• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:27
CET 01:27
KST 09:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion5Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 AI Tournament 2026 SC2 All-Star Invitational: Jan 17-18 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Fantasy's Q&A video Potential ASL qualifier breakthroughs? BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates BW General Discussion
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1703 users

[H] PVZ help: Losira Timing on Slag pits

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-05-09 08:56:42
May 09 2011 08:55 GMT
#1
Hey guys;

I just posted earlier regarding a PVZ roach - queen 2 base all-in. Thanks for the help. It looks like my macro was slipping a bit, and immortals vs that many roaches just aren't worth the robo build time. Seems like colossus would have been a better bet.

In this next replay, I need help again. I do the standard 3 gate Expo, with hallucination for scouting on slag pits. Now, I try my best to keep my probe alive, but his overlord spread spots my probe, and I sneak him in but dont really get any useful info. All I see is a shit ton of drones... lol.

Then, when my forge goes down during my 3 gate expo, and insane amount of speedlings hit. I lost this game at the very instant the speedlings surrounded my sentries - and yes I understand that. I didn't react quick enough. However even if i were to deal with those lings, a stream of 4-5 roaches show up soon after to just lol over my army. What bothers me is though I call it an all-in (in game) I see the replay and realize he has the same number of harvesters as me. I'm pretty sure this is some variant of the Losira timing, but again, I'm at a loss on how to stop it.

The natural of slag pits is very difficult to protect, and it didnt help that a huge amount of speedlings surrounded my sentries. However, what really bothers me is that it hits right before hallucination finishes. I've done the 3 gate FE countless times, and I don't like to move out unless I have a cannon up to deal with runby's, or hallucination to spot for me. This results in virtually no info, or way of scouting this attack... unless I randomly send a probe to die into the oncoming force. (too luck-based)

Replay: http://www.sc2replayed.com/replays/174622-1v1-protoss-zerg-slag-pits

If this isn't the Losira timing - my bad, but it seems to absolutely wreck standard 3gate FE. Again, any feedback would be much appreciated. I would not have survived the roaches after the lings...

Thanks for your time.

Sorry mods: Not sure how to add [H] on the side... my bad.
"Trash Micro but Win. Its Marin." - Min Chul
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 09 2011 08:56 GMT
#2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=210370
Tag your thread properly next time.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 09 2011 08:58 GMT
#3
On May 09 2011 17:56 Saracen wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=210370
Tag your thread properly next time.


oh i just type it in.. sorry lol i thought there was some menu feature
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 09 2011 09:24 GMT
#4
can anyone help?
"Trash Micro but Win. Its Marin." - Min Chul
Ezkaton
Profile Blog Joined September 2010
Japan416 Posts
May 09 2011 09:36 GMT
#5
I went for 2 weeks without laddering (no internet fml) and now upon laddering again i'm facing this ALOT on the ladder, (mid-diamond) and i find it super hard to hold as well, i feel its really strong on maps with wide nats, like slag pits. I've only held it by saccing the expansion but that puts you way far behind, or on maps like shattered/sharkuras with closed nats and good FF. I haven't found a reliable way to hold this without being behind so any help is appreciated too lol.
What league are you btw?
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2011-05-09 12:43:21
May 09 2011 09:56 GMT
#6
Yes what league are you?

The losira 2 base roach+sling push is indeed a good weapon versus a 3 gate FE.

But you must make some serious considerations regarding the map you're playing on: Slag Pits. Slag Pits is a horrible map for zerg. Way too small with the rush distances. As a Protoss, you are almost obliged to abuse this fact with a fast build, the simplest being a 4 gate.

Remember that Slag Pits IMO has two close positions and one cross. Although you guys weren't on the typical close position, the distance between 3'o clock and 6'o clock spawns is still super short. Yet you choose to go defensive and macro-oriented by going for a fast expansion, why?
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 09 2011 12:29 GMT
#7
On May 09 2011 18:56 Morphs wrote:
Yes what league are you?

The losira 2 base roach+sling push is indeed a good weapon versus a 3 gate FE.

But you must make some serious considerations regarding the map you're playing on: Slag Pits. Slag Pits is a horrible map for zerg. Way too small with the rush distances. As a Protoss, you are almost obliged to abuse this fact with a fast build, the simplest being a 4 gate.

