• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:03
CEST 04:03
KST 11:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down0[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 2-8): herO doubles down BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ Mihu vs Korea Players Statistics BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Nintendo Switch Thread What do you want from future RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22149 users

Death Factory Mafia 2

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 7 8 Next All
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
March 28 2012 03:20 GMT
#34
On March 28 2012 11:04 Mr. Wiggles wrote:
Show nested quote +
On March 28 2012 10:57 VisceraEyes wrote:
On March 28 2012 10:53 Ace wrote:
OP has been updated with this new mechanic:



15. [image loading]
At the beginning of the day, one of the lethal positions on the queue will contain an Item Box. Any player that ends up in that position receives 1 of 6 pseudo-randomly generated items:

  1. A 1 shot medic kit - It can not be used on your self. It works for the following night and day cycle.
  2. A 1 shot gun - Can be used that same day or the following night.
  3. A magnifying glass = Reveals the alignment of 1 player to you.
  4. A Teleportation Device - Instantly swap positions with any player on the queue for that day only.
  5. A Refresher Orb that renews all PoPs for everyone and special abilities for the day phase.
  6. An Etch-A-Sketch that allows you target a player and draw them, thereby granting yourself a copy of their powers + your own. Mafia players can not copy powers from their allies.

Only the player that landed on that item position will know what item they recieved. All items are of optional use. The only item that does not follow these rules is the Refresher Orb as it is instant. Every hour, the item in the Item Box is changed to a new item that hasn't been generated yet until all 6 have been and the process starts again. If TWO players land on the position with the Item Box, then the first player (left most position) receives the item.


Okay so...I thought if you "end up" in a lethal position, you die. Do you mean if someone PoP's you onto that spot over the course of the day?

I think he means the danger zone that burns at the end of the day. The insta-kill position is being pulled off the queue completely. I think this video might explain things better:
+ Show Spoiler +


LOOOL

/in just because of Wiggles's incredible use of awesome video
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
March 31 2012 21:53 GMT
#106
/confirm

wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 04:37 GMT
#108
hi I'm a good toy.

Any questions?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 05:18 GMT
#121
On April 01 2012 13:50 Bluelightz wrote:
Snarfs, wbg, wiggles, tobon are town. any questions?


yes, why are you so scummy?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 06:04 GMT
#125
if Palmar is town he'd be dead with one push over the line

If he's scum he'd live and get the item.

The only reason anyone should be pushed is because we think they are scum. Treat the pushes like votes. Treat the pulls like anti-votes.

Therefore, only pull someone in a last-resort situation (i.e. as if you're trying toforce a no-lynch in a regular game) and push them only when you believe they are scum.

If we simply push and pull for arbitrary reasons then we take the responsibility out of the action and scum can get away without doing any real work.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 06:22 GMT
#129
On April 01 2012 15:21 Snarfs wrote:
Show nested quote +
On April 01 2012 15:18 Bluelightz wrote:
I haven't helped discussion and didn't explain my reads. I think the people I mentioned are town because they didn't seem to act like they are discussing stuff in a qt blah blah.I agree that we should coordinate our PoPs.

FYI: This post makes it sound like someone just told you that your first post didn't help discussion and that you didn't explain your reads.


aka he's scum.

gg bluelightz. Please die now. Say sorry to your team.

wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 07:34 GMT
#140
wtf double day 1 post
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 08:55 GMT
#146
On April 01 2012 17:49 prplhz wrote:
Look at him, he was mod confirmed town before you even claimed.


wtf
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 08:58 GMT
#148
I'm not interested in sharing my reads right now, but the fact that you would even consider saying the words "confirmed town" this early in the game scare me.


wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 10:43 GMT
#153
If anyone gets to the slot with the item in it, chances are incredibly strong that they will be killed.

It would take 6 pushes and 4 pulls to succeed; tying up 4 players' pushes AND pulls and a further 2 pushes.

What happens if you accidentally dedicate a scum player to pulling/pushing the target? That player gets away without having to justify his vote. We'd even have a bias toward looking upon that player favorably simply due to him/her agreeing with the plan. It can't be "easily ensured' by simply dedicating a set number of people to saving the person in question. How do we determine who does what? How do we control the lynch when we sacrifice 25%+ of our voting ability and increase the proportional power of scum? How do we coordinate when we don't even know who's on our side and who isn't?

Lastly, if we successfully devote time and effort to getting someone up there, how do we know that scum don't have a mechanic that can punish us for that? How do we know that scum don't have a hidden push ability? How do we know scum don't have a mechanic that locks a toy in place?

