• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:40
CET 08:40
KST 16:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview7RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
[BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1605 users

[H] PvT Trouble vs 1 and 2 base Raven/Ban/Mar/Tank

Forum Index > StarCraft 2 Strategy
Post a Reply
Arch00
Profile Joined July 2010
United States233 Posts
July 22 2011 06:28 GMT
#1
Hello,

I've been having issues lately with terrans that attempt the one base and 2 base versions of this build. I've tried different tactics, this replay I think showcasing my best chance yet but still failing. I know vs the one base version you just have to go heavy gateway units with some immortals mixed in and engage in the middle of the map to get them to waste their PDD, but in this replay where we both FE and he does it off 2 base (he attacks as he starts his third) I ambush him in the middle of the map but my units can't hold up despite equal food counts.

Replay:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=222461

Any help or discussion is appreciated, thanks.

www.twitch.tv/arch00 ~ Arch.391 SC2
SxYSpAz
Profile Joined February 2011
United States1451 Posts
July 22 2011 06:35 GMT
#2
should have probably made a thread about this myself, since i'm having immense problems with it on ladder (and in truth probably has been the reason i haven't been laddering these past few days.

In practice with someone from my clan, it can be defended by rushing high temps (practicing 2 basing version) he did end up winning in the end, but i think that was in part due to him playing better from that point on.

Also heard phoenix openings crush it, which in my experience they do pwn banshee openings. All in all though i would love some other input, cause neither of these feel like very viable ways to play and i'd much prefer being able to play standard until i can react.
Kaz04
Profile Joined September 2010
United States53 Posts
July 22 2011 06:44 GMT
#3
Im also having similar troubles with this build... Even without the raven I find it incredibly difficult to deal with
SxYSpAz
Profile Joined February 2011
United States1451 Posts
Last Edited: 2011-07-22 06:48:43
July 22 2011 06:48 GMT
#4
imma go ahead and predict this thread quickly fills up with people having the same problem and no one with a solution xD

Edit: unless of course David kim post in this thread. jpjpjp ^^
Unhallowed
Profile Joined January 2011
Canada171 Posts
Last Edited: 2011-07-22 06:57:46
July 22 2011 06:57 GMT
#5
As a terran who uses this build, I have lost to phx/zealot before, and one time phx/zealot/immortal.
The PDD is a big deal, as is flanking the tank line. Warp prism zealots are quite solid against this build.

In TvT if I am about to be contained sometimes I pull scvs to crush the contain as they seige up; I feel a similar use of probes could benefit a protoss player who is about to have his expo seiged

Edit: When I see stargate opening I throw down armory for a thor though
What is evil but good tortured by it's own hunger and thirst?
Arch00
Profile Joined July 2010
United States233 Posts
July 22 2011 07:29 GMT
#6
Yea I suppose you could cut stalker production and get phoenix instead, also please mention your league if you have a possible solution, sometimes things are lower leagues don't work at higher leagues.
www.twitch.tv/arch00 ~ Arch.391 SC2
Horst
Profile Joined November 2010
338 Posts
July 22 2011 07:32 GMT
#7
~1600 master league here... the best counter i've found for this is phoenix / chargelot, into HT's.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
July 22 2011 07:58 GMT
#8
1-base: Once you scout this build immediately put down a stargate (and robo if you don't have one already), cancel your expansion and chrono out phoenix with heavy zealots and a few sentries. Also make 2 or so observers. Try to delay his push by being annoying and kiting with your 2 or so early stalkers, but don't lose any. Phoenix eat through banshees and can lift tanks (killing banshees is your priority). Using guardian shield to minimise marine damage is very important.

2-base: shouldn't be much of a problem if you have a colossus or 2 out, try engage to force a PDD outside your base and retreat. You can also use phoenix if you wish, but gateway units + phoenix + colo off 2 base is difficult on your gas.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-07-22 08:24:08
July 22 2011 08:05 GMT
#9
Just watched the replay, have some tips. I think if you employed some of them you could easily have won.

