• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:43
CEST 10:43
KST 17:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2044 users

[H] PvT Trouble vs 1 and 2 base Raven/Ban/Mar/Tank

Forum Index > StarCraft 2 Strategy
Post a Reply
Arch00
Profile Joined July 2010
United States233 Posts
July 22 2011 06:28 GMT
#1
Hello,

I've been having issues lately with terrans that attempt the one base and 2 base versions of this build. I've tried different tactics, this replay I think showcasing my best chance yet but still failing. I know vs the one base version you just have to go heavy gateway units with some immortals mixed in and engage in the middle of the map to get them to waste their PDD, but in this replay where we both FE and he does it off 2 base (he attacks as he starts his third) I ambush him in the middle of the map but my units can't hold up despite equal food counts.

Replay:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=222461

Any help or discussion is appreciated, thanks.

www.twitch.tv/arch00 ~ Arch.391 SC2
SxYSpAz
Profile Joined February 2011
United States1451 Posts
July 22 2011 06:35 GMT
#2
should have probably made a thread about this myself, since i'm having immense problems with it on ladder (and in truth probably has been the reason i haven't been laddering these past few days.

In practice with someone from my clan, it can be defended by rushing high temps (practicing 2 basing version) he did end up winning in the end, but i think that was in part due to him playing better from that point on.

Also heard phoenix openings crush it, which in my experience they do pwn banshee openings. All in all though i would love some other input, cause neither of these feel like very viable ways to play and i'd much prefer being able to play standard until i can react.
Kaz04
Profile Joined September 2010
United States53 Posts
July 22 2011 06:44 GMT
#3
Im also having similar troubles with this build... Even without the raven I find it incredibly difficult to deal with
SxYSpAz
Profile Joined February 2011
United States1451 Posts
Last Edited: 2011-07-22 06:48:43
July 22 2011 06:48 GMT
#4
imma go ahead and predict this thread quickly fills up with people having the same problem and no one with a solution xD

Edit: unless of course David kim post in this thread. jpjpjp ^^
Unhallowed
Profile Joined January 2011
Canada171 Posts
Last Edited: 2011-07-22 06:57:46
July 22 2011 06:57 GMT
#5
As a terran who uses this build, I have lost to phx/zealot before, and one time phx/zealot/immortal.
The PDD is a big deal, as is flanking the tank line. Warp prism zealots are quite solid against this build.

In TvT if I am about to be contained sometimes I pull scvs to crush the contain as they seige up; I feel a similar use of probes could benefit a protoss player who is about to have his expo seiged

Edit: When I see stargate opening I throw down armory for a thor though
What is evil but good tortured by it's own hunger and thirst?
Arch00
Profile Joined July 2010
United States233 Posts
July 22 2011 07:29 GMT
#6
Yea I suppose you could cut stalker production and get phoenix instead, also please mention your league if you have a possible solution, sometimes things are lower leagues don't work at higher leagues.
www.twitch.tv/arch00 ~ Arch.391 SC2
Horst
Profile Joined November 2010
338 Posts
July 22 2011 07:32 GMT
#7
~1600 master league here... the best counter i've found for this is phoenix / chargelot, into HT's.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
July 22 2011 07:58 GMT
#8
1-base: Once you scout this build immediately put down a stargate (and robo if you don't have one already), cancel your expansion and chrono out phoenix with heavy zealots and a few sentries. Also make 2 or so observers. Try to delay his push by being annoying and kiting with your 2 or so early stalkers, but don't lose any. Phoenix eat through banshees and can lift tanks (killing banshees is your priority). Using guardian shield to minimise marine damage is very important.

2-base: shouldn't be much of a problem if you have a colossus or 2 out, try engage to force a PDD outside your base and retreat. You can also use phoenix if you wish, but gateway units + phoenix + colo off 2 base is difficult on your gas.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-07-22 08:24:08
July 22 2011 08:05 GMT
#9
Just watched the replay, have some tips. I think if you employed some of them you could easily have won.

