• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:03
CEST 19:03
KST 02:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism3Official StarCraft website teases new content ahead of BlizzCon?114Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
2v2v2v2 Tournament [ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6539 users

[M] (4) Sickle Storm

Forum Index > SC2 Maps & Custom Games
Post a Reply
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2011-11-29 07:49:07
November 29 2011 07:45 GMT
#1
Overview
[image loading]
Analyzer
[image loading]

Map size: 141x138
Main-Main (all positions) =40 seconds (in game)
Nat-Nat (all positions)= 20 seconds (in game)


If you happen to think that this is my second map thread in the last 24 hours, you'd be correct. With this in mind, I'd like to note that this is an experiment. An idea came to me, and thought it was so good I had to share. Then again, I the noob mapper might not notice something those of greater experience may notice with this map, which is also why I'm sharing it.

The idea was to allow for a main and natural to be on the same level, just like Taldarim, while not forcing PvP into a 4gate scenario. The result, 1 width ramp at natural, 2 width ramp in main but blocked by rocks. Granted, this map may not be the best execution of this concept, as I already know of a few flaws, but it will have to do. If the concept is good and works, then I'll spend more time with it on a more perfected map.

Edit: This is a work in progress, forgot to mention so in thread title.
Former ESV Mapmaker | @Timetwister22
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 29 2011 07:49 GMT
#2
20 seconds nat to nat? o_O

You definitely need to disable close spawns lol
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2011-11-29 07:52:15
November 29 2011 07:51 GMT
#3
Yes, that is one of the biggest, if not the biggest, flaw as thats the distance cross positions too. However, it is the main and natural concept that i am possibly looking at for a more perfected map. Just didn't know if the concept was good or not, considering I've been told equal level mains and naturals are not allowed, as it breaks PvP.
Former ESV Mapmaker | @Timetwister22
Doof
Profile Joined October 2010
United States204 Posts
November 29 2011 08:15 GMT
#4
On November 29 2011 16:51 Timetwister22 wrote:
Yes, that is one of the biggest, if not the biggest, flaw as thats the distance cross positions too. However, it is the main and natural concept that i am possibly looking at for a more perfected map. Just didn't know if the concept was good or not, considering I've been told equal level mains and naturals are not allowed, as it breaks PvP.

PvP sucks when there's no ramp that can be held by a single force field. But in this map, it looks like the ramp at the natural is narrow enough. Is it? If so, then the Protoss players could simply protect that ramp rather than the choke at their main.
The destructible rocks leading right into the main is the real concept question here. Idk if that's a good idea, especially considering that it would force the defender to split up a lot once those rocks go down. It's definitely interesting though. Like I said, I'm not saying it's a bad idea. I don't know. Would have to test myself. What do others think?
Every day should be a good day to die
Duvon
Profile Joined October 2011
Sweden2360 Posts
November 29 2011 08:21 GMT
#5
The path for attackers between main rocks and natural choke needs to be longer than for the defender.
Nothing is impossible, only some things for some people.
Timetwister22
Profile Joined March 2011
United States538 Posts
November 29 2011 08:23 GMT
#6
The path for attackers between main rocks and natural choke needs to be longer than for the defender.

I agree. Something I must consider if I redo this map with the same concept.
Former ESV Mapmaker | @Timetwister22
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 29 2011 14:06 GMT
#7
Nice idea. In this case I'd strongly prefer it if you'd use mineral blocks for the backdoor ramp tho, so the defender can decide when he opens this path.
Since Protoss can't warpin on ramps anymore you just have to put the mineral patches at the bottom of the ramp and then Protoss can't abuse it.
Also in this case you have to keep MULEs in mind so you either have to stack mineral patches (which sucks cos you can't see how many there are and you can mine all of them at the same time so I wouldn't do that) or you make 2 or even 3 rows of mineral patches.

How exactly can a purely 4p rotational map not be a square? (Map size: 141x138)

Middle is extremely open and not very interesting at all, but I guess you know that.