You were VERY SLOPPY with chrono. This is a big issue for most protoss. Use that juice! If you expand fast (like you did with 2 gate) there is no need to crono so many probes. As long as you constantly producing probes there is no need to chrono them. It will just eat up supply, costing you many more pylons sooner and you will have a weak army and slower production and less gateways. When a protoss 4 gates all of there chrono goes to warp, I believe this should almost always be the case. If you 2 or 3 gate expand you should be chronoing warp research nonstop. 1 gate expo you would probably want to use some on that gateway so you don't die before warp and extra gateways finish. But I win many games because when I 3 gate or 2 gate robo expand, I crono warp and If they expand with only one or two bunkers, I can break them or cause massive damage. You may have been able to because he was teching really hard behind his expansion. With just 2 warp gates that you got warp faster on, and 1 or 2 fast immortals you may have been able to kill that 1st bunker before the 2nd one got up. However, this is just 1 possibility I'm not trying to tell you to all in or die. I'll now go into the mid game response.

After your nat is up you do well with poking using stalkers. But you then leave 2 probes on 2 towers the rest of the game. Don't do this. They should be mining, use 2 army units instead. Stalkers are probably the best choice because they can run away from any threat.
Once you have your nat up, you've poked at the front, and been on those towers. You add gateways, I agree with this. But you should ALWAYS have something to spend your chrono on. You also get a robo. You get an obs and scout you see the tanks and starport. You should then go straight for charge. Charge is ALWAYS good in pvt against bio or tanks.(except some crazy 3+ starport build) but you would know that with the obs scout. You should have got a twilight sooner and crono'd charge nonstop, and been pumpin immortals or going for colossus which are also never bad to have.

Now for the 12:30 engagement. You handled this really bad. You didn't use FF, you engaged to the death under a pdd. What you did right was engaging mid map, you don't want this at your doorstep, but the point of engaging a raven build mid map is to force the pdd. As soon as it is thrown, YOU RETREAT. Use FF's to delay his progress as well and take what ever pot shots you can with your stalkers (without sacrificing them!) You want to buy time to get as many warp waves as possible out. The only other major suggestion I could make is a protoss player should ALWAYS have pylons placed on the map outside of their base. Like a zerg who keeps a little flock of lings hiding somewhere on the map to back stab. Protoss should always be ready to employ this tactic. Force him to split his attention to attacking and defending. Just 1 wave of zealots to backstab can do miracle. Another mistake I can really say is you overproduced obs, you made 3 or 4 (the 1st one got killed) but you made to many. You needed more robo units out, immortals or colossus. You also added a stargate and templar archive. IMO it is too much to have 5 gates + twilight upgrading + robo + stargate + templar archive. Had you not build the stargate or templar archive you could have had many more units out.

Had you used crono better, had charge sooner, ff'd his army when you met mid map and retreated after pdd was down, back stabbed (preventing re-enforce), and had more immortals and gateway units you would have crushed that. You don't need any "special composition" just good control, better macro, and better decision making. Hope this helps!

Edit, If you face a 1 base version of this I have 1 more piece of advice. I see top pro's making this mistake as well, when the attack arrives at your natural DONT WAIT TO PULL PROBES. You want them fighting with your army NOT after your army is dead. Sure you may loose all 15 probes that you pull from your natural BUT if your natural lives and they did not expand you are way ahead and probably will be free to counter attack and deny them from ever taking their natural while you probe back up. This is especially true when they 1base all in with the raven marine tank and pull scv's.
:)
rogzardo
Profile Blog Joined February 2011
610 Posts
July 22 2011 09:11 GMT
#10
If you see it coming cancel your nexus if you can. You'll likely end up ahead.
tuestresfat
Profile Joined December 2010
2555 Posts
July 22 2011 09:27 GMT
#11
if they execute it really well (like thorzain's style) then phoenixes are surprisingly useless. minigun said on his stream you have to get really fast colossus out, and artosis recommended the same in a tutorial he did. difference - artosis will 1base vs 1base all-in while minigun will try to hold his natural.