Remember that Slag Pits IMO has two close positions and one cross. Although you guys weren't on the typical close position, the distance between 3'o clock and 6'o clock spawns is still super short. Yet you choose to go defensive has and macro-oriented by going for a fast expansion, why?



I'm in masters and I get stomped by this... btw thank you for pointing out zerg's point of view. It is definitely a tough map for zerg. I just want to avoid 4-gating because it doesnt make me any better..

You're right.. I'll probably have to be more aggressive instead of run over..
"Trash Micro but Win. Its Marin." - Min Chul
Crappy
Profile Joined July 2010
France224 Posts
Last Edited: 2011-05-09 12:46:32
May 09 2011 12:43 GMT
#8
4gate is counterable. Relying on it 100% on certain map is plain stupid.
We need something that is viable.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 09 2011 13:06 GMT
#9
First of all I disagree with the other guy, Slag pits is in fact a very good map for Z in ZvP.
Such open naturals make it really easy to defend stuff with lings yet make it very hard to do some kind of sentry defense. The only proper way to defend the 30~drone roach/ling push with a 3 gate sentry FE is to stall with good FFs and then get a cannon down which is very hard on this map.

Slag pits is imo a good map for opening with a 2 gate voidray opener. Air distance is relatively short if you're not cross and it takes some time before they can connect their main and natural by creep. You can expand after that and be relatively safe against roach pressure.

Overall against this push I suggest you to smooth out your 3 gate sentry FE build. For some reason you are spending chronoboosts on your nexus after the initial three, that is generally not a good thing to do, as you are practically saturated anyway at that point. If you boost warpgate and hallucination more as well as starting hallu directly after WG finishes you can get it out about 30 secs faster which helps immensely to see the losira push coming in time.
Then if you do you can immediately throw up 1 or 2 cannons as the forge finishes and you can maynard less probes. The nexus can take quite some beating so just position your sentries near the wall while you wait for the cannons to finish and you can generally push off this push and be ahead as they stopped droning to do the push which costs them more then your cannons do.

Still slag pits is hard to defend well with the cannons thus you are better off with a different build imo, if you don't like voidray openers a DT opening is quite fine too actually. They can secure you an expo as well but don't rely on a good early wall-in as much.
It's also worth noting that the zerg in the replay got away with a pretty greedy build, 15 hatch into 18 gas. That build is quite weak to a fourgate on this map as spines are pretty useless on the open map. If i'm unlucky to scout em last I always check their gas timing and if it's really greedy i switch into a 20 probe 4 gate. You have at least 30 secs with 6 stalkers before he has speed on the map so you can do alot of damage with that. Unfortunately you can forget this piece of advice with the upcoming patch as aggressive 4 gates will hit later which in turn lets zergs be greedier with their gas timing on even such open maps.
CharlieBrownsc
Profile Blog Joined December 2010
Canada598 Posts
May 09 2011 14:40 GMT
#10
1) obviously your FFs were late, theres no getting around that

2) slag pits is insanly hard in tersm of defending a natural, and almost impossible to take a third. Either vetoe it or 4gate

3) you needed to get 2 cannons down alot quicker on a map like that. delay hallucination and spend the chronos on your gateways instead
SC2 ID: CharlieBrown.318, #1 bitbybit.Prime fan
truthless
Profile Joined March 2011
Sweden120 Posts
May 09 2011 14:58 GMT
#11
He did hatch first, which means he gives up map control. You sorta need to answer that with stalkers instead of a sentry expand, to exploit the fact that he won't get speedlings as fast. I usually go 2gate stalkers vs hatch first (note: if they take gas) nowadays to pressure, especially on a map like slag pits where the natural is so wide open.

You definately do not need to 4gate, but a 2gate opening with chrono's used on stalkers instead of WG tech would've forced a lot of lings and also likely have given you the intel that he had already dropped his roach warren (he wants to be aggressive). The 8roach/ling timing is weaker with a hatch first opening than with a speedling opening precisely for this reason; stalkers have map control until speedlings can stop them. Losira's speed finishes ~20-40 sec before roach warren gets dropped to deny the protoss this valuable piece of intel. This zerg's speed doesn't complete until ~7:20. That's AGES for your stalkers to harrass and force more units rather than drones, and hence completely mess with his timings and give you the chance to get more units and secure your natural.
He who adds is to be revered. I am he who takes away.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 09 2011 19:07 GMT
#12
On May 09 2011 23:58 truthless wrote:
He did hatch first, which means he gives up map control. You sorta need to answer that with stalkers instead of a sentry expand, to exploit the fact that he won't get speedlings as fast. I usually go 2gate stalkers vs hatch first (note: if they take gas) nowadays to pressure, especially on a map like slag pits where the natural is so wide open.

