• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:33
CET 04:33
KST 12:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
SC4ALL: II Venue Change Announcement! Rollback Netcode in Brood War [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8919 users

Idea to break down zealot wall EASIER

Forum Index > Closed
Post a Reply
1 2 Next All
cuoongwhomy
Profile Joined March 2011
102 Posts
April 08 2011 15:38 GMT
#1
Bring with you 4-6 lings and 2-4 drones. The idea is that you can use the drone to go through the zealot by click the mineral patch inside the protoss base. Now you have a better surround with 2lings and 2 drones, instead of 2 lings.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 08 2011 15:39 GMT
#2
Drone drill, older than the universe =X
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
gm.tOSS
Profile Joined September 2005
Germany898 Posts
April 08 2011 15:41 GMT
#3
Not entirely the same as a drone drill, but similar.

http://wiki.teamliquid.net/starcraft/Drone_Drill
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
Timestreamer
Profile Joined March 2011
Israel157 Posts
April 08 2011 15:43 GMT
#4
The one and only, ActionJesus:


Very....unexpected match
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
April 08 2011 15:46 GMT
#5
it will get scouted if you pull drones off and they will just wall off with a pylon.
@ostojiy
Chronald
Profile Joined December 2009
United States619 Posts
April 08 2011 15:48 GMT
#6
Its a Drone Drill, July has been doing this forever.
Got that.
Baby_Seal
Profile Joined August 2010
United States360 Posts
April 08 2011 15:50 GMT
#7
To be honest, I'm a little surprised that that hasn't been fixed yet. I thought Blizzard was going to patch the ability of workers to walk through enemy units.

Anyway, I haven't seen this yet, so I'll keep my eyes open for it.
Potonho
Profile Joined October 2010
Brazil42 Posts
April 08 2011 16:04 GMT
#8
it`s not a drone drill... the drone drill force the unit blocking the way to move and openning the path for the incoming reinforce.

and baby_steal if they take the worker passing through units there are 2 major problems one is that when they are mining they will colide with each other and second zerg loses the only way to scout properly early game(if the first drone inside die which is much likely)
TROLOLOLOLO LOLOL LOLOL
goiflin
Profile Blog Joined November 2010
Canada1220 Posts
Last Edited: 2011-04-08 16:08:54
April 08 2011 16:06 GMT
#9
nvm
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
April 08 2011 16:08 GMT
#10
On April 09 2011 00:50 Baby_Seal wrote:
To be honest, I'm a little surprised that that hasn't been fixed yet. I thought Blizzard was going to patch the ability of workers to walk through enemy units.

Anyway, I haven't seen this yet, so I'll keep my eyes open for it.


Blizzard have no intention to fix this. It isn't actually a bug, its part of the gameplay. It was the same in BW.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Chronald
Profile Joined December 2009
United States619 Posts
April 08 2011 16:11 GMT
#11
Has anyone tested to see if this would move the Zealot when you issue a Hold Position command right on the Zealot? It would have to by my theory, because if you unburrow a roach under another one it shifts them both into place.

Wouldn't that same shifting apply to a drone moving through a Hold Position Zealot?
Got that.
RoachyRoach
Profile Joined February 2011
81 Posts
April 08 2011 16:13 GMT
#12
On April 09 2011 01:11 Chronald wrote:
Has anyone tested to see if this would move the Zealot when you issue a Hold Position command right on the Zealot? It would have to by my theory, because if you unburrow a roach under another one it shifts them both into place.

Wouldn't that same shifting apply to a drone moving through a Hold Position Zealot?


Patch 1.3 fixed hold position moving enemy units.

-Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.
P0ckets
Profile Joined January 2011
United States430 Posts
April 08 2011 17:03 GMT
#13
So does anyone know the time of when the first sentry can come out for the toss if they go for the zealot wall? If so we can determine if 2 drone behind 2 in front might be successful with a 8, 9, 10 or overpool since this will be completely worthless if a sentry is out.
Skrag
Profile Joined May 2010
United States643 Posts
April 08 2011 17:44 GMT
#14
On April 09 2011 01:04 Potonho wrote:and baby_steal if they take the worker passing through units there are 2 major problems one is that when they are mining they will colide with each other


That wouldn't change at all if mining workers simply couldn't go through *enemy* units, which is what baby_seal said.

Regardless of whether they ever intend to fix it or not, it still feels like a bug. The whole point of putting units in a choke on hold position is to keep enemy units from passing through, and using game mechanics to get through that wall seems like exploiting a bug to me.

Before everybody freaks out that I'm calling them exploiters, I know it's been a part of the game forever, and it would also be silly to think that blizzard isn't aware of it, and that if they wanted to fix it, they could have done so long ago, so obviously they're ok with it, which makes it an actual game mechanic and not a bug exploit.

It still feels like something that should be fixed though.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
Last Edited: 2011-04-08 17:52:48
April 08 2011 17:52 GMT
#15
On April 09 2011 02:44 Skrag wrote:
Show nested quote +
On April 09 2011 01:04 Potonho wrote:and baby_steal if they take the worker passing through units there are 2 major problems one is that when they are mining they will colide with each other


That wouldn't change at all if mining workers simply couldn't go through *enemy* units, which is what baby_seal said.

Regardless of whether they ever intend to fix it or not, it still feels like a bug. The whole point of putting units in a choke on hold position is to keep enemy units from passing through, and using game mechanics to get through that wall seems like exploiting a bug to me.

