• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:38
CEST 06:38
KST 13:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course11Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1375 users

[Map Concept] Closer Mineral Placement

Forum Index > BW General
Post a Reply
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2005-08-10 13:02:54
August 10 2005 12:39 GMT
#1
Sorry if it has been posted before T_T

I think the 'send miners to minerals and wait for economy to pick up' in the initial stages of the game gets pretty dull and repetitive.

Therefore, wouldn't it be a slight improvement for faster paced early-games by adding a few mineral patches closer to the CC/Nex/Hatch with a resource amount of <200 so that by the time Terran needs comsat the closer mineral patches are depleted and scan can be constructed? Not FMP style or 0Clut but a more natural look? Seriously, when do mineral patches form in a linear pattern, as seen all the time in maps? :s

Will this create any imba? :s

Just a small train of thought~

Someone should make a map or modify any present map and test it out :s
Try cheese, standard, etc~

Hates Fun🤔
wasted
Profile Joined October 2002
Germany1789 Posts
August 10 2005 12:54 GMT
#2
i guess that's not so easy. you would only speed up the mining proess, while the build times for units and buildings stay the same. i'd be surprised if that wouldnt hurt the balance, but i cant really think of a concrete senario. maybe zerg would have a disadvantage, since the larvae spawn so slowly while the other races build their stuff in seperate buildings. but that's just pure speculation...

another speed-up setting could be putting the same amount of minerals you have in 8 blocks into 10/12/14/etc blocks. that should speed up the eco, but after possible rushes.

someone should really test it, maybe we'd get some intresting results
---gone---
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
August 10 2005 13:18 GMT
#3
well, I think that would null the power of 9 pool perhapes. I am not all that certain though. Maybe put game speed on fastestx2 for the first 2 mins of game? x]
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-08-10 13:22:27
August 10 2005 13:20 GMT
#4
on 4-player maps it could fuck up trying to expand to another main..... that'd be annoying

not that its still not an interesting idea though, it would probably change some BOs around and maybe even balance but thats not always a bad idea if you're interested in combining different concepts
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
August 10 2005 13:26 GMT
#5
I got an idea... how about make stacked 100 worth of minerals on top of every normal minerals? that way peons dont have to run around trying to find new mineral patches, and eventually those 100 minerals drain out.
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
Locked
Profile Joined September 2004
United States4182 Posts
August 10 2005 13:34 GMT
#6
On August 10 2005 22:26 Sorrow_eyes wrote:
I got an idea... how about make stacked 100 worth of minerals on top of every normal minerals? that way peons dont have to run around trying to find new mineral patches, and eventually those 100 minerals drain out.


that would change the balance much much more

i think toss and terran would gain a much bigger advantage but i'm not sure which one more...
think about how many zergs only have like 12-15 drones on the minerals while the toss/terrans might have 20-30
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
paper
Profile Blog Joined September 2004
13196 Posts
August 10 2005 15:51 GMT
#7
Well, it would only be geared toward the mains :s

I would like a top gamer's opinion kekekekek <^____^>
maybe after a test run.. :D
Hates Fun🤔
Camila_br
Profile Joined April 2004
Brazil529 Posts
August 10 2005 17:06 GMT
#8
On August 10 2005 22:26 Sorrow_eyes wrote:
I got an idea... how about make stacked 100 worth of minerals on top of every normal minerals? that way peons dont have to run around trying to find new mineral patches, and eventually those 100 minerals drain out.


lol 1 irradiate = bye bye drones
"Do you really want chat rooms?"
panschk[FP]
Profile Joined May 2005
Germany148 Posts
August 10 2005 17:27 GMT
#9
Camila he said one block on top of every _normal_ mineral block. That'd be like 8-9 normal mineral blocks like on every map+8-9 low value mineral blocks for an early extra-boost on top of them. And locked is right, t and p would have more advantage from that than zerg.

btw I like the initial idea, I had it a couple of times myself, but never did a map like that yet.
In general, it's P>T>Z with such a mineral system, so it would be good to have the rest of the map favoring zerg and terran more, to balance it out. One idea would be to place the "normal" minerals so that to mine them correctly, you should build a mainbuilding where the "fast" minerals were standing before. zerg could build another hatch, terran could lift of and land there, only toss would need to build a new nexus. Might be too much though
wasted
Profile Joined October 2002
Germany1789 Posts
Last Edited: 2005-08-10 17:28:39
August 10 2005 17:27 GMT
#10
[ ] you understood what he said

this obviously is directed at camilla
---gone---
NubainMuscle
Profile Joined June 2005
South Africa423 Posts
August 10 2005 17:28 GMT
#11
On August 10 2005 21:39 ryuGie wrote:
I think the 'send miners to minerals and wait for economy to pick up' in the initial stages of the game gets pretty dull and repetitive.


