• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:07
CEST 03:07
KST 10:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Visiting korea this week BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! ASL FINALS HYPE VIDEO 2X BW General Discussion
Tourneys
[Megathread] Daily Proleagues ASL 22 Finals [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14566 users

Improving Starcraft as a Broadcast Spectacle?

Forum Index > SC2 General
Post a Reply
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
Last Edited: 2012-08-16 15:15:30
August 16 2012 15:15 GMT
#1
Ok so basically, was reading posts on trying to grow the whole Starcraft broadcast experience, especially to try to appeal to non players. We have seen improvements recently in my view, with things like reaction shots and instant replays.

However, as I see it all this is doing is improving the spectacle for people who are already familiar with the game of Starcraft and how it is played.

I've felt for a while that for non-gamers, or people not affiliated with the game of Starcraft do not struggle to understand the strategies or what the aim of the game is. When this is explained well by casters, or myself for example my friends/girlfriend get it pretty easily. There are sports at the recent Olympics like dressage which were painfully boring with pretty arcane rules, but yet people still watched (albeit due to the Olympic effect).

Anyhow, my point is this, it's not unfamiliarity with the game or units that puts non-gamers off. It comes down to this. For those who aren't particularly open minded I often get this response 'Oh well that's impressive and all, but he's just pressing some buttons, that's not demading'

As non-gamers are probably the last market that E-sports will eventually aim to conquer, this kind of response is one that needs to be addressed, and I believe it can be. My girlfriend has asked me questions when I'm watching streams or whatever at her house, and she can grasp the concepts of the game pretty easily, but she doesn't understand why the things I'm describing are impressive from a physical point of view.

Most other sports do not have this problem, as there isn't a two-way filter for their actions to be visible to viewers. Footballers kick a ball, and this is visible for example. Gamers are generally off-screen, inputting their actions into a computer, which is relayed to us viewers, but we don't get to see enough of what the gamers are doing at their end.

When my girlfriend requested I show her how Starcraft was actually play, she stood up and took notice, she said she'd never realised how fast and interesting it was to watch a player in action, and it was this response that prompted me to make the thread.

Take this for example : Donraegu in action



Surely shots of players really pushing themselves mechanically, can be interspersed more into games. More use of first-person perspectives can accomplish this as well.

We have improved in the sense that players are now visible often in games, and the emotive aspect of the broadcast spectacle. Now we need to show not just games that showcase impressive play, but also WHY these guys are pro-gamers and that it's not as simple as 'hitting a view buttons'
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
algue
Profile Joined July 2011
France1436 Posts
August 16 2012 15:24 GMT
#2
There are sports at the recent Olympics like dressage which were painfully boring with pretty arcane rules, but yet people still watched (albeit due to the Olympic effect).


Still easier to understand than Sc2.
rly ?
ragz_gt
Profile Blog Joined April 2012
9172 Posts
August 16 2012 15:28 GMT
#3
Problem is for general population, it's programmed as:
Sports: Good
Video Game: Bad
Which makes sense at least from exercise / fitness point of view.

The problem is that this also translate to:
Watch Sports: Good
Watch Video Game: Bad
Even though there is not much fundamental differences between the two.
I'm not an otaku, I'm a specialist.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
Last Edited: 2012-08-16 15:31:46
August 16 2012 15:31 GMT
#4
On August 17 2012 00:24 algue wrote:
Show nested quote +
There are sports at the recent Olympics like dressage which were painfully boring with pretty arcane rules, but yet people still watched (albeit due to the Olympic effect).


Still easier to understand than Sc2.

Not really, all the artistic disciplines are pretty much like this. The actual actions are pretty clear, and you know roughly what the judges are looking for, but what actually constitutes 'good' or 'bad' is entirely unclear unless the commentator (usually an ex-competitor) explains it dive-by-dive or whatever.

The exception to that is when you do something like this

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Ljas
Profile Joined July 2012
Finland725 Posts
August 16 2012 15:33 GMT
#5
Many tournaments, including the ongoing IEM, show the player's face in the bottom left corner. If you tune into Day9's stream right now, you can see it's not very interesting. I'd prefer if the camera was on their hands instead.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
August 16 2012 15:34 GMT
#6
On August 17 2012 00:33 Ljas wrote:
Many tournaments, including the ongoing IEM, show the player's face in the bottom left corner. If you tune into Day9's stream right now, you can see it's not very interesting. I'd prefer if the camera was on their hands instead.

