• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:47
CET 23:47
KST 07:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1985 users

[M] (2) Triangulous

Forum Index > SC2 Maps & Custom Games
Post a Reply
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-30 21:15:41
July 30 2012 13:33 GMT
#1
Triangulous - version 1.2
by Fatam
Published on [NA]

[image loading]

Texture Set:
+ Show Spoiler +

Xil Dirt
Xil Dirt Cracked
Xil Grass
Xil Rock Cracked
Aiur Grass
Aiur Grunge
Aiur Small Bricks
Tarsonis Grass


Lighting: Custom

Analysis Pictures:
+ Show Spoiler +

[image loading]
[image loading]


Aesthetic Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
(one of the overlord spots, w/ this one you can see the bottom middle ramp outside the natural/3rd area)

[image loading]


Data (Gameplay):
Playable Bounds: 166 x 156
Main - Main: 54.1 seconds (6 seconds shorter than Cloud Kingdom which is considered a slightly long walk, so that makes it ~average. Air distance is a bit shorter than average)
Expansion Count: 4 normal expos per side, 1 half expansion per side, 2 8m3g middle expansions (11 total expansions/13 total bases if including the 2 halves)
Xel'Naga Towers: 3
# of rocks: 2

Explanation:
+ Show Spoiler +

It was sort of a silly concept I was toying with in paint to make a map out of triangles, but after making the basics in the editor I thought it could actually become a good map.

@ the 3rd being siegable from below - I'm totally cool with that. You can flank someone sieging there from 2 sides or you can kill whatever's giving them vision. It also counteracts the fact that the 3rd is so close / fairly easy to take.

I hope you enjoy some of the slightly strange aesthetics that tell the story of the place.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 30 2012 14:13 GMT
#2
Too many straight lines! =[
Design is sort of weird but acceptable, I guess.
Moderatorshe/her
TL+ Member
Corak
Profile Joined February 2010
Germany188 Posts
July 30 2012 14:32 GMT
#3
Haha... cool map!
But I there are spacing problems:
The path in the south is too narrow. I can easily be blocked off with buildings & static defense. After that you just have to hold the relatively small spot outside you natural to hold five bases vs ground!
The 12 o'clock base has a nice jungle feel to it but is too cramped with the trees and rocks.
The status in the mains may be more annoying than the are nice to look at.

I don't mine the straight lines... it has a funny feeling. but the path in the south must look pretty boring in-game.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 30 2012 14:50 GMT
#4
I think the biggest issue is the 54.1 tile rush distance - or ~25 seconds
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
Last Edited: 2012-07-30 15:26:25
July 30 2012 15:25 GMT
#5
Really short rush distance, natural might also be too safe.

Taking third looks like on CK, where you really only have to defend 1 choke. The difference here is that you also defend your natural. Maybe move the third away some?

EDIT: Neutral Depot looks like it blocks FFE.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 30 2012 18:24 GMT
#6
On July 31 2012 00:25 Monochromatic wrote:
Really short rush distance, natural might also be too safe.

Taking third looks like on CK, where you really only have to defend 1 choke. The difference here is that you also defend your natural. Maybe move the third away some?

EDIT: Neutral Depot looks like it blocks FFE.

^


yes the neutral depot should be on the other side of the ramp
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-07-31 01:13:30
July 31 2012 01:13 GMT
#7
Depot was on the other side of the ramp (closest your opponent) but I moved it there a couple revisions ago because it actually gets in the way of FFE if it's on the other side, contrary to how it might look.

I think some people are getting confused - the newer analyzer algorithm doesn't read by length but by seconds. So 54.1 is 54.1 seconds (for example, if you plug Cloud Kingdom into the newer algorithm the rush distance is 60, only 6 seconds longer than this rush distance. The rush distance for ESV Golden Valley cross-distance is exactly the same as this map (54), with the closed position rush being much shorter (44 iirc). Just for some comparisons.)

I think the southern path could be widened a bit without any problems.
Wasn't clear on "The status in the mains may be more annoying than the are nice to look at."

