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Pick Your Power Insane!

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 7 8 Next All
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 03 2011 21:10 GMT
#26
/in
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 08 2011 06:08 GMT
#60
On May 08 2011 14:28 Ver wrote:
This is going to get interesting!

I thought this was pick your power insane, not pick your power interesting...
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 10 2011 20:44 GMT
#141
On May 11 2011 03:20 Incognito wrote:
Show nested quote +
On May 11 2011 02:50 Radfield wrote:
+ Show Spoiler [Rules] +
*note: There is a new rule in place. In the event that your first AND second numbers clash with another player you both go straight to the bottom of the order. So if 3 players picked [4][1], [4][1] and [4][7] the 2 players with [4][1] are bumped below the player that picked [4][7] along with the original bump. All in All the most unique number combination gets priority.

Draft Order Question: When two players pick the exact two numbers, [4][1] and [4][1], would they drop ALL the way to the bottom of the draft, or just below the player who picked [4][7]?

If 6 numbers were chosen:
A [4][1]
B [4][1]
C [4][7]
D [8][1]
E [8][2]
F [10][1]

Would the order be:

F [10][1]
C [4][7]
D [8][1]
E [8][2]
A [4][1]
B [4][1]

Or would it be:

F [10][1]
C [4][7]
A [4][1]
B [4][1]
D [8][1]
E [8][2]


My assumption is the former, but I just figured I'd check.

Actually it would be:

F [10][1]
D [8][1]
E [8][2]
C [4][7]
A [4][1]
B [4][1]

That's not how it was in the past....it should be:

F [10][1]
C [4][7]
A [4][1]
B [4][1]
D [8][1]
E [8][2]
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 10 2011 20:48 GMT
#144
That's not how it was done in PYP1.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 10 2011 20:57 GMT
#146
laaaaaaaaaaaaammme
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 14 2011 00:26 GMT
#222
I am picking 1,1
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 14 2011 00:37 GMT
#225
I think I regret my last post now
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 15 2011 22:44 GMT
#431
On May 16 2011 07:36 deconduo wrote:
[18][2]

I have to say, Traitor, VI, Journalist, Puppeteer look like awesome picks. Don't hate me.

I'll hate you for the Traitor

I already claimed my pick earlier: 1,1
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 16 2011 00:01 GMT
#436
These plans for the top 5-8 players to pick roles is retarded in it's current form.

If flamewheel/Caller/whoever don't agree to take their designated role (assuming we have a consensus on what roles they should take) we need to lynch them, no questions asked. What's to stop Scamp for all of a sudden posting "hey guys, I'm going to take Hero or Assassin (or whatever role he might want) sorry"? Are you just going to shift down the important role list even further? Yawn. Waste of time.

People are going to pick whatever they want to pick. I'm not opposed to general guidelines, such as town should focus on DT related roles or survival roles, whatever, but assigning roles to the top 5 players is just silly. If you are going to go that route, we should have everyone claim as soon as the picks are out. Either everyone should claim or no one should claim (that includes assigning roles before the picks). Nothing in between.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 16 2011 00:55 GMT
#438
On May 16 2011 09:48 Radfield wrote:
Show nested quote +
On May 16 2011 09:01 Foolishness wrote:
These plans for the top 5-8 players to pick roles is retarded in it's current form.

If flamewheel/Caller/whoever don't agree to take their designated role (assuming we have a consensus on what roles they should take) we need to lynch them, no questions asked. What's to stop Scamp for all of a sudden posting "hey guys, I'm going to take Hero or Assassin (or whatever role he might want) sorry"? Are you just going to shift down the important role list even further? Yawn. Waste of time.

People are going to pick whatever they want to pick. I'm not opposed to general guidelines, such as town should focus on DT related roles or survival roles, whatever, but assigning roles to the top 5 players is just silly. If you are going to go that route, we should have everyone claim as soon as the picks are out. Either everyone should claim or no one should claim (that includes assigning roles before the picks). Nothing in between.



