• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:42
CEST 08:42
KST 15:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
ISSL (IntoTheTV x SOOP SC2 League): Premier3Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League50Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War146
StarCraft 2
General
Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker
Tourneys
ScienceCraft (October 24-25) - Live Event ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War BW General Discussion SOOP Announces New Women's Monthly Tournament [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Women's StarCraft] Tier 8 CK 2026-10-20 [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
3 BHK Apartments in Noida in Low Rise Society Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9885 users

[H] Polishing my TvZ MMM+Helion timing attack

Forum Index > StarCraft 2 Strategy
Post a Reply
heartie
Profile Joined May 2012
7 Posts
June 01 2012 18:59 GMT
#1
Hello fellow terrans!

Replay: http://drop.sc/189626
League: Top 3 gold
Race: Terran
Nick: Lotix


Small introduction

I have really hard time dealing with late zerg. Especially taking 3rd 4th expansions. So i was working a bit on early-mid timing/2 base all in. Which i will explain below.

Details of my timing attack

General idea is hitting zerg when he's weakest - early game. Zergs usually drone up heavily for first 8 mins while producing couple of zerglings for scouting/harass/map control.What i'm trying to achieve is to obtain decent amount of hellions with blue flame (debatable) 2-3 medivacs and solid amount of marines and marauders (roughly 1:1 ratio marine to marauder) and hit zerg's 3rd at around 10th-11th minute. Hellions are supposed to take care of zerglings and banelings while marauders and marines are to deal with roaches (zerg usually goes for roaches after scouting my hellions which is perfect reaction for my timing) I try to line it up with +1 attack, stimpack, 2-3 medivacs and blue flame upgrade.
All on 2 bases (1 rax + 1 depot expand in to double/triple gas in to 3 rax 2 factories 1 starport in to 5 rax)
I don't usually take 3rd because this build is already pretty allinish. If it doesn't deal enough damage or kill zerg at start it's pretty much game over.

My replay analysis


I went with my standard build of 1 rax + 1 depot in to gaseless expand on metalopolis (not the safest map for early expand hence added bunker and depot "wall") i scout to check zerg's natural and main then leave scv on his 3rd (it doesn't always survive which i need to fix) while expansion goes up i add 2 gases and begin adding more rax and factories along with engi bay for +1 upgrade. I try to macro as good as i can. I get supply blocked sometimes which is really bad and it's one of my biggest mistakes that match. I'd have bigger army to hit zerg with, but instead i sat supply blocked for a while. I research +1, stim, blue flame. 2 rax with tech labs 1 with reactor pumping marauders and marines, 2 factories one with tech lab for blue flame upgrade and reactor for massive hellion production. I keep on producing units until 10-11. Then i get attacked by random zergling run-by. Which i deal with very poorly. But it didn't have major outcome in my opinion. I scan zerg plenty of times and after dealing with run-by i decide to hit zerg 3rd and face his ling/roach/infestor army. I barely win it (which in my opinion could be dealt better with more micro, spreading on my bio and hellions) I moved back and regrouped around three times. I didnt kill zergs 3rd and i i didn't do enough damage. I had major lead in supply for most of the time until ultralisks popped (zerg should be dead way before) which crushed my army and forced gg.

What i think i did wrong?
-Below average macro. I think i'd get bigger ball of units if i didn't get screwed by my lack of supply depots
-Lackluster micro. I think lack of said micro made zerg deal way too much dmg with infestors. I didn't split units at all (which i usually try to)
-I didn't add on more barracks to keep on marauder production. I think it was way too late.
-I didn't finish off zergs hatchery which in my opinion was very crucial. He kept on mining from it which translated in to superior economy over my 2 base.

Now my question is. Are there better ways of approaching zerg with such timing? Shall i skip blue flame in favor of something else? Shall i incorporate some ghosts in to my army to deal with infestors? Mix in some siege tanks? Infestors seem to be really big deal for my timing and they are biggest stopping force. What are the possible improvements to my build and gameplay?

Replays, opinion and constructive criticism more than welcome. I'd really love to know what you guys think i could improve.

Cheers

FoolieCoolie
Profile Joined November 2010
Serbia71 Posts
June 01 2012 19:40 GMT
#2
League: Top 3 gold, stopped reading there. Sorry, but i dont think you should be focusing on strategy right now.

User was warned for this post
Tsuycc
Profile Joined February 2011
Canada269 Posts
June 01 2012 20:06 GMT
#3
On June 02 2012 04:40 FoolieCoolie wrote:
League: Top 3 gold, stopped reading there. Sorry, but i dont think you should be focusing on strategy right now.


I agree with this guy but the reason why, is that you shouldn't be focusing on modern builds like tank-less TvZ, the reason being is that you have no where near the control to make that army cost effective or the multi-tasking which pro players have


Just stick to polishing your macro, and you'll do fine with marine/tank medivac with your league
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
heartie
Profile Joined May 2012
7 Posts
June 01 2012 20:39 GMT
#4
Im working on both! Could you give me replies regarding my replay?
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
June 01 2012 20:55 GMT
#5
On June 02 2012 05:06 Tsuycc wrote:
Show nested quote +
On June 02 2012 04:40 FoolieCoolie wrote:
League: Top 3 gold, stopped reading there. Sorry, but i dont think you should be focusing on strategy right now.


