• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:56
CEST 21:56
KST 04:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)29Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA) Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5740 users

TvT Ghost Build by SpunXtain

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
SpunXtain
Profile Joined June 2010
Australia165 Posts
Last Edited: 2011-02-24 00:05:02
February 23 2011 22:54 GMT
#1
About Me

I know I have not posted on Team Liquid before, so I thought it would be appropriate to tell you who I am. I'm only a Diamond level Terran from Australia, playing on NA and SEA servers. Because I'm a bit lower level I know I'll probably get a lot of flame, but hear me out because I think I've caught onto something here. Also, I'm a very active member of d2dgamer.com, who hold low level tournaments and a lot of fun for the every day gamer. Definitely check them out

Reasoning

In current metagame of TvT, the Blueflame Hellion / Banshee (iEchoic) build has cropped up as a powerful harassment build that allows a player to not only tech quite fast and expand relatively safely, but also deliver massive economic damage to their opponent with decent micro. It is not uncommon for this build to take out over 10 SCVs for the opponent, even if the build is spotted.

The problem with trying to defend against this build is that the majority of players want to go for marine builds to kill banshees, but marines are cleaned up easily by the hellions. Also, even if you hold it off, you're likely to lose a lot of your army / workers and the other player is very capable of easily transitioning due to the fact they already have a factory and starport out.

As I have been seeing this build a lot in diamond ladder TvT, I've been searching for a decent build that can counter the harassment of this build and then allow you to turn around and hurt your opponent. The best counter to this build, that I have found, is in fact Ghosts.

Theory


The reason Ghosts are so powerful is the fact that they are not technically classified as light armored units. Hellions deal massive damage to marines because of their armor class, but ghosts are actually Psyonic units, not light, and as a result the bonus damage does not apply. Ghosts are also useful because they themselves have bonus damage to light, which both the banshee and hellion are. From my experience, it appears that 1 ghost is able to take on 3 hellions by themselves because of these factors and the high health of ghosts.

Another benefit of the ghost is the EMP ability. By EMPing a banshee, it loses all its energy, removing the need for missile turrets and orbital scans. This effectively makes banshee cloak a wasted 200/200 investment from your opponent.

Ghosts also have the snipe ability, which deals 45 damage to biological units. Marines without combat shields and SCVs die from one snipe, and a ghost sniper round only costs 25 energy. It is also an instant cast ability with no cooldown. This means that with good micro one ghost is able to snipe 8 workers or marines before they even get in range, making the ghost an exceptional unit against marine builds as well, and particularly in the early game where neither player has a large army yet ghosts can be extremely economical and lead to a huge advantage.

The Build

I realize that a lot of people prefer to see specific build orders, so I'll share the one I have been using. I'm by no means a pro, and this is probably a suboptimal build, but I've been using it quite effectively. If anyone from TeamLiquid decides to post a better build order, go ahead.

+ Show Spoiler +

9 Supply Depot
12 Barracks
13 Refinery #1 --> 3 workers when finished
15 Orbital
16 Marine --> Chase off scouting worker
17 Marine --> Tech lab after marine
17 Supply Depot
17 Ghost Academy --> Ghost when finished.
18 Refinery #2 --> 3 workers when finished. Once you have 6 workers you'll have just enough gas income to continuously produce ghosts from one rax.
20 Barracks
22 Barracks
~30-40 Factory/Starport --> Medvac ghost drops.


I've kind of made up the last few, basically the key point is you'll want 2 fairly early geysers to continuously produce ghosts, and you'll want a very fast ghost academy. Usually you can get out 2-3 marines before you have the gas for a ghost. As a result of using heavy gas units, you'll have excess minerals, meaning you can choose to either fast expand behind the push, or add a few more barracks to pump out extra marines and make your push stronger.

I usually push out with my first 2 marines, 2 ghosts, and 3-4 scvs to make a decent timing push on their base. Keep making ghosts and rally them near your mineral lines - your opponent is going to be attacking your SCV line so you want to be prepared. If this fails to kill the enemy, you can make another push when you have a dropship and cloak up. If you EMP the orbital command centres they cannot scan your ghosts, and this can be a very good harassment strategy.