No one should claim. Any plans laid out are for pre-selection only. Once the actual role selection takes place, no one should tell anyone anything about their role. The only exception is if the information you might reveal is very beneficial to town.

Having said this, I almost guarantee a few people will state they got a role, or got vanilla, or whatever. I really hope not though.

Okay so, we tell people which role to take now, but after the picking we pretend that discussion never happened?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 16 2011 00:57 GMT
#439
WAIT! I FIGURED IT OUT!

You're going to pick the editor and as soon as game starts you're going to edit all your posts out! That way mafia can't see what roles people took, but you will still know!

Brilliant!
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 16 2011 19:36 GMT
#517
Are we really going to try to base a plan around rigging the votes and getting a votecheck? What happened to "let's treat this as a normal game until someone claims"?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 16 2011 19:48 GMT
#522
On May 17 2011 04:41 GMarshal wrote:
Show nested quote +
On May 17 2011 04:36 Foolishness wrote:
Are we really going to try to base a plan around rigging the votes and getting a votecheck? What happened to "let's treat this as a normal game until someone claims"?


I notice you voted incognito, is there a reason behind that?

Yeah easy. I played a mini mafia game with him. He was a medic. He was very outspoken and fairly aggressive. One of his firsts post in the game:
+ Show Spoiler +
On May 14 2011 13:30 Incognito wrote:
List of invisible posters:

GMarshal
Kitaman27
tnkted


Bum's post is on spot. Fortunately, I already mapped out some stuff.

PYP Insane Game Plan


The optimal picking strategy revolves around this cute little role:
Show nested quote +
Thief
You have the ability to steal the role of a specific player one time per game at night, meaning they lose their role and become vanilla, while you gain it. If you steal from a vanilla player, nothing happens to them and you gain nothing. You cannot steal the role of a traitor or mole. Neither you nor they may not use their role the cycle you steal from them. The following cycle after you steal you can use their role freely with the same limits taken from them. For example if the vote rigger already used his double lynch before you stole it, you will not be able to use it.


This role obsoletes the PYP1 and PYP3 role picking strategies. The mere existence of the thief on the role list means that it would be seriously harmful for mafia to know where the good roles are. Of course, it’s a no brainer that the good roles are in the beginning part of the list. So my only advice is that if you’re in the beginning of the list, seriously consider picking a role such as NRA member or Meth Man to deter the mafia from hitting/stealing roles from the top of the list.

Due to the fact that the mafia can coordinate numbers with each other while the town can’t, it is very likely that mafia will get a spot within the top 3. As shown by the past PYP games, mafia has gotten the first or second spot in all 3 games. Which means town will likely have to be on the defensive, as it is hard to guarantee that we can effectively deny mafia the thief role.

The amount of potential KP in this game is huge. This means that there is a huge potential for the game to end quickly. The basic town strategy should be to avoid KP roles, while going heavy on investigative and defensive roles to try to prolong the game.

Tier I Roles
Mafia 2 Detective + Vote Rigger
Inventor
Chuiu Jack
Modern Detective
Role Cop
Bullet Bill
PYP3 Veteran
Doctor
Bulletproof

Mafia 2 Detective combined with the Vote Rigger is a combo that allows us to break up the town into chunks and analyze with greater ease. The formula is simple. The Vote Rigger rigs the Day 1 Vote into 4 roughly equal blocks with 7, 6, 6, and 5 voters each. All the lurkers/suspicious people are piled onto one list, and the Modern Detective uses his vote check to check one vote block each day, starting with the lurkers. Town then proceeds to analyze the split lists, allowing for more focused analyses. The rest of the investigative roles are used to sort through the lists, while the defensive roles prolong the game and squeeze the mafia.

