I'm a bad SC2 player(played Brood War over the years since release, but I was just a kid and never played too much online) that become increasingly interested in Brood War and was wondering, at this point given how developed Brood War is, what is the best way to start learning and playing? Should I just hop on iCCup and get puliverised again and again until I get it? I play Terran if that matters. Thanks for any advice.
Best way to begin getting into Brood War?
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Requisition
United States97 Posts
I'm a bad SC2 player(played Brood War over the years since release, but I was just a kid and never played too much online) that become increasingly interested in Brood War and was wondering, at this point given how developed Brood War is, what is the best way to start learning and playing? Should I just hop on iCCup and get puliverised again and again until I get it? I play Terran if that matters. Thanks for any advice. | ||
Sero
United States692 Posts
After you've picked out a build order and seen how to use it, try finding someone else who's new to practice with. There's usually a lot of people in channel "op teamliquid" - that could be a good place to start. | ||
duncan.mc
United States231 Posts
And yes, once you're comfortable with your builds then ICCup is the best place to start. It will be difficult as hell just starting out. But once you start getting those wins it's soooo satisfying. Don't worry about losing, worry about improving. There are two channels in ICCup you should be hanging out in. Most importantly is: op teamliquid There's usually people hanging out there of all skill levels that are willing to play you and give help. Secondly is: op sGs Which is the newly created clan mentioned below. Lastly, if you want some BW friends to chat with you can also join the clan just recently created in these forums: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195780 And our website: http://starcraftgenerations.webs.com/ We'll be glad to have you and help you out. | ||
NicksonReyes
Philippines4431 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=80272 and practice your build orders against them. This is easier than practicing online and harder than Blizzard's AIs ![]() Btw, www.Broodwarai.com shut down? | ||
Release
United States4397 Posts
Barracks expo/14CC vs zerg Barracks expo vs protoss barracks/gas vs terran. | ||
infinity2k9
United Kingdom2397 Posts
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FyRe_DragOn
Canada2054 Posts
most important is to make friends w/ ppl around your level | ||
qzmpwxno
Papua New Guinea152 Posts
Also don't memorize build orders, that's not the point. You should try to logically understand why you should be making a certain building or unit or researching a certain spell and the timings and stuff, instead of memorizing it like cramming for a final... Remember, as much skill as it takes to play a management/macro/crazy multitasking game (and how impressive), it's always rewarding to cheese or allin once in a while too ![]() | ||
awu25
United States2003 Posts
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D4L[invd]
Canada110 Posts
+ Show Spoiler + but srsly... burn sc2 first, that will help u improve! | ||
meegrean
Thailand7699 Posts
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numLoCK
Canada1416 Posts
And as fun as BW is, getting macro stomped by D level players over and over is not gonna get you into it. Find someone you have a chance against and have fun. I used to see a ton of players get turned of BW by the "do exactly what this build order says for 10 minutes straight over and over in single player, and then get crushed on iccup" mentality. Play around, have fun, and learn as you go. As someone else mentioned, if you can find an IRL friend that is even better. | ||
Requisition
United States97 Posts
On April 30 2011 12:21 D4L[invd] wrote: Personally, I started off with UMS... that's where I figured I loved the game since it was so FUN!! and then I realized there was so much more like micro and macro, then I played with my friends alot... and became serious. but yeah, don't forget about the ums classics! lurker defense games ^^ + Show Spoiler + but srsly... burn sc2 first, that will help u improve! Thats basically what my Brood War playing turned into. I would go awhile without touching it and then binge on UMS games for a couple months straight. Rinse and repeat. =D EDIT: Anyone know if you can run Brood War in windowed mode while fullscreened? I tried the plugin with Chaos launched, but even the doubled size is too small for me. | ||
By.Fantasy
Thailand123 Posts
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phosphorylation
United States2935 Posts
you will become inspired and even learn a thing or two | ||
ninini
Sweden1204 Posts