Before everybody freaks out that I'm calling them exploiters, I know it's been a part of the game forever, and it would also be silly to think that blizzard isn't aware of it, and that if they wanted to fix it, they could have done so long ago, so obviously they're ok with it, which makes it an actual game mechanic and not a bug exploit.

It still feels like something that should be fixed though.


They wouldn't do this because that would make 6 pool a lot harder to beat since you use the mineral walk to surround the lings with your drones/scvs/probes.
"Suum Cuique" - Cicero
Offhand
Profile Joined June 2010
United States1869 Posts
April 08 2011 17:52 GMT
#16
On April 09 2011 02:03 P0ckets wrote:
So does anyone know the time of when the first sentry can come out for the toss if they go for the zealot wall? If so we can determine if 2 drone behind 2 in front might be successful with a 8, 9, 10 or overpool since this will be completely worthless if a sentry is out.


Unless it's some kind of cheese the second gateway unit to pop out is very predictable. The only variation is whether or not you chrono it/the preceding zealot, both of which are possible if you scout cheese.
Chronald
Profile Joined December 2009
United States619 Posts
April 08 2011 18:25 GMT
#17
On April 09 2011 01:13 RoachyRoach wrote:
Show nested quote +
On April 09 2011 01:11 Chronald wrote:
Has anyone tested to see if this would move the Zealot when you issue a Hold Position command right on the Zealot? It would have to by my theory, because if you unburrow a roach under another one it shifts them both into place.

Wouldn't that same shifting apply to a drone moving through a Hold Position Zealot?


Patch 1.3 fixed hold position moving enemy units.

-Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.


This is different than a drone drill however, because the shifting happens when the drone is no longer moving towards the minerals. You aren't spamming move/HP (i know that trick got removed) you are just putting it on HP when it is underneath the Zealot.

I'm gonna try it when I get home from work.
Got that.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 08 2011 18:35 GMT
#18
On April 09 2011 03:25 Chronald wrote:
Show nested quote +
On April 09 2011 01:13 RoachyRoach wrote:
On April 09 2011 01:11 Chronald wrote:
Has anyone tested to see if this would move the Zealot when you issue a Hold Position command right on the Zealot? It would have to by my theory, because if you unburrow a roach under another one it shifts them both into place.

Wouldn't that same shifting apply to a drone moving through a Hold Position Zealot?


Patch 1.3 fixed hold position moving enemy units.

-Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.


This is different than a drone drill however, because the shifting happens when the drone is no longer moving towards the minerals. You aren't spamming move/HP (i know that trick got removed) you are just putting it on HP when it is underneath the Zealot.

I'm gonna try it when I get home from work.

that one was to fix people having speedlings run right next to the zealot and hold positioning or something like that iirc?
Twitter: @zhurai | Site: http://zhurai.com
Chronald
Profile Joined December 2009
United States619 Posts
April 08 2011 18:39 GMT
#19
On April 09 2011 03:35 zhurai wrote:
Show nested quote +
On April 09 2011 03:25 Chronald wrote:
On April 09 2011 01:13 RoachyRoach wrote:
On April 09 2011 01:11 Chronald wrote:
Has anyone tested to see if this would move the Zealot when you issue a Hold Position command right on the Zealot? It would have to by my theory, because if you unburrow a roach under another one it shifts them both into place.

Wouldn't that same shifting apply to a drone moving through a Hold Position Zealot?


Patch 1.3 fixed hold position moving enemy units.

-Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.


This is different than a drone drill however, because the shifting happens when the drone is no longer moving towards the minerals. You aren't spamming move/HP (i know that trick got removed) you are just putting it on HP when it is underneath the Zealot.

I'm gonna try it when I get home from work.

that one was to fix people having speedlings run right next to the zealot and hold positioning or something like that iirc?


Yea that bug let you spam move/HP next to a wall-off unit and the wall-off would shift slightly each time until it was out of the way, 100% not a drone drill.
Got that.
AMW1011
Profile Joined April 2011
United States13 Posts
April 08 2011 18:50 GMT
#20
On April 09 2011 03:25 Chronald wrote:
Show nested quote +
On April 09 2011 01:13 RoachyRoach wrote:
On April 09 2011 01:11 Chronald wrote:
Has anyone tested to see if this would move the Zealot when you issue a Hold Position command right on the Zealot? It would have to by my theory, because if you unburrow a roach under another one it shifts them both into place.

Wouldn't that same shifting apply to a drone moving through a Hold Position Zealot?


Patch 1.3 fixed hold position moving enemy units.

-Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.


This is different than a drone drill however, because the shifting happens when the drone is no longer moving towards the minerals. You aren't spamming move/HP (i know that trick got removed) you are just putting it on HP when it is underneath the Zealot.

I'm gonna try it when I get home from work.


Tried it, didn't work. The drone will continue forward and hold position behind the Zealot every time. Thank god.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL season 12 opener: HM vs ST
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft393
RuFF_SC2 149
PiLiPiLi 33
StarCraft: Brood War
Mind 104
ProTech68
NaDa 56
Bale 24
Icarus 7
LuMiX 1
Counter-Strike
taco 546
Super Smash Bros
C9.Mang0236
Other Games
summit1g10108
JimRising 608
PGG 273
NeuroSwarm75
ViBE51
Fuzer 46
trigger6
Organizations
Other Games
gamesdonequick698
Counter-Strike
PGL72
Other Games
BasetradeTV45
StarCraft: Brood War
UltimateBattle 26
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 92
• davetesta15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra787
Upcoming Events
IntoTheTV X SOOP
7h 27m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
13h 27m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
15h 27m
IntoTheTV X SOOP
1d 7h
IPSL
1d 13h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.