The Mafia will want these roles
Kingmaker + Politician
Thief
Caller Godfather
Roleblocker
Janitor
JailKeeper
Puppeteer
Hero
PYP3 Veteran
NRA Member
CPR Doctor

The best mafia combo pick is Kingmaker + Politician. This effectively gives mafia an unlimited anonymous unblockable dayvig power, capable of sniping off all the top town players. Caller Godfather is also an obvious mafia role. As anyone who’s read Caller’s Mafia V knows, Godfather recruiting high level townies with good roles is a town’s worst nightmare. Denying this role is iffy, as a mafia thief has plenty of time to try to find the role and steal it before it can actually be of use. Jailkeeper, roleblocker, and NRA member are powerful roles for the mafia that prevent investigations, and potentially save mafia from NKs. Hero and PYP 3 veteran cause town pain when mafia slip out of lynches and snipe off a townie. Lastly, puppeteer is surprisingly useful for a good mafia arguer, as it allows them to anonymously mislead town and cause tons of chaos in the thread. However, the most critical roles that we need to deny are the Thief, Politician, Jailkeeper, and Roleblocker. Due to the threat of a mafia thief, we can’t discuss precise strategy here, but townies should strongly consider picking one of these 4 roles.

By the way KillerSOS is mafia.

Also Node is mafia.


That's kinda what I expect out of Incognito (although this post is a bit passive for my taste). In the mini game he made a lot of posts like this. This game the rest of his posts are mostly one liners. Particularly, he got really quiet after the draft order and picking. He's clearly got something to hide that he doesn't want the town to know about. Either he got some great role and wants to hide with it, or more simply he's mafia.

No plans for vote rigging or checking. Let's scum hunt.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 16 2011 20:14 GMT
#526
On May 17 2011 05:05 Radfield wrote:
It's possible that the reason Incognito is proposing his vote rigging plan is because he took the M2DT role and wants the vote rigger to follow his plan. Either way, that's for the vote rigger to decide, so there's no point in discussing it.

As far as our day 1 lynch goes, we need to be wary of the Copy Cat role. I think in both PYP games I've played, copy cat was taken by mafia. With a town strategy of role denial, this is again a likely choice for mafia. As such, I think the top players in the draft should not be the focus of our Day 1 lynch. I also realize that I'm in the top part of the draft, so my bias is clear, but hopefully my reasoning makes sense.

Therefore, if you want to build a case against someone in the top 6-8 picks(as I do), I recommend you wait until Day 2, when the Copy Cat role has been allocated.

Incognito is third to last on the draft order, no way he got one of those two roles.

And as someone already pointed out, the obscene amount of number collisions on the bottom half of the draft give way to the idea that most mafia are probably in the top half. Someone said this is a wifom argument, which I have to strongly disagree with. In a game like this with imba roles and a near unlimited amount of imba combo's, would mafia really pick the same numbers so as to possibly construct a wifom argument in the late game to save them from getting lynched? Heck no. If this was a normal PYP game I could potentially see the merit in this, but not in this game. If the mafia spread out and get a lot of members in the top 5 or slots (which very well may be the case this game) they could easily grab some imba combo a win in 2 or 3 days. It's pointless for us to sit here and speculate what kind of imba combo's the mafia might have, but we should definitely assume that 1) there are very many of them and 2) they probably have one.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 16 2011 20:22 GMT
#527
EBWOP: Should say "If the mafia spread out and get a lot of members in the top 5 slots....they could easily grab some imba combo AND win in 2 or 3 days".
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 16 2011 20:57 GMT
#538
Just so I can be better prepared...what's step 3?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 17 2011 01:24 GMT
#594
Can we stop semi-claiming roles now?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 17 2011 01:33 GMT
#597
On May 17 2011 10:25 Ace wrote:
easy there playboy. I haven't claimed anything.

You are the person I'm less worried about at the moment Was talking more to the others
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 17 2011 21:49 GMT
#706
Seems to me deconduo is an obvious green (or village idiot). Either way I don't see what we gain out of killing him other than getting rid of a potential nobody. I'd rather take a chance of getting rid of a mafia with a potentially good role than shooting useless greens.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 18 2011 02:44 GMT
#783
Weren't Kavdragon and chaoser having an argument about 24 hours ago? I seem to remember the two of them taking up ~3 pages of posts.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
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