• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:44
CET 12:44
KST 20:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League73Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Sagi.gg Launcher Released Oceanic Brood War - Join and chat! Bot on ladder Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Mobile Legends: Bang Bang Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11927 users

[D] Using Unit Composition Goals

Forum Index > StarCraft 2 Strategy
Post a Reply
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 24 2011 07:06 GMT
#1
To overcome imbalance, a player should look for unit compositions that can beat the imbalance, then look for unorthodox ways to reach those unit compositions. A build order, or branch of a build order should be focused on both reaching a unit composition and forcing the enemy into a weaker unit composition.

An amazing example of this is the 3 stalker rush vs 4 gate. The 3 gate robo unit composition was the goal. The problem? 4 gate came too early to get the unit composition to beat it. With a goal in mind, IMYongHwa no doubt pondered about what allowed the 4 gate to reach his base so quickly. The result was a completely new build that changed the pvp metagame hugely.

One might say that this "unit composition goal" only works well with protoss; they have units that Day[9] likes to call "power units". Every protoss is thinking of ways to get a death ball. Do zergs have the same though process? The answer is no.

Potential for zerg can be seen. Goal: to have a unit composition superior to colossus void ray. What unit composition is that? Double upgraded muta corruptor, the corruptor to muta ratio determined by the protoss' ratio of phoenix, void rays and stalkers. This is comparable to the zergling roach mix.

Phoenixes have two attacks of 5. A corruptor has 4 armor with two armor upgrades, reducing phoenix damage to only 2. Mutalisks have three glaive wurm bounces: 9 (+1.000), 3 (+0.333), 1 (+0.111) for a total of 1.444 damage per upgrade. Two attack upgrades massively boost their damage. Void rays do 6(+1) damage to mutas, making muta armor very effective.

Corruptors can chase the pheonix while mutas attack the void rays, which want to stay still to keep their charge and due to their slow move speed.

I have tested, and the muta corruptor composition with upgrades works versus void ray colossus. Now, with that composition in mind, how can a zerg reach it in reaction to signs of voidray colo? There are thousands of ways, and quite a few of them would be valid, reactive build orders. The hundreds of high level players would undoubtedly be able to find these build orders.

Zergs can control a game is many ways:
Putting expansions across the map.
Double expanding.
High aggression with banelings.
Muta harass.
Burrow harass.

All these force a terran or protoss to play differently and can be used as a stepping stone on the way to a situation with unorthodox unit compositions triumphing over forced or delayed enemy builds. JulyZerg used lower econ banelings in reaction to IMmvp's build and, if they didn't kill him, they could have made the game lead into a situation where a certain unit composition would be 'overpowered'. This is similar to when a protoss cannon rushes into an unstoppable 4 gate, or when a protoss forces hydras then goes colossus.

So, my message is this: Find popular protoss/terran armies and think of compositions that are good verses them. How can that composition be reached in time to not die? Does the enemy's build have a vulnerability that can be exploited on the way to your unit composition? Can the enemy push be delayed? Can the enemy always be forced to change their composition? All of these questions I find are not being thought of nearly enough. Even in brood war new builds are being found and these questions being answered. In SC2, a much newer game, it is even easier to answer these questions and completely change the metagame. Feel free to use this thread in a manner that I did with the corruptor mutalisk composition, but potentially with actual results.
http://grooveshark.com/#/deltrus/music
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 24 2011 07:14 GMT
#2
Great post. Little light on any sort of details, but that wasn't the intent of it, so well done.

Sadly, those who would most benefit from this post aren't likely to take the time to read it because its much easier just to shout imbalance.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 24 2011 07:16 GMT
#3
This seems like a disguised XvZ is imba thread.

For Protoss armies, (if possible) deny scouting. That means overseers/queens/spores, and speedlings.

I just lost like 3 games vs Z because I've been practicing this build that I saw on a stream with sentry fast-expand into colossi, but everytime, the Zerg went muta. I had no idea what the Zerg was up to, and taking the opposite tech tree "counters" sentry/stalker/colossi deathball.
if happy ever afters did exist <3 @watamizu_
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 24 2011 07:19 GMT
#4
As a zerg player myself, I felt that my zerg examples would have the most truth in them. The philosophy can be applied to anyone's play.
http://grooveshark.com/#/deltrus/music
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 24 2011 07:29 GMT
#5
On February 24 2011 16:16 mizU wrote:
This seems like a disguised XvZ is imba thread.

