• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:55
CEST 03:55
KST 10:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou8Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou DreamHack Open 2013 revealed The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
$1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion The Lose More Card BSL Season 21
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
Roaring Currents ASL final [I] Funny Protoss Builds/Strategies Current Meta [I] TvZ Strategies and Builds
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1001 users

[M] (2) Featuretical

Forum Index > SC2 Maps & Custom Games
Post a Reply
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2012-08-28 05:39:16
August 28 2012 00:49 GMT
#1
Featuretical (0.0)

Made by: RFDaemoniac

Published on: Not published yet

Current Version Overview:
[image loading]

Additional Overviews (Angled/High Res)
+ Show Spoiler +

[image loading]
[image loading]



Inspiration:
New natural set up
Easy to defend bases that are far away from each other to allow for recovery
Egg walls (Green)
Mineral walls (Yellow)
Dropable high ground (Teal)
Easy scouting path (workers and other small units can go through destructible rocks (Blue))
Multiple attack paths that don't force base trades
LOS blockers are pink, XNT radius is white

Aesthetics

Data (Aesthetics):
  • Texture Set:
    1. Niflheim Snow
    2. Agria Rock
    3. Mar Sara Rocky
    4. Tarsonis Dirt
    5. Niflheim Ice Cracked
    6. Braxis Alpha Rock
    7. Shakuras Dirt Cracked

  • Cliff Type:
    1. Mar Sara Organic Cliffs


Pictures (Gameplay):
+ Show Spoiler +

[image loading]
Egg wall and rocks that let small units (workers, marines, zealots, zerglings, etc) through. This is at the backdoor expansion.


Data (Gameplay):
  • Playable Bounds: 168x104
  • Main Choke <-> Main Choke Distance(s): 45 seconds
  • Mineral/Gas Counts: All bases have 8m2g


Further Balance Comments:
I also have fog that almost covers the low ground, which I think is a cool way to allow you to hide reapers/workers in the fog. What do you think about this?

About the egg wall. Workers can mineral walk through it, so you can use it to scout even if your opponent walls off.
Each egg has 200 health and 10 armor, like normal eggs.
After killing 4 eggs, marines can walk through but BARELY, they sort of freak out.
After 5 eggs, marines can walk through normally.
After 7 eggs, Marauders/Hellions can walk through.
After 9 eggs, Tanks and Thors can walk through.

Also reapers can move pretty much anywhere on the map uncontested. There are very few cliffs that jump two and no gaps in the field that are unpathable (only around the edges).

Changelog
+ Show Spoiler +
0.0 - original map


Much love,

RFDaemoniac
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-08-28 02:10:47
August 28 2012 02:09 GMT
#2
By the way, if you use winding paths a bit more extremely you could increase the walk distance between key points without having to make the map excessively large and increase other distances. I think if you got rid of the two central bases (which seem useless) you might be able to turn those spaces into less direct paths, to reduce the distance from the outer nat to the low ground base for the opponent. It feels like if you take your outer nat, that low ground base becomes off limits for the opponent.

Then again, maybe the choke to that nat should be moved so it points more towards your other bases and not the middle.

Overall, not sure if there's a huge problem, though, because you can only push from that nat to the cliff behind the base, not completely into the base.

The main mineral line is pretty far from the nat (either) so it might be a bit hard to get back and forth between them or to spread creep.

It seems like you've put a lot of thought and effort into this map and there are some nice improvements over the last one. I like it quite a bit, it feels more interesting and like it has a stronger identity with more solid gameplay.
all's fair in love and melodies
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 28 2012 04:19 GMT
#3
Is there a larger overview somewhere?
~ ~ <°)))><~ ~ ~
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 28 2012 05:40 GMT
#4
Gfire
I like making more extreme winding paths. I did in earlier stages but couldn't find a way to make the middle less cramped. I'm a fan of dropable high ground in the middle of a map like shakuras (this feature, specifically), but I'll spend some time working on increasing the distances.

I agree that the low ground is probably too hard to hold, and making the distances farther by having less direct paths would help this as well. I think I still want the high ground behind it, as a small path, but I'll work on it. I think I want to edit this map for a couple iterations rather than start again on another.

