Delta-v (1.1)
Made by: robodonut
Published on: [NA]
In-Game Description:
An abandoned facility floating on an asteroid.
Introduction/Inspiration:
The 'safe' third on this map is a six-mineral, one rich vespene expo. Because of its reduced (75%) capacity, players are provided with incentive to take one of the standard 8-mineral expansions earlier in the game. Although they may be more difficult to defend, they carry a modest economic reward.
Based on a layout by Alibobba. There may be some small elements of Cloud Kingdom or Daybreak in its design. The raised natural is inspired by Shakuras Plateau.
Pictures (Aesthetics):
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Texture Set:
Shakuras Bricks
Shakuras Hextiles
Shakuras Stone
Meinhoff Rock
Meinhoff Concrete
Ulaan Stone
Castanar Rock
Ulnar Hull 3
Cliff Type:
Avernus Organic Cliffs
Avernus Manmade Cliffs
Lighting: Shakuras Plateau
Fog: None
Number of Doodads: 597
Pictures (Analyzer):
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Playable Bounds: 128x128
Number of Starting Positions: 2
Number of Bases: 8 standard, 4 reduced capacity (6 mins, 1 high yield gas)
Number of XWT's: 2
Number of Rocks: 2
Main Choke <-> Main Choke Distance: ~48 in-game seconds
Nat Choke <-> Nat Choke Distance: ~33 in-game seconds
Mineral/Gas Counts: 88 minerals, 16 normal gas geysers, 4 high-yield gas
Marked Overview:
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1 - Main (8 mineral, 2 gas)
2 - Natural (8 mineral, 2 gas)
4, 5 - Standard Expo (8 mineral, 2 gas)
3, 6 - Reduced Capacity Expo (6 mineral, 1 high-yield gas)
Number of Resources / (Map Width * Map Height):
0.00537 mineral patches per unit area
0.00122 gas geysers per unit area
Change Log:
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1.0 - First major release
1.1 - Added space behind mineral line on peninsula expansion (#6 in labelled diagram)