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[M] (2) Shakuras Wastes

Forum Index > SC2 Maps & Custom Games
Post a Reply
robodonut
Profile Joined May 2012
8 Posts
Last Edited: 2012-05-19 21:12:52
May 19 2012 15:30 GMT
#1
[image loading]

Delta-v (1.1)
Made by: robodonut
Published on: [NA]

[image loading]

In-Game Description:
An abandoned facility floating on an asteroid.

Introduction/Inspiration:
The 'safe' third on this map is a six-mineral, one rich vespene expo. Because of its reduced (75%) capacity, players are provided with incentive to take one of the standard 8-mineral expansions earlier in the game. Although they may be more difficult to defend, they carry a modest economic reward.
Based on a layout by Alibobba. There may be some small elements of Cloud Kingdom or Daybreak in its design. The raised natural is inspired by Shakuras Plateau.

Pictures (Aesthetics):
+ Show Spoiler +

Version 1.0:
[image loading]
[image loading]
[image loading]


Texture Set:
Shakuras Bricks
Shakuras Hextiles
Shakuras Stone
Meinhoff Rock
Meinhoff Concrete
Ulaan Stone
Castanar Rock
Ulnar Hull 3

Cliff Type:
Avernus Organic Cliffs
Avernus Manmade Cliffs

Lighting: Shakuras Plateau
Fog: None
Number of Doodads: 597

Pictures (Analyzer):
+ Show Spoiler +

Version 1.0:
[image loading]
[image loading]
[image loading]


Playable Bounds: 128x128
Number of Starting Positions: 2
Number of Bases: 8 standard, 4 reduced capacity (6 mins, 1 high yield gas)
Number of XWT's: 2
Number of Rocks: 2
Main Choke <-> Main Choke Distance: ~48 in-game seconds
Nat Choke <-> Nat Choke Distance: ~33 in-game seconds
Mineral/Gas Counts: 88 minerals, 16 normal gas geysers, 4 high-yield gas
Marked Overview:
+ Show Spoiler +
[image loading]

1 - Main (8 mineral, 2 gas)
2 - Natural (8 mineral, 2 gas)
4, 5 - Standard Expo (8 mineral, 2 gas)
3, 6 - Reduced Capacity Expo (6 mineral, 1 high-yield gas)
Number of Resources / (Map Width * Map Height):
0.00537 mineral patches per unit area
0.00122 gas geysers per unit area

Change Log:
+ Show Spoiler +

1.0 - First major release
1.1 - Added space behind mineral line on peninsula expansion (#6 in labelled diagram)
Kmatt
Profile Joined July 2011
United States1019 Posts
May 19 2012 15:49 GMT
#2
While I like the overall design, the half-base semi-islands seem more like burdens than benefits, as taking the base near your main has an extremely long ground distance to cover, while taking the one near your opponent's main is so close to the cliff that it could be in range of tanks, colossus, or even blink. My obviously valid low-post Platinum opinion would be to slide it up along the path towards the other bases and fill in some of the airspace in that direction.
We CAN have nice things
robodonut
Profile Joined May 2012
8 Posts
Last Edited: 2012-05-19 21:44:03
May 19 2012 16:10 GMT
#3
It may be a little awkward, but you don't have to take it if you don't like it. If you entirely neglect that one, you've still got several other easy bases. It's something like a 'forty minutes in sudden death round' expo, or a 'speedling muta' expo.

Every race has some way to hold that expo, I think. For zerg, it's as simple as choosing a composition that is more mobile than your opponents. For terran, you've got PF and siege tanks, which may not make the base impervious, but it will make it costly for your opponent to attack. For protoss, it's within blink distance of the main (and also close by air), so it could be a 'hidden' third. Keep a blink stalker/void ray heavy army at the main, and you've got quick routes to both the natural expo and the little awkward island.

Just have to be a little creative
Aunvilgod
Profile Joined December 2011
2653 Posts
May 19 2012 17:59 GMT
#4
Why in the world Shakuras?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
robodonut
Profile Joined May 2012
8 Posts
Last Edited: 2012-05-19 20:16:34
May 19 2012 18:04 GMT
#5
It was sort of an arbitrary choice. I know it doesn't quite match up with the lore (floating platform, terran structures, etc.)

I'm open to name change suggestions.

Edit:
I've renamed it to "Delta-v." If a mod is reading this, could I possibly get the thread title changed?
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