If you haven't seen the ABC MSL Ro16 yet
specifically Jaedong vs Reality
NOW is the time to leave this thread
Introducing
Testimonials
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On May 07 2011 18:50 TheOnly92 wrote:
This build is too evil, it should really be banned.
This build is too evil, it should really be banned.
On May 07 2011 18:50 PoP wrote:
Wow. Just wow at this build. The execution was far from perfect but still, such a perfectly prepared game.
Wow. Just wow at this build. The execution was far from perfect but still, such a perfectly prepared game.
On May 07 2011 18:51 konadora wrote:
yeah, his mechanics was sloppy but this build... insane.
yeah, his mechanics was sloppy but this build... insane.
On May 07 2011 18:51 GTR wrote:
so i heard oov was lurking around the khan house recently.
so i heard oov was lurking around the khan house recently.
On May 07 2011 18:52 Malinor wrote:
That was the most abusive strategie I have ever seen
That was the most abusive strategie I have ever seen
Alright. Let's see what happened here (in the absence of the VOD, let me do this from memory, please correct if I recalled incorrectly).
VOD
The Build
Proxy 8 rax > Vulture Harass > Wraiths > Vulture Drops > Cloak Wraiths > Valkeries > MM > Tank
- Proxy 8 Rax
Like all proxies, this one was meant to create early commotion and disrupt JD's economy, and very hopefully, end the game if not addressed correctly (a remote fact vs JD). JD missed it on his way to scout, and find out only upon reaching Reality base - no Barracks. JD pulls @8 drones, finds the Barracks, and kills the proxy marines. But his success here came at a high cost. He lost significant amount of mining time (helped by Reality's smart luring out of drones long after the initial threat has been contained), thereby delaying his pool. - Vulture harass
As soon as JD tried to settle to his natural, a vultures comes in for harass. JD pulls drones on roids again and overwhelms the vulture. But the real damage has been done, more lost mining time. - Fast Wraith
At this point, JD has terrible economy, still at pool tech and needs to get greedy fast in order to hope for a comeback. Wraiths were the perfect units at this point and it showed why: the wraiths wrecked havoc on JD's fledgling economy, and jumps from one hatchery to another to snipe overlords, more drones, and anything caught in between. - Vulture Drops
Here JD has already a decent ground army, enough to nullify and straight up encounter. Reality channeled Fantasy and went for vulture drops to further cripple JD's economy. - Cloaked Wraiths
This is where Reality's brilliance was now unquestionable. JD was surely going for a counter now, and cloaked wraiths provided the perfect counter to keep the mutalisks at bay. - Valkyries
Reality had to push for the finish now, and the only thing stopping his cloaked Wraiths are mutalisks and overlords. This is where the Valkyries come into play. - MM
Having neutralized all the major stumbling blocks for the kill, reality resorts to fast and high dps units to seal the deal - Tanks
This is just to make sure that the game is truly over.
The genius of the build lies in how natural it seems. One phase transitioned smoothly into the next, and each has a specific function in the grand purpose of the build. The transitions were not only natural in terms of their purpose, but also in terms of the tech path and economy that it took. From the start - the proxy rax, one can see the malicious intent of the build. The rax phase was not overdone. Once it served its purpose, it gave way to the next phase. We can argue that JD overreacted and pulled too many drones for too long, but then again, this must have seemed a "weird" build, and all cautin had to be taken. Major props to Reality for dragging those drones farther than they had to. This is followed by fast vultures, only 2 or 3 if i remember right. This was meant to further delay economy, lair, and eventually mutalisks. Reality went for expo and starport.
At this point, Reality knows that he has spread himself too thinly, and does not have a strong army to effectively stop JD`s counter if he kept him undisturbed even for a moment. This are what the starport tech is for. It is meant to keep JD at bay a bit by sniping overlords, drones, and expansions. Moreover, it paved the way for later tech that will deal the more decisive blow: first, the unexpected Vulture drop that stopped mining at the main for a considerable amount of time, and later the brilliant cloak the saved Reality from what would have been a hard counter to his little party so far. We say saved here more in the active sense because clearly it was all part of the plan. We could argue that fortune played right into the arms of Reality when JD went for mutalisks instead of lurkers. But looking at the game from JD's point of view, his economy and game flow was already in shambles by then that he needed a decisive attack to stop Reality once and for all. There is only so much aggressiveness you can do with lurkers, especially before Hive.
Still, Jeadong was on 4 bases now. Reality knows better than to let someone like JD to reorganize and take advantage of the little mistakes that he is making. The Valkyrie escort was meant to do such thing - nullify JD's mutalisks and cap his supply. The game was practically over at this point. JD was all over the place defending all sorts and manner of harass, but, wraiths are not meant to be game enders. More over, Reality has invested so much on specific techs, reaching as far as cloak and armory that he does not have enough to mass a particular high tech unit. Hence the Barracks squad were sent - easily reproductible high damage units that, along with the tank, were sent to deal the final blow and finish the limping zerg.
In short, it is a build that is meant to sow chaos and confusion. The tech path is designed to snipe any meaningful reaction that can be summoned by zerg. It is meticulously prepared, and complicated, in the sense that it took disparate units to orchestrate a grand singular purpose. One slip in the transition and it would have looked as though JD was smurfing in ICCup D-level. But it is also so simple that it is elegant - it "simply" relied on the precise (like mathematically precise) timings of the units and available technology. Until the very end, JD seems still poised to hold it off quite decently, but the build is so unpredictable that JD was forced to go for mutalisks to hopefully end the game. By eng-game, JD was completely confused, predicting a mechanic transition and going for hydras, when Reality intended to finish it with bionic. It abused to optimum terran technology - proxy building, raiding vultures, drops, cloak, high-dps low-econ tier 1 units.
Two things favored this favored this build. One, it is fresh. Now that it's out, it won't be as easy to pull off next time. Second, Monte Cristo. the distance between bases is far enough that a terran with a well-practiced build, and sufficient harass, can count on not being countered easily. Something can be said about Reality's execution (imagine it in the hands of Flash, or, perhaps Fantasy), but we've got to hand it to this kid! He should brilliance and heart - which is highlighted even more in their next set. Of course, we saw what happened: JD took off his jacket, went war mode, and we all knew how it ended.
Again, it boggles the mind, paralyzes it, renders it impoverished of the faculty of logic, that 12 years after this game was created, one would expect that everything has been figured out already. Yet we have magnificence like the one we all witness today. BW4LYF <3
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PS. I'll edit once the VODs are up to clean up any disparities.