The idea is very nice, now just execute it well.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
RumbleBadger
Profile Joined July 2011
322 Posts
November 29 2011 14:27 GMT
#8
On November 29 2011 23:06 Ragoo wrote:
How exactly can a purely 4p rotational map not be a square? (Map size: 141x138)

I assume this is not the playable size, just the total map size.

Besides the other things people have said, make sure to watch for spawn imbalance. When spawning clockwise from your opponent, you get a much much easier third than your opponent does. When spawning counterclockwise, both thirds are very hard to take (one is very close to opponent, one is very far away from yourself unless you break rocks, which just makes it easier for opponent to attack you). Though I guess if you forced cross positions then it wouldn't matter.
Games before dames.
Timetwister22
Profile Joined March 2011
United States538 Posts
November 29 2011 18:59 GMT
#9
With this concept, would it be better just to swap main and natural? The reason I had it as such was to make the main choke more interesting for the other match ups. Yet, if the natural choke is going to be treated as if it were the main choke, then why not actually make it the main choke? This would make the natural more of an in base, but as of now it somewhat already is. Any thoughts on such an idea?
Former ESV Mapmaker | @Timetwister22
Antares777
Profile Joined June 2010
United States1971 Posts
November 29 2011 22:20 GMT
#10
Whoa, I think you might need to slow down making maps. I used to make some maps really fast, but I sacrificed quality for quantity, and I really hope that you do not do the same.

Like Ragoo said, a mineral block would be cool idea, but it's your decision depending on how you want the map to play out.

I think swapping the main and natural would be a cool idea. The map would then have a main + natural set up like ESV Katrina, but with a few differences. If you did this, you could remove the choke and add more room into the current natural/future main.

Forced cross-spawns will probably be necessary due to the distances between the adjacent bases. With that in mind, the next thing to do would be come up with a more interesting middle. Other four player maps that force cross spawns have a middle that doesn't follow the rest of the map symmetrically, so that different spawns can cause different styles of gameplay. The middle also has a lot of straight lines and is a little open and bland. Try to be as creative as you can while trying to keep the map balanced.

Good job so far!
Timetwister22
Profile Joined March 2011
United States538 Posts
November 29 2011 22:26 GMT
#11
Keep in mind, this wasn't meant to be a playable, legit map. It was only intended to share a concept that I thought of. Thus, this map will most likely undergo serious changes with a similar concept. This is just me experimenting and trying to understand what I'd have to do to make this concept work from the feedback I get.
Former ESV Mapmaker | @Timetwister22
lovablemikey
Profile Joined October 2010
264 Posts
November 29 2011 22:26 GMT
#12
The middle of your map is a hideously disgusting waste of space! Put some bases in there or something; mix it up, says I.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Trap 38
StarCraft: Brood War
Britney 34329
Calm 3922
EffOrt 886
Mini 749
Light 521
Soulkey 323
Larva 305
Rush 246
Stork 228
hero 205
[ Show more ]
Hyun 74
BRAT_OK 67
soO 57
Sharp 31
Terrorterran 28
Bale 24
Aegong 19
Rock 18
HiyA 17
Dota 2
qojqva5239
420jenkins880
Counter-Strike
ScreaM1266
x6flipin430
Heroes of the Storm
Liquid`Hasu115
Other Games
Liquid`RaSZi1674
Beastyqt528
ceh9520
XaKoH 229
Hui .205
C9.Mang091
QueenE45
TKL 39
Trikslyr35
KnowMe6
Organizations
Other Games
WardiTV308
BasetradeTV30
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile157
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1939
League of Legends
• Nemesis2492
• TFBlade600
Other Games
• WagamamaTV308
• Shiphtur282
Upcoming Events
PiGosaur Cup
6h 58m
Kung Fu Cup
17h 58m
Replay Cast
1d 6h
The PondCast
1d 16h
KCM Race Survival
1d 16h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.