You were VERY SLOPPY with chrono. This is a big issue for most protoss. Use that juice! If you expand fast (like you did with 2 gate) there is no need to crono so many probes. As long as you constantly producing probes there is no need to chrono them. It will just eat up supply, costing you many more pylons sooner and you will have a weak army and slower production and less gateways. When a protoss 4 gates all of there chrono goes to warp, I believe this should almost always be the case. If you 2 or 3 gate expand you should be chronoing warp research nonstop. 1 gate expo you would probably want to use some on that gateway so you don't die before warp and extra gateways finish. But I win many games because when I 3 gate or 2 gate robo expand, I crono warp and If they expand with only one or two bunkers, I can break them or cause massive damage. You may have been able to because he was teching really hard behind his expansion. With just 2 warp gates that you got warp faster on, and 1 or 2 fast immortals you may have been able to kill that 1st bunker before the 2nd one got up. However, this is just 1 possibility I'm not trying to tell you to all in or die. I'll now go into the mid game response.

After your nat is up you do well with poking using stalkers. But you then leave 2 probes on 2 towers the rest of the game. Don't do this. They should be mining, use 2 army units instead. Stalkers are probably the best choice because they can run away from any threat.
Once you have your nat up, you've poked at the front, and been on those towers. You add gateways, I agree with this. But you should ALWAYS have something to spend your chrono on. You also get a robo. You get an obs and scout you see the tanks and starport. You should then go straight for charge. Charge is ALWAYS good in pvt against bio or tanks.(except some crazy 3+ starport build) but you would know that with the obs scout. You should have got a twilight sooner and crono'd charge nonstop, and been pumpin immortals or going for colossus which are also never bad to have.

Now for the 12:30 engagement. You handled this really bad. You didn't use FF, you engaged to the death under a pdd. What you did right was engaging mid map, you don't want this at your doorstep, but the point of engaging a raven build mid map is to force the pdd. As soon as it is thrown, YOU RETREAT. Use FF's to delay his progress as well and take what ever pot shots you can with your stalkers (without sacrificing them!) You want to buy time to get as many warp waves as possible out. The only other major suggestion I could make is a protoss player should ALWAYS have pylons placed on the map outside of their base. Like a zerg who keeps a little flock of lings hiding somewhere on the map to back stab. Protoss should always be ready to employ this tactic. Force him to split his attention to attacking and defending. Just 1 wave of zealots to backstab can do miracle. Another mistake I can really say is you overproduced obs, you made 3 or 4 (the 1st one got killed) but you made to many. You needed more robo units out, immortals or colossus. You also added a stargate and templar archive. IMO it is too much to have 5 gates + twilight upgrading + robo + stargate + templar archive. Had you not build the stargate or templar archive you could have had many more units out.

Had you used crono better, had charge sooner, ff'd his army when you met mid map and retreated after pdd was down, back stabbed (preventing re-enforce), and had more immortals and gateway units you would have crushed that. You don't need any "special composition" just good control, better macro, and better decision making. Hope this helps!

Edit, If you face a 1 base version of this I have 1 more piece of advice. I see top pro's making this mistake as well, when the attack arrives at your natural DONT WAIT TO PULL PROBES. You want them fighting with your army NOT after your army is dead. Sure you may loose all 15 probes that you pull from your natural BUT if your natural lives and they did not expand you are way ahead and probably will be free to counter attack and deny them from ever taking their natural while you probe back up. This is especially true when they 1base all in with the raven marine tank and pull scv's.
:)
rogzardo
Profile Blog Joined February 2011
610 Posts
July 22 2011 09:11 GMT
#10
If you see it coming cancel your nexus if you can. You'll likely end up ahead.
tuestresfat
Profile Joined December 2010
2555 Posts
July 22 2011 09:27 GMT
#11
if they execute it really well (like thorzain's style) then phoenixes are surprisingly useless. minigun said on his stream you have to get really fast colossus out, and artosis recommended the same in a tutorial he did. difference - artosis will 1base vs 1base all-in while minigun will try to hold his natural.