For the middle bases, are you referring to those that are through the mineral wall (north/south middle) or the ones behind the dropable high ground (east/west middle).

I hadn't been thinking about how many creep tumors to connect them. I'll rethink how the main/nat/east middle fit together, but I'm pretty happy with the backdoor to the main.

TheFish7
I've updated the main post with a higher rez overview that doesn't have the lines drawn on it, as well as an angled one.
FakePseudo
Profile Joined January 2012
Belgium716 Posts
Last Edited: 2012-08-28 18:56:28
August 28 2012 18:51 GMT
#5
I really do like the idea of larva walls, but i wonder if it does not make this map a cannon rush slug fest against zerg: probe will be able to go up and down your backdoor while you wont be able to chase it down and destroy the lowground pylons with zerglings (And you cant really defend a cannon rush all the way along w/ only drones, imho, it's actually the arrival of the lings that triggers the end of the cannon rush, if you managed to handle it correctly beforehand with your drones)

[Well on second thought, i think that kind of move wouldnt harm you to much since this area doesnt give the protoss control of anything...Do you think the zerg could live knowing he has a pylon and 2or more cannons in his main?]
I am the 0.0007% /forum/viewpost.php?post_id=17208334|| Big Black Women Vocals Is Like Porn to my Ears ||San Antonio Spurs|Boston Celtics||#1EZToss Hater;
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 28 2012 19:23 GMT
#6
this design is honestly awesome - but the third is sketchy for normal play
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 28 2012 21:26 GMT
#7
FakePseudo
I hadn't thought about cannon rushes, and it's true that it'd be pretty easy to set up cannons on the low ground and then the high ground and the probe could get in and out. This spot is pretty far from the main hatchery, so it shouldn't be too much of a problem, but I'll definitely keep it in mind as I'm shortening the main to decrease the distance between the main and the natural.

WniO
Thanks What features do you think I should try to replicate/improve upon in my next map, and which should be dropped. Do you think there is any way that you'd be happy with a second entrance to the main?
Fatam
Profile Joined June 2012
1986 Posts
August 29 2012 20:34 GMT
#8
This map is pretty crazy. The more you look at it the more you realize it's actually pretty complex. I'm intrigued.

I like some of the texturing and some of it I'm not sure if it works. But I;m not exactly the greatest at aesthetics so take that with a pound of salt
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lawol
Profile Joined February 2011
91 Posts
September 07 2012 21:34 GMT
#9
The textures looks awesome :O more aesthetic screenshots pls!
@lawolawol
AssyrianKing
Profile Blog Joined August 2011
Australia2115 Posts
September 25 2012 08:04 GMT
#10
Talk about dynamic
John 15:13
Fatam
Profile Joined June 2012
1986 Posts
September 25 2012 09:22 GMT
#11
map is fairly nuts (i think I already said this ~1 month ago, BEFORE the eggs and such were added lol). I'd love to try it once I'm able to play sc2 again, i'll let you know
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 25 2012 09:50 GMT
#12
Wow I love your experimentation on this map, those egg walls are a great idea!

I also am in love with your base layout.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#54
PiGStarcraft665
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft665
Nathanias 105
Nina 32
PattyMac 4
StarCraft: Brood War
Shuttle 888
Artosis 630
Aegong 48
Sharp 25
Purpose 9
NaDa 3
Dota 2
monkeys_forever478
PGG 147
League of Legends
JimRising 643
Reynor57
Super Smash Bros
hungrybox479
C9.Mang0263
Other Games
summit1g9085
shahzam912
ViBE177
Maynarde120
Trikslyr62
Organizations
Other Games
gamesdonequick1464
Counter-Strike
PGL220
Other Games
BasetradeTV122
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 76
• davetesta40
• HeavenSC 11
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4008
• Stunt259
Other Games
• Scarra1004
Upcoming Events
Replay Cast
8h 5m
OSC
14h 5m
Tenacious Turtle Tussle
21h 5m
The PondCast
1d 8h
OSC
1d 10h
WardiTV Invitational
2 days
Online Event
2 days
RSL Revival
3 days
RSL Revival
3 days
WardiTV Invitational
3 days
[ Show More ]
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.