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This project is a fast paced oldschool "standard" RTS modification for Warcraft III The Frozen Throne, that takes place after the 2nd War with the Alliance still fighting the remains of the Orcish Horde. It aims to bring the gameplay of Warcraft2, Starcraft:Broodwar and Armies of Exigo to Warcraft 3. Some examples of changed gameplay: - expanding is more important - most units die faster but also can be produced faster - new armor/damage system - micro is similar to Starcraft Broodwar - macro is more important compared to Warcraft 3 - no heroes are available - advanced tooltip system - upgrades need more time to research compared to Warcraft 3 - maps are designed with lots of chokes and cliffs to make positioning more important - flying dropships are available - several new models - foodcap 200 - special naval maps (WIP) - special maps with underground caves and mercs/creeps (WIP)
Right now only ORC AI is available since Version 0.9m Undead/Burning Legion is not finished/playable yet
Credits to:Mephestrial,Mr.Goblin, Deolrin, Pyramidhe@d,Dentarg,Drink,Callahan,Mechanical Man,DonDustin,Frankster
Iam still searching for testers, terrainers and AI coders/scripters. If you are interested in playing or watching some VODS check out these links:
Watching VODS: Youtube Meet to play: Facebook IRC
Replays: WCreplays search for replays uploaded by TaShadan
Download: moddb
To install this mod follow these instructions:
1. make a copy of your Warcraft III TFT folder and call it Warcraft 2.5 2. extract the wc25mod.rar to this new folder.3. use regedit.exe, go to HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III and add "Allow Local Files" with the value 1. Or use the Allowlocal.reg in the wc25mod.rar file. 4. Remember that every player needs the mod to play before you start a game. 5. I never had problems with playing on the official servers, but i assume no liability.
Known issues:If you opponent uses the white Teamcolor you should change the opponents color ingame to red, because right now the Minimap color of your own units/buildings is white too.
Changelog is included in the readme.
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going to download and test later with a friend
but what made me interested the most was the non-widescreen aspect of the video do you use a widescreen monitor? if yes how did you do it
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no i dont use a widescreen  but i use camtasia and i think you can change the ratio too
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Wow, great stuff man! Now if I can grab a hold of a tft version , have wc3 vanilla in spanish right now 
Hope this gets proper attention from the wc3 community!
BTW, whats the food limit? No upkeep mechanic right?
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no upkeep and food limit is 200
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On September 11 2011 01:18 TaShadan wrote: no upkeep and food limit is 200 Great! I just wished this mod wouldve been out like 3 years ago!
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well i started 2 years ago but then i stopped cause of sc2 and it wasnt that good at the beginning but i think V0.8 is ok and V0.9 will be better
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tell me what you think after trying it if you dont like it tell me what you dont like maybe i can improve it
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Wouldn't Orc be horrendously underpowered without heroes? Especially in late game where they would get raped by Gryphons, Frost Wyrms or Chimera.
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no they dont cause i didnt just remove the heroes i changed every unit stats and added some new
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Did you remove Riflemen and Sorceresses? ;/
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yes i did archer/ranger and mages are the "new" one
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Anyway, here are some ideas/units I'd love to see (maybe you could use some of them for UD/NE if our visions of HU and OC differ too much ;p).
UNDEAD
Units
Acolyte:
- Sacrificial Skull - creates a 35 radius of blight (each Acolyte can use it once, the same way each Vulture has 3 Spider Mines); no upgrade required - Dark Ritual - Acolyte dies and heals 25 HP of every unit within a 25 radius (think of Boron Sacrifice from AoX, just without the Witch); requires an upgrade in Graveyard at tier 2 - Sacrifice - turns Acolyte into Shade (same like in WC3)
Ghoul:
- fast, cheap, more fragile than Footies - Cannibalize (stats up to balance); requires an upgrade in Crypt at tier 1 - Ghould Frenzy; requires an upgrade at either tier 2 or 3, not sure which one is better
Fiend:
- when killed, spawns 3 Carrion Beetles (temporary, weak and fragile), think of Zerg building in SC2 - Web (now an AoE ability); requires a tier 2 upgrade in Crypt - Burrow (allows underground movement akin SC2 Roaches); requires a tier 2 uprade in Graveyard
Gargoyle:
- Stone Form (just like in WC3)
Shade:
- True Sight - Unholy Aura; requires a tier 3 upgrade in Sacrificial Pit - obviously invisible - Sleep (like in WC3); tier 2 upgrade required?
Banshee:
- unit available at tier 3 - Frost Nova (like in WC3, although rebalanced - mainly just slows) - Cursed Tree (upgrade required, think of a combination of Curse tree from AoX and Lurker's damage with Crypt Lord Impale's animation :D) - Possession (works faster than in WC3); requires an expensive upgrade
Necromancer:
- Raise Dead (like in WC3) - Spirit Form (like Gaseous Form from AoX)
Meat Wagon:
- like in WC3
Abomination:
- like in WC3
I gotta go now. I'm gonna post more ideas as soon as I'm back. I got hooked.
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thanks for your ideas i will save them and think about it  about the AoE ability: i had the same idea with some other autocast spells like bloodlust but didnt do it yet btw i was thinking about changing undead to nerubian empire but that would be alot of work and the map gets maybe too big cause of the new models i would need
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NIGHT ELF
Units
Wisp:
- same as WC3
Archer:
- Hide (like in WC3); after Concealment is researched (tier 2, Hunter's Hall) Archers can attack while staying invisible - the rest like in WC3 (upgrades), although rebalanced
Huntress:
- Hide (same as above) - Sentinel (like in WC3) - Blink - works like in SC2, Huntresses can Blink while using Hide, staying invisible the whole time (!); requires a tier 2 upgrade
Glaive Thrower:
- same as in WC3
Dryad:
- same as in WC3 - Gallop - allows Dryads to move faster, while being unable to attack (requires an upgrade at tier 2)
Keeper of the Grove:
- built in AoL - Eclipse - changes the time from day to night for 15 seconds (default spell) - Guardian Rune (like the same ability in AoX); upgrade required (researched in AoL at tier 2) - Tranquility (same as WC3, although nerfed); requires an upgrade in AoL at tier 2
Druid of the Claw:
- like in WC3
Hippogryph:
- like in WC3, including mounting
Enough for now. ;p
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i allready started with NE but hide is too strong cause you can easily block entrances, but maybe it works if it has to be researched keeper of the grove is a hero model but i could remove the hero glow
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Maybe make it Hunter's Hall tier 1 upgrade? ;]
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maybenexttime if you want to help me we could exchange icq numbers or open an irc channel
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i wish i had TFT this sounds fun fun =)) GJ man
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cant you get it from a friend?
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