I agree with this guy but the reason why, is that you shouldn't be focusing on modern builds like tank-less TvZ, the reason being is that you have no where near the control to make that army cost effective or the multi-tasking which pro players have

Just stick to polishing your macro, and you'll do fine with marine/tank medivac with your league


You should watch the replay. He has less resources in units lost right up to the final battle. I also disagree about the control. Just pulling marines back and splitting them a bit, letting marauders tank banelings / fungals is adequate in gold league.


Anyway, I suggest finding a pro with a similar style and copying a build order exactly. Either that or sitting down in single player for a while and figuring out your build order more exactly.

Currently there are a few things that look a bit vague. For example you get 2 gas, but don't put the factory down as soon as you have 100 gas... do you need both gases straight away? Also, you put down the ebay a long time before getting +1. Figuring out exact timings for your buildings will help a lot as you can check the replay afterwards and say... "my factory was late this time, I have to focus on that next time".

Salvaging your bunker was obviously a mistake, so you lost SCVs, but it looks like you can still afford a 3rd base when you're pushing out for the first time. If you get a PF up while your first push is going on you're still in a good spot. In my opinion, if it's really meant to be an all-in build, you should be taking SCVs with your push. If not (I'd suggest not) - you should take a 3rd.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
June 01 2012 20:57 GMT
#6
1. tankless tvz either you have to develop KR bio control or make tanks bro, us NA folks are better off with smart fire + 13 range
2. blue flame is a waste of money, unless you open blue flame, but that would delay your timing push. the only timing push that involves blue flame hellions and bio that is pretty good is a follow up to an 11/11 2 rax which is a combat shields and blue flame timing. for reference you can look up CoLGanzi and his game vs gosuvibe on belshir beach. ganzi loses, but he had the right idea. even with good control, sometimes the lack of splash just hurts you too much
3. there are better timing pushes that commit much less to the pressure and are generally more effective because marauders are a RESPONSE to hatch tech defense and an early 3rd from Z. terrans mix marauders in in order to punish early 3rd which is scouted by hellion. blindly doing a maraduer hellion push will win you probably exactly 50% on ladder and not help your matchup skills.

Thorzain version:
10 supply
12 rax
15 gas
1 marine + OC + command center and 2nd depot to finish wall in
reactor + factory and a 2nd barracks added on
stim + reactor hellions, after 6 hellions build starport on the reactor and another rax. push at 6 hellions 15-20 ish marines and 2 medivacs at around 9 30 - 10.

if you do not waste money on marauders, you can afford things like +1 infantry weapons, tanks to help secure your 3rd after you attack, etc. marauders are very hit or miss in this matchup, i thinkt he pure marine variations of the 9 - 10 min medivac push is much stronger/more reliable and less of a commitment.

the overall goal of this 10 min medivac pressure in both tvz and tvp is to :
1. see his tech. you see collosus or infestors run the fuck away. he has earned some alone time by dumping money into splash you can't handle yet.
2. punish double upgrading styles
3. waste his money tryiing to engage against stimmed marines/hellions and medivacs at an early stage of the game

if youre winning the game with this push, you're not doing it right, or he's doing something very wrong. if you're losing the game with this push, you need to change it. i saw your replay and i have to say that your own observations about it are pretty accurate. you don't addon enough production after the attack, you don't finish off the hatchery, etc. it seemed like your whole build revolved aroudn this push and you didn't know how to transition. the scary thing about terran in this matchup is that you can do this kind of pressure, and then follow up with 5 reactored raxes, a 3rd base started at 9:30, tanks off of a single factory with the option to add more with geyers 5+6 at your 3rd base, and stim/shields done.

my recommendation: do this build vs ai one hundred times, plan on when to add 2 more raxes, your 3rd CC, etc. focus on good unit production, and do some thinking about what it would take for you to secure your 3rd if your push goes horribly wrong
Please log in or register to reply.
Live Events Refresh
Next event in 3h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft537
StarCraft: Brood War
GuemChi 1086
Barracks 431
Mind 89
ToSsGirL 57
NotJumperer 50
Aegong 49
ProTech48
ZergMaN 47
Bale 28
Icarus 6
Dota 2
Fuzer 64
Other Games
summit1g6763
Happy192
Organizations
Other Games
gamesdonequick557
[ Show 12 non-featured ]
StarCraft 2
• LUISG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2271
League of Legends
• Stunt620
Other Games
• Shiphtur693
Upcoming Events
The PondCast
3h 18m
Kung Fu Cup
4h 18m
IntoTheTV X SOOP
1d 4h
Reynor vs Zoun
Neeb vs Rogue
FEL
3 days
Patches Events
3 days
AI Arena Tournament
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.