• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:50
CET 12:50
KST 20:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !1Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win1Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1600 users

MMR league system and balance

Forum Index > Closed
Post a Reply
1 2 3 4 5 Next All
BlaineMono
Profile Blog Joined October 2011
28 Posts
July 10 2012 13:12 GMT
#1
There was a thread that was closed today explaining why we can't look at players win rates to determine the current balance of the game. Wasn't a very interesting one but one thing really struck me. I've seen some threads like that and many threads regarding SC2 match making system, MMR, leagues etc. And I don't understand why anyone hasn't posted what really points out the balance (the most objective one that we can really have) when the system is based on MMR... Do you guys just like to post anything rather than post thought out things? Or has the average TL user zero clue about statistics and math? Or is just the race bias that really so strong that it keeps statistics, math and common reasoning out?

This post is an attempt to explain what can we really look on to determine balance. It should be obvious to anyone that the win rates don't matter at all, cause the ladder system tries to achieve 50% win rate for everyone. Blizzards adjusted result rates might matter but we don't have the formula so we can't really say anything. What WE can really draw conclusions from is the race distribution in leagues divided by total players of a particular race. By balancing the win rate blizzard automaticly flips the balance indicator on percentage of players of particular race in a given league.

This is so obvious it's painful to even try to explain it. If race X is more powerful than race Y than if you have two players of each race on the same skill level, the X race guy will have higher MMR but the same win rate as player X (because obviously he will be matched with tougher opponents). It's only natural that if both X and Y have the same number of players and X players tend to be placed higher in MMR system that means that simply X is more powerful. So the only viable balance indicator for all levels is the normalized MMR race distribution.

I don't post regularly, but i felt this needs to be said. I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

If you think that SC2 should be balanced based on pro level only because we will see only X's left in GSL than that ultimately means that the game is broken and attempts should be made to fix that rather than nerf/buff units. You are attempting to fix this game in a terrible way for every single person including those GSL players. Start looking at race skill ceilings and race & units micro and macro capabilities rather than messing with unit stats.

If anyone wants to discuss against what i wrote, I very welcome to do so. I'd only ask that the arguments touch only the theory of what i posted (statistics, math behind MMR system) and have nothing to do with particular races.
imMUTAble787
Profile Joined November 2011
United States680 Posts
July 10 2012 13:16 GMT
#2
balance around GM or tournament data only since those players are outliers concerning MMR

/thread
*eternalenvy fanboy*
C[h]ili
Profile Joined December 2011
Germany167 Posts
Last Edited: 2012-07-10 13:18:11
July 10 2012 13:17 GMT
#3
Hum, I am not quite sure whether you or me is science illiterate, but surely there is a self-selection problem based on the player's unobservable ability. (Noobs play T, Pros play Z)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 10 2012 13:23 GMT
#4
ARRRG another thread with balance in the title!!!! Doesn’t everyone know that amateur (aka not pros, even if GM level) players as extremely poor judges of another players overall skill. Many players naturally devalue their opponents skill level and simply blame the game as a whole. Why, because it takes the sting out of the loss. Also, win rates on the ladder are not a system to determine balance. In fact, the ladder is simply a tool to assure that everyone has the most enjoyable experience when finding games.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2012-07-10 13:38:38
July 10 2012 13:37 GMT
#5
A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

no, it isn't

if you tried to balance brood war across all levels, you'd end up nerfing protoss into the ground, because protoss is by far the strongest at low level play, and as a result top level korean professional play becomes even more of a tvz-fest than it already is

so your entire argument has been shut down in 1 run-on sentence, i'm afraid
aaaaa
Dephy
Profile Joined January 2011
Lithuania163 Posts
Last Edited: 2012-07-10 13:40:49
July 10 2012 13:39 GMT
#6
i did pointed it out in a thread o opened few weeks ago, it got closed imidiatly.
Heres the link - http://www.teamliquid.net/forum/viewmessage.php?topic_id=349569
BlaineMono
Profile Blog Joined October 2011
28 Posts
July 10 2012 13:41 GMT
#7
On July 10 2012 22:23 Plansix wrote:
Doesn’t everyone know that amateur (aka not pros, even if GM level) players as extremely poor judges of another players overall skill. Many players naturally devalue their opponents skill level and simply blame the game as a whole.