don't go heavy stalker for obvious reasons, and don't go heavy zealot (with of without charge). if they don't pull scvs, chargelots will clean this push up easy, but if they pull ~15 scvs your chargelots are pretty much nullified and you've just lost the game. whether or not the pull probes is not the question here, you need to pick the correct build order because more often than not, pulling probes won't make a difference against this type of all-in.
Faren
Profile Joined July 2011
United Kingdom8 Posts
July 22 2011 10:26 GMT
#12
heavy zealot sentry immortal mix normally works well, main thing is guardain sheild and good control, but if he gets close to you ramp you can forcefield to keep him out and i sometimes get a warp prism and drop some zealot in his base atm i'm 1-1 verse this build, if it's a allin i'll win, if it's a expand time it's normally harder.

Day is my Night and Moon is my Sun
Arch00
Profile Joined July 2010
United States233 Posts
July 22 2011 10:26 GMT
#13
. You didn't use FF, you engaged to the death under a pdd. What you did right was engaging mid map, you don't want this at your doorstep, but the point of engaging a raven build mid map is to force the pdd. As soon as it is thrown, YOU RETREAT. Use FF's to delay his progress as well and take what ever pot shots you can with your stalkers (without sacrificing them!)


I don't feel like FFs would do anything besides impede my zealots from killing more marines, I think sentries are only good for guardian shield vs this build, and I didnt have many stalkers so engaging under the PDD didn't effect things much. I should have just stuck with charge/colossus. Also leaving stalkers at the watch towers means they arent at your base protecting against banshee harassment which is a possibility. 2 probes giving great vision isnt that much of a sacrifice imo. But yea I chose too many tech paths and wasnt very decisive since this was the first time ive seen someone do this on 2 bases instead of 1.

I know about going fast colossus vs the one base version but I havent seemed to get them out in time, because you have to wait for your obs to get intel so you choose the right tech path.. although I guess i could start the robo bay and just cancel it if the obs sees something else.
www.twitch.tv/arch00 ~ Arch.391 SC2
ProxySilmaril
Profile Joined June 2011
81 Posts
July 22 2011 10:44 GMT
#14
Ok if u have a army composition of stalker colossi, its important to know when the terran moves out! Then dont wait till he arrives at ur base. Surprise him on the open field, so he is forced to set the Pdd and to siege. So if he put pdd pull back, then attack again when he is moving forward.
But if u wait till the terran arrives at your base then u cant walk away from the pdd because u have no way to move and u will lost!
Please log in or register to reply.
Live Events Refresh
Next event in 1h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 135
SortOf 42
StarCraft: Brood War
Horang2 1508
Leta 241
actioN 167
Dewaltoss 96
Soma 78
JYJ 77
Killer 69
sSak 44
ggaemo 35
Backho 32
[ Show more ]
Sharp 29
yabsab 27
NotJumperer 13
Hyuk 13
Bale 12
soO 12
Dota 2
XaKoH 447
XcaliburYe102
Counter-Strike
shoxiejesuss1210
Super Smash Bros
Mew2King224
Other Games
summit1g7285
ceh9521
Happy341
Trikslyr129
Pyrionflax53
Organizations
Dota 2
PGL Dota 2 - Main Stream8684
Other Games
gamesdonequick748
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 45
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1042
League of Legends
• Jankos737
• TFBlade646
• Stunt639
Upcoming Events
RSL Revival
1h 17m
Replay Cast
15h 17m
The PondCast
1d 1h
KCM Race Survival
1d 1h
WardiTV Map Contest Tou…
1d 2h
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 6h
CranKy Ducklings
1d 15h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.