• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:05
CEST 02:05
KST 09:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder0EWC 2025 - Replay Pack1Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time EWC 2025 - Replay Pack Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BEST RECOVERY EXPERTS FOR BITCOIN,CRYPTO,USDT HIRE Google Play ASL (Season 20) Announced [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 668 users

MMR league system and balance

Forum Index > Closed
Post a Reply
1 2 3 4 5 Next All
BlaineMono
Profile Blog Joined October 2011
28 Posts
July 10 2012 13:12 GMT
#1
There was a thread that was closed today explaining why we can't look at players win rates to determine the current balance of the game. Wasn't a very interesting one but one thing really struck me. I've seen some threads like that and many threads regarding SC2 match making system, MMR, leagues etc. And I don't understand why anyone hasn't posted what really points out the balance (the most objective one that we can really have) when the system is based on MMR... Do you guys just like to post anything rather than post thought out things? Or has the average TL user zero clue about statistics and math? Or is just the race bias that really so strong that it keeps statistics, math and common reasoning out?

This post is an attempt to explain what can we really look on to determine balance. It should be obvious to anyone that the win rates don't matter at all, cause the ladder system tries to achieve 50% win rate for everyone. Blizzards adjusted result rates might matter but we don't have the formula so we can't really say anything. What WE can really draw conclusions from is the race distribution in leagues divided by total players of a particular race. By balancing the win rate blizzard automaticly flips the balance indicator on percentage of players of particular race in a given league.

This is so obvious it's painful to even try to explain it. If race X is more powerful than race Y than if you have two players of each race on the same skill level, the X race guy will have higher MMR but the same win rate as player X (because obviously he will be matched with tougher opponents). It's only natural that if both X and Y have the same number of players and X players tend to be placed higher in MMR system that means that simply X is more powerful. So the only viable balance indicator for all levels is the normalized MMR race distribution.

I don't post regularly, but i felt this needs to be said. I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

If you think that SC2 should be balanced based on pro level only because we will see only X's left in GSL than that ultimately means that the game is broken and attempts should be made to fix that rather than nerf/buff units. You are attempting to fix this game in a terrible way for every single person including those GSL players. Start looking at race skill ceilings and race & units micro and macro capabilities rather than messing with unit stats.

If anyone wants to discuss against what i wrote, I very welcome to do so. I'd only ask that the arguments touch only the theory of what i posted (statistics, math behind MMR system) and have nothing to do with particular races.
imMUTAble787
Profile Joined November 2011
United States680 Posts
July 10 2012 13:16 GMT
#2
balance around GM or tournament data only since those players are outliers concerning MMR

/thread
*eternalenvy fanboy*
C[h]ili
Profile Joined December 2011
Germany167 Posts
Last Edited: 2012-07-10 13:18:11
July 10 2012 13:17 GMT
#3
Hum, I am not quite sure whether you or me is science illiterate, but surely there is a self-selection problem based on the player's unobservable ability. (Noobs play T, Pros play Z)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 10 2012 13:23 GMT
#4
ARRRG another thread with balance in the title!!!! Doesn’t everyone know that amateur (aka not pros, even if GM level) players as extremely poor judges of another players overall skill. Many players naturally devalue their opponents skill level and simply blame the game as a whole. Why, because it takes the sting out of the loss. Also, win rates on the ladder are not a system to determine balance. In fact, the ladder is simply a tool to assure that everyone has the most enjoyable experience when finding games.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2012-07-10 13:38:38
July 10 2012 13:37 GMT
#5
A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

no, it isn't

if you tried to balance brood war across all levels, you'd end up nerfing protoss into the ground, because protoss is by far the strongest at low level play, and as a result top level korean professional play becomes even more of a tvz-fest than it already is

so your entire argument has been shut down in 1 run-on sentence, i'm afraid
aaaaa
Dephy
Profile Joined January 2011
Lithuania163 Posts
Last Edited: 2012-07-10 13:40:49
July 10 2012 13:39 GMT
#6
i did pointed it out in a thread o opened few weeks ago, it got closed imidiatly.
Heres the link - http://www.teamliquid.net/forum/viewmessage.php?topic_id=349569
BlaineMono
Profile Blog Joined October 2011
28 Posts
July 10 2012 13:41 GMT
#7
On July 10 2012 22:23 Plansix wrote:
Doesn’t everyone know that amateur (aka not pros, even if GM level) players as extremely poor judges of another players overall skill. Many players naturally devalue their opponents skill level and simply blame the game as a whole.