You're 100% right. Now, please kindly quote from OP a single line where I wrote an amateurs opinion of balance. In fact, please quote any line that says ANYTHING about anyones opinion on balance. Did you read the OP? I posted theory behind MMR league system and you have just replayed with something that has 0 correlation with what I wrote.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
July 10 2012 13:42 GMT
#8
On July 10 2012 22:41 BlaineMono wrote:
Show nested quote +
On July 10 2012 22:23 Plansix wrote:
Doesn’t everyone know that amateur (aka not pros, even if GM level) players as extremely poor judges of another players overall skill. Many players naturally devalue their opponents skill level and simply blame the game as a whole.


You're 100% right. Now, please kindly quote from OP a single line where I wrote an amateurs opinion of balance. In fact, please quote any line that says ANYTHING about anyones opinion on balance. Did you read the OP? I posted theory behind MMR league system and you have just replayed with something that has 0 correlation with what I wrote.

okay
I have very little respect for people that tell that balance should be made for top play only.
aaaaa
BlaineMono
Profile Blog Joined October 2011
28 Posts
Last Edited: 2012-07-10 13:48:14
July 10 2012 13:44 GMT
#9
On July 10 2012 22:37 Zanno wrote:
if you tried to balance brood war across all levels, you'd end up nerfing protoss into the ground, because protoss is by far the strongest at low level play, and as a result top level korean professional play becomes even more of a tvz-fest than it already is

so your entire argument has been shut down in 1 run-on sentence, i'm afraid


How would you end up nerfing protoss into the ground? Balance how? Unit stats? Race capabilities? Skill ceiling? Did you read my whole post? You're argument is so vague, it makes really no sense and really doesn't address anything that I've wrote.

EDIT: Let's play the ball. Let's take a hypothetical situation where T and Z players in BW are much more skilled than P players. I'm curious what would be your opinion if there were 0 protoss in competitive play in such circumstances?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
July 10 2012 13:46 GMT
#10
Blaine, you might consider editing your OP because you come off sounding arrogant and not the smartest. Just take the parts out where you insult your readers and talk about how you're smarter than they are. That should do the trick.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 10 2012 13:50 GMT
#11
On July 10 2012 22:12 BlaineMono wrote:
I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

Arrogant. Ignorant.
I had a good night of sleep.
BlaineMono
Profile Blog Joined October 2011
28 Posts
July 10 2012 13:50 GMT
#12
On July 10 2012 22:42 Zanno wrote:
Show nested quote +
On July 10 2012 22:41 BlaineMono wrote:
On July 10 2012 22:23 Plansix wrote:
Doesn’t everyone know that amateur (aka not pros, even if GM level) players as extremely poor judges of another players overall skill. Many players naturally devalue their opponents skill level and simply blame the game as a whole.


You're 100% right. Now, please kindly quote from OP a single line where I wrote an amateurs opinion of balance. In fact, please quote any line that says ANYTHING about anyones opinion on balance. Did you read the OP? I posted theory behind MMR league system and you have just replayed with something that has 0 correlation with what I wrote.

okay
Show nested quote +
I have very little respect for people that tell that balance should be made for top play only.


Please don't troll.. How is that an opinion on balance? If you can't see a difference between an opinion on balance and opinion on the way people think the game should be balanced then you have proved you shouldn't be posting in this thread. I'm interested in logical discussion.
BlaineMono
Profile Blog Joined October 2011
28 Posts
July 10 2012 13:51 GMT
#13
On July 10 2012 22:50 Koshi wrote:
Show nested quote +
On July 10 2012 22:12 BlaineMono wrote:
I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

Arrogant. Ignorant.


Please explain how am i ignorant. Thank you.
MilesTeg
Profile Joined September 2010
France1271 Posts
July 10 2012 13:54 GMT
#14
This has been debated many times by people who are smarter than you... not gonna do the research for you but you should look it up.
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
July 10 2012 13:54 GMT
#15
On July 10 2012 22:51 BlaineMono wrote:
Show nested quote +
On July 10 2012 22:50 Koshi wrote:
On July 10 2012 22:12 BlaineMono wrote:
I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

Arrogant. Ignorant.


Please explain how am i ignorant. Thank you.

Its so obvious its painful to try to explain it.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
BlaineMono
Profile Blog Joined October 2011
28 Posts
Last Edited: 2012-07-10 13:58:22
July 10 2012 13:55 GMT
#16
On July 10 2012 22:39 Dephy wrote:
i did pointed it out in a thread o opened few weeks ago, it got closed imidiatly.
Heres the link - http://www.teamliquid.net/forum/viewmessage.php?topic_id=349569


It's not completely the same argument. You posted race distribution in GM. There would be nothing bad with race being underrepresented in GM if that race had less players overall. My argument is about normalized MMR distribution.

On July 10 2012 22:54 MilesTeg wrote:
This has been debated many times by people who are smarter than you... not gonna do the research for you but you should look it up.