Yeah that's exactly what I'm getting at. The face and reaction cams are great, and add a bit more emotive weight to things, but hand cams are really underused to give you a sense that these guys are working hard. I've seen a bit of them I think it was IPL3 but that's an element of production I'd love to see expanded
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
anApple
Profile Joined November 2011
Singapore275 Posts
August 16 2012 15:40 GMT
#7
If Starcraft 2 wants to attract more viewers, something larger would probably have to be done in order to attract more attention since the game itself is already harder than others to get into. One possibility could be if Blizzard would pump more money into their tournament so that it attracts more attention. I mean, Riot's tournament for LoL has a $2 million prize pool.
huehuehue
Timerly
Profile Blog Joined September 2010
Germany511 Posts
Last Edited: 2012-08-16 15:45:04
August 16 2012 15:42 GMT
#8
There are problems with that. Especially with booths, it's hard to set up the cameras correctly (not a lot of room inside so you'd have to make them much bigger or you get reflections if you film from outside). Watching the faces alone is not that interesting, so a camera behind them or above them which captures their hands would be more intriguing, although the face shots are absolutely necessary for these very few emotion shots you really want.
The biggest issue would be the lighting, I doubt you can get really good lighting at the players without distracting them.

However, I still think there's huge potential in production value. We need like 3 cameras per player and a heart monitor. Possibly a team-listen-in for team leagues. Many, many things that haven't been done enough yet.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
August 16 2012 15:44 GMT
#9
make the UI modular so broadcasters have complete control of the look of everything on their client.
Ljas
Profile Joined July 2012
Finland725 Posts
August 16 2012 15:45 GMT
#10
The ideal way of doing it would be to keep the camera on the player's hands, and leave it for the director to notice when it's worth showing the facecam.

Another thing that could be improved are the casters. Stacraft has a small dictionary's worth of terms that are hebrew for most non-players. While there's always stuff that just needs to be learned (took me years to get what offside meant in ice hockey), I think the play-by-play casters could keep it a bit more simple and leave the analytical stuff to their partners. TB and Apollo have been a fairly noob-friendly duo, for example.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
August 16 2012 15:47 GMT
#11
cheerleaders
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
August 16 2012 15:50 GMT
#12
I actually find shots of the players distracting to the game. When you are watching some other kind of spectator sport, it only pans outside of the actual game when there's nothing going on. I would suppose it would be appropriate to perhaps start the game with an outside look at the game and the players, but if someone commits to some really early aggression, it could completely mess up the production.

I just get irritated whenever streams like MLG or IEM show the fans or show the players typing on their keyboards during the actual gameplay.
Chameleons Cast No Shadows
Ljas
Profile Joined July 2012
Finland725 Posts
August 16 2012 15:53 GMT
#13
On August 17 2012 00:50 Butterednuts wrote:
I actually find shots of the players distracting to the game. When you are watching some other kind of spectator sport, it only pans outside of the actual game when there's nothing going on.

The problem is, the stuff that happens on-screen is separate from what the players are doing. That's exactly what the OP was talking about.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
August 16 2012 21:29 GMT
#14
On August 17 2012 00:53 Ljas wrote:
Show nested quote +
On August 17 2012 00:50 Butterednuts wrote:
I actually find shots of the players distracting to the game. When you are watching some other kind of spectator sport, it only pans outside of the actual game when there's nothing going on.

The problem is, the stuff that happens on-screen is separate from what the players are doing. That's exactly what the OP was talking about.

A bit more pizazz in the broadcasts would really help step it up, at least in my view. I haven't seen a massive amount of old BW Starleague footage, but they've got all sorts of cutaways, especially in the parts of the game where not much is going on. For example I've seen at the start of the game before action is happening they'll have two cutaways showing the first-person view of each of the players

As long as it isn't overdone to miss engagements and important things, I don't really see what the downside would be of moving in this direction. MLG had the right idea with the second observer cutaways and first-person views, albeit on separate streams.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Please log in or register to reply.
Live Events Refresh
Next event in 9h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft447
ProTech141
RuFF_SC2 56
StarCraft: Brood War
Rain 2596
GuemChi 1798
Artosis 648
Aegong 56
Dota 2
monkeys_forever413
NeuroSwarm211
canceldota143
Counter-Strike
taco 182
minikerr14
Other Games
summit1g6839
JimRising 500
C9.Mang0359
Day[9].tv64
Mew2King29
Organizations
StarCraft 2
BasetradeTV1
[ Show 13 non-featured ]
StarCraft 2
• davetesta42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 44
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1166
Other Games
• imaqtpie901
• Day9tv64
Upcoming Events
WardiTV Weekly
9h 53m
PiGosaur Cup
22h 53m
Kung Fu Cup
1d 9h
The PondCast
2 days
Online Event
3 days
Korean StarCraft League
4 days
Afreeca Starleague
4 days
Rush vs Soulkey
CranKy Ducklings
4 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-10-12
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.