You definately do not need to 4gate, but a 2gate opening with chrono's used on stalkers instead of WG tech would've forced a lot of lings and also likely have given you the intel that he had already dropped his roach warren (he wants to be aggressive). The 8roach/ling timing is weaker with a hatch first opening than with a speedling opening precisely for this reason; stalkers have map control until speedlings can stop them. Losira's speed finishes ~20-40 sec before roach warren gets dropped to deny the protoss this valuable piece of intel. This zerg's speed doesn't complete until ~7:20. That's AGES for your stalkers to harrass and force more units rather than drones, and hence completely mess with his timings and give you the chance to get more units and secure your natural.


Great points here... thank you. I haven't experimented too much with the 2 stalker rush to exploit slow lings. I just feel unsafe letting zerglings into my base.. even if they're slow..
"Trash Micro but Win. Its Marin." - Min Chul
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
May 09 2011 19:13 GMT
#13
If the opponent plays it right its almost impossible to 3g fe vs that build on slag pits.
Slag pit is a rush map and you have a lot of great rushes to do there vs zerg from the obvious 4 gate to the less obvious 3 gate dt... so on.If you don't like rushing id rather veto slag pits since its steps of war w/o a ramp at the natural tbh.
A good strategy means leaving your opponent room to make mistakes
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 09 2011 19:27 GMT
#14
On May 10 2011 04:13 Aterons_toss wrote:
If the opponent plays it right its almost impossible to 3g fe vs that build on slag pits.
Slag pit is a rush map and you have a lot of great rushes to do there vs zerg from the obvious 4 gate to the less obvious 3 gate dt... so on.If you don't like rushing id rather veto slag pits since its steps of war w/o a ramp at the natural tbh.


yeah I'm trying to decide whether I want to play slag pits or scrap station... i hate both maps so much lol..
"Trash Micro but Win. Its Marin." - Min Chul
sylverfyre
Profile Joined May 2010
United States8298 Posts
May 09 2011 19:44 GMT
#15
On May 10 2011 04:27 QTIP. wrote:
Show nested quote +
On May 10 2011 04:13 Aterons_toss wrote:
If the opponent plays it right its almost impossible to 3g fe vs that build on slag pits.
Slag pit is a rush map and you have a lot of great rushes to do there vs zerg from the obvious 4 gate to the less obvious 3 gate dt... so on.If you don't like rushing id rather veto slag pits since its steps of war w/o a ramp at the natural tbh.


yeah I'm trying to decide whether I want to play slag pits or scrap station... i hate both maps so much lol..

Scrap is actually pretty rough on a zerg. Once you've gotten over the fact that your ramp is really wide, you have a pretty defensible natural (particularly if you don't let speedlings knock down rocks for free) and the zerg doesn't really have a great third base to take - he has to basically expand into your face, or take something that's super far away from everything. It's also very hard for a zerg to stop colossus or templar-based pushes down that center path of scrap station, its so narrow. Even with them pre-arcing in their base, it puts a HUGE amount of pressure on them once you start breaking down those rocks.
iSTime
Profile Joined November 2006
1579 Posts
May 09 2011 19:50 GMT
#16
2 gate expand with a fast stargate or fast DTs is very strong against losira build. You should be able to get cannons up early enough for any of the earlier ling/roach busts, and losira comes so late that you should have a voidray out or be able to stall until DTs are out.
www.infinityseven.net
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-05-09 20:05:33
May 09 2011 20:05 GMT
#17
http://www.vvv-gaming.com/forum/index.php?app=core&module=attach&section=attach&attach_id=1461

Here is a replay of me playing against it. I couldn't see your replay because sc2replayed.com is down apparently.
If he's really doing the losira timing you can absolutely get hallucinated phoenix in time to see it. You just need to start hallucination right after you finish warpgate, which I think is going to become standard in order to see this timing as you can't see it with probe scout unless the zerg is extremely careless.

