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Active: 1717 users

[G]How to make a results/BO hider map

Forum Index > SC2 Maps & Custom Games
Post a Reply
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-06-13 10:25:00
March 11 2011 14:51 GMT
#1
Warning: This method has too many flaws, you shouldn't use it.

As you might saw in the "TSL Casters and map pool" news, i edited the maps to have results and build orders hidden and i want to share my method with you. You can't do a results hider map without hiding the score screen aka "BO hider". I also fixed the BO hider to get the replays working. I'll first show you how to make the fixed BO hider map and then i'll show my results hider method.

I'll use iCCup Testbug as an example.

The BO hider method is based on Teddyman's one and i modified severals things.
Go to Map > Game variants. Untick "Use default variants" and "Add" a new one, the name doesn't matter, it's just for your own understanding.
+ Show Spoiler +
[image loading]


Go to Data and select "Score results" next to "Terran objects"
+ Show Spoiler +
[image loading]


Click on "BuildOrder" in the left column and tick "ResultsFlagHidden", repeat it for every line in the left column.
+ Show Spoiler +
[image loading]


Click on "Standard" in the left column and search for "CScoreResultsRoot HeaderTable" in the right column and delete everything there (Score summary, economy breakdown, etc...)
+ Show Spoiler +
[image loading]

To test if the BO hider map works well, you have to upload it on Battle.net
You can of course just make a BO hider map and not use the results hider.


Now let's do the results hider version. I didn't use triggers, i tried at first but i couldn't manage to get something working and the way i use now was my last idea and fortunatly it was succesful.
Firstly, enlarge the bottom part on your map using "Modify Map Bounds". Why the bottom part? Because players won't have any chance to see the computer.
+ Show Spoiler +
[image loading]


This is the most akward part of the method. I'll name the terrain levels "Level0" the unpathable terrain(space, water, etc...), "Level1" the low ground, "Level2" the midground, "Level3" the highground.
You have to place the computer's start location in the outside of the map and not in the same level of ground as the closest pathable terrain inside the map. On the screenshot below, you can see the "space" third which is on the level2, that mean you have to put the start location on level1 or level3 otherwise the scvs will spawn on that third and possibly disturb the game.
+ Show Spoiler +
[image loading]

Paint the area near the start location with "ground" pathing (the green one) to let the scvs spawn near the start location.
+ Show Spoiler +
[image loading]


Now go to Map > Player properties. Select an unused slot (slot #4 in the example), name it "Results Hider", select Terran or Protoss race to avoid any creep inside the map. Put the control to the computer and not to hostile, and select the start location according to the one you put outside the map.
+ Show Spoiler +
[image loading]


Now go to Map > Game Variants, select the previously made variant, go to Game Type, select the Melee category, FFA mode and Max Team Size: 1. Why FFA? It allows the computer to not be in any team otherwise it would be with one of the two players and if the one who has the computer as ally will have the win if the opponent leaves.
+ Show Spoiler +
[image loading]

Now go to Attributes, click on (Game) Teams, and select FFA, do the same for (Game) Teams [Premade].
Click on (Player) Team [Free For All], click on the first player, give him Value: Team 1 [1], the second player and give him Value: Team 2 [1] and so on with all players.
+ Show Spoiler +
[image loading]

Now go to Modules > Triggers. Delete "Melee - Start the melee AI for all computer players" otherwise the scvs or probes of the computer would float other level0 terrain, start collecting the closest minerals and get stuck there because they can't go back into level0.
+ Show Spoiler +
[image loading]


To test if there are no scvs on the map, put some air units for you and test the map directly from the editor.


Enjoy!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
Last Edited: 2011-03-11 15:20:47
March 11 2011 15:05 GMT
#2
*hides bug abuse method*
[image loading]
Live Fast Die Young :D
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 11 2011 15:14 GMT
#3
There is probably a lot of methods to hide the results but i just thought about this one.
Players are too much used to just leave the game and if they would think to pause, there is still the possibility that someone will ragequit and bam, you can see the result.
In my method, players don't have to think about other stuff than their games.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
March 11 2011 15:22 GMT
#4
i'ld edit just incase som1 else reads the method lol,
could you screenshot and show the other methods, people like me are stupid and to see it phyically what you mean, but thank you, appieate it alot.

xox
Live Fast Die Young :D
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 11 2011 15:28 GMT
#5
I said "probably", i dont know other method other than the one i wrote. I think it's possible to do with triggers but i don't understand them. T_T
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-03-11 16:21:31
March 11 2011 16:20 GMT
#6
You can also go to data editor (F7) -> score results -> click the 'hide' flag on each of them.

Either way its no longer a melee map. Greetings from blizzard.

cheers-
madsquare.
I do not obey any norms. I redefine standard with every thought I make.
adso
Profile Joined March 2011
718 Posts
March 11 2011 16:31 GMT
#7
cheers
and thank you for formidable post!
Serejai
Profile Blog Joined September 2010
6007 Posts
March 11 2011 16:37 GMT
#8
On March 12 2011 01:20 Madsquare wrote:
You can also go to data editor (F7) -> score results -> click the 'hide' flag on each of them.

Either way its no longer a melee map. Greetings from blizzard.

cheers-
madsquare.


As far as I'm aware, the only difference between a Melee map and a Custom map is what category it shows up under in the map browser. This is irrelevant for practice games.
I HAVE 5 TOAST POINTS
adso
Profile Joined March 2011
718 Posts
March 11 2011 17:33 GMT
#9
very relevant for tourneys / competitions
Dhy
Profile Joined May 2008
16 Posts
March 12 2011 21:01 GMT
#10
very useful post, thank you so much superouman !
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