I think the first priority would be to learn the shortkeys: b+b = barracks, v+f = factory, etc. Make sure you use proper finger placement too. For instance, when you build a Supply depot, you should have your thumb on B, your long finger on S and your little finger on SHIFT. Then you click B+S+SHIFT(hold), then you click on the minerals. That means, the SCV will return to the minerals when he have finished the building. After that, you should adopt a set of hotkeys: 1->0 and F-keys. Make sure you write down the setup and then practice it. A tip here is to focus on the early/mid game production and movement. IMO, for Terran and Protoss, hotkeys aren't important for late game production. Building placement and APM are a lot more important. In the early and midgame it's however very important that you're efficient, so try and hotkey as many production buildings as possible, and then use them for units or other stuff later on. To learn these things, I would recommend starting out with the Campaigns. Even if you have finished them a few times, practicing shortkeys and getting used to a hotkey setup is a lot more fun to do in the campaigns, and you don't feel that pressure to defend or finish off the opponent as fast as possible, so you'll get better quality practice. Don't worry about multi-tasking, focus on making the production as efficient as possible, focus on building placement, and then when you have a mid-sized balanced army, attack and don't worry about the production until all your units are dead. Since you're using smaller unit sizes, you'll also learn micro. So, macro, micro, macro, micro. Rinse and repeat. When playing the Standard Starcraft campaigns, I would recommend that you go mech in all matchups, because you'll not be able to get a good feel for mnm without the medics. Don't skip these campaigns entirely, because what I remember, the Terran BW campaign had quite a lot of non-macro maps, and a lack of TvZ and TvP, so you might get better quality training from the Standard Campaign. I remember there were a few really fun Dropship heavy TvT's in the BW Campaign though. If you haven't seen much pro BW, it might be a good idea to do that first, so you know the basic unit compositions. And when doing the campaigns, try to keep your upgrades at the same level as the opponent, or you might get a skewed idea on your units strength. When you are more comfortable with hotkeys and shortkeys, look at builds orders. But focus on the order first and don't worry about food, because at first you will not have fast enough hands to execute them at the right food count, but knowing the right order is great. Look at liquipedia for that. Here's my hotkey setup: F2 CC F3 CC F4 CC and for TvZ (Bio) 1 CC/Medics 2 CC/Marines 3 Scouting SCV/Marines 4 Marines 5 Medics/Factory 6 Barracks 7 Barracks/Dropships&Vessels 8 Barracks/Tanks 9 Scan 0 Scan The / represents transitions as the game goes on. This is pretty standard hotkeys, although most Terrans use 1-3 for marines, and the Vessels and Tanks at 4-5~, but I rarely A-move Tanks when going Bio, so I think it's more convenient to have it close to O, where I can siege up/down faster, and Vessels are more convenient at 7 for the same reason. Ironically, hotkeying Tanks is a lot more important when going Bio than when going Mech. That's because Mech is "larger" and more resilient and can handle Dark swarm better, plus with mines, a larger tank count, and since mech have higher HP, lurker busts (when they run up next to your units with their lurkers and burrow) is not as lethal as when you're going Bio. And against Protoss, there's no lurker-alike unit that you have to look out for. So, hotkeying those tanks is extremely important, or you will lose them. For TvP/T/(Z) (mech) 1 CC/Factory 2 CC/Factory 3 Scouting SCV/Factory 4 Factory 5 Factory 6 Barracks/Vultures 7 Dropships/Vessels 8 Tanks 9 Scan 0 Scan I put my first Factory at 5, and then just move downwards. If I go drop heavy, I can hotkey the first Starport too, on one of the Factory keys. It's not as crucial to hotkey tanks alone as when going bio, but I use it at 8, for early pushes, where I would want 5 factories hotkeyed. Later on you can use a handful of hotkeys and then just assign whatever you can find and A-move. That's what most pros do. I think 4-8 is standard for Factories, and 1-3 for units, but I use this setup because I find it more convenient. | ||
Requisition
United States97 Posts
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maybenexttime
Poland5455 Posts
http://www.youtube.com/user/nevake http://sc.plu.cn/vod/ ;] | ||
Gann1
United States1575 Posts
On April 30 2011 12:02 Release wrote: The first thing you want to learn are the basic openings. Barracks expo/14CC vs zerg Barracks expo vs protoss barracks/gas vs terran. I wouldn't recommend 1 rax cc against protoss to a beginner. I'd recommend FD instead | ||
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FlaShFTW
United States10060 Posts
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