WCG Canada will send 11 players to the WCG Grand Final that will be held in Kunshan, China. (Nov 29 to Dec 2.) Participants from across the country will represent Canada at the following 3 games:
- CrossFire (1 team of 5 players)
- Starcraft 2 (3 players)
- FIFA 12 (3 players)
In celebration of the 2012 WCG Canada tournaments, passionate gamers can visit Samsung Canada's Facebook page for a chance to win a Series 7 Gaming Laptop.
Thanks in part to Samsung’s sponsorship, for the first time ever, WCG Canada is thrilled to be able to bring the national finals to three locations across the country,” said Thierry St-Jacques-Gagnon, CEO of WCG Canada. ”Through this new tournament format, we are hoping to uncover talented cyber athletes from coast to coast to represent Canada at this year’s WCG Grand Final in China.”
From the serious competitor to the casual player, WCG Canada players and visitors alike can experience gaming on Samsung technology at each of the regional final events. Visitors can experience game play on the new Samsung GS III, Series 7 and 9 laptops and SMART TVs onsite.
Anyone in Canada can register to compete free of charge through either an online qualifying round or through regional finals for the three official gaming titles: StarCraft® II: Wings of Liberty, FIFA 12 and Cross Fire®. Courtesy of Samsung Canada, the online winners of StarCraft II and FIFA 12 will each win preferred tournament seeding and travel to their closest regional final competition. For Cross Fire, the online qualifier will determine the top three teams that will join last year’s Champions in the finals, to be held in Montreal, Quebec.
Interested players are welcome to register as of Monday, September 17, on the WCG Canada website at www.wcgcanada.net. Registration is free of charge.
Rules : + Show Spoiler +
StarCraft®: Wings of Liberty™
Game Version: StarCraft®: Wings of Liberty™ (with the latest game version)
ESRB Rating: Teen (Age +13)
Anyone born after Nov.29th 1999 will not be allowed entry to the GF
General
Competition Method : 1 vs. 1
Game Length : Until the winner is determined
If the game becomes a stalemate and there is no action for an extended period of time during the match and the winner cannot be clearly determined, the match is restarted at the sole discretion of the referee.
Game Winner: The player who completely destroys the opponent or if the opponent surrenders
WCG may install third party program and/or join as an observer for tournament operations purposes, such as verifying match results or gathering match data
Game Settings
Race Selection: Free Choice, Random is allowed. (Players must notify their race selection to the referee before the start of the match. If a player changes the race without referee’s permission, the player may be given a warning or lose by default at the referee’s sole discretion.)
Game Speed : Faster
Every player must set their online status to Busy
Every player must turn off notifications
Every player must use full screen
After the match is over the players must save the replay file. If the replay file is not saved, the player may be given a warning or be disqualified at WCG’s sole discretion.
Disconnections
Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.
ntentional disconnection: any connection loss between opponents due to a player’s actions. Upon judgment by the referee, the offending player may be charged with a default loss.
When any disconnection occurs:
1) If a disconnection occurs within 3 minutes from the start of the match, the match must be restarted.
2) If a disconnection occurs after 3 minutes from the start of the match, one of the following solutions may be adopted:
- If both players agree to a match restart, the match will be restarted.
- If the players cannot reach an agreement, the winner will be determined by a referee after the analysis of the match replay.
- If the winner cannot be decided by analyzing the match replay, the players must agree to a match restart or forfeit the match.
Unfair play
The following actions will be considered unfair play:
1) the use of any cheat program and/or map hack program.
2) an intentional disconnection
3) the use of any settings exceeding the standard and permitted settings
4) any “unnecessary chatting” during the match.
“Unnecessary chatting” means any chatting other than the cases listed below:
i. greeting messages between the players;
ii. repeat of “P” to request for a pause during a stage match;
iii. a signal for the loss (i.e.: ‘gg’, ‘GG’, or any other message that the referee can use to decide the winner);
iv. chatting between players that does not violate the unsportsmanlike behavior clause;
v. any message that the referee can judge as part of the game.
5) clearly allowing one’s opponent to win a match.
6) if a referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) are giving or have given an unfair advantage to a player, the player may be given a warning or lose by default at the referee’s sole discretion.
7) unsportsmanlike behavior or, in general, disruptive (e.g., shouting), inappropriate and/or unprofessional actions directed towards another player (even inside the game).
8) the use of a program bug that is determined by the board of referees as being unfair.
Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament.
During the course of the National Championship, the board of referees may determine other actions to embody unfair play.
Final provisions
The above-mentioned rules may be amended in the following cases:
1) Should the WCG Committee, at its sole discretion, decide to adopt the latest patch/version release of each official game;
2) Should the WCG Committee, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release
3) Should the WCG Committee, at its sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions
4) Should the WCG Committee, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.