On a side note, when blue flame hellions enter your mineral line, you're probably better off just continuing mining and letting your ghosts clean up. By trying to move your workers, you're very susceptible to getting them all lined up together and blasted down by one hellion round.

Counters

This can be a very powerful build if used right, but like any build there are counters to it. Generally marauders can be killed with snipe, but they take a lot more energy to kill due to their high HP, so I'd advise against using ghosts against marauders. Also, tank openings are very good against ghost rushes. Early marine cheese can usually be held off with 1-2 bunkers while you're waiting to get ghosts out.

Replays

Replays of me using this build can be found at the original post on D2DGamer.

http://www.d2dgamer.com/index.php?option=com_kunena&Itemid=113&func=view&catid=57&id=2725

Thanks guys, hope this helps out a bit.
Jadoreoov
Profile Joined December 2009
United States76 Posts
February 23 2011 23:17 GMT
#2
You should check out the Ghost First TvT build by qxc on Liquipedia. It is very similar, though slightly faster, and is accompanied by a lot of followup strategy.
Mysterion
Profile Joined November 2010
Canada74 Posts
February 23 2011 23:18 GMT
#3
wow this seems real powerful. i mean the blue terran didint micro very well on his first drop but he didint expect to see ghoats. i was amazed at how easily u took down marines banshee and hellions. looks like 4 or 5 ghoasts with a medivac is serious trouble and then that cloacked kicked in. nice play dood definitly going to give this a try. I was prayin for a nuke lol
taylor gang or teabag a bear trap
SpunXtain
Profile Joined June 2010
Australia165 Posts
February 23 2011 23:44 GMT
#4
Its definitely worth trying out on the ladder if you're looking for a counter to the iEchoic hellion/banshee build hope it helps out.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-02-24 00:21:14
February 24 2011 00:20 GMT
#5
Interesting, though it seems a bit boned vs anything else. That is a bit horrible, since at the time you need to commit to the build, you won't have any clear hints that you are facing iEchoic and I'd assume it's basically a BO loss vs mech/1 rax FE with bunkers?

(note: I watched only first replay)I'm also not totally convinced that the ghosts could truly deal with well controlled hellions/banshees for harass. In a straight up fight though, those combos seem pretty damn deadly vs the iEchoic build.
DeltaBravo
Profile Joined November 2010
United States119 Posts
February 24 2011 00:21 GMT
#6
Regarding your point on blue flame hellions, a possible way to mitigate the damage as much as possible would be to just stop all your scvs and use the idle workers hotkey (or button) to individually spread them out across your base, as I beleive they would spread out going to different locations, both saving SCVs and splitting the workers relatively quick. For semi-quick recall after the hellions are killed, the process could go like this
1. Double click/box scvs
2. Hotkey to an obscure/unused key
3. Hold down the idle worker key and spam click all over your base.
4. Profit
5. Return scvs to mining after hellions are dead.

Hopefully this will help someone.
Nerf Probes
Veasel
Profile Joined September 2010
Sweden159 Posts
February 24 2011 00:26 GMT
#7
To make this better id like to point out 2 things. Medicavs to heal the ghost, and to drop with cloacked ghost to snipe lika e mofo. Also this build sucks because everything exepct helion / banshee owns ghost pretty much
Rest in Piece
KahunaNui
Profile Joined October 2010
Spain257 Posts
February 24 2011 00:55 GMT
#8
Can you scout properly whether he is or not going for the iEchoic 1/2/2? Does it work against other builds?. I mean, iEchoics TvT is by no means the current metagame of TvT, but rather a new idea for avoiding tanks/marines
Q. You've been criticized for using cheesy builds in the past, but now people are saying that you've played some good games today. A. I'm glad that they think that way, but that won't stop me from using cheesy builds.(oGsHyperdub)
SpunXtain
Profile Joined June 2010
Australia165 Posts
February 24 2011 01:03 GMT
#9
This is obviously a pretty specific counter to the banshee/hellion build, and is by no means a standard build order. However, because you can get ghosts out, its not a terrible opener, and by opener I mean that it will not be your whole game plan but the early ghosts do allow for some nice pressure using snipe to give you an advantage. Its definitely worth a try though,
Sar
Profile Joined September 2010
United States30 Posts
February 24 2011 01:09 GMT
#10
The replay you posted wasn't really the iEchoic build, but the build seems like it would be a direct counter to iEchoic's new build since the main damage dealers in 2fact 2 port are light. It would seem to be as effective as a thor opening(against 2fact 2 port) except you can get ghosts way faster, they're more mobile, and they instantly kill scv's with snipe. It would pretty much die to any other build.

