• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:56
CEST 06:56
KST 13:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou10Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Weekly Cups (March 17-23): Clem Bounces Back Chinese SC2 server to reopen; live all-star event in Hangzhou RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed The New Patch Killed Mech!
Tourneys
$1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ The Lose More Card BSL Season 21
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
Current Meta Roaring Currents ASL final [I] Funny Protoss Builds/Strategies [I] TvZ Strategies and Builds
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Chess Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1302 users

[M] (2) Triangulous

Forum Index > SC2 Maps & Custom Games
Post a Reply
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-30 21:15:41
July 30 2012 13:33 GMT
#1
Triangulous - version 1.2
by Fatam
Published on [NA]

[image loading]

Texture Set:
+ Show Spoiler +

Xil Dirt
Xil Dirt Cracked
Xil Grass
Xil Rock Cracked
Aiur Grass
Aiur Grunge
Aiur Small Bricks
Tarsonis Grass


Lighting: Custom

Analysis Pictures:
+ Show Spoiler +

[image loading]
[image loading]


Aesthetic Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
(one of the overlord spots, w/ this one you can see the bottom middle ramp outside the natural/3rd area)

[image loading]


Data (Gameplay):
Playable Bounds: 166 x 156
Main - Main: 54.1 seconds (6 seconds shorter than Cloud Kingdom which is considered a slightly long walk, so that makes it ~average. Air distance is a bit shorter than average)
Expansion Count: 4 normal expos per side, 1 half expansion per side, 2 8m3g middle expansions (11 total expansions/13 total bases if including the 2 halves)
Xel'Naga Towers: 3
# of rocks: 2

Explanation:
+ Show Spoiler +

It was sort of a silly concept I was toying with in paint to make a map out of triangles, but after making the basics in the editor I thought it could actually become a good map.

@ the 3rd being siegable from below - I'm totally cool with that. You can flank someone sieging there from 2 sides or you can kill whatever's giving them vision. It also counteracts the fact that the 3rd is so close / fairly easy to take.

I hope you enjoy some of the slightly strange aesthetics that tell the story of the place.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 30 2012 14:13 GMT
#2
Too many straight lines! =[
Design is sort of weird but acceptable, I guess.
Moderatorshe/her
TL+ Member
Corak
Profile Joined February 2010
Germany188 Posts
July 30 2012 14:32 GMT
#3
Haha... cool map!
But I there are spacing problems:
The path in the south is too narrow. I can easily be blocked off with buildings & static defense. After that you just have to hold the relatively small spot outside you natural to hold five bases vs ground!
The 12 o'clock base has a nice jungle feel to it but is too cramped with the trees and rocks.
The status in the mains may be more annoying than the are nice to look at.

I don't mine the straight lines... it has a funny feeling. but the path in the south must look pretty boring in-game.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 30 2012 14:50 GMT
#4
I think the biggest issue is the 54.1 tile rush distance - or ~25 seconds
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
Last Edited: 2012-07-30 15:26:25
July 30 2012 15:25 GMT
#5
Really short rush distance, natural might also be too safe.

Taking third looks like on CK, where you really only have to defend 1 choke. The difference here is that you also defend your natural. Maybe move the third away some?

EDIT: Neutral Depot looks like it blocks FFE.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 30 2012 18:24 GMT
#6
On July 31 2012 00:25 Monochromatic wrote:
Really short rush distance, natural might also be too safe.

Taking third looks like on CK, where you really only have to defend 1 choke. The difference here is that you also defend your natural. Maybe move the third away some?

EDIT: Neutral Depot looks like it blocks FFE.

^


yes the neutral depot should be on the other side of the ramp
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-07-31 01:13:30
July 31 2012 01:13 GMT
#7
Depot was on the other side of the ramp (closest your opponent) but I moved it there a couple revisions ago because it actually gets in the way of FFE if it's on the other side, contrary to how it might look.

I think some people are getting confused - the newer analyzer algorithm doesn't read by length but by seconds. So 54.1 is 54.1 seconds (for example, if you plug Cloud Kingdom into the newer algorithm the rush distance is 60, only 6 seconds longer than this rush distance. The rush distance for ESV Golden Valley cross-distance is exactly the same as this map (54), with the closed position rush being much shorter (44 iirc). Just for some comparisons.)

I think the southern path could be widened a bit without any problems.
Wasn't clear on "The status in the mains may be more annoying than the are nice to look at."

