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TL Mafia XLV

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 10 11 12 Next All
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 25 2011 23:06 GMT
#56
/in
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 26 2011 18:01 GMT
#78
Midnight, instead of 4 in the morning, sounds good.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 26 2011 18:47 GMT
#81
On September 27 2011 03:40 Erandorr wrote:
anything other than 6. Also isnt 1 player missing still to start?

This. Late evening or midnight is both fine for me, but if it´s 6 in the morning I will miss every deadline.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 26 2011 21:39 GMT
#95
On September 27 2011 05:12 wherebugsgo wrote:
/in

+ Show Spoiler +
[image loading]

Don´t know if troll...

And yes to whoever asked, you can voluntarily go mute all you want if you don´t like PMs. Could be a usefull trick to help hide the sniper(s).
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 26 2011 23:12 GMT
#101
Number 7? He did 15 barrel rolls in a row, that couldn´t have been easy.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 27 2011 12:53 GMT
#127
On September 27 2011 21:34 DropBear wrote:
Us expert veterans are indeed quite scary.

And there´s a lot of you, several veteran players to hunt down scum, and take nightkills for us newer players
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 27 2011 14:10 GMT
#129
On September 27 2011 22:56 tnkted wrote:
What's the line for vet / pubbie / newbie? I've been here several months and played 8+ games, am I a vet yet?

You are a vet when scum kill you night 1 on principle.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 27 2011 21:51 GMT
#177
Would anyone care to post what the scumslip was?
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 27 2011 22:29 GMT
#181
On September 28 2011 07:10 wherebugsgo wrote:
let's lynch Forumite today

##vote Forumite

Hmmm, don´t know if pressure...
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 27 2011 23:15 GMT
#183
Ah, Hamlet, good stuff.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 09:31 GMT
#230
On September 28 2011 11:22 sinani206 wrote:
/confirm.

Apparently I'm starting mute, so I won't be able to talk in PMs, IRC, skype, gtalk, etc.

Also I won't be around for day/night posts except on weekends, and even then it will be hard.

Getting that out of the way, random voting is a viable way to start, but not if everyone votes for the same person. I think that we should all calm down and unvote now and allow discussion to proceed.

Seriously, man, wha's going down? I trusted you, you got what´s this in this here biz, and now you drop shit like this and disc? This just doesn´t compute to the bottom line, so mine´s eyes on your ass, to the finish line! You´ve changed man, you´ve changed, this ain´t like you, no fucking way. Now lay it down, cause what you see, this the real deal, talk like the ghand, or face the steel!

##Vote Sevryn
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 10:04 GMT
#232
On September 28 2011 18:39 prplhz wrote:
@Forumite

what the fuck?

Mad rhymes, right?

But seriously, Sevryn is acting damn scummy, and I want him to answer for it. If you think I´m mistaken, send me a PM about it, don´t take it here.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 10:58 GMT
#234
*facepalm*

##Unvote
##Vote Sinani201
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 10:58 GMT
#235
EBWOP

##Unvote
##Vote Sinani206
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 11:34 GMT
#238
Anyone can be Mute, not just the Blu Sniper. Even Scum can be mute, in which case they can only talk to other scum in the scumthread. How many Mute players there are is unknown.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 16:55 GMT
#262
On September 28 2011 20:35 Mig wrote:
Ok guys I think that is plenty of trolling so lets actually start playing now.

1) No townies need to fake claim mute. There are virtually guaranteed to be some random townies who are mute to hide any possible snipers we have. So having people fake it is pointless. Along with that the ability to mason is very strong for town and hurts mafia a great deal. Mafia would love to fake claim mute so they didn't have to discuss things with people, don't give them an easy opportunity to do so.

Craplogic.
People fake-claiming Mute does not in any way stop us from using Mason Circles. You can pretend to be Mute and still PM a small number of trusted Town. Claiming just checks one player off the list of possible Vigilantes, but pretending to be Mute leaves the option open, keep Mute or break silence when the opportunity presents itself.

On September 28 2011 20:35 Mig wrote:
2) Engineer invention - The only reasonable choices are 1) (medic) and 3) (watcher). If there is an engineer out there I highly recommend you choose watcher. Multiple recent TL games the town medics have badly fucked up the town by protecting mafia members. Watchers cannot help mafia by watching the wrong person. Along with that watchers actually make mafia less likely to hit the strong townies. Mafia are oftentimes willing to risk medics and hit a good townie because all they lose is a kp if he is saved. But if instead that person is watched the mafia is risking losing one of their members, and it makes it incredibly risky for mafia to ever double stack someone. I had to deal with this as mafia 2 games ago with foolish watchers are a huge bitch for mafia to deal with.

