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That looks pretty neat. Thanks for sharing!
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Zombies only make things better
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Very cool, especially the infestors. Good work, man.
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Russian Federation4295 Posts
On September 12 2011 14:02 Censor wrote: Very cool, especially the infestors. Good work, man. All unit models are from Teliko's "Dark Mercenary" replacements. I did only building and creep recoloring and put Teliko's units here for better comparsion of average style.
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I think I would like this but only on units. I don't know if this would be a hassle but could you make a separate mod for just units too?
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Russian Federation4295 Posts
On September 12 2011 14:08 solidbebe wrote: I think I would like this but only on units. I don't know if this would be a hassle but could you make a separate mod for just units too? Here are link in first post to Teliko's topic about dark units.
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Wow Zerg actually looks scary.
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On September 12 2011 14:10 Existor wrote:Show nested quote +On September 12 2011 14:08 solidbebe wrote: I think I would like this but only on units. I don't know if this would be a hassle but could you make a separate mod for just units too? Here are link in first post to Teliko's topic about dark units.
Ah sorry I overlooked that, thx thx.
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I don't mean to rain on your parade—this is good work—but it might be good to remind everyone again that this is technically against the terms of use. A lot of things in that agreement aren't enforced either because it would be impossible to do so, or because it would be a waste of resources of Blizzard, or because they're only there to save Blizzard from a lawsuit.
These model swaps and reskins, however, I think, have begun stepping on the toes of possible expansions of StarCraft II's exploitability for money, and when you tread on Blizzard's moneymaking ground, you walk a thin wire.
Be careful.
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On September 12 2011 14:08 solidbebe wrote: I think I would like this but only on units. I don't know if this would be a hassle but could you make a separate mod for just units too?
you can just go into the mpq files and delete the ones you don't want
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Nice looking mod, good work.
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Russian Federation4295 Posts
Not slighty, but not heavily updated now. 3 new screenshots, grey units, less greeny creep and more greeny slime on buildings.
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Russian Federation4295 Posts
If someone ave problems with working. Just check, did u had other mods in other folders, that has highter priority files with modified content.
And if you already had base.sc2data, just open it (google can open it) and open downloaded file, then select all files from new files and drag them to your current base.sc2data.
Also, if u dont have any mods, click Repair.exe then. It can help sometimes too, if some of your files was already corrupted.
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I like it but to be honest I hoped that you had pulled it a bit further.
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I like the way the Infestors and Ultras look. Way gross-er and scarier.
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If I apply this, does this mean that if i see a zergling and my oppoenent is on lair tech, I can see it by just looking at the zergling?
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im just curious, would it be possible at all to add capes to the banelings? im sure djwheat would love that ^:^
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Got a desync error when i try to custom game with this....Playing as Protoss at least.
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Damn man this makes me wish someone could make a sick campaign. The outbreak campaign mission would have looked so freaking badass with your design
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