Thanks for the replies!
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Corak
Profile Joined February 2010
Germany188 Posts
July 31 2012 07:22 GMT
#8
On July 31 2012 10:13 Fatam wrote:
Wasn't clear on "The status in the mains may be more annoying than the are nice to look at."


typo, should have read "statues"
Insomni7
Profile Joined June 2011
667 Posts
July 31 2012 07:38 GMT
#9
This map is actually totally sick. I'm totally getting the style and feel.
My biggest concern is the corner expansions. Because of the nature of the map it seems that there is almost a free base in the corner there. It is just so far from your opponent. sure it CAN be harrassed, but consider moving those bases nearer the center.
Never Forget.
Fatam
Profile Joined June 2012
1986 Posts
July 31 2012 08:42 GMT
#10
Thanks. I think you're right about the 5th, and someone else mentioned that 5 bases is a bit too easy. I think I will do something there. I don't think I can outright get rid of it, because then people will cry about too few bases on the map. I'll have to find a way to make it more attackable / dangerous to take, probably by moving it closer to the center somehow.

"typo, should have read "statues""

haha yeah, you might have a point. Maybe i'll push it off into the corner or just get rid of it. I could see it getting in the way of buildings.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
AssyrianKing
Profile Blog Joined August 2011
Australia2115 Posts
July 31 2012 11:25 GMT
#11
Aesthetically beautiful, though the southern part is questionable in balance
John 15:13
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-07-31 13:55:18
July 31 2012 13:50 GMT
#12
HUGE edit. Give it a second look. The updated version isn't published since SC2 is down atm for 1.5 but I'll put it up later. The aesthetic and analysis images are all updated, along w/ some text.

Lots of birds were killed with few stones. Completely revamped (obviously) the bottom 1/3 of the map, and a few other things.

1) Corner bases not fully removed but changed to half bases (Not 6m1hyg, but actual half bases (4m1g). I wanted to keep something there, and they are nice for if someone is just really desperate in the late game). The choke leading from the middle to this area was hugely widened.

2) Moved the "fifth" farther towards the middle in the new huge/wide-open bottom area

3) Removed the LOS blockers at the natural (it was probably just good for hiding pylons or banelings and making people rage, really) and outside the 3rd. Changed some of the lower LOS blockers to cover only half or part of the path.

4) This will probably be sorta controversial, but I added a new path leading INTO the middle of the 4th's mineral line (I moved the minerals to the side so the defender can fit units through, of course). There is also ample room to either side of those geysers, so you can't just sit marines up against those ruined houses and laugh against zerg, there is room there). Some people will surely hate this, but I think the 4th is just a little too safe and easy without this twist. If you notice how the LOS blockers are situated there, even if your 4th is getting attacked from range, you'll still be able to mine half the minerals and 1 of the geysers thanks to the LOS (assuming they don't have a spotter, of course).

5) Added a xel'naga tower to fight for in the bottom area. The sight of the tower should end just before those LOS blockers next to the 5ths.

I think the changes do some really good things to the map (feel free to disagree with me and interject your opinions of course). Zergs will probably want to take the "normal" fifth since it's so open and easy to surround any attacking force. Whereas P might take the forest 3g expansion as their 5th (or even 4th) because of how choky and easier that area is to defend against Z. While a Terran might take the center sand expo since there is highground above it and Terrans love controlling the middle. So there are good options for all three races as far as 4ths/5ths go.

Hope you guys like it. Put a lot of love into it. Feel free to bash it and tell me how you think it would be better though

edit: oh and I moved the statue to the corner of the main, corak
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
August 01 2012 03:42 GMT
#13
Got it up. :O)

Looks like Blizz finally fixed their shyte. Publishing works now.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#54
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 136
StarCraft: Brood War
Shuttle 685
Aegong 42
Noble 27
Purpose 11
Icarus 6
NotJumperer 4
Dota 2
monkeys_forever447
League of Legends
JimRising 842
Reynor67
Counter-Strike
Stewie2K599
Super Smash Bros
hungrybox501
Other Games
summit1g8409
C9.Mang0380
WinterStarcraft331
Tasteless49
Mew2King21
Trikslyr21
Organizations
Other Games
gamesdonequick959
Counter-Strike
PGL211
Other Games
BasetradeTV95
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler16
League of Legends
• Rush1256
• Lourlo811
• Stunt387
Other Games
• WagamamaTV128
Upcoming Events
Replay Cast
5h 4m
OSC
11h 4m
Tenacious Turtle Tussle
18h 4m
The PondCast
1d 5h
OSC
1d 7h
WardiTV Invitational
2 days
Online Event
2 days
RSL Revival
2 days
RSL Revival
3 days
WardiTV Invitational
3 days
[ Show More ]
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.