• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:53
CEST 16:53
KST 23:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"5ZeroSpace Early Access is Now Live!34Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)103
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? 3kb/s downloading patch..... are we back to 1998? Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6770 users

[M] (3) Triskelian Mortis

Forum Index > SC2 Maps & Custom Games
Post a Reply
bahunto28
Profile Joined October 2010
Canada262 Posts
Last Edited: 2011-04-04 15:23:53
April 01 2011 06:01 GMT
#1
[image loading]

Triskelian Mortis -- Version 1.1

My work for submission to the April MotM 1v1 on a 3-player map, (although my vote goes to 18th as the most aesthetically pleasing so far). Hopefully the setup is amenable for macro games with rush distances similar to LT cross positions. There is lots of air room behind the bases, which may lead to some nice aerial play.

It is up on the NA server now. If there is someone on the EU server who would like to host/test it there, please PM me and I'll send you the .sc2map file.

Map Details:
- 12 bases, 3 golds
- 4 XWT's and LoSB in the center, outer ring of XWT's overlook gold base and 3 ramps each
- Destructible rocks leading into the back entrance to the natural
- Rush distance similar to Lost Temple cross positions

Change Log:
Version 1.1 - April 2, 2011 (thanks for all the comments received, muchly appreciated)
- switched raised XWT's to level with a outer cliff
- moved 4th towards the mains to help positional balance
- added additional path to 4th from anticlockwise
- embiggened ramps and adjusted positioning/orientation

Map Pics:
Overview
+ Show Spoiler +
[image loading]

12 o'clock position
+ Show Spoiler +
[image loading]


Map Analyzer:
Summary
+ Show Spoiler +
[image loading]

Bases
+ Show Spoiler +
[image loading]

Influence
+ Show Spoiler +
[image loading]

Shortest path Main-Main:
+ Show Spoiler +
[image loading]



Looking forward to constructive criticism/comments. Cheers.

meh
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
April 01 2011 06:06 GMT
#2
really interesting natural, i like how there's like a small side entrance to balance out the otherwise stupidly easy to defend natural :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 01 2011 16:25 GMT
#3
All the mini-ramps need to be enlarged to normal size. A 1-diagonal is closer to a 2-horizontal than a 1-horizontal. The mini width is so constrictive for unit movement too. You can use doodads to block a little bit along the edge to make the 2-horizontals require only one forcefield, and be the same width for pathing as the 1-diagonals.

That said, I like the base layout but I think you need to tweak it. There is definite raw positional imbalance. On 2 or 3 bases, I don't think that translates to game imbalance, by virtue of the distance. Either player will be attacking in roughly the same orientation, even though the anticlockwise player is technically taking a 3rd towards their opponent. I like this a lot btw, I like balanced asymmetry. However, taking a 4th base is much safer for the clockwise player. To expand away, the anticlockwise player must travel half way to the unused start location, quite far.

I think you can make the general architecture and the expansion layout better by connecting the narrow path directly to the 4th (and pulling the 4th base towards the edge a little so this connection doesn't come out behind the mineral line). In fact, you can scoot the 4th all the way up under the cliff of the main so that it will belong to the closest start location. The extra entrance to the narrow path will greatly enhance its use. The more options the better.

Lastly, towers on narrow high ground rather favours terran. You need to make the ramps wider and give a lot more space on the high ground, or put them on flat ground with a barrier on one side. (I think this is better.) If it were me, I would make a high ground wall and put the towers on the inside of the wall so that using them defensively is a commitment. You could enliven that general setup with LosB, more obstacles/chokes, and small openings in the wall, etc.

Okay, hopefully some of these comments will help you! =)
Comprehensive strategic intention: DNE
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 01 2011 19:56 GMT
#4
Just wondering, what is your concept for the asthetics of this map? Is that a skull and crossbones @ each main? you are aware that players won't be able to see that in-game, right? The in-game camera is far too zoomed in to see enough of the image to figure out what it is, and it might just be confusing.t the player

gameplay wise, my biggest complaint is the ramp sizes. They're not equivalent on all sides because of the difference between diagonal and horizontal/vertical, creating positional imbalances. also, It's very important on 3 player maps to make it equally easy for players to expand to the left or the right, so as not to give one player an advantage.
For he is the Oystermeister, lord of all the oysters.
bahunto28
Profile Joined October 2010
Canada262 Posts
April 01 2011 20:20 GMT
#5
Thanks for all the comments so far.