A few questions about the build. Can you scout somebody going IEchoic 2fact 2port with enough time to change the build if they aren't? And something needs to be done with all that excess minerals.
Everything you hear is a lie. Everything you see is a lie. Everything is a lie.
SpunXtain
Profile Joined June 2010
Australia165 Posts
February 24 2011 01:13 GMT
#11
On February 24 2011 09:20 Zarahtra wrote:
Interesting, though it seems a bit boned vs anything else. That is a bit horrible, since at the time you need to commit to the build, you won't have any clear hints that you are facing iEchoic and I'd assume it's basically a BO loss vs mech/1 rax FE with bunkers?


Vs tanks you are in a fair bit of trouble, but if they fast expand with bunkers you can drop into their base and catch them offguard from time to time. Also, you can FE yourself behind this build so you're really not that far behind in my opinion.
SpunXtain
Profile Joined June 2010
Australia165 Posts
February 24 2011 01:18 GMT
#12
On February 24 2011 10:09 Sar wrote:
The replay you posted wasn't really the iEchoic build, but the build seems like it would be a direct counter to iEchoic's new build since the main damage dealers in 2fact 2 port are light. It would seem to be as effective as a thor opening(against 2fact 2 port) except you can get ghosts way faster, they're more mobile, and they instantly kill scv's with snipe. It would pretty much die to any other build.

A few questions about the build. Can you scout somebody going IEchoic 2fact 2port with enough time to change the build if they aren't? And something needs to be done with all that excess minerals.


Like I said I'm not a pro player and I know I'm a bit scrappy, but the build itself is pretty useful against the hellion/banshee play. Because you've got 3 barracks up, if your initial push doesn't work you can transition into MM fairly easily, and the ghosts can be useful later game for harassment / EMPing orbitals/ravens/medvacs later on.

As I said I'm happy for someone with better replays/build order to repost this, I just feel like noone has really tried using ghosts against the iEchoic build yet so I thought I'd put it out there. And yes, my macro slips from time to time =D
SpunXtain
Profile Joined June 2010
Australia165 Posts
February 24 2011 02:07 GMT
#13
On February 24 2011 08:18 Mysterion wrote:
wow this seems real powerful. i mean the blue terran didint micro very well on his first drop but he didint expect to see ghoats. i was amazed at how easily u took down marines banshee and hellions. looks like 4 or 5 ghoasts with a medivac is serious trouble and then that cloacked kicked in. nice play dood definitly going to give this a try. I was prayin for a nuke lol


Shoulda nuked him haha he left too early.
Sar
Profile Joined September 2010
United States30 Posts
February 24 2011 06:03 GMT
#14
I did a little bit of testing with this build. Theoretically it seems like a good idea till you figure out that banshees cost less gas than ghosts and do more damage. Using all this gas on ghosts leaves you with the mineral dumps of either Marines or helions which iEchoic's 2fact 2Port counters pretty hard. Helions take care of the marines and Banshee's take care of the ghosts and helions.

The Ghosts spells aren't very useful because 1 the opponent isn't making bio, and 2 they aren't going cloaked banshees.

If the Ghosts could snipe the helion drops, then they would be worth getting in my opinion. Otherwise it's basically the same as muta/ling/bling with ghost cept you can't snipe anything.
Everything you hear is a lie. Everything you see is a lie. Everything is a lie.
Lurk
Profile Joined December 2010
Germany359 Posts
February 24 2011 10:11 GMT
#15
Ghost opening aren't really as terrible against tanks as you might think. Sure, you don't want to run into tank lines but nukes are always an option. If he goes turtle or contains you with tanks, you can still pressure and drive him back with a couple of well placed nukes.