You're 100% right. Now, please kindly quote from OP a single line where I wrote an amateurs opinion of balance. In fact, please quote any line that says ANYTHING about anyones opinion on balance. Did you read the OP? I posted theory behind MMR league system and you have just replayed with something that has 0 correlation with what I wrote.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
July 10 2012 13:42 GMT
#8
On July 10 2012 22:41 BlaineMono wrote:
Show nested quote +
On July 10 2012 22:23 Plansix wrote:
Doesn’t everyone know that amateur (aka not pros, even if GM level) players as extremely poor judges of another players overall skill. Many players naturally devalue their opponents skill level and simply blame the game as a whole.


You're 100% right. Now, please kindly quote from OP a single line where I wrote an amateurs opinion of balance. In fact, please quote any line that says ANYTHING about anyones opinion on balance. Did you read the OP? I posted theory behind MMR league system and you have just replayed with something that has 0 correlation with what I wrote.

okay
I have very little respect for people that tell that balance should be made for top play only.
aaaaa
BlaineMono
Profile Blog Joined October 2011
28 Posts
Last Edited: 2012-07-10 13:48:14
July 10 2012 13:44 GMT
#9
On July 10 2012 22:37 Zanno wrote:
if you tried to balance brood war across all levels, you'd end up nerfing protoss into the ground, because protoss is by far the strongest at low level play, and as a result top level korean professional play becomes even more of a tvz-fest than it already is

so your entire argument has been shut down in 1 run-on sentence, i'm afraid


How would you end up nerfing protoss into the ground? Balance how? Unit stats? Race capabilities? Skill ceiling? Did you read my whole post? You're argument is so vague, it makes really no sense and really doesn't address anything that I've wrote.

EDIT: Let's play the ball. Let's take a hypothetical situation where T and Z players in BW are much more skilled than P players. I'm curious what would be your opinion if there were 0 protoss in competitive play in such circumstances?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
July 10 2012 13:46 GMT
#10
Blaine, you might consider editing your OP because you come off sounding arrogant and not the smartest. Just take the parts out where you insult your readers and talk about how you're smarter than they are. That should do the trick.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 10 2012 13:50 GMT
#11
On July 10 2012 22:12 BlaineMono wrote:
I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

Arrogant. Ignorant.
I had a good night of sleep.
BlaineMono
Profile Blog Joined October 2011
28 Posts
July 10 2012 13:50 GMT
#12
On July 10 2012 22:42 Zanno wrote:
Show nested quote +
On July 10 2012 22:41 BlaineMono wrote:
On July 10 2012 22:23 Plansix wrote:
Doesn’t everyone know that amateur (aka not pros, even if GM level) players as extremely poor judges of another players overall skill. Many players naturally devalue their opponents skill level and simply blame the game as a whole.


You're 100% right. Now, please kindly quote from OP a single line where I wrote an amateurs opinion of balance. In fact, please quote any line that says ANYTHING about anyones opinion on balance. Did you read the OP? I posted theory behind MMR league system and you have just replayed with something that has 0 correlation with what I wrote.

okay
Show nested quote +
I have very little respect for people that tell that balance should be made for top play only.


Please don't troll.. How is that an opinion on balance? If you can't see a difference between an opinion on balance and opinion on the way people think the game should be balanced then you have proved you shouldn't be posting in this thread. I'm interested in logical discussion.
BlaineMono
Profile Blog Joined October 2011
28 Posts
July 10 2012 13:51 GMT
#13
On July 10 2012 22:50 Koshi wrote:
Show nested quote +
On July 10 2012 22:12 BlaineMono wrote:
I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

Arrogant. Ignorant.


Please explain how am i ignorant. Thank you.
MilesTeg
Profile Joined September 2010
France1271 Posts
July 10 2012 13:54 GMT
#14
This has been debated many times by people who are smarter than you... not gonna do the research for you but you should look it up.
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
July 10 2012 13:54 GMT
#15
On July 10 2012 22:51 BlaineMono wrote:
Show nested quote +
On July 10 2012 22:50 Koshi wrote:
On July 10 2012 22:12 BlaineMono wrote:
I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

Arrogant. Ignorant.


Please explain how am i ignorant. Thank you.