I did and found nothing, I wrote that in my OP. I'd appriciate if you posted a SINGLE link to the discussion. Also please elaborate how can you determine how smart is a person through an internet cable. Thanks.
Sated
Profile Blog Joined March 2011
England4983 Posts
July 10 2012 13:57 GMT
#17
--- Nuked ---
Gool
Profile Joined August 2010
Argentina204 Posts
July 10 2012 14:00 GMT
#18
On July 10 2012 22:54 iamperfection wrote:
Show nested quote +
On July 10 2012 22:51 BlaineMono wrote:
On July 10 2012 22:50 Koshi wrote:
On July 10 2012 22:12 BlaineMono wrote:
I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

Arrogant. Ignorant.


Please explain how am i ignorant. Thank you.

Its so obvious its painful to try to explain it.


Why would you balance around something as meaningless as the ladder? Pro tournaments are the only things that matter.
mewo
Profile Joined July 2011
United States221 Posts
July 10 2012 14:14 GMT
#19
Until you do this math on a real example people won't understand you. Maybe you do have a good idea but your op is nonsensical.
TrippSC2
Profile Blog Joined November 2010
United States209 Posts
July 10 2012 14:14 GMT
#20
It's always good to start a thread with a theme of "Hey idiots, look how smart I am!"

That being said, MMR distribution across all leagues would be a useful metric, if we accept your premise that all leagues should be balanced. I don't.

However, MMR distribution has some problems, as well. It says nothing about preference at each level of play (maybe people who play casually prefer X race and therefore there is a higher representation in bronze-silver league). It also has no real reference point for per-matchup balance, which is where real discussion can be had and where problems with balance will be solved. This is why matchup winrates with normalization for MMR are also a good metric. Neither can be the only metric used.

There are several good reasons why balance at lower levels isn't a focus. One reason is that lower level players don't play properly or even similarly to the point that changes made to the game won't reliably make the desired effect. The other reason is that no change is made in a vacuum. Changes will affect all leagues, no matter how much you can try to limit the effect. Finally, the most important level of play is the professional level, where there is actual money on the line.

Your final point is a complete departure from the rest of your post, which is about using empirical data to make decisions about objective balance. "race skill ceilings and race & units micro and macro capabilities" is abstraction that can't be reliably predicted. When you add a new mechanic/unit/ability to the game (which I'm assuming is what you're getting at because it is an overly vague statement) you can't predict how the top-of-the-top players will use that ability. This means that this type of balance would completely disrupt the balance of pro play in a very undesirable way, while pros are forced to experiment with the new change without any common ground from the previous patch. Do you really want a pro play to be that unstable?

TL;DR: Complex game is complex. Balance is too complex of a topic for one metric to tell the whole story. Also, I reject the premise that all leagues should be balanced, because pro play matters much more than casual play. "race skill ceilings and race & units micro and macro capabilities" is an abstraction that is both vague and impractical.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #115
Ryung vs Krystianer
TBD vs Percival
CranKy Ducklings153
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 223
RotterdaM 141
Rex 44
BRAT_OK 44
StarCraft: Brood War
Sea 4148
Rain 2655
Bisu 1093
GuemChi 845
Hyuk 678
Jaedong 600
actioN 457
firebathero 280
EffOrt 259
Soma 258
[ Show more ]
BeSt 225
Larva 195
Mini 154
Light 145
Hyun 118
Dewaltoss 108
hero 101
Sharp 98
Snow 91
ZerO 86
Aegong 71
Killer 65
Rush 59
JYJ 33
Mong 28
Mind 25
Sea.KH 25
sorry 22
Icarus 21
Terrorterran 12
scan(afreeca) 12
Bale 11
Noble 11
Dota 2
singsing3944
BananaSlamJamma458
420jenkins225
XcaliburYe114
capcasts74
League of Legends
C9.Mang0359
JimRising 281
Counter-Strike
olofmeister2110
shoxiejesuss747
allub224
byalli2
Other Games
B2W.Neo1258
Pyrionflax378
Fuzer 260
Mew2King42
Trikslyr26
QueenE21
ZerO(Twitch)9
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 967
Other Games
gamesdonequick522
StarCraft 2
WardiTV14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH194
• StrangeGG 37
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV221
• lizZardDota273
League of Legends
• Jankos2340
Upcoming Events
WardiTV 2025
10m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
TaKeTV 86
PiGosaur Cup
13h 10m
WardiTV 2025
1d
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 3h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 22h
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
3 days
CranKy Ducklings
3 days
SC Evo League
4 days
[ Show More ]
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
4 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.