I agree completely with regards to that 4th and how it should be more accessible to the anticlockwise player expo'g . In the process of tweaking that as you'd suggested and including that extra pathway directly to it.

Ramp sizes... this function of SC2 editor is my bane. I'll tweak the sizes/orientation of the ramps to minimize positional imbalance. And removing those Xel'Naga ramps altogether.

And yes, i was going for a skull/crossbones theme for each main. I was hoping to have it show up on the minimap. Also, the header image is the center of the map which is easily seen in game.
meh
oneil
Profile Joined March 2011
Canada73 Posts
April 02 2011 00:08 GMT
#6
bahunto, I'm quite fond of the ideas you have behind this map. Would you allow me to use the basic layout/skull theme as a new project of mine? I would obviously credit you fairly in the map info..

What you've got is a great start, I would definitely look into putting more terrain in the middle. *thumbs up*
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
bahunto28
Profile Joined October 2010
Canada262 Posts
Last Edited: 2011-04-02 07:43:58
April 02 2011 00:51 GMT
#7
absolutely, it would be awesome to see what variations come out of it. pm me your email and i'll send you the .sc2map file. it has undergone a few changes since the original upload based on the the previous comments, but ever since the new patch, i haven't been able to fix pathing...

and yeah, the center area is a bit to spacious atm. lol
meh
bahunto28
Profile Joined October 2010
Canada262 Posts
April 02 2011 08:53 GMT
#8
Version 1.1 now up. Map will be loaded onto NA server as soon as i figure out how to do it, but now sleep is good....
meh
oneil
Profile Joined March 2011
Canada73 Posts
April 02 2011 20:47 GMT
#9
I'd start from scratch, just with the skull/texture set/layout in mind.. thanks!

On April 02 2011 09:51 bahunto28 wrote:
absolutely, it would be awesome to see what variations come out of it. pm me your email and i'll send you the .sc2map file.

You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
bahunto28
Profile Joined October 2010
Canada262 Posts
April 04 2011 15:48 GMT
#10
Now uploaded to the NA server.
meh
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 04 2011 15:52 GMT
#11
Can I ask why you "misspelled" Triskilian?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
bahunto28
Profile Joined October 2010
Canada262 Posts
April 04 2011 17:50 GMT
#12
On April 05 2011 00:52 FlopTurnReaver wrote:
Can I ask why you "misspelled" Triskilian?



because i'm an idiot. lol. too late to fix now i guess. already submitted and such... ah well.
meh
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 04 2011 18:01 GMT
#13
Well a namechange shouldn't be the biggest problem
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #97
IntoTheiNu 1527
WardiTV1245
Ryung 137
Rex137
CranKy Ducklings60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 137
Rex 137
ProTech81
SHIN 25
RushiSC 20
StarCraft: Brood War
Calm 9993
Rain 5621
Bisu 2308
Jaedong 1238
Shuttle 1187
Mini 500
Light 438
EffOrt 425
Zeus 418
firebathero 365
[ Show more ]
Stork 219
ZerO 212
Snow 183
ggaemo 138
Pusan 119
hero 106
PianO 105
Free 100
Sea.KH 67
Mind 60
JulyZerg 53
Hyun 48
sorry 32
Sexy 32
Terrorterran 29
Barracks 26
sSak 21
Killer 20
Hm[arnc] 18
Sacsri 18
zelot 16
Shine 14
yabsab 13
ajuk12(nOOB) 6
Dota 2
Gorgc2310
qojqva1443
Dendi783
syndereN332
Counter-Strike
byalli738
x6flipin200
Other Games
hiko926
Lowko559
B2W.Neo439
crisheroes370
Mlord365
Fuzer 278
uThermal242
Liquid`VortiX225
Hui .169
elazer129
XaKoH 117
Mew2King98
ZerO(Twitch)17
Trikslyr7
Organizations
StarCraft: Brood War
UltimateBattle 1514
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH254
• CranKy Ducklings SOOP10
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1329
• WagamamaTV500
• Noizen34
League of Legends
• Nemesis3366
• TFBlade241
Upcoming Events
Monday Night Weeklies
1h 8m
Sparkling Tuna Cup
19h 8m
INu's Battles
20h 8m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 9h
The PondCast
1d 19h
Kung Fu Cup
1d 20h
Patches Events
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.