Craplogic.
Did you check what the Engineer does? + Show Spoiler +
On September 17 2011 23:20 Kurumi wrote:
BLU Engineer
He is missing his guitar, but his wrench and mind are here. He is now back from Bahamas and ready to aid the BLU team to the victory.
Role Chooser:
Night 1 Engineer decides to build one of the following buildings:
a) Teleport:
Engineer can now save people by placing teleport in their houses. If BLU Scout tracks a person who is teleported it counts as visiting someone. Does not regenerate health from Pyro's fire, but makes Pyro's action fail as it is a KP-type action.
b) Dispenser
Engineer can now refill people's bullets and lives. Refill can't give more bullets or lives than starting amount. When refilling BLU Sniper his first-used bullet is refilled. Engineer and people without additional lives/bullets are not pmed about the visit (so Engineer does not know if he refilled someone)
c) Sentry Gun
Because of newest RED technology Sentry Gun can not kill anymore. Instead, it watches doorsteps. It gives Engineer the result:
X was visited by someone.
X was not visited by anyone.

Every "invention" can be used from N2 and on. Engineer can't build another invention/destroy it/replace it. Roleblocking Engineer makes his inventions fail too.
The Watcher doesn´t check if a person goes to visit someone, it only gives information on if someone visits him. If the Engineer puts the Sentry on someone, he knows if someone, perhaps a DT or Medic visits, but if he puts the Sentry on a Scum, then it doesn´t detect if the Scum goes out to kill someone, only if someone visits the Scum. So yeah, you can see if a DT checks him, or a Medic protects him, great job. Sure, it helps a lot with confirming BLU claims from DTs and Medics, but it does nothing to Scum which you say it does.

On September 28 2011 20:35 Mig wrote:
3) Balance - This won't really be applicable right now but in kurumi's last game I know he didn't RNG all the teams/roles completely and he balanced it fairly normally. So looking at the player list the top players would be myself/Curu/Palmar/ingonito/ and probably the smurf. There is around a 0% chance those 5 players are all town and I would say it is very likely 2 of those 5 are mafia and not just mafia but most likely the mafia power roles (GF, RB, etc). This doesn't do us much good ATM but everyone should be watching all of those players closely, especially as people die and there are fewer of them left.

I have no idea what you are saying here, please elaborate.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 17:11 GMT
#268
On September 29 2011 01:59 Mig wrote:
If you are watcher you watch hi profile townies who are likely to be killed. If they die you can see who hit them if someone else visits them and the person doesn't die/claim rb/burn you have a confirmed townie. Please don't call my logic crap when you are clueless.

Check the role list, it says there that the Engineers Sentry doesn´t know who visited, just if someone visited that person.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 17:11 GMT
#269
On September 28 2011 23:17 tnkted wrote:
Should people who are burned at night claim, so that medic can choose to protect them, or what? that tells mafia where the medic is gonna be, but mafia can just fakeclaim a burn and draw the medic too. I'm uncomfortable with introducing a town mechanic that allows mafia to manipulate the medic that way.

A is burned by the Red Pyro, what to do?
If the Medic helps A, then he doesn´t die to the next Pyro visit, A is saved, although two others die instead, tough. Barring Vet hits, 2 guaranteed deaths.
If the Medic doesn´t help A, then A dies to a second Pyro-hit the next night, but the Medic has a tiny chance of protecting another Townie that Scum was aiming for. A dies, and most likely 2 others die too. Barring Vet hits, at least 2 deaths, probably 3.

Helping the burnt one gives a better expected return on the number of Town saved. There are only 2 situations where not helping might be a better idea, if the Burnt one is a useless Townie AND the Medic is almost 100% sure that a vocal Townie is going to get hit (Trading a crap Townie for a good one), or if the Burnt-claim is fake. Pyro isn´t going to hit a useless Townie, and fake-claiming calls attention to Scum, so neither situation is likely.

Medic helping burnt Townies is almost always a good move.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 17:59 GMT
#274
On September 29 2011 02:25 Mig wrote:
Ok so engineer is basically worthless just do the medic invention.

Forumite why couldn't mafia fake claim being burned? Mafia fake claim being rbd all the time even tho it draws attention to them. This is no different except that it hurts town a ton more because it draws potential medics. That being said I agree with the rest of your points concerning burn people claiming. So meh I am not sure what is best honestly.

I guess the Engineer could be usefull to confirming claims of visiting roles, but it´s nowhere near as good as if it would give names of visitors. Of the 3 options, the teleporter looks best to me.

Yes, Mafia can fake-claim being burned, but then they either has to not use the Pyro one night, or have a Townie claiming being burned, one is good for Town, the other is dangerous for Scum. Compared to a roleblock, which only has an effect if it hits a blue, not using a roleblock is not as big a deal as not burning.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 28 2011 18:52 GMT
#277
On September 29 2011 03:09 wherebugsgo wrote:
##unvote Forumite
##vote tnkted

Was that a fakevote or did you just forget to post in the voting thread?
:3
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