• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:36
CET 07:36
KST 15:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30
Tourneys
SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Rollback Netcode in Brood War [Megathread] Daily Funny Videos BW General Discussion
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13651 users

[G]How to make a results/BO hider map

Forum Index > SC2 Maps & Custom Games
Post a Reply
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-06-13 10:25:00
March 11 2011 14:51 GMT
#1
Warning: This method has too many flaws, you shouldn't use it.

As you might saw in the "TSL Casters and map pool" news, i edited the maps to have results and build orders hidden and i want to share my method with you. You can't do a results hider map without hiding the score screen aka "BO hider". I also fixed the BO hider to get the replays working. I'll first show you how to make the fixed BO hider map and then i'll show my results hider method.

I'll use iCCup Testbug as an example.

The BO hider method is based on Teddyman's one and i modified severals things.
Go to Map > Game variants. Untick "Use default variants" and "Add" a new one, the name doesn't matter, it's just for your own understanding.
+ Show Spoiler +
[image loading]


Go to Data and select "Score results" next to "Terran objects"
+ Show Spoiler +
[image loading]


Click on "BuildOrder" in the left column and tick "ResultsFlagHidden", repeat it for every line in the left column.
+ Show Spoiler +
[image loading]


Click on "Standard" in the left column and search for "CScoreResultsRoot HeaderTable" in the right column and delete everything there (Score summary, economy breakdown, etc...)
+ Show Spoiler +
[image loading]

To test if the BO hider map works well, you have to upload it on Battle.net
You can of course just make a BO hider map and not use the results hider.


Now let's do the results hider version. I didn't use triggers, i tried at first but i couldn't manage to get something working and the way i use now was my last idea and fortunatly it was succesful.
Firstly, enlarge the bottom part on your map using "Modify Map Bounds". Why the bottom part? Because players won't have any chance to see the computer.
+ Show Spoiler +
[image loading]


This is the most akward part of the method. I'll name the terrain levels "Level0" the unpathable terrain(space, water, etc...), "Level1" the low ground, "Level2" the midground, "Level3" the highground.
You have to place the computer's start location in the outside of the map and not in the same level of ground as the closest pathable terrain inside the map. On the screenshot below, you can see the "space" third which is on the level2, that mean you have to put the start location on level1 or level3 otherwise the scvs will spawn on that third and possibly disturb the game.
+ Show Spoiler +
[image loading]

Paint the area near the start location with "ground" pathing (the green one) to let the scvs spawn near the start location.
+ Show Spoiler +
[image loading]


Now go to Map > Player properties. Select an unused slot (slot #4 in the example), name it "Results Hider", select Terran or Protoss race to avoid any creep inside the map. Put the control to the computer and not to hostile, and select the start location according to the one you put outside the map.
+ Show Spoiler +
[image loading]


Now go to Map > Game Variants, select the previously made variant, go to Game Type, select the Melee category, FFA mode and Max Team Size: 1. Why FFA? It allows the computer to not be in any team otherwise it would be with one of the two players and if the one who has the computer as ally will have the win if the opponent leaves.
+ Show Spoiler +
[image loading]

Now go to Attributes, click on (Game) Teams, and select FFA, do the same for (Game) Teams [Premade].
Click on (Player) Team [Free For All], click on the first player, give him Value: Team 1 [1], the second player and give him Value: Team 2 [1] and so on with all players.
+ Show Spoiler +
[image loading]

Now go to Modules > Triggers. Delete "Melee - Start the melee AI for all computer players" otherwise the scvs or probes of the computer would float other level0 terrain, start collecting the closest minerals and get stuck there because they can't go back into level0.
+ Show Spoiler +
[image loading]


To test if there are no scvs on the map, put some air units for you and test the map directly from the editor.


Enjoy!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
Last Edited: 2011-03-11 15:20:47
March 11 2011 15:05 GMT
#2
*hides bug abuse method*
[image loading]
Live Fast Die Young :D
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 11 2011 15:14 GMT
#3
There is probably a lot of methods to hide the results but i just thought about this one.
Players are too much used to just leave the game and if they would think to pause, there is still the possibility that someone will ragequit and bam, you can see the result.
In my method, players don't have to think about other stuff than their games.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
March 11 2011 15:22 GMT
#4
i'ld edit just incase som1 else reads the method lol,
could you screenshot and show the other methods, people like me are stupid and to see it phyically what you mean, but thank you, appieate it alot.

xox
Live Fast Die Young :D
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 11 2011 15:28 GMT
#5
I said "probably", i dont know other method other than the one i wrote. I think it's possible to do with triggers but i don't understand them. T_T
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-03-11 16:21:31
March 11 2011 16:20 GMT
#6
You can also go to data editor (F7) -> score results -> click the 'hide' flag on each of them.

Either way its no longer a melee map. Greetings from blizzard.

cheers-
madsquare.
I do not obey any norms. I redefine standard with every thought I make.
adso
Profile Joined March 2011
718 Posts
March 11 2011 16:31 GMT
#7
cheers
and thank you for formidable post!
Serejai
Profile Blog Joined September 2010
6007 Posts
March 11 2011 16:37 GMT
#8
On March 12 2011 01:20 Madsquare wrote:
You can also go to data editor (F7) -> score results -> click the 'hide' flag on each of them.

Either way its no longer a melee map. Greetings from blizzard.

cheers-
madsquare.


As far as I'm aware, the only difference between a Melee map and a Custom map is what category it shows up under in the map browser. This is irrelevant for practice games.
I HAVE 5 TOAST POINTS
adso
Profile Joined March 2011
718 Posts
March 11 2011 17:33 GMT
#9
very relevant for tourneys / competitions
Dhy
Profile Joined May 2008
16 Posts
March 12 2011 21:01 GMT
#10
very useful post, thank you so much superouman !
Please log in or register to reply.
Live Events Refresh
Next event in 3h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 191
StarCraft: Brood War
Britney 72103
Rain 1581
Bale 39
ZergMaN 22
Noble 17
yabsab 11
Icarus 9
Force[name] 4
NotJumperer 2
Dota 2
ODPixel108
League of Legends
JimRising 626
Super Smash Bros
Mew2King53
Other Games
summit1g9868
Coldzera 774
XaKoH 456
WinterStarcraft296
C9.Mang0226
Happy128
NeuroSwarm82
Sick77
ViBE36
Railgan2
Organizations
Other Games
gamesdonequick574
BasetradeTV178
Counter-Strike
PGL66
[ Show 13 non-featured ]
StarCraft 2
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2154
League of Legends
• Rush1166
• Lourlo985
• Stunt368
Upcoming Events
Sparkling Tuna Cup
3h 24m
WardiTV Invitational
5h 24m
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
16h 24m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
18h 24m
INu's Battles
1d 5h
ByuN vs Classic
3D!Clan Event
1d 9h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
2 days
Ultimate Battle
3 days
[ Show More ]
CranKy Ducklings
4 days
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.