 roach.

For 100 mineral cost roughly.

The end.
Falling
Profile Blog Joined June 2009
Canada11381 Posts
November 18 2012 09:27 GMT
#4
I'd put it in blogs I guess, but he's a pbu, so...
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