While i have never gotten a ghost opening to work, it was something i always wanted to do. I have faced it a couple times on ladder and always lost - maybe because it's so rare and i wasn't prepared. However, it's a solid build and a good counter to many of the common openers (cloakshees, early bio allin, hellion/air).
SpunXtain
Profile Joined June 2010
Australia165 Posts
February 24 2011 13:03 GMT
#16
True, and when you have cloak as well there is potential for a lot of harassment / scouting opportunities around the map as well.
SpunXtain
Profile Joined June 2010
Australia165 Posts
February 24 2011 15:27 GMT
#17
I do feel like ghosts are underused in the pro scene... I mean you can EMP orbitals! No moar mules / scans is pretty leet, and sniper rounds make for guaranteed worker damage which is always great.
Lomo
Profile Joined September 2010
Germany137 Posts
February 24 2011 15:31 GMT
#18
Old build.
I've already played that build in beta.
Vs bio fast exp instant lose ;P
http://www.youtube.com/watch?v=8pOEvN9n9MI&feature=related
ScrubS
Profile Joined September 2010
Netherlands436 Posts
February 24 2011 15:34 GMT
#19
On February 24 2011 08:17 Jadoreoov wrote:
You should check out the Ghost First TvT build by qxc on Liquipedia. It is very similar, though slightly faster, and is accompanied by a lot of followup strategy.


God, why does everybody think qxc's ghost first build is similair to all ghost builds? It is NOT similair to ANY ghost builds i've seen on TL gosh.

Anyways, I've been playing with this myself aswell, the only problem IMO at lower levels is that you need alot of APM to keep up with everything, especially if you go for a marauder heavy transition. How do you usually transition out of it?
Kornholi0
Profile Joined November 2010
Canada634 Posts
February 24 2011 15:46 GMT
#20
"Counters

This can be a very powerful build if used right, but like any build there are counters to it. Generally marauders can be killed with snipe, but they take a lot more energy to kill due to their high HP, so I'd advise against using ghosts against marauders. Also, tank openings are very good against ghost rushes. Early marine cheese can usually be held off with 1-2 bunkers while you're waiting to get ghosts out."

So you mean like exactly 99% of every Terran opening beats this straight up?
Like even if you masses marines you'd still win, you'd eventually get enough to go mass raven marine..? against the ghosts...?
... Sure it "barely" counters iEchoic's build which isn't even an issue, if you want to beat his build... Don't go marine tank >.>

The direct counter for iEchoic is going pure viking tank, because all your minerals + (150 + 50 + 50) gas is spent on hellion production (two reactors and pre-ignitor) your already behind almost 3 vikings worth of units, or 1 tank and 1 viking. Once he has that air control he can just sim-city and shut-down the drop.

Anyways I've seen mass marines beat iEchoic's build, its a great build, but it isn't "Perfectly unorthodox" Just play well and don't mass marine tank or marine marauder or marine viking or anything really light without a huge army of it.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 592
UpATreeSC 300
ZombieGrub75
CosmosSc2 51
JuggernautJason30
MindelVK 11
StarCraft: Brood War
HiyA 66
NaDa 16
ajuk12(nOOB) 6
Dota 2
qojqva3222
Counter-Strike
ScreaM1547
fl0m1232
Super Smash Bros
hungrybox271
Heroes of the Storm
Liquid`Hasu338
Other Games
tarik_tv5469
Grubby2394
Beastyqt781
shahzam657
B2W.Neo423
XaKoH 196
mouzStarbuck170
ToD121
Livibee86
Trikslyr55
SteadfastSC27
Organizations
Other Games
gamesdonequick2041
StarCraft 2
TaKeTV666
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 95
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 32
• HerbMon 24
• 80smullet 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2301
League of Legends
• TFBlade1102
Other Games
• imaqtpie966
• Shiphtur522
Upcoming Events
Replay Cast
4h 4m
RSL Revival
13h 4m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
14h 4m
Epic.LAN
17h 4m
IPSL
20h 4m
Dragon vs Hawk
RSL Revival
1d 13h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 14h
OSC
1d 17h
IPSL
1d 20h
Bonyth vs Ret
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.