Game Version: StarCraft®: Wings of Liberty™ (with the latest game version)
ESRB Rating: Teen (Age +13)
Anyone born after Nov.29th 1999 will not be allowed entry to the GF
General
Competition Method : 1 vs. 1
Game Length : Until the winner is determined
If the game becomes a stalemate and there is no action for an extended period of time during the match and the winner cannot be clearly determined, the match is restarted at the sole discretion of the referee.
Game Winner: The player who completely destroys the opponent or if the opponent surrenders
WCG may install third party program and/or join as an observer for tournament operations purposes, such as verifying match results or gathering match data
Game Settings
Race Selection: Free Choice, Random is allowed. (Players must notify their race selection to the referee before the start of the match. If a player changes the race without referee’s permission, the player may be given a warning or lose by default at the referee’s sole discretion.)
Game Speed : Faster
Every player must set their online status to Busy
Every player must turn off notifications
Every player must use full screen
After the match is over the players must save the replay file. If the replay file is not saved, the player may be given a warning or be disqualified at WCG’s sole discretion.
Disconnections
Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.
ntentional disconnection: any connection loss between opponents due to a player’s actions. Upon judgment by the referee, the offending player may be charged with a default loss.
When any disconnection occurs:
1) If a disconnection occurs within 3 minutes from the start of the match, the match must be restarted.
2) If a disconnection occurs after 3 minutes from the start of the match, one of the following solutions may be adopted:
- If both players agree to a match restart, the match will be restarted.
- If the players cannot reach an agreement, the winner will be determined by a referee after the analysis of the match replay.
- If the winner cannot be decided by analyzing the match replay, the players must agree to a match restart or forfeit the match.
Unfair play
The following actions will be considered unfair play:
1) the use of any cheat program and/or map hack program.
2) an intentional disconnection
3) the use of any settings exceeding the standard and permitted settings
4) any “unnecessary chatting” during the match.
“Unnecessary chatting” means any chatting other than the cases listed below:
i. greeting messages between the players;
ii. repeat of “P” to request for a pause during a stage match;
iii. a signal for the loss (i.e.: ‘gg’, ‘GG’, or any other message that the referee can use to decide the winner);
iv. chatting between players that does not violate the unsportsmanlike behavior clause;
v. any message that the referee can judge as part of the game.
5) clearly allowing one’s opponent to win a match.
6) if a referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) are giving or have given an unfair advantage to a player, the player may be given a warning or lose by default at the referee’s sole discretion.
7) unsportsmanlike behavior or, in general, disruptive (e.g., shouting), inappropriate and/or unprofessional actions directed towards another player (even inside the game).
8) the use of a program bug that is determined by the board of referees as being unfair.
Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament.
During the course of the National Championship, the board of referees may determine other actions to embody unfair play.
Final provisions
The above-mentioned rules may be amended in the following cases:
1) Should the WCG Committee, at its sole discretion, decide to adopt the latest patch/version release of each official game;
2) Should the WCG Committee, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release
3) Should the WCG Committee, at its sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions
4) Should the WCG Committee, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.
Map Pool:+ Show Spoiler +
WCS_Daybreak LE
WCS_Ohana LE
WCS_Cloud Kingdom LE
WCS_Entombed Valley
WCS_Antiga Shipyard
WCS_Tal'darim Alter LE
WCS_Shakuras Plateau
WCS_Ohana LE
WCS_Cloud Kingdom LE
WCS_Entombed Valley
WCS_Antiga Shipyard
WCS_Tal'darim Alter LE
WCS_Shakuras Plateau
English Stream : twitch.tv/wcgcanada
French Stream: twitch.tv/wcgcanada_fr
Online qualifying tournament – September 28-30, 2012 Bracket
National Final :
Central regional finals (StarCraft II and FIFA 12 only) – October 19 – 21, 2012 at Toronto Eaton Centre’s Albert’s Way Promotion Court (outside Swarovski), 220 Yonge Street, Toronto, ON
Western regional finals (StarCraft II and FIFA 12 only) – October 26 – 28, 2012 at Metropolis at Metrotown Atrium Court, 4700 Kingsway, Burnaby, BC
Eastern regional finals (StarCraft II, FIFA 12) and Cross Fire national final – November 2 – 4, 2012 at Complexe Desjardins Grande-Palace, 150 Ste. Catherine St. West, Montreal QC
Courtesy of Samsung Canada, the top three StarCraft II and FIFA 12 e-Sport competitors – one winner from each regional final – will each win a trip to represent Canada at the 2012 WCG Grand Final in Kunshan, China (November 29 – December 2, 2012). The top Cross Fire team in Canada will also win travel to represent Canada in the Grand Finals.
Web Link :
WCG Canada
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