For Protoss armies, (if possible) deny scouting. That means overseers/queens/spores, and speedlings.

I just lost like 3 games vs Z because I've been practicing this build that I saw on a stream with sentry fast-expand into colossi, but everytime, the Zerg went muta. I had no idea what the Zerg was up to, and taking the opposite tech tree "counters" sentry/stalker/colossi deathball.


Usually I get hallucinate soon after a 3gate expo. Hallucinate finishes around the 7:40-8:00 mark where you can hallucinate a phoenix and decide where to go from there. A spire going up means get up to 6 gates, pull guys off expo gas, and go roll him, massing roach hydra off 2 base means get some tech up in a hurry, possibly throw down a few cannons, etc. Really 2 forcefields' of energy is completely worth the knowledge of what the zerg is doing. You really don't want to play a guessing game most of the time.
Porouscloud - NA LoL
morimacil
Profile Joined March 2010
France921 Posts
February 24 2011 10:15 GMT
#6
To overcome imbalance, a player should look for unit compositions that can beat the imbalance, then look for unorthodox ways to reach those unit compositions.

???

If you can beat something by simply using a different unit composition, then there is no "imbalance" that you are overcoming.
And why would you be looking for unorthodox ways to reach a unit composition? You should just be looking to reach it, if you can reach it by playing standard, no reason to go for something unorthodox.

And unit composition isnt everything, in fact, its almost nothing in the grand scheme of things.
In your example of the 3 stalker rush, its not some kind of "unit composition" that makes it work. Omg, stalkers, how did come no one ever thought about making stalkers vs a 4gate??
Its not the unit composition, the stalkers. Its when the stalkers are made, and what they do, agressively moving out and denying pylons.

How you get to a unit composition, and how you use your units, is most of the time way more important than the actual units you are getting.

Does the enemy's build have a vulnerability that can be exploited on the way to your unit composition? Can the enemy push be delayed? Can the enemy always be forced to change their composition?

Those are the absolutely correct questions.
Not something like "hes making unit X, let me check the in-game unit counter list and find something to counter it, and then mass that!"
valheru
Profile Joined January 2011
Australia966 Posts
February 24 2011 10:27 GMT
#7
I thought Day[9] called them ''meat units''?
And it's great to see someone take a logical approach such a thing.
Note on the Mutas attack ups it is always rounded down so with 2 attack ups you will only get a +2 damage to the first attack not the bounces.
I reject your reality and substitute my own
Please log in or register to reply.
Live Events Refresh
Next event in 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko252
Rex 50
Reynor 32
StarCraft: Brood War
Calm 7295
Shuttle 5883
firebathero 2635
Rain 2468
Horang2 771
BeSt 346
Larva 306
Soulkey 286
EffOrt 249
Hyuk 240
[ Show more ]
Soma 205
Rush 170
Mini 167
Light 151
Pusan 116
Zeus 103
Mind 102
ggaemo 89
Snow 88
ZerO 69
sorry 53
Killer 44
JYJ 36
Movie 32
ToSsGirL 30
Shinee 28
Sharp 28
Mong 23
Creator 21
Sacsri 19
Bishop 18
Terrorterran 18
Hm[arnc] 17
Aegong 13
Trap 11
Noble 10
yabsab 10
zelot 10
Dota 2
Gorgc12132
XcaliburYe121
Counter-Strike
dupreeh770
x6flipin169
gobbtv134
markeloff42
Other Games
B2W.Neo909
Pyrionflax303
crisheroes280
Livibee229
ZerO(Twitch)10
Organizations
Counter-Strike
PGL26344
Other Games
gamesdonequick904
StarCraft: Brood War
lovetv 8
[ Show 10 non-featured ]
StarCraft 2
• LUISG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV408
Upcoming Events
WardiTV Weekly
16m
IntoTheiNu 607
Rex50
IntoTheTV X SOOP
23h 16m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 12h
The PondCast
1d 22h
Kung Fu Cup
1d 23h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.