The fact is, we don't know anything. Thus, tying up a large proportion of our votes just to get a relatively weak one time use blue power is not worth the effort. I'd rather win this game through analysis, because I am highly against any sort of reliance on blues to win.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 21:06 GMT
#214
I'd like to kill Bluelightz today.

Syllogism, layabout, VE, Palmar: do you agree with me?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 21:11 GMT
#215
Other potential kills:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=324050&user=76576

http://www.teamliquid.net/forum/viewmessage.php?topic_id=324050&user=118447

This second guy seemed excited to play but hasn't done anything at all.

wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 21:59 GMT
#219
I think it goes without saying that we should be ignoring BM.

I have no clue why he would claim, but I have even less of a clue why he would use a pull on Palmar after Palmar's role was already confirmed and it was already established that we did not want to waste PoPs trying to get the item. Both of these actions now serve merely to detract town attention from scumhunting and are detrimental.

wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:17 GMT
#224
We need at least 13 pushes to kill Bluelightz.

lol. that's gonna be a pain in the ass (and if he really scum I bet we'll need even more)

@Layabout: my opinion is malleable, but I currently don't find Acrofales suspicious.

VE is there anyone other than Bluelightz you currently find suspicious? What do you make of BM's roleclaim and subsequent pull (push) of Palmar?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:22 GMT
#228
Why the hell would you do that when we know, if we want to kill someone who takes more than 10-12 pushes, that saving Palmar would be nearly impossible?

Take Bluelightz, for example. To kill him would take 13 pushes AT LEAST. if he is scum, we might need 14 or 15 even, if there are hidden pulling mechanics. That leaves only 5 pushes to save Palmar if he is town.

That ties up 18 pushes. That means anyone who doesn't push with the rest of town will cause us great problems and it unnecessarily restricts our ability to kill/save who we want to.

Scum control 5 PoPs and there's no way we can guarantee all the town work together.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:23 GMT
#229
That was directed at VE's pull (push) on Palmar.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:32 GMT
#234
Ah, you're right. That's still a pretty significant number, though. While not as drastic as 13, that still leaves the question of who will save Palmar and who will kill our target today.

It also leaves the question of, what happens if we have an inactive or someone who doesn't PoP, or if the Euros are asleep when we need Palmar saved.

All of these are important questions and you chose to simply ignore all of the discussion about the risks of pushing Palmar there without thinking of how to get him back or how to divide up the PoPs.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:43 GMT
#238
Scum can claim what BM claimed and the only way to confirm BM is to kill him.
I'm not advocating killing him today, but he's pretty high up on my list. For now, he should just be ignored.

Part of my rationale for that is this:

10. All Toys have hidden abilities aka roles. Remember this is a TOY FACTORY - strange things can happen.


BM claimed something that "confirms" two people as town. We have no idea whether those two people are town and whether BM even has the role he claimed to have. The only thing we know is that BM moved on the queue.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 22:57 GMT
#245
I'm playing carefully because any pushes and pulls are final. This is not like a regular game where you can just throw away your vote and change it at any time you wish. The repercussions for PoPing in this game are far more direct. In addition, I'm concerned that if Palmar is town it will be difficult to keep him alive because we need pushes for the kill and pushes to save him.

In a normal game I would have voted Bluelightz by now.

Lastly, I want people to take responsibility for their PoP and following the item plan makes it very difficult for us to hold players culpable for their actions.

As for BM's claim, whether or not it seems "accurate" (whatever that means) is idle speculation and honestly a waste of time to me. BM is not any more likely town nor scum because of that claim.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 01 2012 23:06 GMT
#246
prplhz, please tell me who you would like to kill today and why.

Tell me additionally what you think of syllogism, VE, and layabout.
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 235
RuFF_SC2 136
Livibee 125
Nina 98
StarCraft: Brood War
Artosis 1048
Sharp 38
Icarus 11
Dota 2
monkeys_forever118
League of Legends
tarik_tv7339
JimRising 787
Counter-Strike
Stewie2K1444
PGG 43
Super Smash Bros
Mew2King145
Heroes of the Storm
Khaldor162
Other Games
summit1g9189
FrodaN3500
shahzam1289
ViBE236
Maynarde192
Models1
Organizations
Dota 2
PGL Dota 2 - Secondary Stream10420
Other Games
gamesdonequick772
BasetradeTV127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH299
• Hupsaiya 68
• davetesta21
• practicex 15
• gosughost_ 6
• Mapu3
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler85
League of Legends
• Doublelift5872
• Shiphtur840
Upcoming Events
Wardi Open
8h 58m
Replay Cast
21h 58m
Replay Cast
1d 7h
WardiTV Invitational
1d 8h
WardiTV Invitational
1d 8h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
2 days
GSL Code S
3 days
herO vs Zoun
Classic vs Bunny
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
5 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.