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![[image loading]](http://i.imgur.com/NccY5.png)
iCCup Othello AE Remade by: Grebliv Currently Published On: North America, Europe, Korea, China
![[image loading]](http://i.imgur.com/AwTLd.jpg) (double click for a larger pic)
A SC2 version of the classic BW map with a few changes but mostly a straight forward port. Features very open and vulnerable thirds as well as a more reclusive alternative for the faint of heart :D.
More images (may need some clicking to get the full images :S): + Show Spoiler +Main through "4th": Middle: Commentator setup:![[image loading]](http://i.imgur.com/uiLrG.jpg)
Features: + Show Spoiler +Natural can be cliff dropped, the cliff is blocked off by a 1000hp, 1armor destructible rock. + Show Spoiler +Map does not include any Xel'naga watchtowers. Main & natural have 8 mineral patches and 2 gas. + Show Spoiler +Centered third has 7 mineral patches and 2 gas and can be cliff dropped. + Show Spoiler +Golds have 6 rich mineral patches and 1 regular gas. + Show Spoiler +
From the anniversary map thread
Othello was the first BW map to be remade during this project. The original map's style and general layout on paper seemed to be very equipped to make an easy transition into Starcraft II.
Like Sanshorn Mists, very few things have changed from the original, but some of them are pretty significant like the changes to the cliff behind the natural. One thing that has NOT changed and makes iCCup Othello AE a first of it's kind is a total lack of a Xel'Naga Watchtower. There is very few spots where one would make sense, and we felt that adding it would be simply adding it to add it, not for any in game purpose.
Othello was a highly regarded map in BW and we think it will be a fantastic addition to SCII.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=248383
Map should, as noted, be up on EU, NA, KR & CN.
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I love the commentator setup and you prettied up the map alot... Hope Maverck could use this version in his SC2BW mod.
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Looks nice (besides the green sand ofc) but I didn't play this map a lot in BW so I don't wanna judge too much^^
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I feel SC2 isn't as good for a remake of this, idk. With the balling mechanics of the armies + the insane splash that colossi/tanks + hellions do, it looks like it's heavily against zerg. But hey that's just me
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I'm loving these BW map remakes. I never played BW that much, and it was never really competitive (my extent of it is basically limited to advisories in school where me and my friends would bring BW in on thumb drives and have LANS), but I've watched games on all these maps and really look forward to playing on them and seeing them revitalized in StarCraft 2.
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My favorite BW map! Looking forward to seeing some pro games on it. Maybe MLG would even adopt it, like Testbug?
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the way you positioned your gold base you created a serious positional imbalance. Even worse when Terran puts a pf there and covers it with tanks + super short air distance to support it. Especially bad with Terran in thecounter clockwise position in relation to its opponent.
I really like the visual style. I suggest you change the gold to regular.
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South Africa4316 Posts
That looks amazing. I loved BW Othello--fought tooth and nail to get it included in the first TSL, so I'm really happy to see it make it to SC2. I would love to see a map like Loki II or Monty Hall get remade as well :D
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On July 28 2011 19:07 Daigomi wrote: That looks amazing. I loved BW Othello--fought tooth and nail to get it included in the first TSL, so I'm really happy to see it make it to SC2. I would love to see a map like Loki II or Monty Hall get remade as well :D Message recieved.
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On July 28 2011 15:19 Samro225am wrote: the way you positioned your gold base you created a serious positional imbalance. Even worse when Terran puts a pf there and covers it with tanks + super short air distance to support it. Especially bad with Terran in thecounter clockwise position in relation to its opponent.
I really like the visual style. I suggest you change the gold to regular.
Yeah I'm really curious how this gold will work out as well.
I like the map, didn't play BW but it seems it's very true to the original and the aesthetics are nice and clean ![](/mirror/smilies/smile.gif)
I understand that the rock to access the cliff behind the nat should be altered to have only 1k hp and 1 armor, but why is this the case for the rocks at the nat entrance as well?
Also, this is how my loading screen looked + Show Spoiler +
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On July 28 2011 20:52 Ragoo wrote:Show nested quote +On July 28 2011 15:19 Samro225am wrote: the way you positioned your gold base you created a serious positional imbalance. Even worse when Terran puts a pf there and covers it with tanks + super short air distance to support it. Especially bad with Terran in thecounter clockwise position in relation to its opponent.
I really like the visual style. I suggest you change the gold to regular. Yeah I'm really curious how this gold will work out as well. I like the map, didn't play BW but it seems it's very true to the original and the aesthetics are nice and clean ![](/mirror/smilies/smile.gif) I understand that the rock to access the cliff behind the nat should be altered to have only 1k hp and 1 armor, but why is this the case for the rocks at the nat entrance as well? Also, this is how my loading screen looked + Show Spoiler + ![](/mirror/smilies/wink.gif)
Fixed the loading screen, didn't notice it because this actually looks right in 4:3 while the correct one has 1/3 of the iccup logo and text cut off :/
On the rocks i don't really see why they'd really need any more health. As is they'll probably be the strong point of most wall-ins already. This on the other hand cuts on time spent killing rocks when you just want them gone and basically have all the time in the world. That and the fact that I had already made the 1k 1armor rocks I decided to use them there as well.
On July 28 2011 15:19 Samro225am wrote: the way you positioned your gold base you created a serious positional imbalance. Even worse when Terran puts a pf there and covers it with tanks + super short air distance to support it. Especially bad with Terran in thecounter clockwise position in relation to its opponent.
I really like the visual style. I suggest you change the gold to regular.
Taken into consideration, some testing as well as thinking required.
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