You think Broodwar's initial opening is mundane? Try playing Age of Empires...
Seriously you can go 15 minutes in the game without building a single unit, especially on large maps and/or island topography.
http://sc.gosugamers.net/bilder/members/9801.jpg
YouWontRockMe
Profile Joined July 2005
71 Posts
August 10 2005 18:53 GMT
#12
how about workers take 1 second to build in the whole game -_-
(hope u guys noticed the sarcasm)
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
August 10 2005 21:01 GMT
#13
stacking is dumb cos u can't select the mineral patches below the top one to see how depleted it is.
Memory lane in nice
TreY
Profile Joined March 2004
United States997 Posts
August 10 2005 22:04 GMT
#14
It'd make 9-10 gate that much more powerful...
Team [LighT]
Chris307
Profile Joined June 2004
3095 Posts
August 10 2005 23:25 GMT
#15
I hate this idea, and I think everybody else would too.

This is like changing the dimensions of the chess board. Fuck that and fuck you.
PUSH DICE CUP BACK AND I SHOOT CRAP
Aquemini1337
Profile Joined August 2005
United States24 Posts
August 11 2005 03:15 GMT
#16
beginning of game is fine imo, yes slow and boring but it gives you time to do things like scout and prepare a strat to your opponents race, pos and his strat. It would hurt the game more then help. But thats just my thought, but innovative idea anyhow. Ill take the slow repetitive balanced game. Especially me being a z player ^^
When SC2 comes out OLs better be able to Poop on opponents, or else im not playing
SwedishHero
Profile Joined April 2005
Sweden869 Posts
August 11 2005 03:18 GMT
#17
On August 11 2005 12:15 Aquemini1337 wrote:
beginning of game is fine imo, yes slow and boring but it gives you time to do things like scout and prepare a strat to your opponents race, pos and his strat. It would hurt the game more then help. But thats just my thought, but innovative idea anyhow. Ill take the slow repetitive balanced game. Especially me being a z player ^^


feel the same, i like that time aswell to relax abit, and prepare
Italiano??...no...no italiano?
SaRangHaE
Profile Blog Joined July 2005
United States182 Posts
August 11 2005 03:24 GMT
#18
you should be hang for thinking of such a stupid idea. closer mineral patches fucks up the game in alot of ways. If this actually is possible, you would want this stupid idea to vanish very quickly, trust me ^^. Think of it like Warcraft 3, so fucking stupid because right-click autos mining/gathering where in Starcraft you are damn lucky to be able to manual your resource which is what Starcraft is all about.
don't taze me bro
rel
Profile Blog Joined January 2005
Guam3521 Posts
August 11 2005 03:32 GMT
#19
I like the begining of game, so calm and peaceful, then BAM, ACTION! :D
I'll tank push my way into her heart. ☮♥&$!
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft315
ProTech95
StarCraft: Brood War
GuemChi 6504
PianO 629
Snow 103
yabsab 29
ZergMaN 7
Icarus 4
Dota 2
NeuroSwarm174
League of Legends
Doublelift967
JimRising 795
Counter-Strike
Coldzera 1747
Other Games
summit1g9965
monkeys_forever611
C9.Mang0553
WinterStarcraft411
XaKoH 194
Sick107
Maynarde104
RuFF_SC288
CosmosSc2 6
Organizations
Counter-Strike
PGL1263
Other Games
gamesdonequick1019
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• practicex 23
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo741
• Stunt347
Other Games
• Scarra1238
Upcoming Events
CranKy Ducklings
5h 23m
Afreeca Starleague
5h 23m
Light vs Flash
INu's Battles
6h 23m
ByuN vs herO
PiGosaur Cup
19h 23m
Replay Cast
1d 4h
Replay Cast
1d 19h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.