If you don't see the timing, I still think one cannon is pretty safe, but if you see it coming there's no reason not to start 2 cannons; you don't want to be losing sentries. My forcefields were pretty bad when the attack came but it didn't set me too far behind.

Simply putting more structures to help your simcity in your natural will really help; since I can't see the replay I will just say this: put your forge in the natural as well as your 4th gateway

oh heyo time
get rich or die mining
TL+ Member
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 09 2011 20:19 GMT
#18
On May 10 2011 05:05 Alejandrisha wrote:
http://www.vvv-gaming.com/forum/index.php?app=core&module=attach&section=attach&attach_id=1461

Here is a replay of me playing against it. I couldn't see your replay because sc2replayed.com is down apparently.
If he's really doing the losira timing you can absolutely get hallucinated phoenix in time to see it. You just need to start hallucination right after you finish warpgate, which I think is going to become standard in order to see this timing as you can't see it with probe scout unless the zerg is extremely careless.

If you don't see the timing, I still think one cannon is pretty safe, but if you see it coming there's no reason not to start 2 cannons; you don't want to be losing sentries. My forcefields were pretty bad when the attack came but it didn't set me too far behind.

Simply putting more structures to help your simcity in your natural will really help; since I can't see the replay I will just say this: put your forge in the natural as well as your 4th gateway

oh heyo time


Hey man, thanks for the tips, but I can't get the replay.. it looks like link is dead? just says error
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
May 09 2011 20:20 GMT
#19
On May 10 2011 04:50 PJA wrote:
2 gate expand with a fast stargate or fast DTs is very strong against losira build. You should be able to get cannons up early enough for any of the earlier ling/roach busts, and losira comes so late that you should have a voidray out or be able to stall until DTs are out.


I see what your saying, its just that I have trouble scouting that its coming. I think I spent too much chronoboost on my probes, and should have saved some for faster hallucination. It would have made a big difference. I'll experiment with fast star too.. thanks
"Trash Micro but Win. Its Marin." - Min Chul
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 09 2011 23:57 GMT
#20
On May 10 2011 05:19 QTIP. wrote:
Show nested quote +
On May 10 2011 05:05 Alejandrisha wrote:
http://www.vvv-gaming.com/forum/index.php?app=core&module=attach&section=attach&attach_id=1461

Here is a replay of me playing against it. I couldn't see your replay because sc2replayed.com is down apparently.
If he's really doing the losira timing you can absolutely get hallucinated phoenix in time to see it. You just need to start hallucination right after you finish warpgate, which I think is going to become standard in order to see this timing as you can't see it with probe scout unless the zerg is extremely careless.

If you don't see the timing, I still think one cannon is pretty safe, but if you see it coming there's no reason not to start 2 cannons; you don't want to be losing sentries. My forcefields were pretty bad when the attack came but it didn't set me too far behind.

Simply putting more structures to help your simcity in your natural will really help; since I can't see the replay I will just say this: put your forge in the natural as well as your 4th gateway

oh heyo time


Hey man, thanks for the tips, but I can't get the replay.. it looks like link is dead? just says error


Hmm it's possible it's members only for downloads I'll upload it to a different site.
get rich or die mining
TL+ Member
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship - D3
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
ZZZero.O159
LiquipediaDiscussion
AI Arena Tournament
20:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
ZZZero.O 225
Shuttle 91
Dota 2
Pyrionflax210
Other Games
tarik_tv20214
gofns11591
summit1g6892
FrodaN3252
XaKoH 183
KnowMe141
ViBE101
Organizations
Other Games
gamesdonequick2363
StarCraft 2
WardiTV633
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• HeavenSC 71
• musti20045 47
• Airneanach4
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 25
• HerbMon 24
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21429
League of Legends
• Doublelift5643
Other Games
• imaqtpie2454
• tFFMrPink 10
Upcoming Events
All-Star Invitational
2h 33m
MMA vs DongRaeGu
herO vs Solar
Clem vs Reynor
Rogue vs Oliveira
Sparkling Tuna Cup
9h 33m
OSC
11h 33m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
19h 33m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
19h 33m
Dewalt vs Sziky
Replay Cast
1d 8h
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.