Thanks for the replies!
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Corak
Profile Joined February 2010
Germany188 Posts
July 31 2012 07:22 GMT
#8
On July 31 2012 10:13 Fatam wrote:
Wasn't clear on "The status in the mains may be more annoying than the are nice to look at."


typo, should have read "statues"
Insomni7
Profile Joined June 2011
667 Posts
July 31 2012 07:38 GMT
#9
This map is actually totally sick. I'm totally getting the style and feel.
My biggest concern is the corner expansions. Because of the nature of the map it seems that there is almost a free base in the corner there. It is just so far from your opponent. sure it CAN be harrassed, but consider moving those bases nearer the center.
Never Forget.
Fatam
Profile Joined June 2012
1986 Posts
July 31 2012 08:42 GMT
#10
Thanks. I think you're right about the 5th, and someone else mentioned that 5 bases is a bit too easy. I think I will do something there. I don't think I can outright get rid of it, because then people will cry about too few bases on the map. I'll have to find a way to make it more attackable / dangerous to take, probably by moving it closer to the center somehow.

"typo, should have read "statues""

haha yeah, you might have a point. Maybe i'll push it off into the corner or just get rid of it. I could see it getting in the way of buildings.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
July 31 2012 11:25 GMT
#11
Aesthetically beautiful, though the southern part is questionable in balance
John 15:13
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-07-31 13:55:18
July 31 2012 13:50 GMT
#12
HUGE edit. Give it a second look. The updated version isn't published since SC2 is down atm for 1.5 but I'll put it up later. The aesthetic and analysis images are all updated, along w/ some text.

Lots of birds were killed with few stones. Completely revamped (obviously) the bottom 1/3 of the map, and a few other things.

1) Corner bases not fully removed but changed to half bases (Not 6m1hyg, but actual half bases (4m1g). I wanted to keep something there, and they are nice for if someone is just really desperate in the late game). The choke leading from the middle to this area was hugely widened.

2) Moved the "fifth" farther towards the middle in the new huge/wide-open bottom area

3) Removed the LOS blockers at the natural (it was probably just good for hiding pylons or banelings and making people rage, really) and outside the 3rd. Changed some of the lower LOS blockers to cover only half or part of the path.

4) This will probably be sorta controversial, but I added a new path leading INTO the middle of the 4th's mineral line (I moved the minerals to the side so the defender can fit units through, of course). There is also ample room to either side of those geysers, so you can't just sit marines up against those ruined houses and laugh against zerg, there is room there). Some people will surely hate this, but I think the 4th is just a little too safe and easy without this twist. If you notice how the LOS blockers are situated there, even if your 4th is getting attacked from range, you'll still be able to mine half the minerals and 1 of the geysers thanks to the LOS (assuming they don't have a spotter, of course).

5) Added a xel'naga tower to fight for in the bottom area. The sight of the tower should end just before those LOS blockers next to the 5ths.

I think the changes do some really good things to the map (feel free to disagree with me and interject your opinions of course). Zergs will probably want to take the "normal" fifth since it's so open and easy to surround any attacking force. Whereas P might take the forest 3g expansion as their 5th (or even 4th) because of how choky and easier that area is to defend against Z. While a Terran might take the center sand expo since there is highground above it and Terrans love controlling the middle. So there are good options for all three races as far as 4ths/5ths go.

Hope you guys like it. Put a lot of love into it. Feel free to bash it and tell me how you think it would be better though

edit: oh and I moved the statue to the corner of the main, corak
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
August 01 2012 03:42 GMT
#13
Got it up. :O)

Looks like Blizz finally fixed their shyte. Publishing works now.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #150: Playoffs
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
davetesta53
Liquipedia
BSL 21
20:00
RO16: Group A
Sziky vs OyAji
Gypsy vs eOnzErG
ZZZero.O338
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 512
White-Ra 234
PiGStarcraft206
Nathanias 106
StarCraft: Brood War
Shuttle 573
ZZZero.O 338
Dewaltoss 99
NaDa 15
Dota 2
Fuzer 820
League of Legends
C9.Mang0233
Super Smash Bros
Mew2King106
Heroes of the Storm
Khaldor239
Other Games
tarik_tv7826
Grubby7019
fl0m1925
XaKoH 104
Livibee48
Organizations
Other Games
gamesdonequick1100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• RyuSc2 35
• Reevou 10
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• 80smullet 10
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler76
Other Games
• imaqtpie1838
• Shiphtur212
Upcoming Events
Sparkling Tuna Cup
11h 13m
WardiTV 2025
13h 13m
OSC
16h 13m
IPSL
18h 13m
Bonyth vs KameZerg
BSL 21
21h 13m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 10h
Wardi Open
1d 13h
StarCraft2.fi
1d 17h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.