don't go heavy stalker for obvious reasons, and don't go heavy zealot (with of without charge). if they don't pull scvs, chargelots will clean this push up easy, but if they pull ~15 scvs your chargelots are pretty much nullified and you've just lost the game. whether or not the pull probes is not the question here, you need to pick the correct build order because more often than not, pulling probes won't make a difference against this type of all-in.
Faren
Profile Joined July 2011
United Kingdom8 Posts
July 22 2011 10:26 GMT
#12
heavy zealot sentry immortal mix normally works well, main thing is guardain sheild and good control, but if he gets close to you ramp you can forcefield to keep him out and i sometimes get a warp prism and drop some zealot in his base atm i'm 1-1 verse this build, if it's a allin i'll win, if it's a expand time it's normally harder.

Day is my Night and Moon is my Sun
Arch00
Profile Joined July 2010
United States233 Posts
July 22 2011 10:26 GMT
#13
. You didn't use FF, you engaged to the death under a pdd. What you did right was engaging mid map, you don't want this at your doorstep, but the point of engaging a raven build mid map is to force the pdd. As soon as it is thrown, YOU RETREAT. Use FF's to delay his progress as well and take what ever pot shots you can with your stalkers (without sacrificing them!)


I don't feel like FFs would do anything besides impede my zealots from killing more marines, I think sentries are only good for guardian shield vs this build, and I didnt have many stalkers so engaging under the PDD didn't effect things much. I should have just stuck with charge/colossus. Also leaving stalkers at the watch towers means they arent at your base protecting against banshee harassment which is a possibility. 2 probes giving great vision isnt that much of a sacrifice imo. But yea I chose too many tech paths and wasnt very decisive since this was the first time ive seen someone do this on 2 bases instead of 1.

I know about going fast colossus vs the one base version but I havent seemed to get them out in time, because you have to wait for your obs to get intel so you choose the right tech path.. although I guess i could start the robo bay and just cancel it if the obs sees something else.
www.twitch.tv/arch00 ~ Arch.391 SC2
ProxySilmaril
Profile Joined June 2011
81 Posts
July 22 2011 10:44 GMT
#14
Ok if u have a army composition of stalker colossi, its important to know when the terran moves out! Then dont wait till he arrives at ur base. Surprise him on the open field, so he is forced to set the Pdd and to siege. So if he put pdd pull back, then attack again when he is moving forward.
But if u wait till the terran arrives at your base then u cant walk away from the pdd because u have no way to move and u will lost!
Please log in or register to reply.
Live Events Refresh
RSL Revival
04:30
2025 Offline Finals
herO vs ZounLIVE!
Reynor vs TBD
Classic vs TBD
Tasteless1320
Crank 1285
RotterdaM402
IndyStarCraft 124
CranKy Ducklings87
3DClanTV 67
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1320
Crank 1285
WinterStarcraft638
RotterdaM 402
IndyStarCraft 124
Nina 94
StarCraft: Brood War
Shuttle 1689
Larva 436
Leta 336
Sharp 177
Killer 142
Mong 85
Free 82
Dewaltoss 39
ZergMaN 21
Sacsri 1
Dota 2
XcaliburYe252
League of Legends
JimRising 684
C9.Mang0468
Other Games
summit1g8900
XaKoH 187
Livibee111
Mew2King84
Organizations
Other Games
gamesdonequick1055
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1520
• Stunt428
• HappyZerGling140
Upcoming Events
WardiTV 2025
5h 20m
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
9h 20m
Sziky vs JDConan
BSL 21
12h 20m
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
1d 1h
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
Sparkling Tuna Cup
2 days
Replay Cast
3 days
The PondCast
4 days
CranKy Ducklings
6 days
[ Show More ]
SC Evo League
6 days
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.