Its so obvious its painful to try to explain it.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
BlaineMono
Profile Blog Joined October 2011
28 Posts
Last Edited: 2012-07-10 13:58:22
July 10 2012 13:55 GMT
#16
On July 10 2012 22:39 Dephy wrote:
i did pointed it out in a thread o opened few weeks ago, it got closed imidiatly.
Heres the link - http://www.teamliquid.net/forum/viewmessage.php?topic_id=349569


It's not completely the same argument. You posted race distribution in GM. There would be nothing bad with race being underrepresented in GM if that race had less players overall. My argument is about normalized MMR distribution.

On July 10 2012 22:54 MilesTeg wrote:
This has been debated many times by people who are smarter than you... not gonna do the research for you but you should look it up.


I did and found nothing, I wrote that in my OP. I'd appriciate if you posted a SINGLE link to the discussion. Also please elaborate how can you determine how smart is a person through an internet cable. Thanks.
Sated
Profile Blog Joined March 2011
England4983 Posts
July 10 2012 13:57 GMT
#17
--- Nuked ---
Gool
Profile Joined August 2010
Argentina204 Posts
July 10 2012 14:00 GMT
#18
On July 10 2012 22:54 iamperfection wrote:
Show nested quote +
On July 10 2012 22:51 BlaineMono wrote:
On July 10 2012 22:50 Koshi wrote:
On July 10 2012 22:12 BlaineMono wrote:
I have very little respect for people that tell that balance should be made for top play only. Usually the most math and science illiterate people post such things. This simply doesn't make sense and is destroying the game. A game balanced in a tought out way is balanced across all skill levels. And no, that's not impossible. It's impossible if you think balance can be achieved by messing only with unit stats.

Arrogant. Ignorant.


Please explain how am i ignorant. Thank you.

Its so obvious its painful to try to explain it.


Why would you balance around something as meaningless as the ladder? Pro tournaments are the only things that matter.
mewo
Profile Joined July 2011
United States221 Posts
July 10 2012 14:14 GMT
#19
Until you do this math on a real example people won't understand you. Maybe you do have a good idea but your op is nonsensical.
TrippSC2
Profile Blog Joined November 2010
United States209 Posts
July 10 2012 14:14 GMT
#20
It's always good to start a thread with a theme of "Hey idiots, look how smart I am!"

That being said, MMR distribution across all leagues would be a useful metric, if we accept your premise that all leagues should be balanced. I don't.

However, MMR distribution has some problems, as well. It says nothing about preference at each level of play (maybe people who play casually prefer X race and therefore there is a higher representation in bronze-silver league). It also has no real reference point for per-matchup balance, which is where real discussion can be had and where problems with balance will be solved. This is why matchup winrates with normalization for MMR are also a good metric. Neither can be the only metric used.

There are several good reasons why balance at lower levels isn't a focus. One reason is that lower level players don't play properly or even similarly to the point that changes made to the game won't reliably make the desired effect. The other reason is that no change is made in a vacuum. Changes will affect all leagues, no matter how much you can try to limit the effect. Finally, the most important level of play is the professional level, where there is actual money on the line.

Your final point is a complete departure from the rest of your post, which is about using empirical data to make decisions about objective balance. "race skill ceilings and race & units micro and macro capabilities" is abstraction that can't be reliably predicted. When you add a new mechanic/unit/ability to the game (which I'm assuming is what you're getting at because it is an overly vague statement) you can't predict how the top-of-the-top players will use that ability. This means that this type of balance would completely disrupt the balance of pro play in a very undesirable way, while pros are forced to experiment with the new change without any common ground from the previous patch. Do you really want a pro play to be that unstable?

TL;DR: Complex game is complex. Balance is too complex of a topic for one metric to tell the whole story. Also, I reject the premise that all leagues should be balanced, because pro play matters much more than casual play. "race skill ceilings and race & units micro and macro capabilities" is an abstraction that is both vague and impractical.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 195
Ketroc 36
StarCraft: Brood War
NaDa 54
MaD[AoV]21
League of Legends
Grubby4635
febbydoto24
Counter-Strike
Fnx 2353
fl0m2246
Stewie2K796
flusha393
Super Smash Bros
Mew2King1505
AZ_Axe403
Heroes of the Storm
Khaldor221
Other Games
tarik_tv21533
summit1g15135
gofns8380
JimRising 590
ROOTCatZ295
Maynarde183
Organizations
Other Games
gamesdonequick3046
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta117
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift7126
Other Games
• Scarra2195
• imaqtpie1537
Upcoming Events
Wardi Open
10h 55m
Sparkling Tuna Cup
1d 9h
WardiTV European League
1d 15h
Online Event
1d 17h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.