Idea to break down zealot wall EASIER
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cuoongwhomy
102 Posts
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Synystyr
United States1446 Posts
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gm.tOSS
Germany898 Posts
http://wiki.teamliquid.net/starcraft/Drone_Drill | ||
Timestreamer
Israel157 Posts
Very....unexpected match ![]() | ||
ThE_OsToJiY
Canada1167 Posts
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Chronald
United States619 Posts
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Baby_Seal
United States360 Posts
Anyway, I haven't seen this yet, so I'll keep my eyes open for it. | ||
Potonho
Brazil42 Posts
and baby_steal if they take the worker passing through units there are 2 major problems one is that when they are mining they will colide with each other and second zerg loses the only way to scout properly early game(if the first drone inside die which is much likely) | ||
goiflin
Canada1218 Posts
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Zorgaz
Sweden2951 Posts
On April 09 2011 00:50 Baby_Seal wrote: To be honest, I'm a little surprised that that hasn't been fixed yet. I thought Blizzard was going to patch the ability of workers to walk through enemy units. Anyway, I haven't seen this yet, so I'll keep my eyes open for it. Blizzard have no intention to fix this. It isn't actually a bug, its part of the gameplay. It was the same in BW. | ||
Chronald
United States619 Posts
Wouldn't that same shifting apply to a drone moving through a Hold Position Zealot? | ||
RoachyRoach
81 Posts
On April 09 2011 01:11 Chronald wrote: Has anyone tested to see if this would move the Zealot when you issue a Hold Position command right on the Zealot? It would have to by my theory, because if you unburrow a roach under another one it shifts them both into place. Wouldn't that same shifting apply to a drone moving through a Hold Position Zealot? Patch 1.3 fixed hold position moving enemy units. -Fixed an issue where you could push Hold Position units by Move/Hold Position spamming. | ||
P0ckets
United States430 Posts
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Skrag
United States643 Posts
On April 09 2011 01:04 Potonho wrote:and baby_steal if they take the worker passing through units there are 2 major problems one is that when they are mining they will colide with each other That wouldn't change at all if mining workers simply couldn't go through *enemy* units, which is what baby_seal said. Regardless of whether they ever intend to fix it or not, it still feels like a bug. The whole point of putting units in a choke on hold position is to keep enemy units from passing through, and using game mechanics to get through that wall seems like exploiting a bug to me. Before everybody freaks out that I'm calling them exploiters, I know it's been a part of the game forever, and it would also be silly to think that blizzard isn't aware of it, and that if they wanted to fix it, they could have done so long ago, so obviously they're ok with it, which makes it an actual game mechanic and not a bug exploit. It still feels like something that should be fixed though. | ||
QuixoticO
Netherlands810 Posts
On April 09 2011 02:44 Skrag wrote: That wouldn't change at all if mining workers simply couldn't go through *enemy* units, which is what baby_seal said. Regardless of whether they ever intend to fix it or not, it still feels like a bug. The whole point of putting units in a choke on hold position is to keep enemy units from passing through, and using game mechanics to get through that wall seems like exploiting a bug to me. Before everybody freaks out that I'm calling them exploiters, I know it's been a part of the game forever, and it would also be silly to think that blizzard isn't aware of it, and that if they wanted to fix it, they could have done so long ago, so obviously they're ok with it, which makes it an actual game mechanic and not a bug exploit. It still feels like something that should be fixed though. They wouldn't do this because that would make 6 pool a lot harder to beat since you use the mineral walk to surround the lings with your drones/scvs/probes. | ||
Offhand
United States1869 Posts
On April 09 2011 02:03 P0ckets wrote: So does anyone know the time of when the first sentry can come out for the toss if they go for the zealot wall? If so we can determine if 2 drone behind 2 in front might be successful with a 8, 9, 10 or overpool since this will be completely worthless if a sentry is out. Unless it's some kind of cheese the second gateway unit to pop out is very predictable. The only variation is whether or not you chrono it/the preceding zealot, both of which are possible if you scout cheese. | ||
Chronald
United States619 Posts
On April 09 2011 01:13 RoachyRoach wrote: Patch 1.3 fixed hold position moving enemy units. -Fixed an issue where you could push Hold Position units by Move/Hold Position spamming. This is different than a drone drill however, because the shifting happens when the drone is no longer moving towards the minerals. You aren't spamming move/HP (i know that trick got removed) you are just putting it on HP when it is underneath the Zealot. I'm gonna try it when I get home from work. | ||
zhurai
United States5660 Posts
On April 09 2011 03:25 Chronald wrote: This is different than a drone drill however, because the shifting happens when the drone is no longer moving towards the minerals. You aren't spamming move/HP (i know that trick got removed) you are just putting it on HP when it is underneath the Zealot. I'm gonna try it when I get home from work. that one was to fix people having speedlings run right next to the zealot and hold positioning or something like that iirc? | ||
Chronald
United States619 Posts
On April 09 2011 03:35 zhurai wrote: that one was to fix people having speedlings run right next to the zealot and hold positioning or something like that iirc? Yea that bug let you spam move/HP next to a wall-off unit and the wall-off would shift slightly each time until it was out of the way, 100% not a drone drill. | ||
AMW1011
United States13 Posts
On April 09 2011 03:25 Chronald wrote: This is different than a drone drill however, because the shifting happens when the drone is no longer moving towards the minerals. You aren't spamming move/HP (i know that trick got removed) you are just putting it on HP when it is underneath the Zealot. I'm gonna try it when I get home from work. Tried it, didn't work. The drone will continue forward and hold position behind the Zealot every time. Thank god. ![]() | ||
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